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David Szepesvari

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

10 papers
2 author rows

Possible papers

10

RLJ Journal 2025 Journal Article

Rectifying Regression in Reinforcement Learning

  • Alex Ayoub
  • David Szepesvari
  • Alireza Bakhtiari
  • Csaba Szepesvari
  • Dale Schuurmans

This paper investigates the impact of the loss function in value-based methods for reinforcement learning through an analysis of underlying prediction objectives. We theoretically show that mean absolute error is a better prediction objective than the traditional mean squared error for controlling the learned policy's suboptimality gap. Furthermore, we present results that different loss functions are better aligned with these different regression objectives: binary and categorical cross-entropy losses with the mean absolute error and squared loss with the mean squared error. We then provide empirical evidence that algorithms minimizing these cross-entropy losses can outperform those based on the squared loss in linear reinforcement learning.

RLC Conference 2025 Conference Paper

Rectifying Regression in Reinforcement Learning

  • Alex Ayoub
  • David Szepesvari
  • Alireza Bakhtiari
  • Csaba Szepesvari
  • Dale Schuurmans

This paper investigates the impact of the loss function in value-based methods for reinforcement learning through an analysis of underlying prediction objectives. We theoretically show that mean absolute error is a better prediction objective than the traditional mean squared error for controlling the learned policy's suboptimality gap. Furthermore, we present results that different loss functions are better aligned with these different regression objectives: binary and categorical cross-entropy losses with the mean absolute error and squared loss with the mean squared error. We then provide empirical evidence that algorithms minimizing these cross-entropy losses can outperform those based on the squared loss in linear reinforcement learning.

RLC Conference 2025 Conference Paper

Rethinking the Foundations for Continual Reinforcement Learning

  • Esraa Elelimy
  • David Szepesvari
  • Martha White
  • Michael Bowling

In the traditional view of reinforcement learning, the agent's goal is to find an optimal policy that maximizes its expected sum of rewards. Once the agent finds this policy, the learning ends. This view contrasts with *continual reinforcement learning*, where learning does not end, and agents are expected to continually learn and adapt indefinitely. Despite the clear distinction between these two paradigms of learning, much of the progress in continual reinforcement learning has been shaped by foundations rooted in the traditional view of reinforcement learning. In this paper, we first examine whether the foundations of traditional reinforcement learning are suitable for the continual reinforcement learning paradigm. We identify four key pillars of the traditional reinforcement learning foundations that are antithetical to the goals of continual learning: the Markov decision process formalism, the focus on atemporal artifacts, the expected sum of rewards as an evaluation metric, and episodic benchmark environments that embrace the other three foundations. We then propose a new formalism that sheds the first and the third foundations and replaces them with the history process as a mathematical formalism and a new definition of deviation regret, adapted for continual learning, as an evaluation metric. Finally, we discuss possible approaches to shed the other two foundations.

RLJ Journal 2025 Journal Article

Rethinking the Foundations for Continual Reinforcement Learning

  • Esraa Elelimy
  • David Szepesvari
  • Martha White
  • Michael Bowling

In the traditional view of reinforcement learning, the agent's goal is to find an optimal policy that maximizes its expected sum of rewards. Once the agent finds this policy, the learning ends. This view contrasts with *continual reinforcement learning*, where learning does not end, and agents are expected to continually learn and adapt indefinitely. Despite the clear distinction between these two paradigms of learning, much of the progress in continual reinforcement learning has been shaped by foundations rooted in the traditional view of reinforcement learning. In this paper, we first examine whether the foundations of traditional reinforcement learning are suitable for the continual reinforcement learning paradigm. We identify four key pillars of the traditional reinforcement learning foundations that are antithetical to the goals of continual learning: the Markov decision process formalism, the focus on atemporal artifacts, the expected sum of rewards as an evaluation metric, and episodic benchmark environments that embrace the other three foundations. We then propose a new formalism that sheds the first and the third foundations and replaces them with the history process as a mathematical formalism and a new definition of deviation regret, adapted for continual learning, as an evaluation metric. Finally, we discuss possible approaches to shed the other two foundations.

RLJ Journal 2024 Journal Article

Mitigating the Curse of Horizon in Monte-Carlo Returns

  • Alex Ayoub
  • David Szepesvari
  • Francesco Zanini
  • Bryan Chan
  • Dhawal Gupta
  • Bruno Castro da Silva
  • Dale Schuurmans

The standard framework in reinforcement learning (RL) dictates that an agent should use every observation collected from interactions with the environment when updating its value estimates. As this sequence of observations becomes longer, the agent is afflicted with the curse of horizon since the computational cost of its updates scales linearly with the length of the sequence. In this paper, we propose methods to mitigate this curse when computing value estimates with Monte-Carlo methods. This is accomplished by selecting a subsequence of observations on which the value estimates are computed. We empirically demonstrate on standard RL benchmarks that adopting an adaptive sampling scheme outperforms the default uniform sampling procedure.

