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Daniel D. Fu

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2 papers
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2

AAAI Conference 1996 Conference Paper

Navigation for Everyday Life

  • Daniel D. Fu

Past work in navigation has worked toward the goal of producing an accurate map of the environment. While no one can deny the usefulness of such a map, the ideal of producing a complete map becomes unrealistic when an agent is faced with performing real tasks. And yet an agent accomplishing recurring tasks should navigate more efficiently as time goes by. We present a system which integrates navigation, planning, and vision. In this view, navigation supports the needs of a larger system as opposed to being a task in its own right. Whereas previous approaches assume an unknown and unstructured environment, we assume a structured environment whose organization is known, but whose specifics are unknown. The system is endowed with a wide range of visual capabilities as well as search plans for informed exploration of a simulated store constructed from real visual data. We demonstrate the agent finding items while mapping the world. In repeatedly retrieving items, the agent’ s performance improves as the learned map becomes more useful.

IJCAI Conference 1995 Conference Paper

Action and Perception in Man-Made Environments

  • Daniel D. Fu
  • KristianJ. Hammond
  • Michael]. Swain

We discuss the types of functional knowledge about an environment an agent can use in order to act effectively. We demonstrate (1) the use of structural regularities for acting efficiently, and (2) the use of physical regularities for designing effective sensors. These ideas are described in the context of an everyday task: grocery store shopping. We discuss how SHOPPER, a program, uses regularities of grocery stores in order to act appropriately and sense efficiently in GROCERYWORLD, a simulated grocery store.