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Chaohui Yu

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7 papers
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7

AAAI Conference 2026 Conference Paper

CyC3D: Fine-grained Controllable 3D Generation via Cycle Consistency Regularization

  • Hongbin Xu
  • Chaohui Yu
  • Feng Xiao
  • Jiazheng Xing
  • Hai Ci
  • Weitao Chen
  • Fan Wang
  • Ming Li

Despite the remarkable progress of 3D generation, achieving controllability, i.e., ensuring consistency between generated 3D content and input conditions like edge and depth, remains a significant challenge. Existing methods often struggle to maintain accurate alignment, leading to noticeable discrepancies. To address this issue, we propose CyC3D, a new framework that enhances controllable 3D generation by explicitly encouraging cyclic consistency between the second-order 3D content, generated based on extracted signals from the first-order generation, and its original input controls. Specifically, we employ an efficient feed-forward backbone that can generate a 3D object from an input condition and a text prompt. Given an initial viewpoint and a control signal, a novel view is rendered from the generated 3D content, from which the extracted condition is used to regenerate the 3D content. This re-generated output is then rendered back to the initial viewpoint, followed by another round of control signal extraction, forming a cyclic process with two consistency constraints. View consistency ensures coherence between the two generated 3D objects, measured by semantic similarity to accommodate generative diversity. Condition consistency aligns the final extracted signal with the original input control, preserving structural or geometric details throughout the process. Extensive experiments on popular benchmarks demonstrate that CyC3D significantly improves controllability, especially for fine-grained details, outperforming existing methods across various conditions (e.g., +14.17% PSNR for edge, +6.26% PSNR for sketch).

AAAI Conference 2026 Conference Paper

EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion

  • Shang Liu
  • Chenjie Cao
  • Chaohui Yu
  • Wen Qian
  • Jing Wang
  • Fan Wang

Despite the remarkable developments achieved by recent 3D generation works, scaling these methods to geographic extents, such as modeling thousands of square kilometers of Earth’s surface, remains an open challenge. We address this through a dual innovation in data infrastructure and model architecture. First, we introduce Aerial-Earth3D, the largest 3D aerial dataset to date, consisting of 50k curated scenes (each measuring 600m) captured across the U.S. mainland, comprising 45M multi-view Google Earth frames. Each scene provides pose-annotated multi-view images, depth maps, normals, semantic segmentation, and camera poses, with explicit quality control to ensure terrain diversity. Building on this foundation, we propose EarthCrafter, a tailored framework for large-scale 3D Earth generation via sparse-decoupled latent diffusion. Our architecture separates structural and textural generation: 1) Dual sparse 3D-VAEs compress high-resolution geometric voxels and textural 2D Gaussian Splats (2DGS) into compact latent spaces, largely alleviating the costly computation suffering from vast geographic scales while preserving critical information. 2) We propose condition-aware flow matching models trained on mixed inputs (semantics, images, or neither) to flexibly model latent geometry and texture features independently. Extensive experiments demonstrate that EarthCrafter performs substantially better in extremely large-scale generation. The framework further supports versatile applications, from semantic-guided urban layout generation to unconditional terrain synthesis, while maintaining geographic plausibility through our rich data priors from Aerial-Earth3D.

NeurIPS Conference 2025 Conference Paper

GeoVideo: Introducing Geometric Regularization into Video Generation Model

  • Yunpeng Bai
  • Shaoheng Fang
  • Chaohui Yu
  • Fan Wang
  • Qixing Huang

Recent advances in video generation have enabled the synthesis of high-quality and visually realistic clips using diffusion transformer models. However, most existing approaches operate purely in the 2D pixel space and lack explicit mechanisms for modeling 3D structures, often resulting in temporally inconsistent geometries, implausible motions, and structural artifacts. In this work, we introduce geometric regularization losses into video generation by augmenting latent diffusion models with per-frame depth prediction. We adopted depth as the geometric representation because of the great progress in depth prediction and its compatibility with image-based latent encoders. Specifically, to enforce structural consistency over time, we propose a multi-view geometric loss that aligns the predicted depth maps across frames within a shared 3D coordinate system. Our method bridges the gap between appearance generation and 3D structure modeling, leading to improved spatio-temporal coherence, shape consistency, and physical plausibility. Experiments across multiple datasets show that our approach produces significantly more stable and geometrically consistent results than existing baselines.