RLC Conference 2024 Conference Paper

Mitigating the Curse of Horizon in Monte-Carlo Returns

  • Alex Ayoub
  • David Szepesvari
  • Francesco Zanini
  • Bryan Chan
  • Dhawal Gupta
  • Bruno Castro da Silva
  • Dale Schuurmans

The standard framework in reinforcement learning (RL) dictates that an agent should use every observation collected from interactions with the environment when updating its value estimates. As this sequence of observations becomes longer, the agent is afflicted with the curse of horizon since the computational cost of its updates scales linearly with the length of the sequence. In this paper, we propose methods to mitigate this curse when computing value estimates with Monte-Carlo methods. This is accomplished by selecting a subsequence of observations on which the value estimates are computed. We empirically demonstrate on standard RL benchmarks that adopting an adaptive sampling scheme outperforms the default uniform sampling procedure.

AAAI Conference 2024 Conference Paper

Reward-Respecting Subtasks for Model-Based Reinforcement Learning (Abstract Reprint)

  • Richard S. Sutton
  • Marlos C. Machado
  • G. Zacharias Holland
  • David Szepesvari
  • Finbarr Timbers
  • Brian Tanner
  • Adam White

To achieve the ambitious goals of artificial intelligence, reinforcement learning must include planning with a model of the world that is abstract in state and time. Deep learning has made progress with state abstraction, but temporal abstraction has rarely been used, despite extensively developed theory based on the options framework. One reason for this is that the space of possible options is immense, and the methods previously proposed for option discovery do not take into account how the option models will be used in planning. Options are typically discovered by posing subsidiary tasks, such as reaching a bottleneck state or maximizing the cumulative sum of a sensory signal other than reward. Each subtask is solved to produce an option, and then a model of the option is learned and made available to the planning process. In most previous work, the subtasks ignore the reward on the original problem, whereas we propose subtasks that use the original reward plus a bonus based on a feature of the state at the time the option terminates. We show that option models obtained from such reward-respecting subtasks are much more likely to be useful in planning than eigenoptions, shortest path options based on bottleneck states, or reward-respecting options generated by the option-critic. Reward respecting subtasks strongly constrain the space of options and thereby also provide a partial solution to the problem of option discovery. Finally, we show how values, policies, options, and models can all be learned online and off-policy using standard algorithms and general value functions.

AIJ Journal 2023 Journal Article

Reward-respecting subtasks for model-based reinforcement learning

  • Richard S. Sutton
  • Marlos C. Machado
  • G. Zacharias Holland
  • David Szepesvari
  • Finbarr Timbers
  • Brian Tanner
  • Adam White

To achieve the ambitious goals of artificial intelligence, reinforcement learning must include planning with a model of the world that is abstract in state and time. Deep learning has made progress with state abstraction, but temporal abstraction has rarely been used, despite extensively developed theory based on the options framework. One reason for this is that the space of possible options is immense, and the methods previously proposed for option discovery do not take into account how the option models will be used in planning. Options are typically discovered by posing subsidiary tasks, such as reaching a bottleneck state or maximizing the cumulative sum of a sensory signal other than reward. Each subtask is solved to produce an option, and then a model of the option is learned and made available to the planning process. In most previous work, the subtasks ignore the reward on the original problem, whereas we propose subtasks that use the original reward plus a bonus based on a feature of the state at the time the option terminates. We show that option models obtained from such reward-respecting subtasks are much more likely to be useful in planning than eigenoptions, shortest path options based on bottleneck states, or reward-respecting options generated by the option-critic. Reward respecting subtasks strongly constrain the space of options and thereby also provide a partial solution to the problem of option discovery. Finally, we show how values, policies, options, and models can all be learned online and off-policy using standard algorithms and general value functions.

ICLR Conference 2022 Conference Paper

When should agents explore?

  • Miruna Pislar
  • David Szepesvari
  • Georg Ostrovski
  • Diana Borsa
  • Tom Schaul

Exploration remains a central challenge for reinforcement learning (RL). Virtually all existing methods share the feature of a *monolithic* behaviour policy that changes only gradually (at best). In contrast, the exploratory behaviours of animals and humans exhibit a rich diversity, namely including forms of *switching* between modes. This paper presents an initial study of mode-switching, non-monolithic exploration for RL. We investigate different modes to switch between, at what timescales it makes sense to switch, and what signals make for good switching triggers. We also propose practical algorithmic components that make the switching mechanism adaptive and robust, which enables flexibility without an accompanying hyper-parameter-tuning burden. Finally, we report a promising initial study on Atari, using two-mode exploration and switching at sub-episodic time-scales.

NeurIPS Conference 2016 Conference Paper

Attend, Infer, Repeat: Fast Scene Understanding with Generative Models

  • S. M. Ali Eslami
  • Nicolas Heess
  • Theophane Weber
  • Yuval Tassa
  • David Szepesvari
  • Koray Kavukcuoglu
  • Geoffrey Hinton

We present a framework for efficient inference in structured image models that explicitly reason about objects. We achieve this by performing probabilistic inference using a recurrent neural network that attends to scene elements and processes them one at a time. Crucially, the model itself learns to choose the appropriate number of inference steps. We use this scheme to learn to perform inference in partially specified 2D models (variable-sized variational auto-encoders) and fully specified 3D models (probabilistic renderers). We show that such models learn to identify multiple objects - counting, locating and classifying the elements of a scene - without any supervision, e. g. , decomposing 3D images with various numbers of objects in a single forward pass of a neural network at unprecedented speed. We further show that the networks produce accurate inferences when compared to supervised counterparts, and that their structure leads to improved generalization.

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