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Brian Ichter

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25 papers
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25

ICML Conference 2025 Conference Paper

Hi Robot: Open-Ended Instruction Following with Hierarchical Vision-Language-Action Models

  • Lucy Xiaoyang Shi
  • Brian Ichter
  • Michael Robert Equi
  • Liyiming Ke
  • Karl Pertsch
  • Quan Vuong
  • James Tanner
  • Anna Walling

Generalist robots that can perform a range of different tasks in open-world settings must be able to not only reason about the steps needed to accomplish their goals, but also process complex instructions, prompts, and even feedback during task execution. Intricate instructions (e. g. , "Could you make me a vegetarian sandwich? " or "I don’t like that one") require not just the ability to physically perform the individual steps, but the ability to situate complex commands and feedback in the physical world. In this work, we describe a system that uses vision-language models in a hierarchical structure, first reasoning over complex prompts and user feedback to deduce the most appropriate next step to fulfill the task, and then performing that step with low-level actions. In contrast to direct instruction following methods that can fulfill simple commands ("pick up the cup"), our system can reason through complex prompts and incorporate situated feedback during task execution ("that’s not trash"). We evaluate our system across three robotic platforms, including single-arm, dual-arm, and dual-arm mobile robots, demonstrating its ability to handle tasks such as cleaning messy tables, making sandwiches, and grocery shopping. Videos are available at https: //www. pi. website/research/hirobot

NeurIPS Conference 2025 Conference Paper

Knowledge Insulating Vision-Language-Action Models: Train Fast, Run Fast, Generalize Better

  • Danny Driess
  • Jost Springenberg
  • Brian Ichter
  • Lili Yu
  • Adrian Li-Bell
  • Karl Pertsch
  • Allen Ren
  • Homer Walke

Vision-language-action (VLA) models provide a powerful approach to training control policies for physical systems, such as robots, by combining end-to-end learning with transfer of semantic knowledge from web-scale vision-language model (VLM) training. However, the constraints of real-time control are often at odds with the design of VLMs: the most powerful VLMs have tens or hundreds of billions of parameters, presenting an obstacle to real-time inference, and operate on discrete tokens rather than the continuous-valued outputs that are required for controlling robots. To address this challenge, recent VLA models have used specialized modules for efficient continuous control, such as action experts or continuous output heads, which typically require adding new untrained parameters to the pretrained VLM backbone. While these modules improve real-time and control capabilities, it remains an open question whether they preserve or degrade the semantic knowledge contained in the pretrained VLM, and what effect they have on the VLA training dynamics. In this paper, we study this question in the context of VLAs that include a continuous diffusion or flow matching action expert, showing that naively including such experts significantly harms both training speed and knowledge transfer. We provide an extensive analysis of various design choices, their impact on performance and knowledge transfer, and propose a technique for insulating the VLM backbone during VLA training that mitigates this issue. Videos are available at https: //pi. website/research/knowledge_insulation and open-source model weights are available at https: //github. com/Physical-Intelligence/openpi.

ICML Conference 2024 Conference Paper

Chain of Code: Reasoning with a Language Model-Augmented Code Emulator

  • Chengshu Li 0002
  • Jacky Liang
  • Andy Zeng 0001
  • Xinyun Chen
  • Karol Hausman
  • Dorsa Sadigh
  • Sergey Levine
  • Li Fei-Fei 0001

Code provides a general syntactic structure to build complex programs and perform precise computations when paired with a code interpreter – we hypothesize that language models (LMs) can leverage code-writing to improve Chain of Thought reasoning not only for logic and arithmetic tasks, but also for semantic ones (and in particular, those that are a mix of both). For example, consider prompting an LM to write code that counts the number of times it detects sarcasm in an essay: the LM may struggle to write an implementation for "detect_sarcasm(string)" that can be executed by the interpreter (handling the edge cases would be insurmountable). However, LMs may still produce a valid solution if they not only write code, but also selectively "emulate" the interpreter by generating the expected output of "detect_sarcasm(string)". In this work, we propose Chain of Code (CoC), a simple yet surprisingly effective extension that improves LM code-driven reasoning. The key idea is to encourage LMs to format semantic sub-tasks in a program as flexible pseudocode that the interpreter can explicitly catch undefined behaviors and hand off to simulate with an LM (as an "LMulator"). Experiments demonstrate that Chain of Code outperforms Chain of Thought and other baselines across a variety of benchmarks; on BIG-Bench Hard, Chain of Code achieves 84%, a gain of 12% over Chain of Thought. In a nutshell, CoC broadens the scope of reasoning questions that LMs can answer by "thinking in code".

