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David Mguni

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

8 papers
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8

AAMAS Conference 2025 Conference Paper

Ensemble Value Functions for Efficient Exploration in Multi-Agent Reinforcement Learning

  • Lukas Schäfer
  • Oliver Slumbers
  • Stephen McAleer
  • Yali Du
  • Stefano V. Albrecht
  • David Mguni

Multi-agent reinforcement learning (MARL) requires agents to explore within a vast joint action space to find joint actions that lead to coordination. Existing value-based MARL algorithms commonly rely on random exploration, such as 𝜖-greedy, to explore the environment which is not systematic and inefficient at identifying effective actions in multi-agent problems. Additionally, the concurrent training of the policies of multiple agents during training can render the optimisation non-stationary. This can lead to unstable value estimates, highly variant gradients, and ultimately hinder coordination between agents. To address these challenges, we propose ensemble value functions for multi-agent exploration (EMAX). EMAX is a framework to seamlessly extend value-based MARL algorithms. EMAX leverages an ensemble of value functions for each agent to guide their exploration, reduce the variance of their optimisation, and makes their policies more robust to miscoordination. EMAX achieves these benefits by (1) systematically guiding the exploration of agents with a UCB policy towards parts of the environment that require multiple agents to coordinate. (2) EMAX computes average value estimates across the ensemble as target values to reduce the variance of gradients and make optimisation more stable. (3) During evaluation, EMAX selects actions following a majority vote across the ensemble to reduce the likelihood of miscoordination. We first instantiate independent DQN with EMAX and evaluate it in 11 general-sum tasks with sparse rewards. We show that EMAX improves final evaluation returns by 185% across all tasks. We then evaluate EMAX on top of IDQN, VDN and QMIX in 21 common-reward tasks, and show that EMAX improves sample efficiency and final evaluation returns across all tasks over all three vanilla algorithms by 60%, 47%, and 538%, respectively.

AAMAS Conference 2025 Conference Paper

Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction

  • Taher Jafferjee
  • Juliusz Ziomek
  • Tianpei Yang
  • Zipeng Dai
  • Jianhong Wang
  • Matthew E. Taylor
  • Kun Shao
  • Jun Wang

Multi-agent reinforcement learning (MARL) enables systems of autonomous agents to solve complex tasks from jointly gathered experiences of the environment. Many MARL algorithms perform centralized training (CT), often in a simulated environment, where at each time-step the critic makes use of a single sample of the agents’ joint-action for training. Yet, as agents update their policies during training, these single samples may poorly represent the agents’ joint-policy leading to high variance gradient estimates that hinder learning. In this paper, we examine the effect on MARL estimators of allowing the number of joint-action samples taken at each time-step to be greater than 1 in training. Our theoretical analysis shows that even modestly increasing the number of jointaction samples shown to the critic leads to TD updates that closely approximate the true expected value under the current joint-policy. In particular, we prove this reduces variance in value estimates similar to that of decentralized training while maintaining the learning benefits of CT. We describe how such a protocol can be seamlessly realized by sharing policy parameters between the agents during training and apply the technique to induce lower variance in estimates in MARL methods within a general apparatus which we call Performance Enhancing Reinforcement Learning Apparatus (PERLA). Lastly, we demonstrate PERLA’s performance improvements and estimator variance reduction capabilities in a range of environments including Multi-agent Mujoco, and StarCraft II. ∗Work was conducted while at Huawei R&D. †Corresponding author. This work is licensed under a Creative Commons Attribution International 4. 0 License. Proc. of the 24th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2025), Y. Vorobeychik, S. Das, A. Nowé (eds.), May 19 – 23, 2025, Detroit, Michigan, USA. © 2025 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org).

NeurIPS Conference 2023 Conference Paper

ChessGPT: Bridging Policy Learning and Language Modeling

  • Xidong Feng
  • Yicheng Luo
  • Ziyan Wang
  • Hongrui Tang
  • Mengyue Yang
  • Kun Shao
  • David Mguni
  • Yali Du

When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess. Leveraging the dataset, we showcase two model examples ChessCLIP and ChessGPT, integrating policy learning and language modeling. Finally, we propose a full evaluation framework for evaluating language model's chess ability. Experimental results validate our model and dataset's effectiveness. We open source our code, model, and dataset at https: //github. com/waterhorse1/ChessGPT.

AAAI Conference 2023 Conference Paper

Learning to Shape Rewards Using a Game of Two Partners

  • David Mguni
  • Taher Jafferjee
  • Jianhong Wang
  • Nicolas Perez-Nieves
  • Wenbin Song
  • Feifei Tong
  • Matthew Taylor
  • Tianpei Yang

Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construc- tion is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA’s properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments.

