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Daniel Mock

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4 papers
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4

MFCS Conference 2025 Conference Paper

Solving Partial Dominating Set and Related Problems Using Twin-Width

  • Jakub Balabán
  • Daniel Mock
  • Peter Rossmanith

Partial vertex cover and partial dominating set are two well-investigated optimization problems. While they are W[1]-hard on general graphs, they have been shown to be fixed-parameter tractable on many sparse graph classes, including nowhere-dense classes. In this paper, we demonstrate that these problems are also fixed-parameter tractable with respect to the twin-width of a graph. Indeed, we establish a more general result: every graph property that can be expressed by a logical formula of the form ϕ≡∃ x₁⋯ ∃ x_k ∑_{α ∈ I} #y ψ_α(x₁, …, x_k, y) ≥ t, where ψ_α is a quantifier-free formula for each α ∈ I, t is an arbitrary number, and #y is a counting quantifier, can be evaluated in time f(d, k)n, where n is the number of vertices and d is the width of a contraction sequence that is part of the input. In addition to the aforementioned problems, this includes also connected partial dominating set and independent partial dominating set.

Highlights Conference 2024 Conference Abstract

First-Order Logic with Counting: EF-games and Model-Checking on Monadically Stable Classes

  • Daniel Mock

We demonstrate that the model-checking problem for first-order logic with modulo counting quantification (FO+Mod) is fixed-parameter tractable on monadically stable classes of graphs. These classes extend the concepts of nowhere dense and structurally nowhere dense classes. A significant contribution of our work is the characterization of FO+Mod, as well as the more general counting logic FO(P), through an Ehrenfeucht-Fraïssé game, which we believe holds independent interest. By carefully adapting the techniques developed by Dreier, Mählmann, and Siebertz (2023), we are working towards achieving the desired results. This is ongoing work, joint with Peter Rossmanith.

Highlights Conference 2023 Conference Abstract

Evaluating Restricted First-Order Counting Properties on Nowhere Dense Classes and Beyond

  • Daniel Mock

It is known that first-order logic with some counting extensions canbe efficiently evaluated on graph classes with bounded expansion, wheredepth-$r$ minors have constant density. More precisely, the formulasare $\exists x_1. .. x_k \#y \phi(x_1, \ldots, x_k, y)>N$, where $\phi$ is an FO-formula. If $\phi$ is quantifier-free, we canextend this result to \emph{nowhere dense} graph classes with analmost linear FPT run time. Lifting thisresult further to slightly more general graph classes, namely almost nowheredense classes, where the size of depth-$r$ clique minors is subpolynomial, is impossible unless $\rm FPT=W[1]$. On the other hand, in almostnowhere dense classes we can approximate such counting formulas with asmall additive error. In particular, it follows that partial covering problems, such as partialdominating set, have fixed parameter algorithms on nowhere densegraph classes with almost linear running time. Contributed talk given by Daniel Mock Wednesday Wednesday 09h00 - 10h00, Keynote Speaker | HS 3 | chair: Christof Löding | Sven Schewe - Automata for Profit and Pleasure What could be greater fun than toying around with formal structures? One particularly beautiful structure to play with are automata over infinite words, and there is really no need to give any supporting argument for the _pleasure_ part in the title. But how about profit? When using ω-regular languages as target languages for practical applications like Markov chain model checking, MDP model checking and reinforcement learning, reactive synthesis, or as a target for an infinite word played out in a two player game, the classic approach has been to first produce a deterministic automaton D that recognises that language. This deterministic automaton is quite useful: we can essentially play on the syntactic product of the structure and use the acceptance mechanism it inherits from the automaton as target. This is beautiful and moves all the heavy lifting to the required automata transformations. But when we want even more profit in addition to the pleasure, the question arises whether deterministic automata are the best we can do. They are clearly good enough: determinism is as restrictive as it gets, and easily guarantees that one can just work on the product. But what we really want is the reverse: we want an automaton, so that we can work on the product, and determinism is just maximally restrictive, and therefore good enough for everything. At Highlights, all will know that we can lift quite a few restrictions and instead turn to the gains we can make when we focus on the real needs of being able to work on the product. For Markov chains, this could be unambiguous automata, for MDPs this could be good-for-MDP automata, and for synthesis and games, it could be good-for-games automata. We will shed a light to a few nooks and corners of the vast room available open questions and answers, with a bias MDPs analysis in general and reinforcement learning in particular. Coffee Break Wednesday 10h30 - 11h42, Contributed Talks Games 2 | HS 3 | chair: Benjamin Bisping Logic | HS 4 | chair: Marie Fortin Games 2 | HS 3 | chair: Benjamin Bisping Logic | HS 4 | chair: Marie Fortin

MFCS Conference 2023 Conference Paper

The Online Simple Knapsack Problem with Reservation and Removability

  • Elisabet Burjons
  • Matthias Gehnen
  • Henri Lotze
  • Daniel Mock
  • Peter Rossmanith

In the online simple knapsack problem, a knapsack of unit size 1 is given and an algorithm is tasked to fill it using a set of items that are revealed one after another. Each item must be accepted or rejected at the time they are presented, and these decisions are irrevocable. No prior knowledge about the set and sequence of items is given. The goal is then to maximize the sum of the sizes of all packed items compared to an optimal packing of all items of the sequence. In this paper, we combine two existing variants of the problem that each extend the range of possible actions for a newly presented item by a new option. The first is removability, in which an item that was previously packed into the knapsack may be finally discarded at any point. The second is reservations, which allows the algorithm to delay the decision on accepting or rejecting a new item indefinitely for a proportional fee relative to the size of the given item. If both removability and reservations are permitted, we show that the competitive ratio of the online simple knapsack problem rises depending on the relative reservation costs. As soon as any nonzero fee has to be paid for a reservation, no online algorithm can be better than 1. 5-competitive. With rising reservation costs, this competitive ratio increases up to the golden ratio (ϕ ≈ 1. 618) that is reached for relative reservation costs of 1-√5/3 ≈ 0. 254. We provide a matching upper and lower bound for relative reservation costs up to this value. From this point onward, the tight bound by Iwama and Taketomi for the removable knapsack problem is the best possible competitive ratio, not using any reservations.