ICRA Conference 2024 Conference Paper

Conditionally Combining Robot Skills using Large Language Models

  • K. R. Zentner
  • Ryan Julian
  • Brian Ichter
  • Gaurav S. Sukhatme

This paper combines two contributions. First, we introduce an extension of the Meta-World benchmark, which we call "Language-World, " which allows a large language model to operate in a simulated robotic environment using semi-structured natural language queries and scripted skills described using natural language. By using the same set of tasks as Meta-World, Language-World results can be easily compared to Meta-World results, allowing for a point of comparison between recent methods using Large Language Models (LLMs) and those using Deep Reinforcement Learning. Second, we introduce a method we call Plan Conditioned Behavioral Cloning (PCBC), that allows finetuning the behavior of high-level plans using end-to-end demonstrations. Using Language-World, we show that PCBC is able to achieve strong performance in a variety of few-shot regimes, often achieving task generalization with as little as a single demonstration. We have made Language-World available as open-source software at https://github.com/krzentner/language-world/.

IROS Conference 2024 Conference Paper

CoNVOI: Context-aware Navigation using Vision Language Models in Outdoor and Indoor Environments

  • Adarsh Jagan Sathyamoorthy
  • Kasun Weerakoon
  • Mohamed Elnoor
  • Anuj Zore
  • Brian Ichter
  • Fei Xia 0002
  • Jie Tan 0001
  • Wenhao Yu 0003

We present CoNVOI, a novel method for autonomous robot navigation in real-world indoor and outdoor environments using Vision Language Models (VLMs). We employ VLMs in two ways: first, we leverage their zero-shot image classification capability to identify the context or scenario (e. g. , indoor corridor, outdoor terrain, crosswalk, etc) of the robot’s surroundings, and formulate context-based navigation behaviors as simple text prompts (e. g. "stay on the pavement"). Second, we utilize their state-of-the-art semantic understanding and logical reasoning capabilities to compute a suitable trajectory given the identified context. To this end, we propose a novel multi-modal visual marking approach to annotate the obstacle-free regions in the RGB image used as input to the VLM with numbers, by correlating it with a local occupancy map of the environment. The marked numbers ground image locations in the real-world, direct the VLM’s attention solely to navigable locations, and elucidate the spatial relationships between them and terrains depicted in the image to the VLM. Next, we query the VLM to select numbers on the marked image that satisfy the context-based behavior text prompt, and construct a reference path using the selected numbers. Finally, we propose a method to extrapolate the reference trajectory when the robot’s environmental context has not changed to prevent unnecessary VLM queries. We use the reference trajectory to guide a motion planner, and demonstrate that it leads to human-like behaviors (e. g. not cutting through a group of people, using crosswalks, etc.) in various real-world indoor and outdoor scenarios. We perform several ablations and navigation comparisons and demonstrate that CoNVOI’s trajectories are most similar to human teleoperated ground truth in terms of Fréchet distance (9. 7-58. 2% closer), lowest path errors (up to 88. 13% lower), and up to 86. 09% lower % of unacceptable paths.

NeurIPS Conference 2024 Conference Paper

Long-Horizon Planning for Multi-Agent Robots in Partially Observable Environments

  • Siddharth Nayak
  • Adelmo M. Orozco
  • Marina T. Have
  • Vittal Thirumalai
  • Jackson Zhang
  • Darren Chen
  • Aditya Kapoor
  • Eric Robinson

The ability of Language Models (LMs) to understand natural language makes them a powerful tool for parsing human instructions into task plans for autonomous robots. Unlike traditional planning methods that rely on domain-specific knowledge and handcrafted rules, LMs generalize from diverse data and adapt to various tasks with minimal tuning, acting as a compressed knowledge base. However, LMs in their standard form face challenges with long-horizon tasks, particularly in partially observable multi-agent settings. We propose an LM-based Long-Horizon Planner for Multi-Agent Robotics (LLaMAR), a cognitive architecture for planning that achieves state-of-the-art results in long-horizon tasks within partially observable environments. LLaMAR employs a plan-act-correct-verify framework, allowing self-correction from action execution feedback without relying on oracles or simulators. Additionally, we present MAP-THOR, a comprehensive test suite encompassing household tasks of varying complexity within the AI2-THOR environment. Experiments show that LLaMAR achieves a 30\% higher success rate than other state-of-the-art LM-based multi-agent planners in MAP-THOR and Search & Rescue tasks. Code can be found at https: //github. com/nsidn98/LLaMAR

ICRA Conference 2024 Conference Paper

Open X-Embodiment: Robotic Learning Datasets and RT-X Models: Open X-Embodiment Collaboration

  • Abby O'Neill
  • Abdul Rehman
  • Abhiram Maddukuri
  • Abhishek Gupta 0004
  • Abhishek Padalkar
  • Abraham Lee
  • Acorn Pooley
  • Agrim Gupta

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x. github.io.

