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Chi Jin

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28 papers
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28

TMLR Journal 2026 Journal Article

Rethinking Mixture-of-Agents: Is Mixing Different Large Language Models Beneficial?

  • Wenzhe Li
  • Yong Lin
  • Mengzhou Xia
  • Chi Jin

Ensembling outputs from diverse sources is a straightforward yet effective approach to boost performance. Mixture-of-Agents (MoA) is one such popular ensemble method that aggregates outputs from multiple \emph{different} Large Language Models (LLMs). This paper raises the question in the context of language models: is mixing different LLMs truly beneficial? We propose Self-MoA --- an ensemble method that aggregates outputs from only the \emph{single} top-performing LLM. Our extensive experiments reveal that, surprisingly, Self-MoA outperforms standard MoA that mixes different LLMs in a large number of scenarios: Self-MoA achieves $6.6\%$ improvement over MoA on the AlpacaEval 2.0 benchmark, and an average of $3.8\%$ improvement across various benchmarks, including MMLU, CRUX, and MATH. Applying Self-MoA to one of the top-ranking models in AlpacaEval 2.0 directly achieves the new state-of-the-art performance on the leaderboard. To understand the effectiveness of Self-MoA, we systematically investigate the trade-off between diversity and quality of outputs under various MoA settings. We confirm that the MoA performance is rather sensitive to the quality, and mixing different LLMs often lowers the average quality of the models. To complement the study, we identify the scenarios where mixing different LLMs could be helpful. This paper further introduces a sequential version of Self-MoA, that is capable of aggregating a large number of LLM outputs on-the-fly over multiple rounds, and is as effective as aggregating all outputs at once.

ICLR Conference 2025 Conference Paper

Building Math Agents with Multi-Turn Iterative Preference Learning

  • Wei Xiong 0015
  • Chengshuai Shi
  • Jiaming Shen
  • Aviv Rosenberg 0002
  • Zhen Qin 0001
  • Daniele Calandriello
  • Misha Khalman
  • Rishabh Joshi

Recent studies have shown that large language models' (LLMs) mathematical problem-solving capabilities can be enhanced by integrating external tools, such as code interpreters, and employing multi-turn Chain-of-Thought (CoT) reasoning. While current methods focus on synthetic data generation and Supervised Fine-Tuning (SFT), this paper studies the complementary direct preference learning approach to further improve model performance. However, existing direct preference learning algorithms are originally designed for the single-turn chat task, and do not fully address the complexities of multi-turn reasoning and external tool integration required for tool-integrated mathematical reasoning tasks. To fill in this gap, we introduce a multi-turn direct preference learning framework, tailored for this context, that leverages feedback from code interpreters and optimizes trajectory-level preferences. This framework includes multi-turn DPO and multi-turn KTO as specific implementations. The effectiveness of our framework is validated through training of various language models using an augmented prompt set from the GSM8K and MATH datasets. Our results demonstrate substantial improvements: a supervised fine-tuned Gemma-1.1-it-7B model's performance increased from 77.5% to 83.9% on GSM8K and from 46.1% to 51.2% on MATH. Similarly, a Gemma-2-it-9B model improved from 84.1% to 86.3% on GSM8K and from 51.0% to 54.5% on MATH.

NeurIPS Conference 2025 Conference Paper

Ineq-Comp: Benchmarking Human-Intuitive Compositional Reasoning in Automated Theorem Proving of Inequalities

  • Haoyu Zhao
  • Yihan Geng
  • Shange Tang
  • Yong Lin
  • Bohan Lyu
  • Hongzhou Lin
  • Chi Jin
  • Sanjeev Arora

LLM-based formal proof assistants (e. g. , in Lean) hold great promise for automating mathematical discovery. But beyond syntactic correctness, do these systems truly understand mathematical structure as humans do? We investigate this question in context of mathematical inequalities---specifically the prover's ability to recognize that the given problem simplifies by applying a known inequality such as AM/GM. Specifically, we are interested in their ability to do this in a {\em compositional setting} where multiple inequalities must be applied as part of a solution. We introduce \ineqcomp, a benchmark built from elementary inequalities through systematic transformations, including variable duplication, algebraic rewriting, and multi-step composition. Although these problems remain easy for humans, we find that most provers---including Goedel, STP, and Kimina-7B---struggle significantly. DeepSeek-Prover-V2-7B shows relative robustness, but still suffers a 20\% performance drop (pass@32). Even for DeepSeek-Prover-V2-671B model, the gap between compositional variants and seed problems exists, implying that simply scaling up the model size alone does not fully solve the compositional weakness. Strikingly, performance remains poor for all models even when formal proofs of the constituent parts are provided in context, revealing that the source of weakness is indeed in compositional reasoning. Our results expose a persisting gap between the generalization behavior of current AI provers and human mathematical intuition. All data and evaluation code can be found at \url{https: //github. com/haoyuzhao123/LeanIneqComp}.

