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Christian Goerick

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26 papers
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26

TMLR Journal 2026 Journal Article

Task-Specific Exploration in Meta-Reinforcement Learning via Task Reconstruction

  • Radu Stoican
  • Angelo Cangelosi
  • Christian Goerick
  • Thomas H Weisswange

Reinforcement learning trains policies specialized for a single task. Meta-reinforcement learning (meta-RL) improves upon this by leveraging prior experience to train policies for few-shot adaptation to new tasks. However, existing meta-RL approaches often struggle to explore and learn tasks effectively. We introduce a novel meta-RL algorithm that learns to learn task-specific exploration policies for sample-efficient few-shot adaptation. We achieve this through task reconstruction, an original method for learning to identify and collect small but informative datasets from tasks. To leverage these datasets, we also propose learning a meta-reward that encourages policies to learn to adapt. Empirical evaluations demonstrate that our algorithm achieves higher returns than existing meta-RL methods. Additionally, we show that even with full task information, adaptation is more challenging than previously assumed. However, policies trained with our meta-reward adapt to new tasks successfully.

AIJ Journal 2020 Journal Article

Reasoning about uncertain parameters and agent behaviors through encoded experiences and belief planning

  • Akinobu Hayashi
  • Dirk Ruiken
  • Tadaaki Hasegawa
  • Christian Goerick

Robots are expected to handle increasingly complex tasks. Such tasks often include interaction with objects or collaboration with other agents. One of the key challenges for reasoning in such situations is the lack of accurate models that hinders the effectiveness of planners. We present a system for online model adaptation that continuously validates and improves models while solving tasks with a belief space planner. We employ the well known online belief planner POMCP. Particles are used to represent hypotheses about the current state and about models of the world. They are sufficient to configure a simulator to provide transition and observation models. We propose an enhanced particle reinvigoration process that leverages prior experiences encoded in a recurrent neural network (RNN). The network is trained through interaction with a large variety of object and agent parametrizations. The RNN is combined with a mixture density network (MDN) to process the current history of observations in order to propose suitable particles and models parametrizations. The proposed method also ensures that newly generated particles are consistent with the current history. These enhancements to the particle reinvigoration process help alleviate problems arising from poor sampling quality in large state spaces and enable handling of dynamics with discontinuities. The proposed approach can be applied to a variety of domains depending on what uncertainty the decision maker needs to reason about. We evaluate the approach with experiments in several domains and compare against other state-of-the-art methods. Experiments are done in a collaborative multi-agent and a single agent object manipulation domain. The experiments are performed both in simulation and on a real robot. The framework handles reasoning with uncertain agent behaviors and with unknown object and environment parametrizations well. The results show good performance and indicate that the proposed approach can improve existing state-of-the-art methods.

ICRA Conference 2019 Conference Paper

Online adaptation of uncertain models using neural network priors and partially observable planning

  • Akinobu Hayashi
  • Dirk Ruiken
  • Christian Goerick
  • Tadaaki Hasegawa

One of the key challenges in realizing a robot that is capable of completing a variety of manipulation tasks in the real world is the need to utilize sufficiently compact and rich world models. If the assumed prediction model does not match real observations, planning systems are unable to perform properly. We propose a system that corrects the models based on information collected from the robot's sensors. We encode prior experiences in a neural network to generate possible parameters of the models for a physics engine from real observations. An online POMDP solver is used to plan actions to complete the task while progressively validating and improving the models. We perform experiments in simulations and on a real robot. The results show that this approach appropriately clarifies observed environments, can handle dynamics with discontinuities, and with increasing domain complexity achieves a better success rate than baseline methods.

IROS Conference 2011 Conference Paper

Intelligent system architectures - Comparison by translation

  • Benjamin Dittes
  • Christian Goerick

This paper presents a visual-servoing method for compensating motion of soft tissue structures using 4D ultra-sound. The motion of soft tissue structures caused by physiological and external motion makes it difficult to investigate them for diagnostic and therapeutic purposes. The main goal is to track non-rigidly moving soft tissue structures and compensate the motion in order to keep a lesion on its target position during a treatment. We define a 3D non-rigid motion model by extending the Thin-Plate Spline (TPS) algorithm. The motion parameters are estimated with intensity-value changes of a points set in a tracking soft tissue structure. Finally, the global rigid motion is compensated with a 6-DOF robot according to the motion parameters of the tracking structure. Simulation experiments are performed with recorded 3D US images of in-vivo soft tissue structures and validate the effectiveness of the non-rigid motion tracking method. Robotic experiments demonstrated the success of our method with a deformable phantom.