ICRA Conference 2024 Conference Paper

Physically Grounded Vision-Language Models for Robotic Manipulation

  • Jensen Gao
  • Bidipta Sarkar
  • Fei Xia 0002
  • Ted Xiao
  • Jiajun Wu 0001
  • Brian Ichter
  • Anirudha Majumdar
  • Dorsa Sadigh

Recent advances in vision-language models (VLMs) have led to improved performance on tasks such as visual question answering and image captioning. Consequently, these models are now well-positioned to reason about the physical world, particularly within domains such as robotic manipulation. However, current VLMs are limited in their understanding of the physical concepts (e. g. , material, fragility) of common objects, which restricts their usefulness for robotic manipulation tasks that involve interaction and physical reasoning about such objects. To address this limitation, we propose PHYSOBJECTS, an object-centric dataset of 39. 6K crowd-sourced and 417K automated physical concept annotations of common household objects. We demonstrate that fine-tuning a VLM on PhysObjects improves its understanding of physical object concepts, including generalization to held-out concepts, by capturing human priors of these concepts from visual appearance. We incorporate this physically grounded VLM in an interactive framework with a large language model-based robotic planner, and show improved planning performance on tasks that require reasoning about physical object concepts, compared to baselines that do not leverage physically grounded VLMs. We additionally illustrate the benefits of our physically grounded VLM on a real robot, where it improves task success rates. We release our dataset and provide further details and visualizations of our results at https://iliad.stanford.edu/pg-vlm/.

ICML Conference 2024 Conference Paper

PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs

  • Soroush Nasiriany
  • Fei Xia 0002
  • Wenhao Yu 0003
  • Ted Xiao
  • Jacky Liang
  • Ishita Dasgupta 0001
  • Annie Xie
  • Danny Driess

Vision language models (VLMs) have shown impressive capabilities across a variety of tasks, from logical reasoning to visual understanding. This opens the door to richer interaction with the world, for example robotic control. However, VLMs produce only textual outputs, while robotic control and other spatial tasks require outputting continuous coordinates, actions, or trajectories. How can we enable VLMs to handle such settings without fine-tuning on task-specific data? In this paper, we propose a novel visual prompting approach for VLMs that we call Prompting with Iterative Visual Optimization (PIVOT), which casts tasks as iterative visual question answering. In each iteration, the image is annotated with a visual representation of proposals that the VLM can refer to (e. g. , candidate robot actions, localizations, or trajectories). The VLM then selects the best ones for the task. These proposals are iteratively refined, allowing the VLM to eventually zero in on the best available answer. We investigate PIVOT on real-world robotic navigation, real-world manipulation from images, instruction following in simulation, and additional spatial inference tasks such as localization. We find, perhaps surprisingly, that our approach enables zero-shot control of robotic systems without any robot training data, navigation in a variety of environments, and other capabilities. Although current performance is far from perfect, our work highlights potentials and limitations of this new regime and shows a promising approach for Internet-Scale VLMs in robotic and spatial reasoning domains.

ICRA Conference 2024 Conference Paper

RoboVQA: Multimodal Long-Horizon Reasoning for Robotics

  • Pierre Sermanet
  • Tianli Ding
  • Jeffrey Zhao
  • Fei Xia 0002
  • Debidatta Dwibedi
  • Keerthana Gopalakrishnan
  • Christine Chan
  • Gabriel Dulac-Arnold

