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Corey Lynch

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8 papers
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8

ICRA Conference 2023 Conference Paper

Demonstration-Bootstrapped Autonomous Practicing via Multi-Task Reinforcement Learning

  • Abhishek Gupta 0004
  • Corey Lynch
  • Brandon Kinman
  • Garrett Peake
  • Sergey Levine
  • Karol Hausman

Reinforcement learning systems have the potential to enable continuous improvement in unstructured environments, leveraging data collected autonomously. However, in practice these systems require significant amounts of instrumentation or human intervention to learn in the real world. In this work, we propose a system for reinforcement learning that leverages multi-task reinforcement learning bootstrapped with prior data to enable continuous autonomous practicing, minimizing the number of resets needed while being able to learn temporally extended behaviors. We show how appropriately provided prior data can help bootstrap both low-level multi-task policies and strategies for sequencing these tasks one after another to enable learning with minimal resets. This mechanism enables our robotic system to practice with minimal human intervention at training time, while being able to solve long horizon tasks at test time. We show the efficacy of the proposed system on a challenging kitchen manipulation task both in simulation and the real world, demonstrating the ability to practice autonomously in order to solve temporally extended problems.

ICML Conference 2023 Conference Paper

PaLM-E: An Embodied Multimodal Language Model

  • Danny Driess
  • Fei Xia 0002
  • Mehdi S. M. Sajjadi
  • Corey Lynch
  • Aakanksha Chowdhery
  • Brian Ichter
  • Ayzaan Wahid
  • Jonathan Tompson

Large language models excel at a wide range of complex tasks. However, enabling general inference in the real world, e. g. for robotics problems, raises the challenge of grounding. We propose embodied language models to directly incorporate real-world continuous sensor modalities into language models and thereby establish the link between words and percepts. Input to our embodied language model are multimodal sentences that interleave visual, continuous state estimation, and textual input encodings. We train these encodings end-to-end, in conjunction with a pre-trained large language model, for multiple embodied tasks including sequential robotic manipulation planning, visual question answering, and captioning. Our evaluations show that PaLM-E, a single large embodied multimodal model, can address a variety of embodied reasoning tasks, from a variety of observation modalities, on multiple embodiments, and further, exhibits positive transfer: the model benefits from diverse joint training across internet-scale language, vision, and visual-language domains. Our largest model with 562B parameters, in addition to being trained on robotics tasks, is a visual-language generalist with state-of-the-art performance on OK-VQA, and retains generalist language capabilities with increasing scale.

ICRA Conference 2023 Conference Paper

Visuomotor Control in Multi-Object Scenes Using Object-Aware Representations

  • Negin Heravi
  • Ayzaan Wahid
  • Corey Lynch
  • Pete Florence
  • Travis Armstrong
  • Jonathan Tompson
  • Pierre Sermanet
  • Jeannette Bohg

Perceptual understanding of the scene and the relationship between its different components is important for successful completion of robotic tasks. Representation learning has been shown to be a powerful technique for this, but most of the current methodologies learn task specific representations that do not necessarily transfer well to other tasks. Furthermore, representations learned by supervised methods require large, labeled datasets for each task that are expensive to collect in the real-world. Using self-supervised learning to obtain representations from unlabeled data can mitigate this problem. However, current self-supervised representation learning methods are mostly object agnostic, and we demonstrate that the resulting representations are insufficient for general purpose robotics tasks as they fail to capture the complexity of scenes with many components. In this paper, we show the effectiveness of using object-aware representation learning techniques for robotic tasks. Our self-supervised representations are learned by observing the agent freely interacting with different parts of the environment and are queried in two different settings: (i) policy learning and (ii) object location prediction. We show that our model learns control policies in a sample-efficient manner and outperforms state-of-the-art object agnostic techniques as well as methods trained on raw RGB images. Our results show a 20% increase in performance in low data regimes (1000 trajectories) in policy training using implicit behavioral cloning (IBC). Furthermore, our method outperforms the baselines for the task of object localization in multi-object scenes. Further qualitative results are available at https://sites.google.com/view/slots4robots.

IROS Conference 2022 Conference Paper

Learning High Speed Precision Table Tennis on a Physical Robot

  • Tianli Ding
  • Laura Graesser
  • Saminda Abeyruwan
  • David B. D'Ambrosio
  • Anish Shankar
  • Pierre Sermanet
  • Pannag R. Sanketi
  • Corey Lynch

Learning goal conditioned control in the real world is a challenging open problem in robotics. Reinforcement learning systems have the potential to learn autonomously via trial-and-error, but in practice the costs of manual reward design, ensuring safe exploration, and hyperparameter tuning are often enough to preclude real world deployment. Imitation learning approaches, on the other hand, offer a simple way to learn control in the real world, but typically require costly cu-rated demonstration data and lack a mechanism for continuous improvement. Recently, iterative imitation methods have been shown to be effective at relaxing both these constraints, learning goal directed control from undirected demonstration data, and improving continuously via self-supervised goal reaching. These approaches, however, have not yet been shown to scale beyond simple simulated environments. In this work, we present the first evidence that simple iterative imitation learning can scale to goal-directed behavior on a real robot in a dynamic setting: high speed, precision table tennis (e. g. “land the ball on this particular target”). We find that this approach offers a straightforward way to do continuous on-robot learning, without complexities such as reward design, value function learning, or sim-to-real transfer. We also find that this approach is scalable-sample efficient enough to train on a physical robot in just a few hours. In real world evaluations, we find that that the resulting policy can perform on par or better than amateur humans (with players sampled randomly from a robotics lab) at the task of returning the ball to specific targets on the table. Finally, we analyze the effect of an initial undirected bootstrap dataset size on performance, finding that a modest amount of unstructured demonstration data provided up-front drastically speeds up the convergence of a general purpose goal-reaching policy. See supplementary video for examples of the policy on a physical robot.

