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Dario Pavllo

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

2 papers
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2

NeurIPS Conference 2023 Conference Paper

Dynamic Context Pruning for Efficient and Interpretable Autoregressive Transformers

  • Sotiris Anagnostidis
  • Dario Pavllo
  • Luca Biggio
  • Lorenzo Noci
  • Aurelien Lucchi
  • Thomas Hofmann

Autoregressive Transformers adopted in Large Language Models (LLMs) are hard to scale to long sequences. Despite several works trying to reduce their computational cost, most of LLMs still adopt attention layers between all pairs of tokens in the sequence, thus incurring a quadratic cost. In this study, we present a novel approach that dynamically prunes contextual information while preserving the model's expressiveness, resulting in reduced memory and computational requirements during inference. Our method employs a learnable mechanism that determines which uninformative tokens can be dropped from the context at any point across the generation process. By doing so, our approach not only addresses performance concerns but also enhances interpretability, providing valuable insight into the model's decision-making process. Our technique can be applied to existing pre-trained models through a straightforward fine-tuning process, and the pruning strength can be specified by a sparsity parameter. Notably, our empirical findings demonstrate that we can effectively prune up to 80\% of the context without significant performance degradation on downstream tasks, offering a valuable tool for mitigating inference costs. Our reference implementation achieves up to $2\times$ increase in inference throughput and even greater memory savings.

NeurIPS Conference 2020 Conference Paper

Convolutional Generation of Textured 3D Meshes

  • Dario Pavllo
  • Graham Spinks
  • Thomas Hofmann
  • Marie-Francine Moens
  • Aurelien Lucchi

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications of such models. In this work, we bridge this gap by leveraging recent advances in differentiable rendering. We design a framework that can generate triangle meshes and associated high-resolution texture maps, using only 2D supervision from single-view natural images. A key contribution of our work is the encoding of the mesh and texture as 2D representations, which are semantically aligned and can be easily modeled by a 2D convolutional GAN. We demonstrate the efficacy of our method on Pascal3D+ Cars and CUB, both in an unconditional setting and in settings where the model is conditioned on class labels, attributes, and text. Finally, we propose an evaluation methodology that assesses the mesh and texture quality separately.

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