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Caleb Chuck

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10 papers
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10

ICLR Conference 2025 Conference Paper

Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning

  • Caleb Chuck
  • Fan Feng
  • Carl Qi
  • Chang Shi
  • Siddhant Agarwal
  • Amy Zhang 0001
  • Scott Niekum

Hindsight relabeling is a powerful tool for overcoming sparsity in goal-conditioned reinforcement learning (GCRL), especially in certain domains such as navigation and locomotion. However, hindsight relabeling can struggle in object-centric domains. For example, suppose that the goal space consists of a robotic arm pushing a particular target block to a goal location. In this case, hindsight relabeling will give high rewards to any trajectory that does not interact with the block. However, these behaviors are only useful when the object is already at the goal---an extremely rare case in practice. A dataset dominated by these kinds of trajectories can complicate learning and lead to failures. In object-centric domains, one key intuition is that meaningful trajectories are often characterized by object-object interactions such as pushing the block with the gripper. To leverage this intuition, we introduce Hindsight Relabeling using Interactions (HInt), which combines interactions with hindsight relabeling to improve the sample efficiency of downstream RL. However, interactions do not have a consensus statistical definition that is tractable for downstream GCRL. Therefore, we propose a definition of interactions based on the concept of _null counterfactual_: a cause object is interacting with a target object if, in a world where the cause object did not exist, the target object would have different transition dynamics. We leverage this definition to infer interactions in Null Counterfactual Interaction Inference (NCII), which uses a ``nulling'' operation with a learned model to simulate absences and infer interactions. We demonstrate that NCII is able to achieve significantly improved interaction inference accuracy in both simple linear dynamics domains and dynamic robotic domains in Robosuite, Robot Air Hockey, and Franka Kitchen. Furthermore, we demonstrate that HInt improves sample efficiency by up to $4\times$ in these domains as goal-conditioned tasks.

NeurIPS Conference 2025 Conference Paper

RLZero: Direct Policy Inference from Language Without In-Domain Supervision

  • Harshit Sushil Sikchi
  • Siddhant Agarwal
  • Pranaya Jajoo
  • Samyak Parajuli
  • Caleb Chuck
  • Max Rudolph
  • Peter Stone
  • Amy Zhang

The reward hypothesis states that all goals and purposes can be understood as the maximization of a received scalar reward signal. However, in practice, defining such a reward signal is notoriously difficult, as humans are often unable to predict the optimal behavior corresponding to a reward function. Natural language offers an intuitive alternative for instructing reinforcement learning (RL) agents, yet previous language-conditioned approaches either require costly supervision or test-time training given a language instruction. In this work, we present a new approach that uses a pretrained RL agent trained using only unlabeled, offline interactions—without task-specific supervision or labeled trajectories—to get zero-shot test-time policy inference from arbitrary natural language instructions. We introduce a framework comprising three steps: imagine, project, and imitate. First, the agent imagines a sequence of observations corresponding to the provided language description using video generative models. Next, these imagined observations are projected into the target environment domain. Finally, an agent pretrained in the target environment with unsupervised RL instantly imitates the projected observation sequence through a closed-form solution. To the best of our knowledge, our method, RLZero, is the first approach to show direct language-to-behavior generation abilities on a variety of tasks and environments without any in-domain supervision. We further show that components of RLZero can be used to generate policies zero-shot from cross-embodied videos, such as those available on YouTube, even for complex embodiments like humanoids.

AAMAS Conference 2024 Conference Paper

Gaze Supervision for Mitigating Causal Confusion in Driving Agents

  • Abhijat Biswas
  • Badal Arun Pardhi
  • Caleb Chuck
  • Jarrett Holtz
  • Scott Niekum
  • Henny Admoni
  • Alessandro Allievi

Imitation Learning (IL) algorithms show promise in learning humanlevel driving behavior, but they often suffer from "causal confusion, " a phenomenon where the lack of explicit inference of the underlying causal structure can result in misattribution of the relative importance of scene elements, especially pronounced in complex scenarios like urban driving with abundant information per time step. Our key idea is that while driving, human drivers naturally exhibit an easily obtained, continuous signal that is highly correlated with causal elements of the state space: eye gaze. We collect human driver demonstrations in a CARLA-based VR driving simulator, allowing us to capture eye gaze in the same simulation environment commonly used in prior work. Further, we propose a method to use gaze-based supervision to mitigate causal confusion in driving IL agents — exploiting the relative importance of gazed-at and notgazed-at scene elements for driving decision-making. We present quantitative results demonstrating the promise of gaze-based supervision improving the driving performance of IL agents.