NeurIPS Conference 2025 Conference Paper

Learning World Models for Interactive Video Generation

  • Taiye Chen
  • Xun Hu
  • Zihan Ding
  • Chi Jin

Foundational world models must be both interactive and preserve spatialtemporal coherence to enable effective future planning with different action choices. However, present models for long video generation have limited inherent world modeling capabilities due to two main challenges: compounding errors and insufficient memory mechanisms. We enhance image-to-video models with interactive capabilities through additional action conditioning and autoregressive framework, and reveal that compounding error is inherently irreducible in autoregressive video generation, while insufficient memory mechanism leads to incoherence of world models. We propose video retrieval augmented generation (VRAG) with explicit global state conditioning, which significantly reduces long-term compounding errors and increases spatialtemporal consistency of video world models. In contrast, naive autoregressive generation with extended context windows and retrieval-augmented generation prove less effective for video generation, primarily due to the limited in-context learning capabilities of current video models. Our work illuminates the fundamental challenges in video world models and establishes a comprehensive benchmark for improving video generation models with internal world modeling capabilities.

JMLR Journal 2025 Journal Article

Two-Timescale Gradient Descent Ascent Algorithms for Nonconvex Minimax Optimization

  • Tianyi Lin
  • Chi Jin
  • Michael I. Jordan

We provide a unified analysis of two-timescale gradient descent ascent (TTGDA) for solving structured nonconvex minimax optimization problems in the form of $\min_x \max_{y \in Y} f(x, y)$, where the objective function $f(x, y)$ is nonconvex in $x$ and concave in $y$, and the constraint set $Y \subseteq \mathbb{R}^n$ is convex and bounded. In the convex-concave setting, the single-timescale gradient descent ascent (GDA) algorithm is widely used in applications and has been shown to have strong convergence guarantees. In more general settings, however, it can fail to converge. Our contribution is to design TTGDA algorithms that are effective beyond the convex-concave setting, efficiently finding a stationary point of the function $\Phi(\cdot):= \max_{y \in Y} f(\cdot, y)$. We also establish theoretical bounds on the complexity of solving both smooth and nonsmooth nonconvex-concave minimax optimization problems. To the best of our knowledge, this is the first systematic analysis of TTGDA for nonconvex minimax optimization, shedding light on its superior performance in training generative adversarial networks (GANs) and in other real-world application problems. [abs] [ pdf ][ bib ] &copy JMLR 2025. ( edit, beta )

NeurIPS Conference 2025 Conference Paper

Understanding Outer Optimizers in Local SGD: Learning Rates, Momentum, and Acceleration

  • Ahmed Khaled
  • Satyen Kale
  • Arthur Douillard
  • Chi Jin
  • Rob Fergus
  • Manzil Zaheer

Modern machine learning often requires training with large batch size, distributed data, and massively parallel compute hardware (like mobile and other edge devices or distributed data centers). Communication becomes a major bottleneck in such settings but methods like Local Stochastic Gradient Descent (Local SGD) show great promise to reduce the global communication need. Local SGD consists of three parts: a local optimization processes, an aggregation mechanism, and an outer optimizer that uses the aggregated updates from the nodes to produce a new model. While there exists an extensive literature on understanding the impact of hyperparameters in the local optimization process, the choice of outer optimizer and its hyperparameters is less clear. We study the role of the outer learning in Local SGD, and prove new convergence guarantees for the algorithm. In particular, we show that tuning the outer learning rate allows us to (a) trade off between optimization error and stochastic gradient noise variance, and (b) make up for ill-tuning of the inner learning rate. Our theory suggests that the outer learning rate should sometimes be set to values greater than $1$. We extend our results to apply to when we use momentum in the outer optimizer, and also introduce a novel data-dependent analysis of Local SGD that yields further insights on outer learning rate tuning. We conduct comprehensive experiments with standard language models and various outer optimizers to validate our theory.

