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Chenfanfu Jiang

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16 papers
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16

AAAI Conference 2026 Conference Paper

ElastoGen: 4D Generative Elastodynamics

  • Yutao Feng
  • Yintong Shang
  • Xiang Feng
  • Lei Lan
  • Shandian Zhe
  • Tianjia Shao
  • Hongzhi Wu
  • Kun Zhou

We present ElastoGen, a knowledge-driven AI model that generates physically accurate 4D elastodynamics. Unlike deep models that learn from video- or image-based observations, ElastoGen leverages the principles of physics and learns from established mathematical and optimization procedures. The core idea of ElastoGen is converting the differential equation, corresponding to the nonlinear force equilibrium, into a series of iterative local convolution-like operations, which naturally fit deep architectures. We carefully build our network module following this overarching design philosophy. ElastoGen is much more lightweight in terms of both training requirements and network scale than deep generative models. Because of its alignment with actual physical procedures, ElastoGen efficiently generates accurate dynamics for a wide range of hyperelastic materials and can be easily integrated with upstream and downstream deep modules to enable end-to-end 4D generation.

IROS Conference 2025 Conference Paper

A Convex Formulation of Material Points and Rigid Bodies with GPU-Accelerated Async-Coupling for Interactive Simulation

  • Chang Yu 0005
  • Wenxin Du
  • Zeshun Zong
  • Alejandro M. Castro
  • Chenfanfu Jiang
  • Xuchen Han

We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU parallelization. Our approach features an asynchronous time-splitting scheme to integrate MPM and rigid body dynamics under different time step sizes. We develop a globally convergent quasi-Newton solver tailored for massive parallelization, achieving up to 500× speedup over previous convex formulations without sacrificing stability. Our method enables interactive-rate simulations of robotic manipulation tasks with diverse deformable objects including granular materials and cloth, with strong convergence guarantees. We detail key implementation strategies to maximize performance and validate our approach through rigorous experiments, demonstrating superior speed, accuracy, and stability compared to state-of-the-art MPM simulators for robotics. We make our method available in the open-source robotics toolkit, Drake.

ICRA Conference 2025 Conference Paper

Embedded IPC: Fast and Intersection-Free Simulation in Reduced Subspace for Robot Manipulation

  • Wenxin Du
  • Chang Yu 0005
  • Siyu Ma
  • Ying Jiang
  • Zeshun Zong
  • Yin Yang 0002
  • Joseph Masterjohn
  • Alejandro M. Castro

Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interactions. However, existing simulators often struggle to balance computational efficiency with numerical accuracy, especially when modeling deformable materials with frictional contact constraints. We introduce an efficient subspace representation for the Incremental Potential Contact (IPC) method, leveraging model reduction to decrease the number of degrees of freedom. Our approach decouples simulation complexity from the resolution of the input model by representing elasticity in a low-resolution subspace while maintaining collision constraints on an embedded high-resolution surface. Our barrier formulation ensures intersection-free trajectories and configurations regardless of material stiffness, time step size, or contact severity. We validate our simulator through quantitative experiments with a soft bubble gripper grasping and qualitative demonstrations of placing a plate on a dish rack. The results demonstrate our simulator's efficiency, physical accuracy, computational stability, and robust handling of frictional contact, making it well-suited for generating demonstration data and evaluating downstream robot training applications. More details and supplementary material are on the website: https://sites.google.com/view/embedded-ipc.

IROS Conference 2025 Conference Paper

GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping

  • Siyu Ma
  • Wenxin Du
  • Chang Yu 0005
  • Ying Jiang
  • Zeshun Zong
  • Tianyi Xie
  • Yunuo Chen 0001
  • Yin Yang 0002

Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating the development of learning-based methods for robust object grasping. However, most existing datasets exclude deformable bodies due to the lack of scalable, robust simulation pipelines, limiting the development of generalizable models for compliant grippers and soft manipulands. To address these challenges, we present GRIP, a General Robotic Incremental Potential contact simulation dataset for universal grasping. GRIP leverages an optimized Incremental Potential Contact (IPC)-based simulator for multi-environment data generation, achieving up to 48× speedup while ensuring efficient, intersection- and inversion-free simulations for compliant grippers and deformable objects. Our fully automated pipeline generates and evaluates diverse grasp interactions across 1, 200 objects and 100, 000 grasp poses, incorporating both soft and rigid grippers. The GRIP dataset enables applications such as neural grasp generation and stress field prediction. We release GRIP to advance research in robotic manipulation, soft-gripper control, and physics-driven simulation at: https://bell0o.github.io/GRIP/.