TMLR Journal 2024 Journal Article

Granger Causal Interaction Skill Chains

  • Caleb Chuck
  • Kevin Black
  • Aditya Arjun
  • Yuke Zhu
  • Scott Niekum

Reinforcement Learning (RL) has demonstrated promising results in learning policies for complex tasks, but it often suffers from low sample efficiency and limited transferability. Hierarchical RL (HRL) methods aim to address the difficulty of learning long-horizon tasks by decomposing policies into skills, abstracting states, and reusing skills in new tasks. However, many HRL methods require some initial task success to discover useful skills, which paradoxically may be very unlikely without access to useful skills. On the other hand, reward-free HRL methods often need to learn far too many skills to achieve proper coverage in high-dimensional domains. In contrast, we introduce the Chain of Interaction Skills (COInS) algorithm, which focuses on \textit{controllability} in factored domains to identify a small number of task-agnostic skills that allow for a high degree of control of the factored state. COInS uses learned detectors to identify interactions between state factors and then trains a chain of skills to control each of these factors successively. We evaluate COInS on a robotic pushing task with obstacles—a challenging domain where other RL and HRL methods fall short. We also demonstrate the transferability of skills learned by COInS, using variants of Breakout, a common RL benchmark, and show 2-3x improvement in both sample efficiency and final performance compared to standard RL baselines.

RLJ Journal 2024 Journal Article

Learning Action-based Representations Using Invariance

  • Max Rudolph
  • Caleb Chuck
  • Kevin Black
  • Misha Lvovsky
  • Scott Niekum
  • Amy Zhang

Robust reinforcement learning agents using high-dimensional observations must be able to identify relevant state features amidst many exogeneous distractors. A representation that captures controllability identifies these state elements by determining what affects agent control. While methods such as inverse dynamics and mutual information capture controllability for a limited number of timesteps, capturing long-horizon elements remains a challenging problem. Myopic controllability can capture the moment right before an agent crashes into a wall, but not the control-relevance of the wall while the agent is still some distance away. To address this we introduce action-bisimulation encoding, a method inspired by the bisimulation invariance pseudometric, that extends single-step controllability with a recursive invariance constraint. By doing this, action-bisimulation learns a multi-step controllability metric that smoothly discounts distant state features that are relevant for control. We demonstrate that action-bisimulation pretraining on reward-free, uniformly random data improves sample efficiency in several environments, including a photorealistic 3D simulation domain, Habitat. Additionally, we provide theoretical analysis and qualitative results demonstrating the information captured by action-bisimulation.

RLC Conference 2024 Conference Paper

Learning Action-based Representations Using Invariance

  • Max Rudolph
  • Caleb Chuck
  • Kevin Black
  • Misha Lvovsky
  • Scott Niekum
  • Amy Zhang

Robust reinforcement learning agents using high-dimensional observations must be able to identify relevant state features amidst many exogeneous distractors. A representation that captures controllability identifies these state elements by determining what affects agent control. While methods such as inverse dynamics and mutual information capture controllability for a limited number of timesteps, capturing long-horizon elements remains a challenging problem. Myopic controllability can capture the moment right before an agent crashes into a wall, but not the control-relevance of the wall while the agent is still some distance away. To address this we introduce action-bisimulation encoding, a method inspired by the bisimulation invariance pseudometric, that extends single-step controllability with a recursive invariance constraint. By doing this, action-bisimulation learns a multi-step controllability metric that smoothly discounts distant state features that are relevant for control. We demonstrate that action-bisimulation pretraining on reward-free, uniformly random data improves sample efficiency in several environments, including a photorealistic 3D simulation domain, Habitat. Additionally, we provide theoretical analysis and qualitative results demonstrating the information captured by action-bisimulation.

NeurIPS Conference 2024 Conference Paper

SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions

  • Zizhao Wang
  • Jiaheng Hu
  • Caleb Chuck
  • Stephen Chen
  • Roberto Martín-Martín
  • Amy Zhang
  • Scott Niekum
  • Peter Stone

Unsupervised skill discovery carries the promise that an intelligent agent can learn reusable skills through autonomous, reward-free interactions with environments. Existing unsupervised skill discovery methods learn skills by encouraging distinguishable behaviors that cover diverse states. However, in complex environments with many state factors (e. g. , household environments with many objects), learning skills that cover all possible states is impossible, and naively encouraging state diversity often leads to simple skills that are not ideal for solving downstream tasks. This work introduces Skill Discovery from Local Dependencies (SkiLD), which leverages state factorization as a natural inductive bias to guide the skill learning process. The key intuition guiding SkiLD is that skills that induce \textbf{diverse interactions} between state factors are often more valuable for solving downstream tasks. To this end, SkiLD develops a novel skill learning objective that explicitly encourages the mastering of skills that effectively induce different interactions within an environment. We evaluate SkiLD in several domains with challenging, long-horizon sparse reward tasks including a realistic simulated household robot domain, where SkiLD successfully learns skills with clear semantic meaning and shows superior performance compared to existing unsupervised reinforcement learning methods that only maximize state coverage.