NeurIPS Conference 2023 Conference Paper

Context-lumpable stochastic bandits

  • Chung-Wei Lee
  • Qinghua Liu
  • Yasin Abbasi Yadkori
  • Chi Jin
  • Tor Lattimore
  • Csaba Szepesvari

We consider a contextual bandit problem with $S $ contexts and $K $ actions. In each round $t=1, 2, \dots$ the learnerobserves a random context and chooses an action based on its past experience. The learner then observes a random reward whose mean is a function of the context and the action for the round. Under the assumption that the contexts can be lumped into $r\le \min(S, K)$ groups such that the mean reward for the various actions is the same for any two contexts that are in the same group, we give an algorithm that outputs an $\epsilon$-optimal policy after using at most $\widetilde O(r (S +K )/\epsilon^2)$ samples with high probability and provide a matching $\widetilde\Omega(r (S +K )/\epsilon^2)$ lower bound. In the regret minimization setting, we give an algorithm whose cumulative regret up to time $T$ is bounded by $\widetilde O(\sqrt{r ^3(S +K )T})$. To the best of our knowledge, we are the first to show the near-optimal sample complexity in the PAC setting and $\widetilde O{\sqrt{\text{poly}(r)(S+K)T}}$ minimax regret in the online setting for this problem. We also show our algorithms can be applied to more general low-rank bandits and get improved regret bounds in some scenarios.

NeurIPS Conference 2023 Conference Paper

DoWG Unleashed: An Efficient Universal Parameter-Free Gradient Descent Method

  • Ahmed Khaled
  • Konstantin Mishchenko
  • Chi Jin

This paper proposes a new easy-to-implement parameter-free gradient-based optimizer: DoWG (Distance over Weighted Gradients). We prove that DoWG is efficient---matching the convergence rate of optimally tuned gradient descent in convex optimization up to a logarithmic factor without tuning any parameters, and universal---automatically adapting to both smooth and nonsmooth problems. While popular algorithms following the AdaGrad framework compute a running average of the squared gradients, DoWG maintains a new distance-based weighted version of the running average, which is crucial to achieve the desired properties. To complement our theory, we also show empirically that DoWG trains at the edge of stability, and validate its effectiveness on practical machine learning tasks.

NeurIPS Conference 2023 Conference Paper

Is RLHF More Difficult than Standard RL? A Theoretical Perspective

  • Yuanhao Wang
  • Qinghua Liu
  • Chi Jin

Reinforcement learning from Human Feedback (RLHF) learns from preference signals, while standard Reinforcement Learning (RL) directly learns from reward signals. Preferences arguably contain less information than rewards, which makes preference-based RL seemingly more difficult. This paper theoretically proves that, for a wide range of preference models, we can solve preference-based RL directly using existing algorithms and techniques for reward-based RL, with small or no extra costs. Specifically, (1) for preferences that are drawn from reward-based probabilistic models, we reduce the problem to robust reward-based RL that can tolerate small errors in rewards; (2) for general arbitrary preferences where the objective is to find the von Neumann winner, we reduce the problem to multiagent reward-based RL which finds Nash equilibria for factored Markov games under a restricted set of policies. The latter case can be further reduce to adversarial MDP when preferences only depend on the final state. We instantiate all reward-based RL subroutines by concrete provable algorithms, and apply our theory to a large class of models including tabular MDPs and MDPs with generic function approximation. We further provide guarantees when K-wise comparisons are available.

NeurIPS Conference 2023 Conference Paper

Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RL

  • Qinghua Liu
  • Gellert Weisz
  • András György
  • Chi Jin
  • Csaba Szepesvari

While policy optimization algorithms have played an important role in recent empirical success of Reinforcement Learning (RL), the existing theoretical understanding of policy optimization remains rather limited---they are either restricted to tabular MDPs or suffer from highly suboptimal sample complexity, especial in online RL where exploration is necessary. This paper proposes a simple efficient policy optimization framework---Optimistic NPG for online RL. Optimistic NPG can be viewed as simply combining of the classic natural policy gradient (NPG) algorithm [Kakade, 2001] with optimistic policy evaluation subroutines to encourage exploration. For $d$-dimensional linear MDPs, Optimistic NPG is computationally efficient, and learns an $\epsilon$-optimal policy within $\tilde{\mathcal{O}}(d^2/\epsilon^3)$ samples, which is the first computationally efficient algorithm whose sample complexity has the optimal dimension dependence $\tilde{\Theta}(d^2)$. It also improves over state-of-the-art results of policy optimization algorithms [Zanette et al. , 2021] by a factor of $d$. For general function approximation that subsumes linear MDPs, Optimistic NPG, to our best knowledge, is also the first policy optimization algorithm that achieves the polynomial sample complexity for learning near-optimal policies.

