Arrow Research search

Author name cluster

Danpeng Chen

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
2 author rows

Possible papers

3

AAAI Conference 2025 Conference Paper

GigaGS: 3D Gaussian Based Planar Representation for Large-Scene Surface Reconstruction

  • Junyi Chen
  • Weicai Ye
  • Yifan Wang
  • Danpeng Chen
  • Di Huang
  • Wanli Ouyang
  • Guofeng Zhang
  • Yu Qiao

3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to tackle the challenging task of large-scale scene surface reconstruction. This task is particularly difficult due to the high GPU memory consumption, different levels of details for geometric representation, and noticeable inconsistencies in appearance. To this end, we propose GigaGS, the first work for high-quality surface reconstruction for large-scale scenes using 3DGS. GigaGS first applies a partitioning strategy based on the mutual visibility of spatial regions, which effectively grouping cameras for parallel processing. To enhance the quality of the surface, we also propose novel multi-view photometric and geometric consistency constraints based on Level-of-Detail representation. In doing so, our method can reconstruct detailed surface structures. Comprehensive experiments are conducted on various datasets. The consistent improvement demonstrates the superiority of GigaGS.

ICRA Conference 2024 Conference Paper

Omnidirectional Dense SLAM for Back-to-back Fisheye Cameras

  • Weijian Xie
  • Guanyi Chu
  • Quanhao Qian
  • Yihao Yu
  • Shangjin Zhai
  • Danpeng Chen
  • Nan Wang 0020
  • Hujun Bao

We propose a real-time visual-inertial dense SLAM system that utilizes the online data streams from back-to-back dual fisheye cameras setup, providing 360 ◦ coverage of the environment. Firstly, we employ a sliding-window-based front-end to estimate real-time poses from the binocular fisheye images and IMU data. Then, we implement a lightweight panoramic depth completion network based on multi-basis depth representation. The network takes panoramic images (obtained by stitching dual-fisheye images with extrinsics and intrinsic parameters) and sparse depths (generated by the front-end local tracking) as input and predicts multiple depth bases along with corresponding confidence as output. The final dense depth is the linear combination of the multiple depth bases. Thanks to the multi-basis depth representation, we can continuously optimize the 360° depth with the traditional optimizer to achieve higher global consistency in depth. We conducted experiments on both simulated and real-world datasets to evaluate our method. The results demonstrate that the proposed method outperforms SoTA methods in terms of depth prediction and 3D reconstruction. In addition, we develop a demo that can run on a mobile to demonstrate the real-time capabilities of our method.

ICRA Conference 2022 Conference Paper

VIP-SLAM: An Efficient Tightly-Coupled RGB-D Visual Inertial Planar SLAM

  • Danpeng Chen
  • Shuai Wang
  • Weijian Xie
  • Shangjin Zhai
  • Nan Wang 0020
  • Hujun Bao
  • Guofeng Zhang 0001

In this paper, we propose a tightly-coupled SLAM system fused with RGB, Depth, IMU and structured plane information. Traditional sparse points based SLAM systems always maintain a mass of map points to model the environment. Huge number of map points bring us a high computational complexity, making it difficult to be deployed on mobile devices. On the other hand, planes are common structures in man-made environment especially in indoor environments. We usually can use a small number of planes to represent a large scene. So the main purpose of this article is to decrease the high complexity of sparse points based SLAM. We build a lightweight back-end map which consists of a few planes and map points to achieve efficient bundle adjustment (BA) with an equal or better accuracy. We use homography constraints to eliminate the parameters of numerous plane points in the optimization and reduce the complexity of BA. We separate the parameters and measurements in homography and point-to-plane constraints and compress the measurements part to further effectively im-prove the speed of BA. We also integrate the plane information into the whole system to realize robust planar feature extraction, data association, and global consistent planar reconstruction. Finally, we perform an ablation study and compare our method with similar methods in simulation and real environment data. Our system achieves obvious advantages in accuracy and efficiency. Even if the plane parameters are involved in the optimization, we effectively simplify the back-end map by using planar structures. The global bundle adjustment is nearly 2 times faster than the sparse points based SLAM algorithm.

v2026.09.13