ICLR Conference 2025 Conference Paper

Lightweight Predictive 3D Gaussian Splats

  • Junli Cao
  • Vidit Goel
  • Chaoyang Wang 0001
  • Anil Kag
  • Ju Hu
  • Sergei Korolev
  • Chenfanfu Jiang
  • Sergey Tulyakov

Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive. To represent large-scale scenes, one often needs to store millions of 3D Gaussian, which can occupy up to gigabytes of storage. This creates a significant practical barrier, preventing widespread adoption on resource-constrained devices. In this work, we propose a new representation that dramatically reduces the hard drive footprint while featuring similar or improved quality when compared to the standard 3D Gaussian splats. This representation leverages the inherent feature sharing among splats in the close proximity using a hierarchical tree structure, with which only the parent splats need to be stored. We present a method for constructing tree structures from naturally unstructured point clouds. Additionally, we propose the adaptive tree manipulation to prune the redundant trees in the space, while spawn new ones from the significant children splats during the optimization process. On the benchmark datasets, we achieve 20x storage reduction in hard-drive footprint with improved fidelity compared to the vanilla 3DGS and 2-5x reduction compared to the exiting compact solutions. More importantly, we demonstrate the practical application of our method in real-world rendering on mobile devices and AR glasses.

NeurIPS Conference 2025 Conference Paper

Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation

  • Yuyang Li
  • Wenxin Du
  • Chang Yu
  • Puhao Li
  • Zihang Zhao
  • Tengyu Liu
  • Chenfanfu Jiang
  • Yixin Zhu

Tactile sensing is crucial for achieving human-level robotic capabilities in manipulation tasks. As a promising solution, Vision-based Tactile Sensors (VBTSs) offer high spatial resolution and cost-effectiveness, but present unique challenges in robotics for their complex physical characteristics and visual signal processing requirements. The lack of efficient and accurate simulation tools for VBTSs has significantly limited the scale and scope of tactile robotics research. We present Taccel, a high-performance simulation platform that integrates Incremental Potential Contact (IPC) and Affine Body Dynamics (ABD) to model robots, tactile sensors, and objects with both accuracy and unprecedented speed, achieving a total of 915 FPS with 4096 parallel environments. Unlike previous simulators that operate at sub-real-time speeds with limited parallelization, Taccel provides precise physics simulation and realistic tactile signals while supporting flexible robot-sensor configurations through user-friendly APIs. Through extensive validation in object recognition, robotic grasping, and articulated object manipulation, we demonstrate precise simulation and successful sim-to-real transfer. These capabilities position Taccel as a powerful tool for scaling up tactile robotics research and development, potentially transforming how robots interact with and understand their physical environment.

NeurIPS Conference 2025 Conference Paper

Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach

  • Yunuo Chen
  • Junli Cao
  • Vidit Goel
  • Sergei Korolev
  • Chenfanfu Jiang
  • Jian Ren
  • Sergey Tulyakov
  • Anil Kag

We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video dataset, PointVid, is then used to fine-tune a latent diffusion model, enabling it to track 2D objects with 3D Cartesian coordinates. Building on this, we regularize the shape and motion of objects in the video to eliminate undesired artifacts, e. g. , non-physical deformation. Consequently, we enhance the quality of generated RGB videos and alleviate common issues like object morphing, which are prevalent in current video models due to a lack of shape awareness. With our 3D augmentation and regularization, our model is capable of handling contact-rich scenarios such as task-oriented videos, where 3D information is essential for perceiving shape and motion of interacting solids. Our method can be seamlessly integrated into existing video diffusion models to improve their visual plausibility.

ICLR Conference 2025 Conference Paper

VideoPhy: Evaluating Physical Commonsense for Video Generation

  • Hritik Bansal
  • Zongyu Lin
  • Tianyi Xie
  • Zeshun Zong
  • Michal Yarom
  • Yonatan Bitton
  • Chenfanfu Jiang
  • Yizhou Sun

Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of visual concepts, synthesize realistic motions and render complex objects. Hence, these generative models have the potential to become general-purpose simulators of the physical world. However, it is unclear how far we are from this goal with the existing text-to-video generative models. To this end, we present VideoPhy, a benchmark designed to assess whether the generated videos follow physical commonsense for real-world activities (e.g. marbles will roll down when placed on a slanted surface). Specifically, we curate diverse prompts that involve interactions between various material types in the physical world (e.g., solid-solid, solid-fluid, fluid-fluid). We then generate videos conditioned on these captions from diverse state-of-the-art text-to-video generative models, including open models (e.g., CogVideoX) and closed models (e.g., Lumiere, Dream Machine). Our human evaluation reveals that the existing models severely lack the ability to generate videos adhering to the given text prompts, while also lack physical commonsense. Specifically, the best performing model, CogVideoX-5B, generates videos that adhere to the caption and physical laws for 39.6% of the instances. VideoPhy thus highlights that the video generative models are far from accurately simulating the physical world. Finally, we propose an auto-evaluator, VideoCon-Physics, to assess the performance reliably for the newly released models. The code is available here: https://github.com/Hritikbansal/videophy.