NeurIPS Conference 2022 Conference Paper

Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent

  • Yu Bai
  • Chi Jin
  • Song Mei
  • Ziang Song
  • Tiancheng Yu

A conceptually appealing approach for learning Extensive-Form Games (EFGs) is to convert them to Normal-Form Games (NFGs). This approach enables us to directly translate state-of-the-art techniques and analyses in NFGs to learning EFGs, but typically suffers from computational intractability due to the exponential blow-up of the game size introduced by the conversion. In this paper, we address this problem in natural and important setups for the \emph{$\Phi$-Hedge} algorithm---A generic algorithm capable of learning a large class of equilibria for NFGs. We show that $\Phi$-Hedge can be directly used to learn Nash Equilibria (zero-sum settings), Normal-Form Coarse Correlated Equilibria (NFCCE), and Extensive-Form Correlated Equilibria (EFCE) in EFGs. We prove that, in those settings, the \emph{$\Phi$-Hedge} algorithms are equivalent to standard Online Mirror Descent (OMD) algorithms for EFGs with suitable dilated regularizers, and run in polynomial time. This new connection further allows us to design and analyze a new class of OMD algorithms based on modifying its log-partition function. In particular, we design an improved algorithm with balancing techniques that achieves a sharp $\widetilde{\mathcal{O}}(\sqrt{XAT})$ EFCE-regret under bandit-feedback in an EFG with $X$ information sets, $A$ actions, and $T$ episodes. To our best knowledge, this is the first such rate and matches the information-theoretic lower bound.

EWRL Workshop 2022 Workshop Paper

Sample-Efficient Reinforcement Learning of Partially Observable Markov Games

  • Qinghua Liu
  • Csaba Szepesvari
  • Chi Jin

This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the underlying state of system. This paper studies these tasks under the general model of multiplayer general-sum Partially Observable Markov Games (POMGs), which is significantly larger than the standard model of Imperfect Information Extensive-Form Games (IIEFGs). We identify a rich subclass of POMGs—weakly revealing POMGs—in which sample-efficient learning is tractable. In the self-play setting, we prove that a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to find approximate Nash equilibria, correlated equilibria, as well as coarse correlated equilibria of weakly revealing POMGs, in a polynomial number of samples when the number of agents is small. In the setting of playing against adversarial opponents, we show that a variant of our optimistic MLE algorithm is capable of achieving sublinear regret when being compared against the optimal maximin policies. To our best knowledge, this work provides the first line of sample-efficient results for learning POMGs.

NeurIPS Conference 2022 Conference Paper

Sample-Efficient Reinforcement Learning of Partially Observable Markov Games

  • Qinghua Liu
  • Csaba Szepesvari
  • Chi Jin

This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the underlying state of system. This paper studies these tasks under the general model of multiplayer general-sum Partially Observable Markov Games (POMGs), which is significantly larger than the standard model of Imperfect Information Extensive-Form Games (IIEFGs). We identify a rich subclass of POMGs---weakly revealing POMGs---in which sample-efficient learning is tractable. In the self-play setting, we prove that a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to find approximate Nash equilibria, correlated equilibria, as well as coarse correlated equilibria of weakly revealing POMGs, in a polynomial number of samples when the number of agents is small. In the setting of playing against adversarial opponents, we show that a variant of our optimistic MLE algorithm is capable of achieving sublinear regret when being compared against the optimal maximin policies. To our best knowledge, this work provides the first line of sample-efficient results for learning POMGs.