IJCAI Conference 2022 Conference Paper

On the Convergence of Fictitious Play: A Decomposition Approach

  • Yurong Chen
  • Xiaotie Deng
  • Chenchen Li
  • David Mguni
  • Jun Wang
  • Xiang Yan
  • Yaodong Yang

Fictitious play (FP) is one of the most fundamental game-theoretical learning frameworks for computing Nash equilibrium in n-player games, which builds the foundation for modern multi-agent learning algorithms. Although FP has provable convergence guarantees on zero-sum games and potential games, many real-world problems are often a mixture of both and the convergence property of FP has not been fully studied yet. In this paper, we extend the convergence results of FP to the combinations of such games and beyond. Specifically, we derive new conditions for FP to converge by leveraging game decomposition techniques. We further develop a linear relationship unifying cooperation and competition in the sense that these two classes of games are mutually transferable. Finally, we analyse a non-convergent example of FP, the Shapley game, and develop sufficient conditions for FP to converge.

NeurIPS Conference 2021 Conference Paper

Settling the Variance of Multi-Agent Policy Gradients

  • Jakub Grudzien Kuba
  • Muning Wen
  • Linghui Meng
  • Shangding Gu
  • Haifeng Zhang
  • David Mguni
  • Jun Wang
  • Yaodong Yang

Policy gradient (PG) methods are popular reinforcement learning (RL) methods where a baseline is often applied to reduce the variance of gradient estimates. In multi-agent RL (MARL), although the PG theorem can be naturally extended, the effectiveness of multi-agent PG (MAPG) methods degrades as the variance of gradient estimates increases rapidly with the number of agents. In this paper, we offer a rigorous analysis of MAPG methods by, firstly, quantifying the contributions of the number of agents and agents' explorations to the variance of MAPG estimators. Based on this analysis, we derive the optimal baseline (OB) that achieves the minimal variance. In comparison to the OB, we measure the excess variance of existing MARL algorithms such as vanilla MAPG and COMA. Considering using deep neural networks, we also propose a surrogate version of OB, which can be seamlessly plugged into any existing PG methods in MARL. On benchmarks of Multi-Agent MuJoCo and StarCraft challenges, our OB technique effectively stabilises training and improves the performance of multi-agent PPO and COMA algorithms by a significant margin. Code is released at \url{https: //github. com/morning9393/Optimal-Baseline-for-Multi-agent-Policy-Gradients}.

AAMAS Conference 2019 Conference Paper

Coordinating the Crowd: Inducing Desirable Equilibria in Non-Cooperative Systems

  • David Mguni
  • Joel Jennings
  • Emilio Sison
  • Sergio Valcarcel Macua
  • Sofia Ceppi
  • Enrique Munoz de Cote

Many real-world systems such as taxi systems, traffic networks and smart grids involve self-interested actors that perform individual tasks in a shared environment. However, in such systems, the self-interested behaviour of agents produces welfare inefficient and globally suboptimal outcomes that are detrimental to all — common examples are congestion in traffic networks, demand spikes for resources in electricity grids and over-extraction of environmental resources such as fisheries. We propose an incentivedesign method which modifies agents’ rewards in non-cooperative multi-agent systems that results in independent, self-interested agents choosing actions that produce optimal system outcomes in strategic settings. Our framework combines multi-agent reinforcement learning to simulate (real-world) agent behaviour and black-box optimisation to determine the optimal modifications to the agents’ rewards or incentives given some fixed budget that results in optimal system performance. By modifying the reward functions and generating agents’ equilibrium responses in a sequence of offline Markov games, our method enables optimal incentive structures to be determined offline through iterative updates of the reward functions of a simulated game. Our theoretical results show that our method converges to reward modifications that induce system optimality. We demonstrate the applications of our framework by tackling a challenging problem in economics that involves thousands of selfish agents and a traffic congestion problem.

AAAI Conference 2018 Conference Paper

Decentralised Learning in Systems With Many, Many Strategic Agents

  • David Mguni
  • Joel Jennings
  • Enrique Munoz de Cote

Although multi-agent reinforcement learning can tackle systems of strategically interacting entities, it currently fails in scalability and lacks rigorous convergence guarantees. Crucially, learning in multi-agent systems can become intractable due to the explosion in the size of the state-action space as the number of agents increases. In this paper, we propose a method for computing closed-loop optimal policies in multiagent systems that scales independently of the number of agents. This allows us to show, for the first time, successful convergence to optimal behaviour in systems with an unbounded number of interacting adaptive learners. Studying the asymptotic regime of N−player stochastic games, we devise a learning protocol that is guaranteed to converge to equilibrium policies even when the number of agents is extremely large. Our method is model-free and completely decentralised so that each agent need only observe its local state information and its realised rewards. We validate these theoretical results by showing convergence to Nash-equilibrium policies in applications from economics and control theory with thousands of strategically interacting agents.

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