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David Wu

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4 papers
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4

ICML Conference 2023 Conference Paper

Inverse Reinforcement Learning without Reinforcement Learning

  • Gokul Swamy 0001
  • David Wu
  • Sanjiban Choudhury
  • J. Andrew Bagnell
  • Zhiwei Steven Wu

Inverse Reinforcement Learning (IRL) is a powerful set of techniques for imitation learning that aims to learn a reward function that rationalizes expert demonstrations. Unfortunately, traditional IRL methods suffer from a computational weakness: they require repeatedly solving a hard reinforcement learning (RL) problem as a subroutine. This is counter-intuitive from the viewpoint of reductions: we have reduced the easier problem of imitation learning to repeatedly solving the harder problem of RL. Another thread of work has proved that access to the side-information of the distribution of states where a strong policy spends time can dramatically reduce the sample and computational complexities of solving an RL problem. In this work, we demonstrate for the first time a more informed imitation learning reduction where we utilize the state distribution of the expert to alleviate the global exploration component of the RL subroutine, providing an exponential speedup in theory. In practice, we find that we are able to significantly speed up the prior art on continuous control tasks.

NeurIPS Conference 2023 Conference Paper

Precise asymptotic generalization for multiclass classification with overparameterized linear models

  • David Wu
  • Anant Sahai

We study the asymptotic generalization of an overparameterized linear model for multiclass classification under the Gaussian covariates bi-level model introduced in Subramanian et al. (NeurIPS'22), where the number of data points, features, and classes all grow together. We fully resolve the conjecture posed in Subramanian et al. '22, matching the predicted regimes for which the model does and does not generalize. Furthermore, our new lower bounds are akin to an information-theoretic strong converse: they establish that the misclassification rate goes to 0 or 1 asymptotically. One surprising consequence of our tight results is that the min-norm interpolating classifier can be asymptotically suboptimal relative to noninterpolating classifiers in the regime where the min-norm interpolating regressor is known to be optimal. The key to our tight analysis is a new variant of the Hanson-Wright inequality which is broadly useful for multiclass problems with sparse labels. As an application, we show that the same type of analysis can be used to analyze the related multi-label classification problem under the same bi-level ensemble.

NeurIPS Conference 2022 Conference Paper

Self-Explaining Deviations for Coordination

  • Hengyuan Hu
  • Samuel Sokota
  • David Wu
  • Anton Bakhtin
  • Andrei Lupu
  • Brandon Cui
  • Jakob Foerster

Fully cooperative, partially observable multi-agent problems are ubiquitous in the real world. In this paper, we focus on a specific subclass of coordination problems in which humans are able to discover self-explaining deviations (SEDs). SEDs are actions that deviate from the common understanding of what reasonable behavior would be in normal circumstances. They are taken with the intention of causing another agent or other agents to realize, using theory of mind, that the circumstance must be abnormal. We motivate this idea with a real world example and formalize its definition. Next, we introduce an algorithm for improvement maximizing SEDs (IMPROVISED). Lastly, we evaluate IMPROVISED both in an illustrative toy setting and the popular benchmark setting Hanabi, where we show that it can produce so called finesse plays.

NeurIPS Conference 2021 Conference Paper

No-Press Diplomacy from Scratch

  • Anton Bakhtin
  • David Wu
  • Adam Lerer
  • Noam Brown

Prior AI successes in complex games have largely focused on settings with at most hundreds of actions at each decision point. In contrast, Diplomacy is a game with more than 10^20 possible actions per turn. Previous attempts to address games with large branching factors, such as Diplomacy, StarCraft, and Dota, used human data to bootstrap the policy or used handcrafted reward shaping. In this paper, we describe an algorithm for action exploration and equilibrium approximation in games with combinatorial action spaces. This algorithm simultaneously performs value iteration while learning a policy proposal network. A double oracle step is used to explore additional actions to add to the policy proposals. At each state, the target state value and policy for the model training are computed via an equilibrium search procedure. Using this algorithm, we train an agent, DORA, completely from scratch for a popular two-player variant of Diplomacy and show that it achieves superhuman performance. Additionally, we extend our methods to full-scale no-press Diplomacy and for the first time train an agent from scratch with no human data. We present evidence that this agent plays a strategy that is incompatible with human-data bootstrapped agents. This presents the first strong evidence of multiple equilibria in Diplomacy and suggests that self play alone may be insufficient for achieving superhuman performance in Diplomacy.