IROS Conference 2024 Conference Paper

A Convex Formulation of Frictional Contact for the Material Point Method and Rigid Bodies

  • Zeshun Zong
  • Chenfanfu Jiang
  • Xuchen Han

In this paper, we introduce a novel convex formulation that seamlessly integrates the Material Point Method (MPM) with articulated rigid body dynamics in frictional contact scenarios. We extend the linear corotational hyperelastic model into the realm of elastoplasticity and include an efficient return mapping algorithm. This approach is particularly effective for MPM simulations involving significant deformation and topology changes, while preserving the convexity of the optimization problem. Our method ensures global convergence, enabling the use of large simulation time steps without compromising robustness. We have validated our approach through rigorous testing and performance evaluations, highlighting its superior capabilities in managing complex simulations relevant to robotics. Compared to previous MPM-based robotic simulators, our method significantly improves the stability of contact resolution — a critical factor in robot manipulation tasks. We make our method available in the open-source robotics toolkit, Drake. The supplemental video is available here.

NeurIPS Conference 2024 Conference Paper

Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication

  • Yunuo Chen
  • Tianyi Xie
  • Zeshun Zong
  • Xuan Li
  • Feng Gao
  • Yin Yang
  • Ying Nian Wu
  • Chenfanfu Jiang

Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D printed. This balance is crucial for satisfying user design intentions in interactive gaming, embodied AI, and robotics, where stable models are needed for reliable interaction. Additionally, stable models ensure that 3D-printed objects, such as figurines for home decoration, can stand on their own without requiring additional supports. To fill this gap, we introduce Atlas3D, an automatic and easy-to-implement method that enhances existing Score Distillation Sampling (SDS)-based text-to-3D tools. Atlas3D ensures the generation of self-supporting 3D models that adhere to physical laws of stability under gravity, contact, and friction. Our approach combines a novel differentiable simulation-based loss function with physically inspired regularization, serving as either a refinement or a post-processing module for existing frameworks. We verify Atlas3D's efficacy through extensive generation tasks and validate the resulting 3D models in both simulated and real-world environments.

ICML Conference 2023 Conference Paper

Efficient Learning of Mesh-Based Physical Simulation with Bi-Stride Multi-Scale Graph Neural Network

  • Yadi Cao
  • Menglei Chai
  • Minchen Li
  • Chenfanfu Jiang

Learning the long-range interactions on large-scale mesh-based physical systems with flat Graph Neural Networks (GNNs) and stacking Message Passings (MPs) is challenging due to the scaling complexity w. r. t. the number of nodes and over-smoothing. Therefore, there has been growing interest in the community to introduce multi-scale structures to GNNs for physics simulation. However, current state-of-the-art methods are limited by their reliance on the labor-heavy drawing of coarser meshes or building coarser levels based on spatial proximity, which can introduce wrong edges across geometry boundaries. Inspired by the bipartite graph determination, we propose a novel pooling strategy, bi-stride to tackle the aforementioned limitations. Bi-stride pools nodes on every other frontier of the Breadth-First-Search (BFS), without the need for the manual drawing of coarser meshes and, avoid wrong edges introduced by spatial proximity. Additionally, it enables a reduced number of MP times on each level and the non-parametrized pooling and unpooling by interpolations, similar to convolutional Neural Networks (CNNs), which significantly reduces computational requirements. Experiments show that the proposed framework, BSMS-GNN, significantly outperforms existing methods in terms of both accuracy and computational efficiency in representative physics-based simulation scenarios.

ICLR Conference 2023 Conference Paper

PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification

  • Xuan Li 0015
  • Yi-Ling Qiao
  • Peter Yichen Chen
  • Krishna Murthy Jatavallabhula
  • Ming Lin 0003
  • Chenfanfu Jiang
  • Chuang Gan 0001

Existing approaches to system identification (estimating the physical parameters of an object) from videos assume known object geometries. This precludes their applicability in a vast majority of scenes where object geometries are complex or unknown. In this work, we aim to identify parameters characterizing a physical system from a set of multi-view videos without any assumption on object geometry or topology. To this end, we propose "Physics Augmented Continuum Neural Radiance Fields" (PAC-NeRF), to estimate both the unknown geometry and physical parameters of highly dynamic objects from multi-view videos. We design PAC-NeRF to only ever produce physically plausible states by enforcing the neural radiance field to follow the conservation laws of continuum mechanics. For this, we design a hybrid Eulerian-Lagrangian representation of the neural radiance field, i.e., we use the Eulerian grid representation for NeRF density and color fields, while advecting the neural radiance fields via Lagrangian particles. This hybrid Eulerian-Lagrangian representation seamlessly blends efficient neural rendering with the material point method (MPM) for robust differentiable physics simulation. We validate the effectiveness of our proposed framework on geometry and physical parameter estimation over a vast range of materials, including elastic bodies, plasticine, sand, Newtonian and non-Newtonian fluids, and demonstrate significant performance gain on most tasks.

