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Chuanchen Luo

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3 papers
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3

ICLR Conference 2025 Conference Paper

CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes

  • Yang Liu 0347
  • Chuanchen Luo
  • Zhongkai Mao
  • Junran Peng
  • Zhaoxiang Zhang 0001

Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately representing surfaces, especially in large and complex scenarios, remains a significant challenge due to the unstructured nature of 3DGS. In this paper, we present CityGaussianV2, a novel approach for large-scale scene reconstruction that addresses critical challenges related to geometric accuracy and efficiency. Building on the favorable generalization capabilities of 2D Gaussian Splatting (2DGS), we address its convergence and scalability issues. Specifically, we implement a decomposed-gradient-based densification and depth regression technique to eliminate blurry artifacts and accelerate convergence. To scale up, we introduce an elongation filter that mitigates Gaussian count explosion caused by 2DGS degeneration. Furthermore, we optimize the CityGaussian pipeline for parallel training, achieving up to 10$\times$ compression, at least 25\% savings in training time, and a 50\% decrease in memory usage. We also established standard geometry benchmarks under large-scale scenes. Experimental results demonstrate that our method strikes a promising balance between visual quality, geometric accuracy, as well as storage and training costs.

AAAI Conference 2025 Conference Paper

SceneX: Procedural Controllable Large-Scale Scene Generation

  • Mengqi Zhou
  • Yuxi Wang
  • Jun Hou
  • Shougao Zhang
  • Yiwei Li
  • Chuanchen Luo
  • Junran Peng
  • Zhaoxiang Zhang

Developing comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling the creation of scalable, high-quality assets. However, PCG faces challenges such as limited modular diversity, high expertise requirements, and challenges in managing the diverse elements and structures in complex scenes. In this paper, we introduce a large-scale scene generation framework, SceneX, which can automatically produce high-quality procedural models according to designers' textual descriptions. Specifically, the proposed method comprises two components, PCGHub and PCGPlanner. The former encompasses an extensive collection of accessible procedural assets and thousands of hand-craft API documents to perform as a standard protocol for PCG controller. The latter aims to generate executable actions for Blender to produce controllable and precise 3D assets guided by the user's instructions. Extensive experiments demonstrated the capability of our method in controllable large-scale scene generation, including nature scenes and unbounded cities, as well as scene editing such as asset placement and season translation.

NeurIPS Conference 2025 Conference Paper

TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer

  • Yang Liu
  • Chuanchen Luo
  • Zimo Tang
  • Yingyan Li
  • Yuran Yang
  • Yuanyong Ning
  • Lue Fan
  • Junran Peng

Illumination and texture rerendering are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for embodied AI. Existing techniques generatively re-render the input video to realize the transfer, such as video relighting models and conditioned world generation models. Nevertheless, these models are predominantly limited to the domain of training data (e. g. , portrait) or fall into the bottleneck of temporal consistency and computation efficiency, especially when the input video involves complex dynamics and long durations. In this paper, we propose TC-Light, a novel paradigm characterized by the proposed two-stage post optimization mechanism. Starting from the video preliminarily relighted by an inflated video relighting model, it optimizes appearance embedding in the first stage to align global illumination. Then it optimizes the proposed canonical video representation, i. e. , Unique Video Tensor (UVT), to align fine-grained texture and lighting in the second stage. To comprehensively evaluate performance, we also establish a long and highly dynamic video benchmark. Extensive experiments show that our method enables physically plausible re-rendering results with superior temporal coherence and low computation cost. The code and video demos are available at our Project Page.

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