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Byeong-Uk Lee

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

5 papers
2 author rows

Possible papers

5

ICML Conference 2025 Conference Paper

How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects

  • Wonkwang Lee
  • Jongwon Jeong
  • Taehong Moon
  • Hyeon-Jong Kim
  • Jaehyeon Kim
  • Gunhee Kim
  • Byeong-Uk Lee

Motion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality motions and annotations, and (2) the absence of methods capable of handling heterogeneous skeletal templates from diverse objects. To address these challenges, we contribute the following: First, we augment the Truebones Zoo dataset—a high-quality animal motion dataset covering over 70 species—by annotating it with detailed text descriptions, making it suitable for text-based motion synthesis. Second, we introduce rig augmentation techniques that generate diverse motion data while preserving consistent dynamics, enabling models to adapt to various skeletal configurations. Finally, we redesign existing motion diffusion models to dynamically adapt to arbitrary skeletal templates, enabling motion synthesis for a diverse range of objects with varying structures. Experiments show that our method learns to generate high-fidelity motions from textual descriptions for diverse and even unseen objects, setting a strong foundation for motion synthesis across diverse object categories and skeletal templates. Qualitative results are available on this link.

NeurIPS Conference 2020 Conference Paper

An Efficient Asynchronous Method for Integrating Evolutionary and Gradient-based Policy Search

  • Kyunghyun Lee
  • Byeong-Uk Lee
  • Ukcheol Shin
  • In So Kweon

Deep reinforcement learning (DRL) algorithms and evolution strategies (ES) have been applied to various tasks, showing excellent performances. These have the opposite properties, with DRL having good sample efficiency and poor stability, while ES being vice versa. Recently, there have been attempts to combine these algorithms, but these methods fully rely on synchronous update scheme, making it not ideal to maximize the benefits of the parallelism in ES. To solve this challenge, asynchronous update scheme was introduced, which is capable of good time-efficiency and diverse policy exploration. In this paper, we introduce an Asynchronous Evolution Strategy-Reinforcement Learning (AES-RL) that maximizes the parallel efficiency of ES and integrates it with policy gradient methods. Specifically, we propose 1) a novel framework to merge ES and DRL asynchronously and 2) various asynchronous update methods that can take all advantages of asynchronism, ES, and DRL, which are exploration and time efficiency, stability, and sample efficiency, respectively. The proposed framework and update methods are evaluated in continuous control benchmark work, showing superior performance as well as time efficiency compared to the previous methods.

ICRA Conference 2020 Conference Paper

CNN-Based Simultaneous Dehazing and Depth Estimation

  • Byeong-Uk Lee
  • Kyunghyun Lee 0004
  • Jean Oh
  • In-So Kweon

It is difficult for both cameras and depth sensors to obtain reliable information in hazy scenes. Therefore, image dehazing is still one of the most challenging problems to solve in computer vision and robotics. With the development of convolutional neural networks (CNNs), lots of dehazing and depth estimation algorithms using CNNs have emerged. However, very few of those try to solve these two problems at the same time. Focusing on the fact that traditional haze modeling contains depth information in its formula, we propose a CNN-based simultaneous dehazing and depth estimation network. Our network aims to estimate both a dehazed image and a fully scaled depth map from a single hazy RGB input with end-to-end training. The network contains a single dense encoder and four separate decoders; each of them shares the encoded image representation while performing individual tasks. We suggest a novel depth-transmission consistency loss in the training scheme to fully utilize the correlation between the depth information and transmission map. To demonstrate the robustness and effectiveness of our algorithm, we performed various ablation studies and compared our results to those of state-of-the-art algorithms in dehazing and single image depth estimation, both qualitatively and quantitatively. Furthermore, we show the generality of our network by applying it to some real-world examples.

ICRA Conference 2019 Conference Paper

Depth Completion with Deep Geometry and Context Guidance

  • Byeong-Uk Lee
  • Hae-Gon Jeon
  • Sunghoon Im 0001
  • In-So Kweon

In this paper, we present an end-to-end convolutional neural network (CNN) for depth completion. Our network consists of a geometry network and a context network. The geometry network, a single encoder-decoder network, learns to optimize a multi-task loss to generate an initial propagated depth map and a surface normal. The complementary outputs allow it to correctly propagate initial sparse depth points in slanted surfaces. The context network extracts a local and a global feature of an image to compute a bilateral weight, which enables it to preserve edges and fine details in the depth maps. At the end, a final output is produced by multiplying the initially propagated depth map with the bilateral weight. In order to validate the effectiveness and the robustness of our network, we performed extensive ablation studies and compared the results against state-of-the-art CNN-based depth completions, where we showed promising results on various scenes.

IROS Conference 2019 Conference Paper

DISC: A Large-scale Virtual Dataset for Simulating Disaster Scenarios

  • Hae-Gon Jeon
  • Sunghoon Im 0001
  • Byeong-Uk Lee
  • Dong-Geol Choi
  • Martial Hebert
  • In-So Kweon

In this paper, we present the first large-scale synthetic dataset for visual perception in disaster scenarios, and analyze state-of-the-art methods for multiple computer vision tasks with reference baselines. We simulated before and after disaster scenarios such as fire and building collapse for fifteen different locations in realistic virtual worlds. The dataset consists of more than 300K high-resolution stereo image pairs, all annotated with ground-truth data for semantic segmentation, depth, optical flow, surface normal estimation and camera pose estimation. To create realistic disaster scenes, we manually augmented the effects with 3D models using physical-based graphics tools. We use our dataset to train state-of-the-art methods and evaluate how well these methods can recognize the disaster situations and produce reliable results on virtual scenes as well as real-world images. The results obtained from each task are then used as inputs to the proposed visual odometry network for generating 3D maps of buildings on fire. Finally, we discuss challenges for future research.

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