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Connor Mattson

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

4 papers
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4

AAAI Conference 2026 Short Paper

Multi-Robot Learning from Human Feedback

  • Connor Mattson

Learning from human feedback enables AI systems and robots to learn policies that align with human intent. While existing work has primarily examined learning from demonstrations, corrections, and preferences in single-agent settings, these ideas have yet to be fully extended to multi-agent domains—where cooperation, decentralization, and non-stationary dynamics demand new methods. In this thesis summary, I highlight my current work and outline future directions for multi-robot learning from human feedback, offering deployment strategies that align supervisor intent with robot teams in the real world.

AAMAS Conference 2025 Conference Paper

Discovery and Deployment of Emergent Robot Swarm Behaviors via Representation Learning and Real2Sim2Real Transfer

  • Connor Mattson
  • Varun Raveendra
  • Ricardo Vega
  • Cameron Nowzari
  • Daniel S. Drew
  • Daniel S. Brown

Given a swarm of limited-capability robots, we seek to automatically discover the set of possible emergent behaviors. Prior approaches to behavior discovery rely on human feedback or handcrafted behavior metrics to represent and evolve behaviors and only discover behaviors in simulation, without testing or considering the deployment of these new behaviors on real robot swarms. In this work, we present Real2Sim2Real Behavior Discovery via Self-Supervised Representation Learning, which combines representation learning and novelty search to discover possible emergent behaviors automatically in simulation and enable direct controller transfer to real robots. First, we evaluate our method in simulation and show that our proposed self-supervised representation learning approach outperforms previous hand-crafted metrics by more accurately representing the space of possible emergent behaviors. Then, we address the reality gap by incorporating recent work in sim2real transfer for swarms into our lightweight simulator design, enabling direct robot deployment of all behaviors discovered in simulation on an open-source and low-cost robot platform.

RLJ Journal 2024 Journal Article

Representation Alignment from Human Feedback for Cross-Embodiment Reward Learning from Mixed-Quality Demonstrations

  • Connor Mattson
  • Anurag Sidharth Aribandi
  • Daniel S. Brown

We study the problem of cross-embodiment inverse reinforcement learning, where we wish to learn a reward function from video demonstrations in one or more embodiments and then transfer the learned reward to a different embodiment (e.g., different action space, dynamics, size, shape, etc.). Learning reward functions that transfer across embodiments is important in settings such as teaching a robot a policy via human video demonstrations or teaching a robot to imitate a policy from another robot with a different embodiment. However, prior work has only focused on cases where near-optimal demonstrations are available, which is often difficult to ensure. By contrast, we study the setting of cross-embodiment reward learning from mixed-quality demonstrations. We demonstrate that prior work struggles to learn generalizable reward representations when learning from mixed-quality data. We then analyze several techniques that leverage human feedback for representation learning and alignment to enable effective cross-embodiment learning. Our results give insight into how different representation learning techniques lead to qualitatively different reward shaping behaviors and the importance of human feedback when learning from mixed-quality, mixed-embodiment data.

RLC Conference 2024 Conference Paper

Representation Alignment from Human Feedback for Cross-Embodiment Reward Learning from Mixed-Quality Demonstrations

  • Connor Mattson
  • Anurag Sidharth Aribandi
  • Daniel S. Brown

We study the problem of cross-embodiment inverse reinforcement learning, where we wish to learn a reward function from video demonstrations in one or more embodiments and then transfer the learned reward to a different embodiment (e. g. , different action space, dynamics, size, shape, etc.). Learning reward functions that transfer across embodiments is important in settings such as teaching a robot a policy via human video demonstrations or teaching a robot to imitate a policy from another robot with a different embodiment. However, prior work has only focused on cases where near-optimal demonstrations are available, which is often difficult to ensure. By contrast, we study the setting of cross-embodiment reward learning from mixed-quality demonstrations. We demonstrate that prior work struggles to learn generalizable reward representations when learning from mixed-quality data. We then analyze several techniques that leverage human feedback for representation learning and alignment to enable effective cross-embodiment learning. Our results give insight into how different representation learning techniques lead to qualitatively different reward shaping behaviors and the importance of human feedback when learning from mixed-quality, mixed-embodiment data.

v2026.09.13