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Daniel Jiang 0002

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

4 papers
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4

ICML Conference 2025 Conference Paper

Aligned Multi Objective Optimization

  • Yonathan Efroni
  • Ben Kretzu
  • Daniel Jiang 0002
  • Jalaj Bhandari
  • Zheqing Zhu
  • Karen Ullrich

To date, the multi-objective optimization literature has mainly focused on conflicting objectives, studying the Pareto front, or requiring users to balance tradeoffs. Yet, in machine learning practice, there are many scenarios where such conflict does not take place. Recent findings from multi-task learning, reinforcement learning, and LLMs training show that diverse related tasks can enhance performance across objectives simultaneously. Despite this evidence, such phenomenon has not been examined from an optimization perspective. This leads to a lack of generic gradient-based methods that can scale to scenarios with a large number of related objectives. To address this gap, we introduce the Aligned Multi-Objective Optimization framework, propose new algorithms for this setting, and provide theoretical guarantees of its superior performance compared to naive approaches.

ICLR Conference 2025 Conference Paper

Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction Rank

  • Wenhao Zhan
  • Scott Fujimoto
  • Zheqing Zhu
  • Jason D. Lee
  • Daniel Jiang 0002
  • Yonathan Efroni

We study the problem of learning an approximate equilibrium in the offline multi-agent reinforcement learning (MARL) setting. We introduce a structural assumption---the interaction rank---and establish that functions with low interaction rank are significantly more robust to distribution shift compared to general ones. Leveraging this observation, we demonstrate that utilizing function classes with low interaction rank, when combined with regularization and no-regret learning, admits decentralized, computationally and statistically efficient learning in cooperative and competitive offline MARL. Our theoretical results are complemented by experiments that showcase the potential of critic architectures with low interaction rank in offline MARL, contrasting with commonly used single-agent value decomposition architectures.

ICML Conference 2020 Conference Paper

Lookahead-Bounded Q-learning

  • Ibrahim El Shar
  • Daniel Jiang 0002

We introduce the lookahead-bounded Q-learning (LBQL) algorithm, a new, provably convergent variant of Q-learning that seeks to improve the performance of standard Q-learning in stochastic environments through the use of “lookahead” upper and lower bounds. To do this, LBQL employs previously collected experience and each iteration’s state-action values as dual feasible penalties to construct a sequence of sampled information relaxation problems. The solutions to these problems provide estimated upper and lower bounds on the optimal value, which we track via stochastic approximation. These quantities are then used to constrain the iterates to stay within the bounds at every iteration. Numerical experiments on benchmark problems show that LBQL exhibits faster convergence and more robustness to hyperparameters when compared to standard Q-learning and several related techniques. Our approach is particularly appealing in problems that require expensive simulations or real-world interactions.

ICML Conference 2018 Conference Paper

Feedback-Based Tree Search for Reinforcement Learning

  • Daniel Jiang 0002
  • Emmanuel Ekwedike
  • Han Liu 0001

Inspired by recent successes of Monte-Carlo tree search (MCTS) in a number of artificial intelligence (AI) application domains, we propose a reinforcement learning (RL) technique that iteratively applies MCTS on batches of small, finite-horizon versions of the original infinite-horizon Markov decision process. The terminal condition of the finite-horizon problems, or the leaf-node evaluator of the decision tree generated by MCTS, is specified using a combination of an estimated value function and an estimated policy function. The recommendations generated by the MCTS procedure are then provided as feedback in order to refine, through classification and regression, the leaf-node evaluator for the next iteration. We provide the first sample complexity bounds for a tree search-based RL algorithm. In addition, we show that a deep neural network implementation of the technique can create a competitive AI agent for the popular multi-player online battle arena (MOBA) game King of Glory.

v2026.09.13