NeurIPS Conference 2021 Conference Paper

Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms

  • Chi Jin
  • Qinghua Liu
  • Sobhan Miryoosefi

Finding the minimal structural assumptions that empower sample-efficient learning is one of the most important research directions in Reinforcement Learning (RL). This paper advances our understanding of this fundamental question by introducing a new complexity measure—Bellman Eluder (BE) dimension. We show that the family of RL problems of low BE dimension is remarkably rich, which subsumes a vast majority of existing tractable RL problems including but not limited to tabular MDPs, linear MDPs, reactive POMDPs, low Bellman rank problems as well as low Eluder dimension problems. This paper further designs a new optimization-based algorithm— GOLF, and reanalyzes a hypothesis elimination-based algorithm—OLIVE (proposed in Jiang et al. (2017)). We prove that both algorithms learn the near-optimal policies of low BE dimension problems in a number of samples that is polynomial in all relevant parameters, but independent of the size of state-action space. Our regret and sample complexity results match or improve the best existing results for several well-known subclasses of low BE dimension problems.

ICML Conference 2021 Conference Paper

Risk Bounds and Rademacher Complexity in Batch Reinforcement Learning

  • Yaqi Duan
  • Chi Jin
  • ZhiYuan Li

This paper considers batch Reinforcement Learning (RL) with general value function approximation. Our study investigates the minimal assumptions to reliably estimate/minimize Bellman error, and characterizes the generalization performance by (local) Rademacher complexities of general function classes, which makes initial steps in bridging the gap between statistical learning theory and batch RL. Concretely, we view the Bellman error as a surrogate loss for the optimality gap, and prove the followings: (1) In double sampling regime, the excess risk of Empirical Risk Minimizer (ERM) is bounded by the Rademacher complexity of the function class. (2) In the single sampling regime, sample-efficient risk minimization is not possible without further assumptions, regardless of algorithms. However, with completeness assumptions, the excess risk of FQI and a minimax style algorithm can be again bounded by the Rademacher complexity of the corresponding function classes. (3) Fast statistical rates can be achieved by using tools of local Rademacher complexity. Our analysis covers a wide range of function classes, including finite classes, linear spaces, kernel spaces, sparse linear features, etc.

NeurIPS Conference 2021 Conference Paper

Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games

  • Yu Bai
  • Chi Jin
  • Huan Wang
  • Caiming Xiong

Real world applications such as economics and policy making often involve solving multi-agent games with two unique features: (1) The agents are inherently asymmetric and partitioned into leaders and followers; (2) The agents have different reward functions, thus the game is general-sum. The majority of existing results in this field focuses on either symmetric solution concepts (e. g. Nash equilibrium) or zero-sum games. It remains open how to learn the Stackelberg equilibrium ---an asymmetric analog of the Nash equilibrium---in general-sum games efficiently from noisy samples. This paper initiates the theoretical study of sample-efficient learning of the Stackelberg equilibrium, in the bandit feedback setting where we only observe noisy samples of the reward. We consider three representative two-player general-sum games: bandit games, bandit-reinforcement learning (bandit-RL) games, and linear bandit games. In all these games, we identify a fundamental gap between the exact value of the Stackelberg equilibrium and its estimated version using finitely many noisy samples, which can not be closed information-theoretically regardless of the algorithm. We then establish sharp positive results on sample-efficient learning of Stackelberg equilibrium with value optimal up to the gap identified above, with matching lower bounds in the dependency on the gap, error tolerance, and the size of the action spaces. Overall, our results unveil unique challenges in learning Stackelberg equilibria under noisy bandit feedback, which we hope could shed light on future research on this topic.

NeurIPS Conference 2020 Conference Paper

Near-Optimal Reinforcement Learning with Self-Play

  • Yu Bai
  • Chi Jin
  • Tiancheng Yu

This paper considers the problem of designing optimal algorithms for reinforcement learning in two-player zero-sum games. We focus on self-play algorithms which learn the optimal policy by playing against itself without any direct supervision. In a tabular episodic Markov game with S states, A max-player actions and B min-player actions, the best existing algorithm for finding an approximate Nash equilibrium requires \tlO(S^2AB) steps of game playing, when only highlighting the dependency on (S, A, B). In contrast, the best existing lower bound scales as \Omega(S(A+B)) and has a significant gap from the upper bound. This paper closes this gap for the first time: we propose an optimistic variant of the Nash Q-learning algorithm with sample complexity \tlO(SAB), and a new Nash V-learning algorithm with sample complexity \tlO(S(A+B)). The latter result matches the information-theoretic lower bound in all problem-dependent parameters except for a polynomial factor of the length of each episode. In addition, we present a computational hardness result for learning the best responses against a fixed opponent in Markov games---a learning objective different from finding the Nash equilibrium.

