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Christabel Wayllace

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

11 papers
2 author rows

Possible papers

11

AAAI Conference 2026 System Paper

TPR: A Training Procedure Representation to Augment XR Simulations with LLMs

  • Michael Guevarra
  • Christabel Wayllace
  • Srijita Das
  • Carrie Demmans Epp
  • Alan Tay

Extended reality (XR) is well suited to support the situated learning of technical procedures. At the same time, AI-driven intelligent tutoring systems (ITS) can complement XR by providing adaptive pedagogical support. Many domains would benefit from this combination, especially when trainers, equipment, or team members are limited. We present a domain-agnostic XR-based ITS that integrates a training procedure representation (TPR), XR simulation, and an LLM-driven instructor. We demonstrate the tutor's use for tissue sample handling and engine repair, showing how it delivers adaptive feedback, collaborative roleplay, and dynamic scenario management to create realistic and pedagogically meaningful training experiences.

AAAI Conference 2025 System Paper

An LLM-Guided Tutoring System for Social Skills Training

  • Michael Guevarra
  • Indronil Bhattacharjee
  • Srijita Das
  • Christabel Wayllace
  • Carrie Demmans Epp
  • Matthew E. Taylor
  • Alan Tay

Social skills training targets behaviors necessary for success in social interactions. However, traditional classroom training for such skills is often insufficient to teach effective communication — one-to-one interaction in real-world scenarios is preferred to lecture-style information delivery. This paper introduces a framework that allows instructors to collaborate with large language models to dynamically design realistic scenarios for students to communicate. Our framework uses these scenarios to enable student rehearsal, provide immediate feedback and visualize performance for both students and instructors. Unlike traditional intelligent tutoring systems, instructors can easily co-create scenarios with a large language model without technical skills. Additionally, the system generates new scenario branches in real time when existing options don't fit the student's response.

JAIR Journal 2024 Journal Article

Human-in-the-Loop Reinforcement Learning: A Survey and Position on Requirements, Challenges, and Opportunities

  • Carl Orge Retzlaff
  • Srijita Das
  • Christabel Wayllace
  • Payam Mousavi
  • Mohammad Afshari
  • Tianpei Yang
  • Anna Saranti
  • Alessa Angerschmid

Artificial intelligence (AI) and especially reinforcement learning (RL) have the potential to enable agents to learn and perform tasks autonomously with superhuman performance. However, we consider RL as fundamentally a Human-in-the-Loop (HITL) paradigm, even when an agent eventually performs its task autonomously. In cases where the reward function is challenging or impossible to define, HITL approaches are considered particularly advantageous. The application of Reinforcement Learning from Human Feedback (RLHF) in systems such as ChatGPT demonstrates the effectiveness of optimizing for user experience and integrating their feedback into the training loop. In HITL RL, human input is integrated during the agent’s learning process, allowing iterative updates and fine-tuning based on human feedback, thus enhancing the agent’s performance. Since the human is an essential part of this process, we argue that human-centric approaches are the key to successful RL, a fact that has not been adequately considered in the existing literature. This paper aims to inform readers about current explainability methods in HITL RL. It also shows how the application of explainable AI (xAI) and specific improvements to existing explainability approaches can enable a better human-agent interaction in HITL RL for all types of users, whether for lay people, domain experts, or machine learning specialists. Accounting for the workflow in HITL RL and based on software and machine learning methodologies, this article identifies four phases for human involvement for creating HITL RL systems: (1) Agent Development, (2) Agent Learning, (3) Agent Evaluation, and (4) Agent Deployment. We highlight human involvement, explanation requirements, new challenges, and goals for each phase. We furthermore identify low-risk, high-return opportunities for explainability research in HITL RL and present long-term research goals to advance the field. Finally, we propose a vision of human-robot collaboration that allows both parties to reach their full potential and cooperate effectively.

AAAI Conference 2023 System Paper

Augmenting Flight Training with AI to Efficiently Train Pilots

  • Michael Guevarra
  • Srijita Das
  • Christabel Wayllace
  • Carrie Demmans Epp
  • Matthew Taylor
  • Alan Tay

We propose an AI-based pilot trainer to help students learn how to fly aircraft. First, an AI agent uses behavioral cloning to learn flying maneuvers from qualified flight instructors. Later, the system uses the agent's decisions to detect errors made by students and provide feedback to help students correct their errors. This paper presents an instantiation of the pilot trainer. We focus on teaching straight and level flying maneuvers by automatically providing formative feedback to the human student.

