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Carlos Hernandez

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3 papers
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3

IJCAI Conference 2018 Conference Paper

Anytime Focal Search with Applications

  • Liron Cohen
  • Matias Greco
  • Hang Ma
  • Carlos Hernandez
  • Ariel Felner
  • T. K. Satish Kumar
  • Sven Koenig

Focal search (FS) is a bounded-suboptimal search (BSS) variant of A*. Like A*, it uses an open list whose states are sorted in increasing order of their f-values. Unlike A*, it also uses a focal list containing all states from the open list whose f-values are no larger than a suboptimality factor times the smallest f-value in the open list. In this paper, we develop an anytime version of FS, called anytime FS (AFS), that is useful when deliberation time is limited. AFS finds a "good" solution quickly and refines it to better and better solutions if time allows. It does this refinement efficiently by reusing previous search efforts. On the theoretical side, we show that AFS is bounded suboptimal and that anytime potential search (ATPS/ANA*), a state-of-the-art anytime bounded-cost search (BCS) variant of A*, is a special case of AFS. In doing so, we bridge the gap between anytime search algorithms based on BSS and BCS. We also identify different properties of priority functions, used to sort the focal list, that may allow for efficient reuse of previous search efforts. On the experimental side, we demonstrate the usefulness of AFS for solving hard combinatorial problems, such as the generalized covering traveling salesman problem and the multi-agent pathfinding problem.

IJCAI Conference 2017 Conference Paper

Online Bridged Pruning for Real-Time Search with Arbitrary Lookaheads

  • Carlos Hernandez
  • Adi Botea
  • Jorge A. Baier
  • Vadim Bulitko

Real-time search algorithms are relevant to time-sensitive decision-making domains such as video games and robotics. In such settings, the agent is required to decide on each action under a constant time bound, regardless of the search space size. Despite recent progress, poor-quality solutions can be produced mainly due to state re-visitation. Different techniques have been developed to reduce such a re-visitation with state pruning showing promise. In this paper, we propose a novel pruning approach applicable to the wide class of real-time search algorithms. Given a local search space of arbitrary size, our technique aggressively prunes away all states in its interior, possibly adding new edges to maintain the connectivity of the search space frontier. An experimental evaluation shows that our pruning often improves the performance of a base real-time search algorithm by over an order of magnitude. This allows our implemented system to outperform state-of-the-art real-time search algorithms used in the evaluation.

AAAI Conference 2015 Conference Paper

Reusing Previously Found A* Paths for Fast Goal-Directed Navigation in Dynamic Terrain

  • Carlos Hernandez
  • Roberto Asin
  • Jorge Baier

Generalized Adaptive A* (GAA*) is an incremental algorithm that replans using A* when solving goal-directed navigation problems in dynamic terrain. Immediately after each A* search, it runs an efficient procedure that updates the heuristic values of states that were just expanded by A*, making them more informed. Those updates allow GAA* to speed up subsequent A* searches. Being based on A*, it is simple to describe and communicate; however, it is outperformed by other incremental algorithms like the state-ofthe-art D*Lite algorithm at goal-directed navigation. In this paper we show how GAA* can be modified to exploit more information from a previous search in addition to the updated heuristic function. Specifically, we show how GAA* can be modified to utilize the paths found by a previous A* search. Our algorithm—Multipath Generalized Adaptive A* (MPGAA*)—has the same theoretical properties of GAA* and differs from it by only a few lines of pseudocode. Arguably, MPGAA* is simpler to understand than D*Lite. We evaluate MPGAA* over various realistic dynamic terrain settings, and observed that it generally outperforms the state-ofthe-art algorithm D*Lite in scenarios resembling outdoor and indoor navigation.

v2026.09.13