IROS Conference 2009 Conference Paper

A dynamic attention system that reorients to unexpected motion in real-world traffic environments

  • Martin Heracles
  • Ursula Körner
  • Thomas Michalke
  • Gerhard Sagerer
  • Jannik Fritsch
  • Christian Goerick

In this paper we propose a system architecture that extends the current state-of-the-art in computational visual attention by incorporating the biological concept of ventral attention. According to recent findings regarding the neurobiological foundations of attention, there exist two separate but interacting attention systems in the human brain: the dorsal attention system and the ventral attention system. As opposed to the well-known computational concepts of bottom-up and top-down saliency, which both correspond to the dorsal attention system, the ventral attention system is sensitive to behavior-relevant stimuli that are unexpected (i. e. not top-down salient), independent of their perceptual saliency (bottom-up saliency). This results in a dynamic interplay between top-down saliency, bottom-up saliency and ventral attention in the proposed system architecture, enabling the system to redirect its focus of attention to important stimuli while being absorbed in a task, even if their perceptual saliency is low. Our technical system instance implementing the proposed architecture integrates several state-of-the-art methods in a coherent system and concentrates on unexpected motion as a first technical account of ventral attention. In our experiments, we demonstrate that the ventral attention enables our system to detect and reorient to important situations in real-world traffic environments that are relevant for the behavior of driving.

ICRA Conference 2009 Conference Paper

A novel method for learning policies from constrained motion

  • Matthew J. Howard 0001
  • Stefan Klanke
  • Michael Gienger
  • Christian Goerick
  • Sethu Vijayakumar

Many everyday human skills can be framed in terms of performing some task subject to constraints imposed by the environment. Constraints are usually unobservable and frequently change between contexts. In this paper, we present a novel approach for learning (unconstrained) control policies from movement data, where observations come from movements under different constraints. As a key ingredient, we introduce a small but highly effective modification to the standard risk functional, allowing us to make a meaningful comparison between the estimated policy and constrained observations. We demonstrate our approach on systems of varying complexity, including kinematic data from the ASIMO humanoid robot with 27 degrees of freedom.

IROS Conference 2009 Conference Paper

Audio proto objects for improved sound localization

  • Tobias Rodemann
  • Frank Joublin
  • Christian Goerick

In this article we present a new framework for auditory processing that combines feature extraction and grouping processes to form what we call audio proto objects. These proto objects combine an arbitrary number of audio features in a compact representation that allows a more precise sound localization and also better interfacing to behavior-control in robotics. We compare our standard sound localization system with the new approach in several scenarios to demonstrate the potential of the new approach.

IROS Conference 2009 Conference Paper

Automatic selection of task spaces for imitation learning

  • Manuel Mühlig
  • Michael Gienger
  • Jochen J. Steil
  • Christian Goerick

Previous work [1] shows that the movement representation in task spaces offers many advantages for learning object-related and goal-directed movement tasks through imitation. It allows to reduce the dimensionality of the data that is learned and simplifies the correspondence problem that results from different kinematic structures of teacher and robot. Further, the task space representation provides a first generalization, for example wrt. differing absolute positions, if bi-manual movements are represented in relation to each other. Although task spaces are widely used, even if they are not mentioned explicitly, they are mostly defined a priori. This work is a step towards an automatic selection of task spaces. Observed movements are mapped into a pool of possibly even conflicting task spaces and we present methods that analyze this task space pool in order to acquire task space descriptors that match the observation best. As statistical measures cannot explain importance for all kinds of movements, the presented selection scheme incorporates additional criteria such as an attention-based measure. Further, we introduce methods that make a significant step from purely statistically-driven task space selection towards model-based movement analysis using a simulation of a complex human model. Effort and discomfort of the human teacher is being analyzed and used as a hint for important task elements. All methods are validated with real-world data, gathered using color tracking with a stereo vision system and a VICON motion capturing system.