We present a scalable, bottom-up and intrinsically diverse data collection scheme that can be used for high-level reasoning with long and medium horizons and that has 2. 2x higher throughput compared to traditional narrow top-down step-by-step collection. We collect realistic data by performing any user requests within the entirety of 3 office buildings and using multiple embodiments (robot, human, human with grasping tool). With this data, we show that models trained on all embodiments perform better than ones trained on the robot data only, even when evaluated solely on robot episodes. We explore the economics of collection costs and find that for a fixed budget it is beneficial to take advantage of the cheaper human collection along with robot collection. We release a large and highly diverse (29, 520 unique instructions) dataset dubbed RoboVQA containing 829, 502 (video, text) pairs for robotics-focused visual question answering. We also demonstrate how evaluating real robot experiments with an intervention mechanism enables performing tasks to completion, making it deployable with human oversight even if imperfect while also providing a single performance metric. We demonstrate a single video-conditioned model named RoboVQA-VideoCoCa trained on our dataset that is capable of performing a variety of grounded high-level reasoning tasks in broad realistic settings with a cognitive intervention rate 46% lower than the zeroshot state of the art visual language model (VLM) baseline and is able to guide real robots through long-horizon tasks. The performance gap with zero-shot state-of-the-art models indicates that a lot of grounded data remains to be collected for real-world deployment, emphasizing the critical need for scalable data collection approaches. Finally, we show that video VLMs significantly outperform single-image VLMs with an average error rate reduction of 19% across all VQA tasks. Thanks to video conditioning and dataset diversity, the model can be used as general video value functions (e. g. success and affordance) in situations where actions needs to be recognized rather than states, expanding capabilities and environment understanding for robots. Data and videos are available at robovqa. github.io

ICLR Conference 2024 Conference Paper

Video Language Planning

  • Yilun Du
  • Sherry Yang 0001
  • Pete Florence
  • Fei Xia 0002
  • Ayzaan Wahid
  • Brian Ichter
  • Pierre Sermanet
  • Tianhe Yu

We are interested in enabling visual planning for complex long-horizon tasks in the space of generated videos and language, leveraging recent advances in large generative models pretrained on Internet-scale data. To this end, we present video language planning (VLP), an algorithm that consists of a tree search procedure, where we train (i) vision-language models to serve as both policies and value functions, and (ii) text-to-video models as dynamics models. VLP takes as input a long-horizon task instruction and current image observation, and outputs a long video plan that provides detailed multimodal (video and language) specifications that describe how to complete the final task. VLP scales with increasing computation budget where more computation time results in improved video plans, and is able to synthesize long-horizon video plans across different robotics domains -- from multi-object rearrangement, to multi-camera bi-arm dexterous manipulation. Generated video plans can be translated into real robot actions via goal-conditioned policies, conditioned on each intermediate frame of the generated video. Experiments show that VLP substantially improves long-horizon task success rates compared to prior methods on both simulated and real robots (across 3 hardware platforms).

ICRA Conference 2023 Conference Paper

Code as Policies: Language Model Programs for Embodied Control

  • Jacky Liang
  • Wenlong Huang
  • Fei Xia 0002
  • Peng Xu 0010
  • Karol Hausman
  • Brian Ichter
  • Pete Florence
  • Andy Zeng 0001

Large language models (LLMs) trained on code-completion have been shown to be capable of synthesizing simple Python programs from docstrings [1]. We find that these code-writing LLMs can be re-purposed to write robot policy code, given natural language commands. Specifically, policy code can express functions or feedback loops that process perception outputs (e. g. , from object detectors [2], [3]) and parameterize control primitive APIs. When provided as input several example language commands (formatted as comments) followed by corresponding policy code (via few-shot prompting), LLMs can take in new commands and autonomously re-compose API calls to generate new policy code respectively. By chaining classic logic structures and referencing third-party libraries (e. g. , NumPy, Shapely) to perform arithmetic, LLMs used in this way can write robot policies that (i) exhibit spatial-geometric reasoning, (ii) generalize to new instructions, and (iii) prescribe precise values (e. g. , velocities) to ambiguous descriptions (‘faster’) depending on context (i. e. , behavioral commonsense). This paper presents Code as Policies: a robot-centric formulation of language model generated programs (LMPs) that can represent reactive policies (e. g. , impedance controllers), as well as waypoint-based policies (vision-based pick and place, trajectory-based control), demonstrated across multiple real robot platforms. Central to our approach is prompting hierarchical code-gen (recursively defining undefined functions), which can write more complex code and also improves state-of-the-art to solve 39. 8% of problems on the HumanEval [1] benchmark. Code and videos are available at https://code-as-policies.github.io

NeurIPS Conference 2023 Conference Paper

Grounded Decoding: Guiding Text Generation with Grounded Models for Embodied Agents

  • Wenlong Huang
  • Fei Xia
  • Dhruv Shah
  • Danny Driess
  • Andy Zeng
  • Yao Lu
  • Pete Florence
  • Igor Mordatch