ICRA Conference 2021 Conference Paper

ScrewNet: Category-Independent Articulation Model Estimation From Depth Images Using Screw Theory

  • Ajinkya Jain
  • Rudolf Lioutikov
  • Caleb Chuck
  • Scott Niekum

Robots in human environments will need to interact with a wide variety of articulated objects such as cabinets, drawers, and dishwashers while assisting humans in performing day-to-day tasks. Existing methods either require objects to be textured or need to know the articulation model category a priori for estimating the model parameters for an articulated object. We propose ScrewNet, a novel approach that estimates an object’s articulation model directly from depth images without requiring a priori knowledge of the articulation model category. ScrewNet uses screw theory to unify the representation of different articulation types and perform category-independent articulation model estimation. We evaluate our approach on two benchmarking datasets and three real-world objects and compare its performance with a current state-of-the-art method. Results demonstrate that ScrewNet can successfully estimate the articulation models and their parameters for novel objects across articulation model categories with better on average accuracy than the prior state-of-the-art method.

IROS Conference 2020 Conference Paper

Hypothesis-Driven Skill Discovery for Hierarchical Deep Reinforcement Learning

  • Caleb Chuck
  • Supawit Chockchowwat
  • Scott Niekum

Deep reinforcement learning (DRL) is capable of learning high-performing policies on a variety of complex high-dimensional tasks, ranging from video games to robotic manipulation. However, standard DRL methods often suffer from poor sample efficiency, partially because they aim to be entirely problem-agnostic. In this work, we introduce a novel approach to exploration and hierarchical skill learning that derives its sample efficiency from intuitive assumptions it makes about the behavior of objects both in the physical world and simulations which mimic physics. Specifically, we propose the Hypothesis Proposal and Evaluation (HyPE) algorithm, which discovers objects from raw pixel data, generates hypotheses about the controllability of observed changes in object state, and learns a hierarchy of skills to test these hypotheses. We demonstrate that HyPE can dramatically improve the sample efficiency of policy learning in two different domains: a simulated robotic blockpushing domain, and a popular benchmark task: Breakout. In these domains, HyPE learns high-scoring policies an order of magnitude faster than several state-of-the-art reinforcement learning methods.

ICRA Conference 2017 Conference Paper

Comparing human-centric and robot-centric sampling for robot deep learning from demonstrations

  • Michael Laskey
  • Caleb Chuck
  • Jonathan Lee 0002
  • Jeffrey Mahler
  • Sanjay Krishnan
  • Kevin Jamieson 0001
  • Anca D. Dragan
  • Ken Goldberg

Motivated by recent advances in Deep Learning for robot control, this paper considers two learning algorithms in terms of how they acquire demonstrations from fallible human supervisors. Human-Centric (HC) sampling is a standard supervised learning algorithm, where a human supervisor demonstrates the task by teleoperating the robot to provide trajectories consisting of state-control pairs. Robot-Centric (RC) sampling is an increasingly popular alternative used in algorithms such as DAgger, where a human supervisor observes the robot execute a learned policy and provides corrective control labels for each state visited. We suggest RC sampling can be challenging for human supervisors and prone to mislabeling. RC sampling can also induce error in policy performance because it repeatedly visits areas of the state space that are harder to learn. Although policies learned with RC sampling can be superior to HC sampling for standard learning models such as linear SVMs, policies learned with HC sampling may be comparable to RC when applied to expressive learning models such as deep learning and hyper-parametric decision trees, which can achieve very low training error provided there is enough data. We compare HC and RC using a grid world environment and a physical robot singulation task. In the latter the input is a binary image of objects on a planar worksurface and the policy generates a motion in the gripper to separate one object from the rest. We observe in simulation that for linear SVMs, policies learned with RC outperformed those learned with HC but that using deep models this advantage disappears. We also find that with RC, the corrective control labels provided by humans can be highly inconsistent. We prove there exists a class of examples in which at the limit, HC is guaranteed to converge to an optimal policy while RC may fail to converge. These results suggest a form of HC sampling may be preferable for highly-expressive learning models and human supervisors.