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Chung-Ching Lin

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10 papers
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10

ICLR Conference 2025 Conference Paper

GenXD: Generating Any 3D and 4D Scenes

  • Yuyang Zhao
  • Chung-Ching Lin
  • Kevin Lin
  • Zhiwen Yan
  • Linjie Li
  • Zhengyuan Yang
  • Jianfeng Wang
  • Gim Hee Lee

Recent developments in 2D visual generation have been remarkably successful. However, 3D and 4D generation remain challenging in real-world applications due to the lack of large-scale 4D data and effective model design. In this paper, we propose to jointly investigate general 3D and 4D generation by leveraging camera and object movements commonly observed in daily life. Due to the lack of real-world 4D data in the community, we first propose a data curation pipeline to obtain camera poses and object motion strength from videos. Based on this pipeline, we introduce a large-scale real-world 4D scene dataset: CamVid-30K. By leveraging all the 3D and 4D data, we develop our framework, GenXD, which allows us to produce any 3D or 4D scene. We propose multiview-temporal modules, which disentangle camera and object movements, to seamlessly learn from both 3D and 4D data. Additionally, GenXD employs masked latent conditions to support a variety of conditioning views. GenXD can generate videos that follow the camera trajectory as well as consistent 3D views that can be lifted into 3D representations. We perform extensive evaluations across various real-world and synthetic datasets, demonstrating GenXD's effectiveness and versatility compared to previous methods in 3D and 4D generation.

NeurIPS Conference 2025 Conference Paper

Point-RFT: Improving Multimodal Reasoning with Visually Grounded Reinforcement Finetuning

  • Minheng Ni
  • Zhengyuan Yang
  • Linjie Li
  • Chung-Ching Lin
  • Kevin Lin
  • Wangmeng Zuo
  • Lijuan Wang

Recent advances in large language models have significantly improved textual reasoning through the effective use of Chain-of-Thought (CoT) and reinforcement learning. However, extending these successes to vision-language tasks remains challenging due to inherent limitations in text-only CoT, such as visual hallucinations and insufficient multimodal integration. In this paper, we introduce Point-RFT, a multimodal reasoning framework explicitly designed to leverage visually grounded CoT reasoning for visual document understanding. Our approach consists of two stages: First, we conduct format finetuning using a curated dataset of 71K diverse visual reasoning problems, each annotated with detailed, step-by-step rationales explicitly grounded to corresponding visual elements. Second, we employ reinforcement finetuning targeting visual document understanding. On ChartQA, our approach improves accuracy from 70. 88% (format-finetuned baseline) to 90. 04%, surpassing the 83. 92% accuracy achieved by reinforcement finetuning relying solely on text-based CoT. The result shows that our grounded CoT is more effective for multimodal reasoning compared with the text-only CoT. Moreover, Point-RFT exhibits superior generalization capability across several out-of-domain visual document reasoning benchmarks, including CharXiv, PlotQA, IconQA, TabMWP, etc. , and highlights its potential in complex real-world scenarios.

ICLR Conference 2025 Conference Paper

SlowFast-VGen: Slow-Fast Learning for Action-Driven Long Video Generation

  • Yining Hong
  • Beide Liu
  • Maxine Wu
  • Yuanhao Zhai 0001
  • Kai-Wei Chang 0001
  • Linjie Li
  • Kevin Lin
  • Chung-Ching Lin

Human beings are endowed with a complementary learning system, which bridges the slow learning of general world dynamics with fast storage of episodic memory from a new experience. Previous video generation models, however, primarily focus on slow learning by pre-training on vast amounts of data, overlooking the fast learning phase crucial for episodic memory storage. This oversight leads to inconsistencies across temporally distant frames when generating longer videos, as these frames fall beyond the model's context window. To this end, we introduce SlowFast-VGen, a novel dual-speed learning system for action-driven long video generation. Our approach incorporates a masked conditional video diffusion model for the slow learning of world dynamics, alongside an inference-time fast learning strategy based on a temporal LoRA module. Specifically, the fast learning process updates its temporal LoRA parameters based on local inputs and outputs, thereby efficiently storing episodic memory in its parameters. We further propose a slow-fast learning loop algorithm that seamlessly integrates the inner fast learning loop into the outer slow learning loop, enabling the recall of prior multi-episode experiences for context-aware skill learning. To facilitate the slow learning of an approximate world model, we collect a large-scale dataset of 200k videos with language action annotations, covering a wide range of scenarios. Extensive experiments show that SlowFast-VGen outperforms baselines across various metrics for action-driven video generation, achieving an FVD score of 514 compared to 782, and maintaining consistency in longer videos, with an average of 0.37 scene cuts versus 0.89. The slow-fast learning loop algorithm significantly enhances performances on long-horizon planning tasks as well.