IROS Conference 2009 Conference Paper

Decentralized planning for dynamic motion generation of multi-link robotic systems

  • Yuichi Tazaki
  • Hisashi Sugiura
  • Herbert Janssen
  • Christian Goerick

This paper presents a decentralized planning method for generating dynamic whole body motions of multilink robots including humanoids. First, a robotic system will be modeled as a general multi-body dynamical system. The planning problem of a multi-body system will then be formulated as a constraint resolution problem. The problem will be solved by means of an extended Gauss-Seidel method, which is capable of handling multiple constraint groups with different priorities. The method will be demonstrated in whole-body motion generation tasks of a humanoid, both in numerical simulations and in experiments using a real humanoid robot.

IROS Conference 2009 Conference Paper

Fast detection of arbitrary planar surfaces from unreliable 3D data

  • Martin Heracles
  • Bram Bolder
  • Christian Goerick

Man-made real-world environments are dominated by planar surfaces many of which constitute behavior-relevant entities. Thus, the ability to perceive planar surfaces is vital for any embodied system operating in such environments, be it human or robotic. In this paper, we present an architecture for detection and estimation of planar surfaces in the scene from calibrated stereo images. They are represented in a behavior-oriented way, focusing on geometrical properties that are relevant for enabling basic interaction between a robot and the planar surfaces it perceives. Ego-motion of the robot is compensated for by transforming the representations into a global coordinate system using the kinematics of the robot. Our architecture is able to detect and estimate arbitrary planar surfaces, regardless of their visual appearance, their geometrical properties other than planarity and their being static or arbitrarily moving. The latter is achieved by processing each frame independently of the others. Stable representations are obtained by establishing spatio-temporal coherence between the single-frame representations of subsequent frames. Based on a RANSAC approach to plane fitting, our method is robust to unreliable 3D data such as obtained by local stereo correlation, for example. In our experiments using the Honda humanoid robot ASIMO, we show that our method is able to provide a robot in real-time with representations of planar surfaces in its environment that are sufficiently accurate for basic interaction.

IROS Conference 2009 Conference Paper

Instant prediction for reactive motions with planning

  • Hisashi Sugiura
  • Herbert Janssen
  • Christian Goerick

Reactive control and planning are complementary methods in robot motion control. The advantage of planning is the ability to find difficult solutions, optimize trajectories globally and not getting stuck in local minima but at higher computational cost. On the other hand, reactive control can handle dynamic or uncertain environments at low computational cost, but may get stuck in local minima.

IROS Conference 2009 Conference Paper

Robust constraint-consistent learning

  • Matthew J. Howard 0001
  • Stefan Klanke
  • Michael Gienger
  • Christian Goerick
  • Sethu Vijayakumar

Many everyday human skills can be framed in terms of performing some task subject to constraints imposed by the environment. Constraints are usually unobservable and frequently change between contexts. In this paper, we present a novel approach for learning (unconstrained) control policies from movement data, where observations are recorded under different constraint settings. Our approach seamlessly integrates unconstrained and constrained observations by performing hybrid optimisation of two risk functionals. The first is a novel risk functional that makes a meaningful comparison between the estimated policy and constrained observations. The second is the standard risk, used to reduce the expected error under impoverished sets of constraints. We demonstrate our approach on systems of varying complexity, and illustrate its utility for transfer learning of a car washing task from human motion capture data.

ICRA Conference 2009 Conference Paper

Task-level imitation learning using variance-based movement optimization

  • Manuel Mühlig
  • Michael Gienger
  • Sven Hellbach
  • Jochen J. Steil
  • Christian Goerick

Recent advances in the field of humanoid robotics increase the complexity of the tasks that such robots can perform. This makes it increasingly difficult and inconvenient to program these tasks manually. Furthermore, humanoid robots, in contrast to industrial robots, should in the distant future behave within a social environment. Therefore, it must be possible to extend the robot's abilities in an easy and natural way. To address these requirements, this work investigates the topic of imitation learning of motor skills. The focus lies on providing a humanoid robot with the ability to learn new bi-manual tasks through the observation of object trajectories. For this, an imitation learning framework is presented, which allows the robot to learn the important elements of an observed movement task by application of probabilistic encoding with Gaussian Mixture Models. The learned information is used to initialize an attractor-based movement generation algorithm that optimizes the reproduced movement towards the fulfillment of additional criteria, such as collision avoidance. Experiments performed with the humanoid robot ASIMO show that the proposed system is suitable for transferring information from a human demonstrator to the robot. These results provide a good starting point for more complex and interactive learning tasks.

