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Bruce Abramson

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8 papers
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8

UAI Conference 1993 Conference Paper

Deriving A Minimal itI-map of a Belief Network Relative to a Target Ordering of its Nodes

  • Izhar Matzkevich
  • Bruce Abramson

This paper identifies and solves a new optimization problem: Given a belief network (BN) and a target ordering on its variables, how can we efficiently derive its minimal I-map whose arcs are consistent with the target ordering? We present three solutions to this problem, all of which lead to directed acyclic graphs based on the original BN's recursive basis relative to the specified ordering (such a DAG is sometimes termed the boundary DAG drawn from the given BN relative to the said ordering [5]). Along the way, we also uncover an important general principal about arc reversals: when reordering a BN according to some target ordering, (while attempting to minimize the number of arcs generated), the sequence of arc reversals should follow the topological ordering induced by the original belief network's arcs to as great an extent as possible. These results promise to have a significant impact on the derivation of consensus models, as well as on other algorithms that require the reconfiguration and/or combination of BN's.

UAI Conference 1993 Conference Paper

Some Complexity Considerations in the Combination of Belief Networks

  • Izhar Matzkevich
  • Bruce Abramson

One topic that is likely to attract an increasing amount of attention within the Knowledge-base systems research community is the coordination of information provided by multiple experts. We envision a situation in which several experts independently encode information as belief networks. A potential user must then coordinate the conclusions and recommendations of these networks to derive some sort of consensus. One approach to such a consensus is the fusion of the contributed networks into a single, consensus model prior to the consideration of any case-specific data (specific observations, test results). This approach requires two types of combination procedures, one for probabilities, and one for graphs. Since the combination of probabilities is relatively well understood, the key barriers to this approach lie in the realm of graph theory. This paper provides formal definitions of some of the operations necessary to effect the necessary graphical combinations, and provides complexity analyses of these procedures. The paper's key result is that most of these operations are NP-hard, and its primary message is that the derivation of �good� consensus networks must be done heuristically.

UAI Conference 1992 Conference Paper

The Topological Fusion of Bayes Nets

  • Izhar Matzkevich
  • Bruce Abramson

Bayes nets are relatively recent innovations. As a result, most of their theoretical development has focused on the simplest class of single-author models. The introduction of more sophisticated multiple-author settings raises a variety of interesting questions. One such question involves the nature of compromise and consensus. Posterior compromises let each model process all data to arrive at an independent response, and then split the difference. Prior compromises, on the other hand, force compromise to be reached on all points before data is observed. This paper introduces prior compromises in a Bayes net setting. It outlines the problem and develops an efficient algorithm for fusing two directed acyclic graphs into a single, consensus structure, which may then be used as the basis of a prior compromise.

AAAI Conference 1991 Conference Paper

An Analysis of Error Recovery and Sensory Integration for Dynamic Planners

  • Bruce Abramson

Strategic planners for robots designed to operate in a dynamic environment must be able to decide (i) how often a sensory request should be granted, and (ii) how to recover from a detected error. This paper derives closed-form formulas for the appropriate frequency of sensor integration as a function of parameters of the equipment, the domain, and the types of errors from which the system wishes to recover.

AAAI Conference 1987 Conference Paper

A Model of Two-Player Evaluation Functions

  • Bruce Abramson

We present a model of heuristic evaluation functions for two-player games. The basis of the proposal is that an estimate of the expected-outcome of a game situation, assuming random play from that point on, is an effective heuristic function. The model is supported by three distinct sets of experiments. The first set, run on small, exhaustively searched gametrees, shows that the quality of decisions made on the basis of exact values for the expected-outcome is quite good. The second set shows that in large games, estimates of the expected-outcome derived by randomly sampling terminal positions produce reasonable play. Finally, the third set shows that the model can be used to automatically learn efficient and effective evaluation functions in a game-independent manner.

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