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Daniel Scott

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

2 papers
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2

NeurIPS Conference 2024 Conference Paper

Mitigating Partial Observability in Sequential Decision Processes via the Lambda Discrepancy

  • Cameron Allen
  • Aaron Kirtland
  • Ruo Yu Tao
  • Sam Lobel
  • Daniel Scott
  • Nicholas Petrocelli
  • Omer Gottesman
  • Ronald Parr

Reinforcement learning algorithms typically rely on the assumption that the environment dynamics and value function can be expressed in terms of a Markovian state representation. However, when state information is only partially observable, how can an agent learn such a state representation, and how can it detect when it has found one? We introduce a metric that can accomplish both objectives, without requiring access to---or knowledge of---an underlying, unobservable state space. Our metric, the λ-discrepancy, is the difference between two distinct temporal difference (TD) value estimates, each computed using TD(λ) with a different value of λ. Since TD(λ=0) makes an implicit Markov assumption and TD(λ=1) does not, a discrepancy between these estimates is a potential indicator of a non-Markovian state representation. Indeed, we prove that the λ-discrepancy is exactly zero for all Markov decision processes and almost always non-zero for a broad class of partially observable environments. We also demonstrate empirically that, once detected, minimizing the λ-discrepancy can help with learning a memory function to mitigate the corresponding partial observability. We then train a reinforcement learning agent that simultaneously constructs two recurrent value networks with different λ parameters and minimizes the difference between them as an auxiliary loss. The approach scales to challenging partially observable domains, where the resulting agent frequently performs significantly better (and never performs worse) than a baseline recurrent agent with only a single value network.

NeurIPS Conference 2023 Conference Paper

Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning

  • Joseph Suarez
  • David Bloomin
  • Kyoung Whan Choe
  • Hao Xiang Li
  • Ryan Sullivan
  • Nishaanth Kanna
  • Daniel Scott
  • Rose Shuman

Neural MMO 2. 0 is a massively multi-agent and multi-task environment for reinforcement learning research. This version features a novel task-system that broadens the range of training settings and poses a new challenge in generalization: evaluation on and against tasks, maps, and opponents never seen during training. Maps are procedurally generated with 128 agents in the standard setting and 1-1024 supported overall. Version 2. 0 is a complete rewrite of its predecessor with three-fold improved performance, effectively addressing simulation bottlenecks in online training. Enhancements to compatibility enable training with standard reinforcement learning frameworks designed for much simpler environments. Neural MMO 2. 0 is free and open-source with comprehensive documentation available at neuralmmo. github. io and an active community Discord. To spark initial research on this new platform, we are concurrently running a competition at NeurIPS 2023.

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