IROS Conference 2008 Conference Paper

Listen to the parrot: Demonstrating the quality of online pitch and formant extraction via feature-based resynthesis

  • Martin Heckmann
  • Claudius Gläser
  • Miguel Vaz
  • Tobias Rodemann
  • Frank Joublin
  • Christian Goerick

We present a system for online extraction of the fundamental frequency and the first four formant frequencies from a speech signal. In order to evaluate the performance of the extraction a resynthesis of the speech signal is performed. The resynthesis is based on the extracted frequencies and the energy of the input signal at the formant locations. The extraction of the fundamental frequency and the formants is robust against room echoes and interfering noise. In order to improve the robustness against background noise a noise reduction was implemented. Tests in three rooms of different size at varying distances to the system (up to 8m yielding an SNR of approx. 0 dB) were performed.

IROS Conference 2008 Conference Paper

Online and markerless motion retargeting with kinematic constraints

  • Behzad Dariush
  • Michael Gienger
  • Arjun Arumbakkam
  • Christian Goerick
  • Youding Zhu
  • Kikuo Fujimura

Transferring motion from a human demonstrator to a humanoid robot is an important step toward developing robots that are easily programmable and that can replicate or learn from observed human motion. The so called motion retargeting problem has been well studied and several off-line solutions exist based on optimization approaches that rely on pre-recorded human motion data collected from a marker-based motion capture system. From the perspective of human robot interaction, there is a growing interest in online and marker-less motion transfer. Such requirements have placed stringent demands on retargeting algorithms and limited the potential use of off-line and pre-recorded methods. To address these limitations, we present an online task space control theoretic retargeting formulation to generate robot joint motions that adhere to the robot’s joint limit constraints, self-collision constraints, and balance constraints. The inputs to the proposed method include low dimensional normalized human motion descriptors, detected and tracked using a vision based feature detection and tracking algorithm. The proposed vision algorithm does not rely on markers placed on anatomical landmarks, nor does it require special instrumentation or calibration. The current implementation requires a depth image sequence, which is collected from a single time of flight imaging device. We present online experimental results of the entire pipeline on the Honda humanoid robot - ASIMO.

IROS Conference 2008 Conference Paper

Task maps in humanoid robot manipulation

  • Michael Gienger
  • Marc Toussaint
  • Christian Goerick

This paper presents an integrative approach to solve the coupled problem of reaching and grasping an object in a cluttered environment with a humanoid robot. While finding an optimal grasp is often treated independently from reaching to the object, in most situations it depends on how the robot can reach a pregrasp pose while avoiding obstacles. We tackle this problem by introducing the concept of task maps which represent the manifold of feasible grasps for an object. Rather than defining a single end-effector goal position, a task map defines a goal hyper volume in the task space. We show how to efficiently learn such maps using the rapidly exploring random tree algorithm. Further, we generalise a previously developed motion optimisation scheme, based on a sequential attractor representation of motion, to cope with such task maps. The optimisation procedure incorporates the robotpsilas redundant whole body controller and uses analytic gradients to jointly optimise the motion costs (including criteria such as collision and joint limit avoidance, energy efficiency, etc.) and the choice of the grasp on the manifold of valid grasps. This leads to a preference of grasps which are easy to reach. The approach is demonstrated in two reach-grasp simulation scenarios with the humanoid robot ASIMO.