NeurIPS Conference 2025 Conference Paper

SoTA with Less: MCTS-Guided Sample Selection for Data-Efficient Visual Reasoning Self-Improvement

  • Xiyao Wang
  • Zhengyuan Yang
  • Chao Feng
  • Hongjin Lu
  • Linjie Li
  • Chung-Ching Lin
  • Kevin Lin
  • Furong Huang

We introduce ThinkLite-VL, a family of visual reasoning models that achieve state-of-the-art (SoTA) performance using an order of magnitude fewer training samples, relying purely on reinforcement fine-tuning (RFT) self-improvement without any knowledge distillation. Our central insight is that sample difficulty critically influences RFT effectiveness: appropriately challenging examples can drive substantial reasoning improvements, even in low-data regimes. However, quantifying sample difficulty in a reliable and scalable manner remains non-trivial. To address this, we repurpose Monte Carlo Tree Search (MCTS) to measure sample difficulty via the number of reasoning iterations a vision-language model (VLM) requires to solve each instance. This MCTS-based selection procedure identifies samples that induce deeper reasoning while remaining solvable, allowing us to filter a high-quality subset from 70k open-source examples spanning math, natural image understanding, and chart comprehension. Using this approach, we select just 11k challenging samples for RFT on Qwen2. 5-VL-7B-Instruct and 7. 5k samples for Qwen2. 5-VL-72B-Instruct. The resulting models, ThinkLite-VL-7B and ThinkLite-VL-72B, significantly outperform their respective base models across eight visual reasoning benchmarks. In particular, ThinkLite-VL-7B improves the average performance of Qwen2. 5-VL-7B-Instruct by 7\% and surpasses all existing 7B-level models, as well as much larger models such as GPT-4o, O1 and Qwen2. 5-VL-72B, achieving a new SoTA score of 75. 1 on MathVista. ThinkLite-VL-72B further advances the SoTA frontier, achieving an accuracy of 79. 7 on MathVista and an average benchmark improvement of 4. 42 over the open-source SOTA. These results demonstrate that MCTS-guided difficulty filtering provides a scalable and effective path toward data-efficient self-improvement in multimodal reasoning.

NeurIPS Conference 2025 Conference Paper

ViCrit: A Verifiable Reinforcement Learning Proxy Task for Visual Perception in VLMs

  • Xiyao Wang
  • Zhengyuan Yang
  • Chao Feng
  • Yuhang Zhou
  • Xiaoyu Liu
  • Yongyuan Liang
  • Ming Li
  • Ziyi Zang

Reinforcement learning (RL) has shown great effectiveness for fine-tuning large language models (LLMs) using tasks that are challenging yet easily verifiable, such as math reasoning or code generation. However, extending this success to visual perception in vision–language models (VLMs) has been impeded by the scarcity of vision-centric tasks that are simultaneously challenging and unambiguously verifiable. To this end, we introduce \textbf{ViCrit} (\textit{Visual Caption Hallucination Critic}), an RL proxy task that trains VLMs to localize a subtle, synthetic visual hallucination injected into paragraphs of human-written image captions. Starting from a 200-word captions, we inject a single, subtle visual description error—altering a few words on objects, attributes, counts, or spatial relations—and task the model to pinpoint the corrupted span given the image and the modified caption. This formulation preserves the full perceptual difficulty while providing a binary, exact-match reward that is easy to compute and unambiguous. Models trained with the \textbf{ViCrit Task} exhibit substantial gains across a variety of VL benchmarks. Crucially, the improvements transfer beyond natural-image training data to abstract image reasoning and visual math, showing promises of learning to perceive rather than barely memorizing seen objects. To facilitate evaluation, we further introduce \textbf{ViCrit-Bench}, a category-balanced diagnostic benchmark that systematically probes perception errors across diverse image domains and error types. Together, our results demonstrate that fine-grained hallucination criticism is an effective and generalizable objective for enhancing visual perception in VLMs.

ICML Conference 2024 Conference Paper

Completing Visual Objects via Bridging Generation and Segmentation

  • Xiang Li 0106
  • Yinpeng Chen
  • Chung-Ching Lin
  • Hao Chen 0102
  • Kai Hu 0010
  • Rita Singh
  • Bhiksha Raj
  • Lijuan Wang

This paper presents a novel approach to object completion, with the primary goal of reconstructing a complete object from its partially visible components. Our method, named MaskComp, delineates the completion process through iterative stages of generation and segmentation. In each iteration, the object mask is provided as an additional condition to boost image generation, and, in return, the generated images can lead to a more accurate mask by fusing the segmentation of images. We demonstrate that the combination of one generation and one segmentation stage effectively functions as a mask denoiser. Through alternation between the generation and segmentation stages, the partial object mask is progressively refined, providing precise shape guidance and yielding superior object completion results. Our experiments demonstrate the superiority of MaskComp over existing approaches, e. g. , ControlNet and Stable Diffusion, establishing it as an effective solution for object completion.

