Arrow Research search

Author name cluster

Christian Wirth

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
1 author row

Possible papers

3

JMLR Journal 2017 Journal Article

A Survey of Preference-Based Reinforcement Learning Methods

  • Christian Wirth
  • Riad Akrour
  • Gerhard Neumann
  • Johannes Fürnkranz

Reinforcement learning (RL) techniques optimize the accumulated long-term reward of a suitably chosen reward function. However, designing such a reward function often requires a lot of task- specific prior knowledge. The designer needs to consider different objectives that do not only influence the learned behavior but also the learning progress. To alleviate these issues, preference-based reinforcement learning algorithms (PbRL) have been proposed that can directly learn from an expert's preferences instead of a hand-designed numeric reward. PbRL has gained traction in recent years due to its ability to resolve the reward shaping problem, its ability to learn from non numeric rewards and the possibility to reduce the dependence on expert knowledge. We provide a unified framework for PbRL that describes the task formally and points out the different design principles that affect the evaluation task for the human as well as the computational complexity. The design principles include the type of feedback that is assumed, the representation that is learned to capture the preferences, the optimization problem that has to be solved as well as how the exploration/exploitation problem is tackled. Furthermore, we point out shortcomings of current algorithms, propose open research questions and briefly survey practical tasks that have been solved using PbRL. [abs] [ pdf ][ bib ] &copy JMLR 2017. ( edit, beta )

AAAI Conference 2016 Conference Paper

Model-Free Preference-Based Reinforcement Learning

  • Christian Wirth
  • Johannes Fürnkranz
  • Gerhard Neumann

Specifying a numeric reward function for reinforcement learning typically requires a lot of hand-tuning from a human expert. In contrast, preference-based reinforcement learning (PBRL) utilizes only pairwise comparisons between trajectories as a feedback signal, which are often more intuitive to specify. Currently available approaches to PBRL for control problems with continuous state/action spaces require a known or estimated model, which is often not available and hard to learn. In this paper, we integrate preference-based estimation of the reward function into a model-free reinforcement learning (RL) algorithm, resulting in a model-free PBRL algorithm. Our new algorithm is based on Relative Entropy Policy Search (REPS), enabling us to utilize stochastic policies and to directly control the greediness of the policy update. REPS decreases exploration of the policy slowly by limiting the relative entropy of the policy update, which ensures that the algorithm is provided with a versatile set of trajectories, and consequently with informative preferences. The preferencebased estimation is computed using a sample-based Bayesian method, which can also estimate the uncertainty of the utility. Additionally, we also compare to a linear solvable approximation, based on inverse RL. We show that both approaches perform favourably to the current state-of-the-art. The overall result is an algorithm that can learn non-parametric continuous action policies from a small number of preferences.

EWRL Workshop 2015 Workshop Paper

Model-Free Preference-based Reinforcement Learning

  • Christian Wirth
  • Gerhard Neumann

Specifying a numeric reward function for reinforcement learning typically requires a lot of hand-tuning from an human expert. In contrast, preference-based reinforcement learning (PBRL) utilizes only pairwise comparisons between trajectories as a feedback signal, which are often more intuitive to specify. Currently available approaches for PBRL with non-parametric policies require a known or estimated model. In this paper, we integrate preference-based estimation of the reward function into a model-free reinforcement learning (RL) algorithm, resulting in a model-free PBRL algorithm. In a model-free setup, we need to use a random exploration strategy which is implemented by a stochastic policy. We show that, by controlling the greediness of the policy update, a comparable performance to commonly used directed exploration strategies, which require a model, can be achieved. Our new algorithm is based on the Relative Entropy Policy Search algorithm and can learn non-parametric continuous action policies from a small number of preferences.

v2026.09.13