NeurIPS Conference 2024 Conference Paper

Animate3D: Animating Any 3D Model with Multi-view Video Diffusion

  • Yanqin Jiang
  • Chaohui Yu
  • Chenjie Cao
  • Fan Wang
  • Weiming Hu
  • Jin Gao

Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view attributes, and their results suffer from spatiotemporal inconsistency owing to the inherent ambiguity in the supervision signals. In this work, we present Animate3D, a novel framework for animating any static 3D model. The core idea is two-fold: 1) We propose a novel multi-view video diffusion model (MV-VDM) conditioned on multi-view renderings of the static 3D object, which is trained on our presented large-scale multi-view video dataset (MV-Video). 2) Based on MV-VDM, we introduce a framework combining reconstruction and 4D Score Distillation Sampling (4D-SDS) to leverage the multi-view video diffusion priors for animating 3D objects. Specifically, for MV-VDM, we design a new spatiotemporal attention module to enhance spatial and temporal consistency by integrating 3D and video diffusion models. Additionally, we leverage the static 3D model’s multi-view renderings as conditions to preserve its identity. For animating 3D models, an effective two-stage pipeline is proposed: we first reconstruct coarse motions directly from generated multi-view videos, followed by the introduced 4D-SDS to model fine-level motions. Benefiting from accurate motion learning, we could achieve straightforward mesh animation. Qualitative and quantitative experiments demonstrate that Animate3D significantly outperforms previous approaches. Data, code, and models are open-released.

NeurIPS Conference 2024 Conference Paper

MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing

  • Chenjie Cao
  • Chaohui Yu
  • Fan Wang
  • Xiangyang Xue
  • Yanwei Fu

Novel View Synthesis (NVS) and 3D generation have recently achieved prominent improvements. However, these works mainly focus on confined categories or synthetic 3D assets, which are discouraged from generalizing to challenging in-the-wild scenes and fail to be employed with 2D synthesis directly. Moreover, these methods heavily depended on camera poses, limiting their real-world applications. To overcome these issues, we propose MVInpainter, re-formulating the 3D editing as a multi-view 2D inpainting task. Specifically, MVInpainter partially inpaints multi-view images with the reference guidance rather than intractably generating an entirely novel view from scratch, which largely simplifies the difficulty of in-the-wild NVS and leverages unmasked clues instead of explicit pose conditions. To ensure cross-view consistency, MVInpainter is enhanced by video priors from motion components and appearance guidance from concatenated reference key&value attention. Furthermore, MVInpainter incorporates slot attention to aggregate high-level optical flow features from unmasked regions to control the camera movement with pose-free training and inference. Sufficient scene-level experiments on both object-centric and forward-facing datasets verify the effectiveness of MVInpainter, including diverse tasks, such as multi-view object removal, synthesis, insertion, and replacement. The project page is https: //ewrfcas. github. io/MVInpainter/.

ICLR Conference 2023 Conference Paper

LMSeg: Language-guided Multi-dataset Segmentation

  • Qiang Zhou 0001
  • Yuang Liu
  • Chaohui Yu
  • Jingliang Li
  • Zhibin Wang 0004
  • Fan Wang 0019

It’s a meaningful and attractive topic to build a general and inclusive segmentation model that can recognize more categories in various scenarios. A straightforward way is to combine the existing fragmented segmentation datasets and train a multi-dataset network. However, there are two major issues with multi-dataset segmentation: (i) the inconsistent taxonomy demands manual reconciliation to construct a unified taxonomy; (ii) the inflexible one-hot common taxonomy causes time-consuming model retraining and defective supervision of unlabeled categories. In this paper, we investigate the multi-dataset segmentation and propose a scalable Language-guided Multi-dataset Segmentation framework, dubbed LMSeg, which supports both semantic and panoptic segmentation. Specifically, we introduce a pretrained text encoder to map the category names to a text embedding space as a unified taxonomy, instead of using inflexible one-hot label. The model dynamically aligns the segment queries with the category embeddings. Instead of relabeling each dataset with the unified taxonomy, a category-guided decoding module is designed to dynamically guide predictions to each dataset’s taxonomy. Furthermore, we adopt a dataset-aware augmentation strategy that assigns each dataset a specific image augmentation pipeline, which can suit the proper- ties of images from different datasets. Extensive experiments demonstrate that our method achieves significant improvements on four segmentation datasets and three panoptic datasets, while the ablation study evaluates the effectiveness of each component.

IS Journal 2020 Journal Article

FedHealth: A Federated Transfer Learning Framework for Wearable Healthcare

  • Yiqiang Chen
  • Xin Qin
  • Jindong Wang
  • Chaohui Yu
  • Wen Gao

With the rapid development of computing technology, wearable devices make it easy to get access to people's health information. Smart healthcare achieves great success by training machine learning models on a large quantity of user personal data. However, there are two critical challenges. First, user data often exist in the form of isolated islands, making it difficult to perform aggregation without compromising privacy security. Second, the models trained on the cloud fail on personalization. In this article, we propose FedHealth, the first federated transfer learning framework for wearable healthcare to tackle these challenges. FedHealth performs data aggregation through federated learning, and then builds relatively personalized models by transfer learning. Wearable activity recognition experiments and real Parkinson's disease auxiliary diagnosis application have evaluated that FedHealth is able to achieve accurate and personalized healthcare without compromising privacy and security. FedHealth is general and extensible in many healthcare applications.

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