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Bruno Bodin

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
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Possible papers

6

ICRA Conference 2019 Conference Paper

SLAMBench 3. 0: Systematic Automated Reproducible Evaluation of SLAM Systems for Robot Vision Challenges and Scene Understanding

  • Mihai Bujanca
  • Paul Gafton
  • Sajad Saeedi 0001
  • Andy Nisbet
  • Bruno Bodin
  • Michael F. P. O'Boyle
  • Andrew J. Davison
  • Paul H. J. Kelly

As the SLAM research area matures and the number of SLAM systems available increases, the need for frameworks that can objectively evaluate them against prior work grows. This new version of SLAMBench moves beyond traditional visual SLAM, and provides new support for scene understanding and non-rigid environments (dynamic SLAM). More concretely for dynamic SLAM, SLAMBench 3. 0 includes the first publicly available implementation of DynamicFusion, along with an evaluation infrastructure. In addition, we include two SLAM systems (one dense, one sparse) augmented with convolutional neural networks for scene understanding, together with datasets and appropriate metrics. Through a series of use-cases, we demonstrate the newly incorporated algorithms, visulation aids and metrics (6 new metrics, 4 new datasets and 5 new algorithms).

IROS Conference 2018 Conference Paper

Automatic Parameter Tuning of Motion Planning Algorithms

  • José Cano 0001
  • Yiming Yang
  • Bruno Bodin
  • Vijay Nagarajan
  • Michael F. P. O'Boyle

Motion planning algorithms attempt to find a good compromise between planning time and quality of solution. Due to their heuristic nature, they are typically configured with several parameters. In this paper we demonstrate that, in many scenarios, the widely used default parameter values are not ideal. However, finding the best parameters to optimise some metric(s) is not trivial because the size of the parameter space can be large. We evaluate and compare the efficiency of four different methods (i. e. random sampling, AUC-Bandit, random forest, and bayesian optimisation) to tune the parameters of two motion planning algorithms, BKPIECE and RRT-connect. We present a table-top-reaching scenario where the seven degrees-of-freedom KUKA LWR robotic arm has to move from an initial to a goal pose in the presence of several objects in the environment. We show that the best methods for BKPIECE (AUC-Bandit) and RRT-Connect (random forest) improve the performance by 4. 5x and 1. 26x on average respectively. Then, we generate a set of random scenarios of increasing complexity, and we observe that optimal parameters found in simple environments perform well in more complex scenarios. Finally, we find that the time required to evaluate parameter configurations can be reduced by more than 2/3 with low error. Overall, our results demonstrate that for a variety of motion planning problems it is possible to find solutions that significantly improve the performance over default configurations while requiring very reasonable computation times.

ICRA Conference 2018 Conference Paper

SLAMBench2: Multi-Objective Head-to-Head Benchmarking for Visual SLAM

  • Bruno Bodin
  • Harry Wagstaff
  • Sajad Saeedi 0001
  • Luigi Nardi
  • Emanuele Vespa
  • John Mawer
  • Andy Nisbet
  • Mikel Luján

SLAM is becoming a key component of robotics and augmented reality (AR) systems. While a large number of SLAM algorithms have been presented, there has been little effort to unify the interface of such algorithms, or to perform a holistic comparison of their capabilities. This is a problem since different SLAM applications can have different functional and non-functional requirements. For example, a mobile phone-based AR application has a tight energy budget, while a UAV navigation system usually requires high accuracy. SLAMBench2 is a benchmarking framework to evaluate existing and future SLAM systems, both open and close source, over an extensible list of datasets, while using a comparable and clearly specified list of performance metrics. A wide variety of existing SLAM algorithms and datasets is supported, e. g. ElasticFusion, InfiniTAM, ORB-SLAM2, OKVIS, and integrating new ones is straightforward and clearly specified by the framework. SLAMBench2 is a publicly-available software framework which represents a starting point for quantitative, comparable and val-idatable experimental research to investigate trade-offs across SLAM systems.

ICRA Conference 2017 Conference Paper

Application-oriented design space exploration for SLAM algorithms

  • Sajad Saeedi 0001
  • Luigi Nardi
  • Edward Johns
  • Bruno Bodin
  • Paul H. J. Kelly
  • Andrew J. Davison

In visual SLAM, there are many software and hardware parameters, such as algorithmic thresholds and GPU frequency, that need to be tuned; however, this tuning should also take into account the structure and motion of the camera. In this paper, we determine the complexity of the structure and motion with a few parameters calculated using information theory. Depending on this complexity and the desired performance metrics, suitable parameters are explored and determined. Additionally, based on the proposed structure and motion parameters, several applications are presented, including a novel active SLAM approach which guides the camera in such a way that the SLAM algorithm achieves the desired performance metrics. Real-world and simulated experimental results demonstrate the effectiveness of the proposed design space and its applications.

ICRA Conference 2016 Conference Paper

Comparative design space exploration of dense and semi-dense SLAM

  • M. Zeeshan Zia
  • Luigi Nardi
  • Andrew Jack
  • Emanuele Vespa
  • Bruno Bodin
  • Paul H. J. Kelly
  • Andrew J. Davison

SLAM has matured significantly over the past few years, and is beginning to appear in serious commercial products. While new SLAM systems are being proposed at every conference, evaluation is often restricted to qualitative visualizations or accuracy estimation against a ground truth. This is due to the lack of benchmarking methodologies which can holistically and quantitatively evaluate these systems. Further investigation at the level of individual kernels and parameter spaces of SLAM pipelines is non-existent, which is absolutely essential for systems research and integration. We extend the recently introduced SLAMBench framework to allow comparing two state-of-the-art SLAM pipelines, namely KinectFusion and LSD-SLAM, along the metrics of accuracy, energy consumption, and processing frame rate on two different hardware platforms, namely a desktop and an embedded device. We also analyze the pipelines at the level of individual kernels and explore their algorithmic and hardware design spaces for the first time, yielding valuable insights.

ICRA Conference 2015 Conference Paper

Introducing SLAMBench, a performance and accuracy benchmarking methodology for SLAM

  • Luigi Nardi
  • Bruno Bodin
  • M. Zeeshan Zia
  • John Mawer
  • Andy Nisbet
  • Paul H. J. Kelly
  • Andrew J. Davison
  • Mikel Luján

Real-time dense computer vision and SLAM offer great potential for a new level of scene modelling, tracking and real environmental interaction for many types of robot, but their high computational requirements mean that use on mass market embedded platforms is challenging. Meanwhile, trends in low-cost, low-power processing are towards massive parallelism and heterogeneity, making it difficult for robotics and vision researchers to implement their algorithms in a performance-portable way. In this paper we introduce SLAMBench, a publicly-available software framework which represents a starting point for quantitative, comparable and validatable experimental research to investigate trade-offs in performance, accuracy and energy consumption of a dense RGB-D SLAM system. SLAMBench provides a KinectFusion implementation in C++, OpenMP, OpenCL and CUDA, and harnesses the ICL-NUIM dataset of synthetic RGB-D sequences with trajectory and scene ground truth for reliable accuracy comparison of different implementation and algorithms. We present an analysis and breakdown of the constituent algorithmic elements of KinectFusion, and experimentally investigate their execution time on a variety of multicore and GPU-accelerated platforms. For a popular embedded platform, we also present an analysis of energy efficiency for different configuration alternatives.

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