AAAI Conference 2022 Conference Paper

Stochastic Goal Recognition Design Problems with Suboptimal Agents

  • Christabel Wayllace
  • William Yeoh

Goal Recognition Design (GRD) problems identify the minimum number of environmental modifications aiming to force an interacting agent to reveal its goal as early as possible. Researchers proposed several extensions to the original model, some of them handling stochastic agent action outcomes. While this generalization is useful, it assumes optimal acting agents, which limits its applicability. This paper presents the Suboptimal Stochastic GRD model, where we consider boundedly rational agents that, due to limited resources, might follow a suboptimal policy. Inspired by theories on human behavior asserting that humans are (close to) optimal when making perceptual decisions, we assume the chosen policy has at most u suboptimal actions. Our contribution includes (i) Extending the stochastic goal recognition design framework by supporting suboptimal agents in cases where an observer has either full or partial observability; (ii) Presenting methods to evaluate the ambiguity of the model under these assumptions; and (iii) Evaluating our approach on a range of benchmark applications.

ECAI Conference 2020 Conference Paper

Accounting for Observer's Partial Observability in Stochastic Goal Recognition Design

  • Christabel Wayllace
  • Sarah Keren
  • Avigdor Gal
  • Erez Karpas
  • William Yeoh 0001
  • Shlomo Zilberstein

Motivated by security applications, where agent intentions are unknown, actions may have stochastic outcomes, and an observer may have an obfuscated view due to low sensor resolution, we introduce partially-observable states and unobservable actions into a stochastic goal recognition design framework. The proposed model is accompanied by a method for calculating the expected maximal number of steps before the goal of an agent is revealed and a new sensor refinement modification that can be applied to enhance goal recognition. A preliminary empirical evaluation on a range of benchmark applications shows the effectiveness of our approach.

AAAI Conference 2020 System Paper

DRAGON-V: Detection and Recognition of Airplane Goals with Navigational Visualization

  • Christabel Wayllace
  • Sunwoo Ha
  • Yuchen Han
  • Jiaming Hu
  • Shayan Monadjemi
  • William Yeoh
  • Alvitta Ottley

We introduce Detection and Recognition of Airplane GOals with Navigational Visualization (DRAGON-V), a visualization system that uses probabilistic goal recognition to infer and display the most probable airport runway that a pilot is approaching. DRAGON-V is especially useful in cases of miscommunication, low visibility, or lack of airport familiarity which may result in a pilot deviating from the assigned taxiing route. The visualization system conveys relevant information, and updates according to the airplane's current geolocation. DRAGON-V aims to assist air traffic controllers in reducing incidents of runway incursions at airports.

AAAI Conference 2019 Short Paper

Stochastic Goal Recognition Design

  • Christabel Wayllace

Given an environment and a set of allowed modifications, the task of goal recognition design (GRD) is to select a valid set of modifications that minimizes the maximal number of steps an agent can take before its goal is revealed to an observer. This document presents an extension of GRD to the stochastic domain: the Stochastic Goal Recognition Design (S-GRD). The GRD framework aims to consider: (1) Stochastic agent action outcomes; (2) Partial observability of agent states and actions; and (3) Suboptimal agents. In this abstract we present the progress made towards the final objective as well as a timeline of projected conclusion.

IJCAI Conference 2017 Conference Paper

New Metrics and Algorithms for Stochastic Goal Recognition Design Problems

  • Christabel Wayllace
  • Ping Hou
  • William Yeoh

Goal Recognition Design (GRD) problems involve identifying the best ways to modify the underlying environment that agents operate in, typically by making a subset of feasible actions infeasible, in such a way that agents are forced to reveal their goals as early as possible. The Stochastic GRD (S-GRD) model is an important extension that introduced stochasticity to the outcome of agent actions. Unfortunately, the worst-case distinctiveness (wcd) metric proposed for S-GRDs has a formal definition that is inconsistent with its intuitive definition, which is the maximal number of actions an agent can take, in the expectation, before its goal is revealed. In this paper, we make the following contributions: (1) We propose a new wcd metric, called all-goals wcd (wcdag), that remedies this inconsistency; (2) We introduce a new metric, called expected-case distinctiveness (ecd), that weighs the possible goals based on their importance; (3) We provide theoretical results comparing these different metrics as well as the complexity of computing them optimally; and (4) We describe new efficient algorithms to compute the wcdag and ecd values.

IJCAI Conference 2016 Conference Paper

Goal Recognition Design with Stochastic Agent Action Outcomes

  • Christabel Wayllace
  • Ping Hou
  • William Yeoh
  • Tran Cao Son

Goal Recognition Design (GRD) problems involve identifying the best ways to modify the underlying environment that the agents operate in, typically by making a subset of feasible actions infeasible, in such a way that agents are forced to reveal their goals as early as possible. Thus far, existing work assumes that the outcomes of the actions of the agents are deterministic, which might be unrealistic in real-world problems. For example, wheel slippage in robots cause the outcomes of their movements to be stochastic. In this paper, we generalize the GRD problem to Stochastic GRD (S-GRD) problems, which handle stochastic action outcomes. We also generalize the worst-case distinctiveness (wcd) measure, which measures the goodness of a solution, to take stochasticity into account. Finally, we introduce Markov decision process (MDP) based algorithms to compute the wcd and minimize it by making up to k actions infeasible.

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