ICRA Conference 2020 Conference Paper

Online Learning of Object Representations by Appearance Space Feature Alignment

  • Sören Pirk
  • Mohi Khansari
  • Yunfei Bai
  • Corey Lynch
  • Pierre Sermanet

We propose a self-supervised approach for learning representations of objects from monocular videos and demonstrate it is particularly useful for robotics. The main contributions of this paper are: 1) a self-supervised model called Object-Contrastive Network (OCN) that can discover and disentangle object attributes from video without using any labels; 2) we leverage self-supervision for online adaptation: the longer our online model looks at objects in a video, the lower the object identification error, while the offline baseline remains with a large fixed error; 3) we show the usefulness of our approach for a robotic pointing task; a robot can point to objects similar to the one presented in front of it. Videos illustrating online object adaptation and robotic pointing are provided as supplementary material.

NeurIPS Conference 2019 Conference Paper

Wasserstein Dependency Measure for Representation Learning

  • Sherjil Ozair
  • Corey Lynch
  • Yoshua Bengio
  • Aaron van den Oord
  • Sergey Levine
  • Pierre Sermanet

Mutual information maximization has emerged as a powerful learning objective for unsupervised representation learning obtaining state-of-the-art performance in applications such as object recognition, speech recognition, and reinforcement learning. However, such approaches are fundamentally limited since a tight lower bound on mutual information requires sample size exponential in the mutual information. This limits the applicability of these approaches for prediction tasks with high mutual information, such as in video understanding or reinforcement learning. In these settings, such techniques are prone to overfit, both in theory and in practice, and capture only a few of the relevant factors of variation. This leads to incomplete representations that are not optimal for downstream tasks. In this work, we empirically demonstrate that mutual information-based representation learning approaches do fail to learn complete representations on a number of designed and real-world tasks. To mitigate these problems we introduce the Wasserstein dependency measure, which learns more complete representations by using the Wasserstein distance instead of the KL divergence in the mutual information estimator. We show that a practical approximation to this theoretically motivated solution, constructed using Lipschitz constraint techniques from the GAN literature, achieves substantially improved results on tasks where incomplete representations are a major challenge.

IROS Conference 2018 Conference Paper

Learning Actionable Representations from Visual Observations

  • Debidatta Dwibedi
  • Jonathan Tompson
  • Corey Lynch
  • Pierre Sermanet

In this work we explore a new approach for robots to teach themselves about the world simply by observing it. In particular we investigate the effectiveness of learning task-agnostic representations for continuous control tasks. We extend Time-Contrastive Networks (TCN) that learn from visual observations by embedding multiple frames jointly in the embedding space as opposed to a single frame. We show that by doing so, we are now able to encode both position and velocity attributes significantly more accurately. We test the usefulness of this self-supervised approach in a reinforcement learning setting. We show that the representations learned by agents observing themselves take random actions, or other agents perform tasks successfully, can enable the learning of continuous control policies using algorithms like Proximal Policy Optimization (PPO) using only the learned embeddings as input. We also demonstrate significant improvements on the real-world Pouring dataset with a relative error reduction of 39. 4% for motion attributes and 11. 1% for static attributes compared to the single-frame baseline. Video results are available at https://sites.google.com/view/actionablerepresentations.

ICRA Conference 2018 Conference Paper

Time-Contrastive Networks: Self-Supervised Learning from Video

  • Pierre Sermanet
  • Corey Lynch
  • Yevgen Chebotar
  • Jasmine Hsu
  • Eric Jang
  • Stefan Schaal
  • Sergey Levine

We propose a self-supervised approach for learning representations and robotic behaviors entirely from unlabeled videos recorded from multiple viewpoints, and study how this representation can be used in two robotic imitation settings: imitating object interactions from videos of humans, and imitating human poses. Imitation of human behavior requires a viewpoint-invariant representation that captures the relationships between end-effectors (hands or robot grippers) and the environment, object attributes, and body pose. We train our representations using a triplet loss, where multiple simultaneous viewpoints of the same observation are attracted in the embedding space, while being repelled from temporal neighbors which are often visually similar but functionally different. This signal causes our model to discover attributes that do not change across viewpoint, but do change across time, while ignoring nuisance variables such as occlusions, motion blur, lighting and background. We demonstrate that this representation can be used by a robot to directly mimic human poses without an explicit correspondence, and that it can be used as a reward function within a reinforcement learning algorithm. While representations are learned from an unlabeled collection of task-related videos, robot behaviors such as pouring are learned by watching a single 3rd-person demonstration by a human. Reward functions obtained by following the human demonstrations under the learned representation enable efficient reinforcement learning that is practical for real-world robotic systems. Video results, open-source code and dataset are available at sermanet.github.io/imitate.

v2026.09.13