NeurIPS Conference 2024 Conference Paper

Motion Consistency Model: Accelerating Video Diffusion with Disentangled Motion-Appearance Distillation

  • Yuanhao Zhai
  • Kevin Lin
  • Zhengyuan Yang
  • Linjie Li
  • Jianfeng Wang
  • Chung-Ching Lin
  • David Doermann
  • Junsong Yuan

Image diffusion distillation achieves high-fidelity generation with very few sampling steps. However, directly applying these techniques to video models results in unsatisfied frame quality. This issue arises from the limited frame appearance quality in public video datasets, affecting the performance of both teacher and student video diffusion models. Our study aims to improve video diffusion distillation and meanwhile enabling the student model to improve frame appearance using the abundant high-quality image data. To this end, we propose motion consistency models (MCM), a single-stage video diffusion distillation method that disentangles motion and appearance learning. Specifically, MCM involves a video consistency model that distills motion from the video teacher model, and an image discriminator that boosts frame appearance to match high-quality image data. However, directly combining these components leads to two significant challenges: a conflict in frame learning objectives, where video distillation learns from low-quality video frames while the image discriminator targets high-quality images, and training-inference discrepancies due to the differing quality of video samples used during training and inference. To address these challenges, we introduce disentangled motion distillation and mixed trajectory distillation. The former applies the distillation objective solely to the motion representation, while the latter mitigates training-inference discrepancies by mixing distillation trajectories from both the low- and high-quality video domains. Extensive experiments show that our MCM achieves state-of-the-art video diffusion distillation performance. Additionally, our method can enhance frame quality in video diffusion models, producing frames with high aesthetic value or specific styles.

NeurIPS Conference 2023 Conference Paper

PaintSeg: Painting Pixels for Training-free Segmentation

  • Xiang Li
  • Chung-Ching Lin
  • Yinpeng Chen
  • Zicheng Liu
  • Jinglu Wang
  • Rita Singh
  • Bhiksha Raj

The paper introduces PaintSeg, a new unsupervised method for segmenting objects without any training. We propose an adversarial masked contrastive painting (AMCP) process, which creates a contrast between the original image and a painted image in which a masked area is painted using off-the-shelf generative models. During the painting process, inpainting and outpainting are alternated, with the former masking the foreground and filling in the background, and the latter masking the background while recovering the missing part of the foreground object. Inpainting and outpainting, also referred to as I-step and O-step, allow our method to gradually advance the target segmentation mask toward the ground truth without supervision or training. PaintSeg can be configured to work with a variety of prompts, e. g. coarse masks, boxes, scribbles, and points. Our experimental results demonstrate that PaintSeg outperforms existing approaches in coarse mask-prompt, box-prompt, and point-prompt segmentation tasks, providing a training-free solution suitable for unsupervised segmentation. Code: https: //github. com/lxa9867/PaintSeg.

ICLR Conference 2021 Conference Paper

AdaFuse: Adaptive Temporal Fusion Network for Efficient Action Recognition

  • Yue Meng
  • Rameswar Panda
  • Chung-Ching Lin
  • Prasanna Sattigeri
  • Leonid Karlinsky
  • Kate Saenko
  • Aude Oliva
  • Rogério Feris

Temporal modelling is the key for efficient video action recognition. While understanding temporal information can improve recognition accuracy for dynamic actions, removing temporal redundancy and reusing past features can significantly save computation leading to efficient action recognition. In this paper, we introduce an adaptive temporal fusion network, called AdaFuse, that dynamically fuses channels from current and past feature maps for strong temporal modelling. Specifically, the necessary information from the historical convolution feature maps is fused with current pruned feature maps with the goal of improving both recognition accuracy and efficiency. In addition, we use a skipping operation to further reduce the computation cost of action recognition. Extensive experiments on SomethingV1 & V2, Jester and Mini-Kinetics show that our approach can achieve about 40% computation savings with comparable accuracy to state-of-the-art methods. The project page can be found at https://mengyuest.github.io/AdaFuse/

ICLR Conference 2021 Conference Paper

VA-RED2: Video Adaptive Redundancy Reduction

  • Bowen Pan
  • Rameswar Panda
  • Camilo Luciano Fosco
  • Chung-Ching Lin
  • Alex J. Andonian
  • Yue Meng
  • Kate Saenko
  • Aude Oliva

Performing inference on deep learning models for videos remains a challenge due to the large amount of computational resources required to achieve robust recognition. An inherent property of real-world videos is the high correlation of information across frames which can translate into redundancy in either temporal or spatial feature maps of the models, or both. The type of redundant features depends on the dynamics and type of events in the video: static videos have more temporal redundancy while videos focusing on objects tend to have more channel redundancy. Here we present a redundancy reduction framework, termed VA-RED$^2$, which is input-dependent. Specifically, our VA-RED$^2$ framework uses an input-dependent policy to decide how many features need to be computed for temporal and channel dimensions. To keep the capacity of the original model, after fully computing the necessary features, we reconstruct the remaining redundant features from those using cheap linear operations. We learn the adaptive policy jointly with the network weights in a differentiable way with a shared-weight mechanism, making it highly efficient. Extensive experiments on multiple video datasets and different visual tasks show that our framework achieves $20\% - 40\%$ reduction in computation (FLOPs) when compared to state-of-the-art methods without any performance loss. Project page: http://people.csail.mit.edu/bpan/va-red/.

v2026.09.13