NeurIPS Conference 2020 Conference Paper

On the Theory of Transfer Learning: The Importance of Task Diversity

  • Nilesh Tripuraneni
  • Michael Jordan
  • Chi Jin

We provide new statistical guarantees for transfer learning via representation learning--when transfer is achieved by learning a feature representation shared across different tasks. This enables learning on new tasks using far less data than is required to learn them in isolation. Formally, we consider $t+1$ tasks parameterized by functions of the form $f_j \circ h$ in a general function class $F \circ H$, where each $f_j$ is a task-specific function in $F$ and $h$ is the shared representation in $H$. Letting $C(\cdot)$ denote the complexity measure of the function class, we show that for diverse training tasks (1) the sample complexity needed to learn the shared representation across the first $t$ training tasks scales as $C(H) + t C(F)$, despite no explicit access to a signal from the feature representation and (2) with an accurate estimate of the representation, the sample complexity needed to learn a new task scales only with $C(F)$. Our results depend upon a new general notion of task diversity--applicable to models with general tasks, features, and losses--as well as a novel chain rule for Gaussian complexities. Finally, we exhibit the utility of our general framework in several models of importance in the literature.

NeurIPS Conference 2020 Conference Paper

Provably Efficient Reinforcement Learning with Kernel and Neural Function Approximations

  • Zhuoran Yang
  • Chi Jin
  • Zhaoran Wang
  • Mengdi Wang
  • Michael Jordan

Reinforcement learning (RL) algorithms combined with modern function approximators such as kernel functions and deep neural networks have achieved significant empirical successes in large-scale application problems with a massive number of states. From a theoretical perspective, however, RL with functional approximation poses a fundamental challenge to developing algorithms with provable computational and statistical efficiency, due to the need to take into consideration both the exploration-exploitation tradeoff that is inherent in RL and the bias-variance tradeoff that is innate in statistical estimation. To address such a challenge, focusing on the episodic setting where the action-value functions are represented by a kernel function or over-parametrized neural network, we propose the first provable RL algorithm with both polynomial runtime and sample complexity, without additional assumptions on the data-generating model. In particular, for both the kernel and neural settings, we prove that an optimistic modification of the least-squares value iteration algorithm incurs an $\tilde{\mathcal{O}}(\delta_{\cF} H^2 \sqrt{T})$ regret, where $\delta_{\cF}$ characterizes the intrinsic complexity of the function class $\cF$, $H$ is the length of each episode, and $T$ is the total number of episodes. Our regret bounds are independent of the number of states and therefore even allows it to diverge, which exhibits the benefit of function approximation.

NeurIPS Conference 2020 Conference Paper

Sample-Efficient Reinforcement Learning of Undercomplete POMDPs

  • Chi Jin
  • Sham Kakade
  • Akshay Krishnamurthy
  • Qinghua Liu

Partial observability is a common challenge in many reinforcement learning applications, which requires an agent to maintain memory, infer latent states, and integrate this past information into exploration. This challenge leads to a number of computational and statistical hardness results for learning general Partially Observable Markov Decision Processes (POMDPs). This work shows that these hardness barriers do not preclude efficient reinforcement learning for rich and interesting subclasses of POMDPs. In particular, we present a sample-efficient algorithm, OOM-UCB, for episodic finite undercomplete POMDPs, where the number of observations is larger than the number of latent states and where exploration is essential for learning, thus distinguishing our results from prior works. OOM-UCB achieves an optimal sample complexity of $\tilde{\mathcal{O}}(1/\varepsilon^2)$ for finding an $\varepsilon$-optimal policy, along with being polynomial in all other relevant quantities. As an interesting special case, we also provide a computationally and statistically efficient algorithm for POMDPs with deterministic state transitions.

NeurIPS Conference 2018 Conference Paper

Is Q-Learning Provably Efficient?

  • Chi Jin
  • Zeyuan Allen-Zhu
  • Sebastien Bubeck
  • Michael Jordan

Model-free reinforcement learning (RL) algorithms directly parameterize and update value functions or policies, bypassing the modeling of the environment. They are typically simpler, more flexible to use, and thus more prevalent in modern deep RL than model-based approaches. However, empirical work has suggested that they require large numbers of samples to learn. The theoretical question of whether not model-free algorithms are in fact \emph{sample efficient} is one of the most fundamental questions in RL. The problem is unsolved even in the basic scenario with finitely many states and actions. We prove that, in an episodic MDP setting, Q-learning with UCB exploration achieves regret $\tlO(\sqrt{H^3 SAT})$ where $S$ and $A$ are the numbers of states and actions, $H$ is the number of steps per episode, and $T$ is the total number of steps. Our regret matches the optimal regret up to a single $\sqrt{H}$ factor. Thus we establish the sample efficiency of a classical model-free approach. Moreover, to the best of our knowledge, this is the first model-free analysis to establish $\sqrt{T}$ regret \emph{without} requiring access to a ``simulator. ''