IROS Conference 2008 Conference Paper

Using binaural and spectral cues for azimuth and elevation localization

  • Tobias Rodemann
  • Gökhan Ince
  • Frank Joublin
  • Christian Goerick

It is a common assumption that with just two microphones only the azimuth angle of a sound source can be estimated and that a third, orthogonal microphone (or set of microphones) is necessary to estimate the elevation of the source. Recently, using specially designed ears and analyzing spectral cues several researchers managed to estimate sound source elevation with a binaural system. In this work, we show that with two bionic ears both azimuth and elevation angle can be determined using both binaural (e. g. IID and ITD) and spectral cues. This ability can also be used to disambiguate signals coming from the front or back. We present a detailed analysis of both azimuth and elevation localization performance for binaural and spectral cues in comparison. We demonstrate that with a small extension of a standard binaural system a basic elevation estimation capacity can be gained.

ICRA Conference 2008 Conference Paper

Whole body humanoid control from human motion descriptors

  • Behzad Dariush
  • Michael Gienger
  • Bing Jian
  • Christian Goerick
  • Kikuo Fujimura

Many advanced motion control strategies developed in robotics use captured human motion data as valuable source of examples to simplify the process of programming or learning complex robot motions. Direct and online control of robots from observed human motion has several inherent challenges. The most important may be the representation of the large number of mechanical degrees of freedom involved in the execution of movement tasks. Attempting to map all such degrees of freedom from a human to a humanoid is a formidable task from an instrumentation and sensing point of view. More importantly, such an approach is incompatible with mechanisms in the central nervous system which are believed to organize or simplify the control of these degrees of freedom during motion execution and motor learning phase. Rather than specifying the desired motion of every degree of freedom for the purpose of motion control, it is important to describe motion by low dimensional motion primitives that are defined in Cartesian (or task) space. In this paper, we formulate the human to humanoid retargeting problem as a task space control problem. The control objective is to track desired task descriptors while satisfying constraints such as joint limits, velocity limits, collision avoidance, and balance. The retargeting algorithm generates the joint space trajectories that are commanded to the robot. We present experimental and simulation results of the retargeting control algorithm on the Honda humanoid robot ASIMO.

IROS Conference 2007 Conference Paper

Probabilistic inference for structured planning in robotics

  • Marc Toussaint
  • Christian Goerick

Real-world robotic environments are highly structured. The scalability of planning and reasoning methods to cope with complex problems in such environments crucially depends on exploiting this structure. We propose a new approach to planning in robotics based on probabilistic inference. The method uses structured Dynamic Bayesian Networks to represent the scenario and efficient inference techniques (loopy belief propagation) to solve planning problems. In principle, any kind of factored or hierarchical state representations can be accounted for. We demonstrate the approach on reaching tasks under collision avoidance constraints with a humanoid upper body.

IROS Conference 2007 Conference Paper

Purely auditory Online-adaptation of auditory-motor maps

  • Tobias Rodemann
  • Kalina Karova
  • Frank Joublin
  • Christian Goerick

We present a system for an online-adaptation of auditory-motor maps that doesn't require a special set-up or dedicated robot movements and can therefore work during the normal operation of the robot. Our approach is based purely on auditory cues and motor position feedback for estimating the correct sound source position. The system can learn the correct auditory-motor map within 1-2 hours, starting from a random initialization, in a room with an active radio as the main sound source.

IROS Conference 2007 Conference Paper

Real-time collision avoidance with whole body motion control for humanoid robots

  • Hisashi Sugiura
  • Michael Gienger
  • Herbert Janssen
  • Christian Goerick

We propose a self collision avoidance system that superposes trajectories in order not only to protect the robot's hardware but also to enable continuous motions. The system runs in real-time so that the robot can work in an uncertain environment. It is based on virtual forces between close segments of the robot. The avoidance movements are blended with a whole body motion control in order to change the priority between target reaching and collision avoidance. The blending is performed autonomously without the necessity of external switching. Our method works both while the robot is standing and walking. Reaching motions from the front to the side of the body without the arm colliding with the body are possible. Even if the target is inside the body, the arm stops at the closest point to the target outside of the body. Our method can be used for other applications: We apply it to realizing a "body schema" and for "occlusion avoidance. "

ICRA Conference 2007 Conference Paper

Visually Guided Whole Body Interaction

  • Bram Bolder
  • Mark Dunn
  • Michael Gienger
  • Herbert Janssen
  • Hisashi Sugiura
  • Christian Goerick

We describe a system for visual interaction developed for humanoid robots. It enables the robot to interact with its environment using a smooth whole body motion control driven by stabilized visual targets. Targets are defined as visually extracted "proto-objects" and behavior-relevant object hypotheses and are stabilized by means of a short-term sensory memory. Selection mechanisms are used to switch between behavior alternatives for searching or tracking objects as well as different whole body motion strategies for reaching. The decision between different motion strategies like reaching with right or left hand or with and without walking is made based on internal predictions that use copies of the whole-body control algorithm. The results show robust object tracking and a smooth interaction behavior that includes a large variety of whole-body postures.