AAAI Conference 2022 Conference Paper

HoD-Net: High-Order Differentiable Deep Neural Networks and Applications

  • Siyuan Shen
  • Tianjia Shao
  • Kun Zhou
  • Chenfanfu Jiang
  • Feng Luo
  • Yin Yang

We introduce a deep architecture named HoD-Net to enable high-order differentiability for deep learning. HoD-Net is based on and generalizes the complex-step finite difference (CSFD) method. While similar to classic finite difference, CSFD approaches the derivative of a function from a higher-dimension complex domain, leading to highly accurate and robust differentiation computation without numerical stability issues. This method can be coupled with backpropagation and adjoint perturbation methods for an efficient calculation of high-order derivatives. We show how this numerical scheme can be leveraged in challenging deep learning problems, such as high-order network training, deep learningbased physics simulation, and neural differential equations.

NeurIPS Conference 2022 Conference Paper

PlasticityNet: Learning to Simulate Metal, Sand, and Snow for Optimization Time Integration

  • Xuan Li
  • Yadi Cao
  • Minchen Li
  • Yin Yang
  • Craig Schroeder
  • Chenfanfu Jiang

In this paper, we propose a neural network-based approach for learning to represent the behavior of plastic solid materials ranging from rubber and metal to sand and snow. Unlike elastic forces such as spring forces, these plastic forces do not result from the positional gradient of any potential energy, imposing great challenges on the stability and flexibility of their simulation. Our method effectively resolves this issue by learning a generalizable plastic energy whose derivative closely matches the analytical behavior of plastic forces. Our method, for the first time, enables the simulation of a wide range of arbitrary elasticity-plasticity combinations using time step-independent, unconditionally stable optimization-based time integrators. We demonstrate the efficacy of our method by learning and producing challenging 2D and 3D effects of metal, sand, and snow with complex dynamics.

ICRA Conference 2021 Conference Paper

Soft Hybrid Aerial Vehicle via Bistable Mechanism

  • Xuan Li 0015
  • Jessica McWilliams
  • Minchen Li
  • Cynthia R. Sung
  • Chenfanfu Jiang

Unmanned aerial vehicles have been demonstrated successfully in a variety of tasks, including surveying and sampling tasks over large areas. These vehicles can take many forms. Quadrotors’ agility and ability to hover makes them well suited for navigating potentially tight spaces, while fixed wing aircraft are capable of efficient flight over long distances. Hybrid aerial vehicles (HAVs) attempt to achieve both of these benefits by exhibiting multiple modes; however, morphing HAVs typically require extra actuators which add mass, reducing both agility and efficiency. We propose a morphing HAV with folding wings that exhibits both a quadrotor and a fixed wing mode without requiring any extra actuation. This is achieved by leveraging the motion of a bistable mechanism at the center of the aircraft to drive folding of the wing using only the existing motors and the inertia of the system. We optimize both the bistable mechanism and the folding wing using a topology optimization approach. The resulting mechanisms were fabricated on a 3D printer and replaced the frame of an existing quadrotor. Our prototype successfully transitions between both modes and our experiments demonstrate that the behavior of the fabricated prototype is consistent with that of the simulation.

AAAI Conference 2019 Conference Paper

Mirroring without Overimitation: Learning Functionally Equivalent Manipulation Actions

  • Hangxin Liu
  • Chi Zhang
  • Yixin Zhu
  • Chenfanfu Jiang
  • Song-Chun Zhu

This paper presents a mirroring approach, inspired by the neuroscience discovery of the mirror neurons, to transfer demonstrated manipulation actions to robots. Designed to address the different embodiments between a human (demonstrator) and a robot, this approach extends the classic robot Learning from Demonstration (LfD) in the following aspects: i) It incorporates fine-grained hand forces collected by a tactile glove in demonstration to learn robot’s fine manipulative actions; ii) Through model-free reinforcement learning and grammar induction, the demonstration is represented by a goal-oriented grammar consisting of goal states and the corresponding forces to reach the states, independent of robot embodiments; iii) A physics-based simulation engine is applied to emulate various robot actions and mirrors the actions that are functionally equivalent to the human’s in the sense of causing the same state changes by exerting similar forces. Through this approach, a robot reasons about which forces to exert and what goals to achieve to generate actions (i. e. , mirroring), rather than strictly mimicking demonstration (i. e. , overimitation). Thus the embodiment difference between a human and a robot is naturally overcome. In the experiment, we demonstrate the proposed approach by teaching a real Baxter robot with a complex manipulation task involving haptic feedback—opening medicine bottles.

v2026.09.13