NeurIPS Conference 2018 Conference Paper

On the Local Minima of the Empirical Risk

  • Chi Jin
  • Lydia T. Liu
  • Rong Ge
  • Michael Jordan

Population risk is always of primary interest in machine learning; however, learning algorithms only have access to the empirical risk. Even for applications with nonconvex non-smooth losses (such as modern deep networks), the population risk is generally significantly more well behaved from an optimization point of view than the empirical risk. In particular, sampling can create many spurious local minima. We consider a general framework which aims to optimize a smooth nonconvex function $F$ (population risk) given only access to an approximation $f$ (empirical risk) that is pointwise close to $F$ (i. e. , $\norm{F-f}_{\infty} \le \nu$). Our objective is to find the $\epsilon$-approximate local minima of the underlying function $F$ while avoiding the shallow local minima---arising because of the tolerance $\nu$---which exist only in $f$. We propose a simple algorithm based on stochastic gradient descent (SGD) on a smoothed version of $f$ that is guaranteed to achieve our goal as long as $\nu \le O(\epsilon^{1. 5}/d)$. We also provide an almost matching lower bound showing that our algorithm achieves optimal error tolerance $\nu$ among all algorithms making a polynomial number of queries of $f$. As a concrete example, we show that our results can be directly used to give sample complexities for learning a ReLU unit.

NeurIPS Conference 2018 Conference Paper

Stochastic Cubic Regularization for Fast Nonconvex Optimization

  • Nilesh Tripuraneni
  • Mitchell Stern
  • Chi Jin
  • Jeffrey Regier
  • Michael Jordan

This paper proposes a stochastic variant of a classic algorithm---the cubic-regularized Newton method [Nesterov and Polyak]. The proposed algorithm efficiently escapes saddle points and finds approximate local minima for general smooth, nonconvex functions in only $\mathcal{\tilde{O}}(\epsilon^{-3. 5})$ stochastic gradient and stochastic Hessian-vector product evaluations. The latter can be computed as efficiently as stochastic gradients. This improves upon the $\mathcal{\tilde{O}}(\epsilon^{-4})$ rate of stochastic gradient descent. Our rate matches the best-known result for finding local minima without requiring any delicate acceleration or variance-reduction techniques.

NeurIPS Conference 2017 Conference Paper

Gradient Descent Can Take Exponential Time to Escape Saddle Points

  • Simon Du
  • Chi Jin
  • Jason Lee
  • Michael Jordan
  • Aarti Singh
  • Barnabas Poczos

Although gradient descent (GD) almost always escapes saddle points asymptotically [Lee et al. , 2016], this paper shows that even with fairly natural random initialization schemes and non-pathological functions, GD can be significantly slowed down by saddle points, taking exponential time to escape. On the other hand, gradient descent with perturbations [Ge et al. , 2015, Jin et al. , 2017] is not slowed down by saddle points—it can find an approximate local minimizer in polynomial time. This result implies that GD is inherently slower than perturbed GD, and justifies the importance of adding perturbations for efficient non-convex optimization. While our focus is theoretical, we also present experiments that illustrate our theoretical findings.

JMLR Journal 2016 Journal Article

Differentially Private Data Releasing for Smooth Queries

  • Ziteng Wang
  • Chi Jin
  • Kai Fan
  • Jiaqi Zhang
  • Junliang Huang
  • Yiqiao Zhong
  • Liwei Wang