IROS Conference 2006 Conference Paper

Auditory Inspired Binaural Robust Sound Source Localization in Echoic and Noisy Environments

  • Martin Heckmann
  • Tobias Rodemann
  • Frank Joublin
  • Christian Goerick
  • Björn Schölling

We propose a new approach for binaural sound source localization in real world environments implementing a new model of the precedence effect. This enables the robust measurement of the localization cue values (ITD, UD and IED) in echoic environments. The system is inspired by the auditory system of mammals. It uses a Gammatone filter bank for preprocessing and extracts the ITD and IED cues via zero crossings (UD calculation is straight forward). The mapping between the cue values and the different angles is learned offline which facilitates the adaptation to different head geometries. The performance of the system is demonstrated by localization results for two simultaneous speakers and the mixture of a speaker, music, and fan noise in a normal meeting room. A real time demonstrator of the system is presented in T. Rodemann, et al. (2006)

IROS Conference 2006 Conference Paper

Exploiting Task Intervals for Whole Body Robot Control

  • Michael Gienger
  • Herbert Janssen
  • Christian Goerick

This paper presents a whole body motion algorithm and shows some steps towards its feasibility in complex scenarios. We employ the framework of Liegeois, (1977) which solves the redundant inverse kinematics problem on velocity level. To make the controller suitable for a variety of different applications, task descriptors for the relative effector positions as well as a one-and two-dimensional attitude representation are proposed. The inverse kinematics are extended by allowing for "displacement intervals" which are formulated in task space. The proposed control scheme guarantees that the effector motion lies within the specified interval. However, the motion inside the interval is determined by optimization criteria, which can effectively be utilized to generate a more flexible and robust motion. We discuss an example and show simulation and experimental results on the humanoid robot ASIMO

IROS Conference 2006 Conference Paper

Integrated Research and Development Environment for Real-Time Distributed Embodied Intelligent Systems

  • Antonello Ceravola
  • Frank Joublin
  • Mark Dunn
  • Julian Eggert
  • Marcus Stein
  • Christian Goerick

In the field of intelligent systems, research and design approaches vary from predefined architectures to self-organizing systems. Regardless of the architectural approach, such systems may grow in size and complexity to levels where the capacities of people are strongly challenged. Such systems are commonly researched, designed and developed following several methods and with the help of a variety of software tools. In this paper we want to describe our research and development environment. It is composed of a set of tools that support our research and enable us to develop large scale intelligent systems used in our robots and in our test platforms. The main parts of our research and development environment are: the component models BBCM (brain bytes component model) and BBDM (brain bytes data model), the middleware RTBOS (real-time brain operating system), the monitoring system CMBOS (control-monitor brain operating system) and the design environment DTBOS (design tool for brain operating system). We will compare our research and development environment with others available on the market or still in research phase and we will describe some of our experiments

IROS Conference 2006 Conference Paper

Real-time Sound Localization With a Binaural Head-system Using a Biologically-inspired Cue-triple Mapping

  • Tobias Rodemann
  • Martin Heckmann
  • Frank Joublin
  • Christian Goerick
  • Björn Schölling

We present a sound localization system that operates in real-time, calculates three binaural cues (IED, UD, and ITD) and integrates them in a biologically inspired fashion to a combined localization estimation. Position information is furthermore integrated over frequency channels and time. The localization system controls a head motor to fovealize on and track the dominant sound source. Due to an integrated noise-reduction module the system shows robust localization capabilities even in noisy conditions. Real-time performance is gained by multi-threaded parallel operation across different machines using a timestamp-based synchronization scheme to compensate for processing delays

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