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David Warde-Farley

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

7 papers
2 author rows

Possible papers

7

ICML Conference 2024 Conference Paper

Evaluating Model Bias Requires Characterizing its Mistakes

  • Isabela Albuquerque
  • Jessica Schrouff
  • David Warde-Farley
  • A. Taylan Cemgil
  • Sven Gowal
  • Olivia Wiles

The ability to properly benchmark model performance in the face of spurious correlations is important to both build better predictors and increase confidence that models are operating as intended. We demonstrate that characterizing (as opposed to simply quantifying) model mistakes across subgroups is pivotal to properly reflect model biases, which are ignored by standard metrics such as worst-group accuracy or accuracy gap. Inspired by the hypothesis testing framework, we introduce SkewSize, a principled and flexible metric that captures bias from mistakes in a model’s predictions. It can be used in multi-class settings or generalised to the open vocabulary setting of generative models. SkewSize is an aggregation of the effect size of the interaction between two categorical variables: the spurious variable representing the bias attribute the model’s prediction. We demonstrate the utility of SkewSize in multiple settings including: standard vision models trained on synthetic data, vision models trained on ImageNet, and large scale vision-and-language models from the BLIP-2 family. In each case, the proposed SkewSize is able to highlight biases not captured by other metrics, while also providing insights on the impact of recently proposed techniques, such as instruction tuning.

ICLR Conference 2022 Conference Paper

Learning more skills through optimistic exploration

  • DJ Strouse
  • Kate Baumli
  • David Warde-Farley
  • Volodymyr Mnih
  • Steven Stenberg Hansen

Unsupervised skill learning objectives (Eysenbach et al., 2019; Gregor et al., 2016) allow agents to learn rich repertoires of behavior in the absence of extrinsic rewards. They work by simultaneously training a policy to produce distinguishable latent-conditioned trajectories, and a discriminator to evaluate distinguishability by trying to infer latents from trajectories. The hope is for the agent to explore and master the environment by encouraging each skill (latent) to reliably reach different states. However, an inherent exploration problem lingers: when a novel state is actually encountered, the discriminator will necessarily not have seen enough training data to produce accurate and confident skill classifications, leading to low intrinsic reward for the agent and effective penalization of the sort of exploration needed to actually maximize the objective. To combat this inherent pessimism towards exploration, we derive an information gain auxiliary objective that involves training an ensemble of discriminators and rewarding the policy for their disagreement. Our objective directly estimates the epistemic uncertainty that comes from the discriminator not having seen enough training examples, thus providing an intrinsic reward more tailored to the true objective compared to pseudocount-based methods (Burda et al., 2019). We call this exploration bonus discriminator disagreement intrinsic reward, or DISDAIN. We demonstrate empirically that DISDAIN improves skill learning both in a tabular grid world (Four Rooms) and the 57 games of the Atari Suite (from pixels). Thus, we encourage researchers to treat pessimism with DISDAIN.

NeurIPS Conference 2021 Conference Paper

Entropic Desired Dynamics for Intrinsic Control

  • Steven Hansen
  • Guillaume Desjardins
  • Kate Baumli
  • David Warde-Farley
  • Nicolas Heess
  • Simon Osindero
  • Volodymyr Mnih

An agent might be said, informally, to have mastery of its environment when it has maximised the effective number of states it can reliably reach. In practice, this often means maximizing the number of latent codes that can be discriminated from future states under some short time horizon (e. g. \cite{eysenbach2018diversity}). By situating these latent codes in a globally consistent coordinate system, we show that agents can reliably reach more states in the long term while still optimizing a local objective. A simple instantiation of this idea, \textbf{E}ntropic \textbf{D}esired \textbf{D}ynamics for \textbf{I}ntrinsic \textbf{C}on\textbf{T}rol (EDDICT), assumes fixed additive latent dynamics, which results in tractable learning and an interpretable latent space. Compared to prior methods, EDDICT's globally consistent codes allow it to be far more exploratory, as demonstrated by improved state coverage and increased unsupervised performance on hard exploration games such as Montezuma's Revenge.

AAAI Conference 2021 Conference Paper

Relative Variational Intrinsic Control

  • Kate Baumli
  • David Warde-Farley
  • Steven Hansen
  • Volodymyr Mnih

In the absence of external rewards, agents can still learn useful behaviors by identifying and mastering a set of diverse skills within their environment. Existing skill learning methods use mutual information objectives to incentivize each skill to be diverse and distinguishable from the rest. However, if care is not taken to constrain the ways in which the skills are diverse, trivially diverse skill sets can arise. To ensure useful skill diversity, we propose a novel skill learning objective, Relative Variational Intrinsic Control (RVIC), which incentivizes learning skills that are distinguishable in how they change the agent’s relationship to its environment. The resulting set of skills tiles the space of affordances available to the agent. We qualitatively analyze skill behaviors on multiple environments and show how RVIC skills are more useful than skills discovered by existing methods when used in hierarchical reinforcement learning.

ICLR Conference 2020 Conference Paper

Fast Task Inference with Variational Intrinsic Successor Features

  • Steven Stenberg Hansen
  • Will Dabney
  • André Barreto 0001
  • David Warde-Farley
  • Tom Van de Wiele
  • Volodymyr Mnih

It has been established that diverse behaviors spanning the controllable subspace of a Markov decision process can be trained by rewarding a policy for being distinguishable from other policies. However, one limitation of this formulation is the difficulty to generalize beyond the finite set of behaviors being explicitly learned, as may be needed in subsequent tasks. Successor features provide an appealing solution to this generalization problem, but require defining the reward function as linear in some grounded feature space. In this paper, we show that these two techniques can be combined, and that each method solves the other's primary limitation. To do so we introduce Variational Intrinsic Successor FeatuRes (VISR), a novel algorithm which learns controllable features that can be leveraged to provide enhanced generalization and fast task inference through the successor features framework. We empirically validate VISR on the full Atari suite, in a novel setup wherein the rewards are only exposed briefly after a long unsupervised phase. Achieving human-level performance on 12 games and beating all baselines, we believe VISR represents a step towards agents that rapidly learn from limited feedback.

NeurIPS Conference 2014 Conference Paper

Generative Adversarial Nets

  • Ian Goodfellow
  • Jean Pouget-Abadie
  • Mehdi Mirza
  • Bing Xu
  • David Warde-Farley
  • Sherjil Ozair
  • Aaron Courville
  • Yoshua Bengio

We propose a new framework for estimating generative models via adversarial nets, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to 1/2 everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitatively evaluation of the generated samples.

ICML Conference 2013 Conference Paper

Maxout Networks

  • Ian J. Goodfellow
  • David Warde-Farley
  • Mehdi Mirza
  • Aaron C. Courville
  • Yoshua Bengio

We consider the problem of designing models to leverage a recently introduced approximate model averaging technique called dropout. We define a simple new model called maxout (so named because its output is the max of a set of inputs, and because it is a natural companion to dropout) designed to both facilitate optimization by dropout and improve the accuracy of dropout's fast approximate model averaging technique. We empirically verify that the model successfully accomplishes both of these tasks. We use maxout and dropout to demonstrate state of the art classification performance on four benchmark datasets: MNIST, CIFAR-10, CIFAR-100, and SVHN.

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