In the past few years, differential privacy has become a standard concept in the area of privacy. One of the most important problems in this field is to answer queries while preserving differential privacy. In spite of extensive studies, most existing work on differentially private query answering assumes the data are discrete (i.e., in $\{0,1\}^d$) and focuses on queries induced by \emph{Boolean} functions. In real applications however, continuous data are at least as common as binary data. Thus, in this work we explore a less studied topic, namely, differential privately query answering for continuous data with continuous function. As a first step towards the continuous case, we study a natural class of linear queries on continuous data which we refer to as smooth queries. A linear query is said to be $K$-smooth if it is specified by a function defined on $[-1,1]^d$ whose partial derivatives up to order $K$ are all bounded. We develop two $\epsilon$-differentially private mechanisms which are able to answer all smooth queries. The first mechanism outputs a summary of the database and can then give answers to the queries. The second mechanism is an improvement of the first one and it outputs a synthetic database. The two mechanisms both achieve an accuracy of $O (n^{-\frac{K}{2d+K}}/\epsilon )$. Here we assume that the dimension $d$ is a constant. It turns out that even in this parameter setting (which is almost trivial in the discrete case), using existing discrete mechanisms to answer the smooth queries is difficult and requires more noise. Our mechanisms are based on $L_{\infty}$-approximation of (transformed) smooth functions by low-degree even trigonometric polynomials with uniformly bounded coefficients. We also develop practically efficient variants of the mechanisms with promising experimental results. [abs] [ pdf ][ bib ] &copy JMLR 2016. ( edit, beta )

NeurIPS Conference 2016 Conference Paper

Local Maxima in the Likelihood of Gaussian Mixture Models: Structural Results and Algorithmic Consequences

  • Chi Jin
  • Yuchen Zhang
  • Sivaraman Balakrishnan
  • Martin Wainwright
  • Michael Jordan

We provide two fundamental results on the population (infinite-sample) likelihood function of Gaussian mixture models with $M \geq 3$ components. Our first main result shows that the population likelihood function has bad local maxima even in the special case of equally-weighted mixtures of well-separated and spherical Gaussians. We prove that the log-likelihood value of these bad local maxima can be arbitrarily worse than that of any global optimum, thereby resolving an open question of Srebro (2007). Our second main result shows that the EM algorithm (or a first-order variant of it) with random initialization will converge to bad critical points with probability at least $1-e^{-\Omega(M)}$. We further establish that a first-order variant of EM will not converge to strict saddle points almost surely, indicating that the poor performance of the first-order method can be attributed to the existence of bad local maxima rather than bad saddle points. Overall, our results highlight the necessity of careful initialization when using the EM algorithm in practice, even when applied in highly favorable settings.

NeurIPS Conference 2016 Conference Paper

Provable Efficient Online Matrix Completion via Non-convex Stochastic Gradient Descent

  • Chi Jin
  • Sham Kakade
  • Praneeth Netrapalli

Matrix completion, where we wish to recover a low rank matrix by observing a few entries from it, is a widely studied problem in both theory and practice with wide applications. Most of the provable algorithms so far on this problem have been restricted to the offline setting where they provide an estimate of the unknown matrix using all observations simultaneously. However, in many applications, the online version, where we observe one entry at a time and dynamically update our estimate, is more appealing. While existing algorithms are efficient for the offline setting, they could be highly inefficient for the online setting. In this paper, we propose the first provable, efficient online algorithm for matrix completion. Our algorithm starts from an initial estimate of the matrix and then performs non-convex stochastic gradient descent (SGD). After every observation, it performs a fast update involving only one row of two tall matrices, giving near linear total runtime. Our algorithm can be naturally used in the offline setting as well, where it gives competitive sample complexity and runtime to state of the art algorithms. Our proofs introduce a general framework to show that SGD updates tend to stay away from saddle surfaces and could be of broader interests to other non-convex problems.

NeurIPS Conference 2012 Conference Paper

Dimensionality Dependent PAC-Bayes Margin Bound

  • Chi Jin
  • Liwei Wang

Margin is one of the most important concepts in machine learning. Previous margin bounds, both for SVM and for boosting, are dimensionality independent. A major advantage of this dimensionality independency is that it can explain the excellent performance of SVM whose feature spaces are often of high or infinite dimension. In this paper we address the problem whether such dimensionality independency is intrinsic for the margin bounds. We prove a dimensionality dependent PAC-Bayes margin bound. The bound is monotone increasing with respect to the dimension when keeping all other factors fixed. We show that our bound is strictly sharper than a previously well-known PAC-Bayes margin bound if the feature space is of finite dimension; and the two bounds tend to be equivalent as the dimension goes to infinity. In addition, we show that the VC bound for linear classifiers can be recovered from our bound under mild conditions. We conduct extensive experiments on benchmark datasets and find that the new bound is useful for model selection and is significantly sharper than the dimensionality independent PAC-Bayes margin bound as well as the VC bound for linear classifiers.

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