Recent progress in large language models (LLMs) has demonstrated the ability to learn and leverage Internet-scale knowledge through pre-training with autoregressive models. Unfortunately, applying such models to settings with embodied agents, such as robots, is challenging due to their lack of experience with the physical world, inability to parse non-language observations, and ignorance of rewards or safety constraints that robots may require. On the other hand, language-conditioned robotic policies that learn from interaction data can provide the necessary grounding that allows the agent to be correctly situated in the real world, but such policies are limited by the lack of high-level semantic understanding due to the limited breadth of the interaction data available for training them. Thus, if we want to make use of the semantic knowledge in a language model while still situating it in an embodied setting, we must construct an action sequence that is both likely according to the language model and also realizable according to grounded models of the environment. We frame this as a problem similar to probabilistic filtering: decode a sequence that both has high probability under the language model and high probability under a set of grounded model objectives. We demonstrate how such grounded models can be obtained across three simulation and real-world domains, and that the proposed decoding strategy is able to solve complex, long-horizon embodiment tasks in a robotic setting by leveraging the knowledge of both models.

ICRA Conference 2023 Conference Paper

Open-vocabulary Queryable Scene Representations for Real World Planning

  • Boyuan Chen 0003
  • Fei Xia 0002
  • Brian Ichter
  • Kanishka Rao
  • Keerthana Gopalakrishnan
  • Michael S. Ryoo
  • Austin Stone
  • Daniel Kappler

Large language models (LLMs) have unlocked new capabilities of task planning from human instructions. However, prior attempts to apply LLMs to real-world robotic tasks are limited by the lack of grounding in the surrounding scene. In this paper, we develop NLMap, an open-vocabulary and queryable scene representation to address this problem. NLMap serves as a framework to gather and integrate contextual information into LLM planners, allowing them to see and query available objects in the scene before generating a context-conditioned plan. NLMap first establishes a natural language queryable scene representation with Visual Language models (VLMs). An LLM based object proposal module parses instructions and proposes involved objects to query the scene representation for object availability and location. An LLM planner then plans with such information about the scene. NLMap allows robots to operate without a fixed list of objects nor executable options, enabling real robot operation unachievable by previous methods. Project website: https://nlmap-saycan.github.io.

ICML Conference 2023 Conference Paper

PaLM-E: An Embodied Multimodal Language Model

  • Danny Driess
  • Fei Xia 0002
  • Mehdi S. M. Sajjadi
  • Corey Lynch
  • Aakanksha Chowdhery
  • Brian Ichter
  • Ayzaan Wahid
  • Jonathan Tompson

Large language models excel at a wide range of complex tasks. However, enabling general inference in the real world, e. g. for robotics problems, raises the challenge of grounding. We propose embodied language models to directly incorporate real-world continuous sensor modalities into language models and thereby establish the link between words and percepts. Input to our embodied language model are multimodal sentences that interleave visual, continuous state estimation, and textual input encodings. We train these encodings end-to-end, in conjunction with a pre-trained large language model, for multiple embodied tasks including sequential robotic manipulation planning, visual question answering, and captioning. Our evaluations show that PaLM-E, a single large embodied multimodal model, can address a variety of embodied reasoning tasks, from a variety of observation modalities, on multiple embodiments, and further, exhibits positive transfer: the model benefits from diverse joint training across internet-scale language, vision, and visual-language domains. Our largest model with 562B parameters, in addition to being trained on robotics tasks, is a visual-language generalist with state-of-the-art performance on OK-VQA, and retains generalist language capabilities with increasing scale.

ICLR Conference 2023 Conference Paper

Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language

  • Andy Zeng 0001
  • Maria Attarian
  • Brian Ichter
  • Krzysztof Choromanski
  • Adrian Wong
  • Stefan Welker
  • Federico Tombari
  • Aveek Purohit

We investigate how multimodal prompt engineering can use language as the intermediate representation to combine complementary knowledge from different pretrained (potentially multimodal) language models for a variety of tasks. This approach is both distinct from and complementary to the dominant paradigm of joint multimodal training. It also recalls a traditional systems-building view as in classical NLP pipelines, but with prompting large pretrained multimodal models. We refer to these as Socratic Models (SMs): a modular class of systems in which multiple pretrained models may be composed zero-shot via multimodal-informed prompting to capture new multimodal capabilities, without additional finetuning. We show that these systems provide competitive state-of-the-art performance for zero-shot image captioning and video-to-text retrieval, and also enable new applications such as (i) answering free-form questions about egocentric video, (ii) engaging in multimodal assistive dialogue with people (e.g., for cooking recipes), and (iii) robot perception and planning. We hope this work provides (a) results for stronger zero-shot baseline performance with analysis also highlighting their limitations, (b) new perspectives for building multimodal systems powered by large pretrained models, and (c) practical application advantages in certain regimes limited by data scarcity, training compute, or model access.

NeurIPS Conference 2022 Conference Paper

Chain-of-Thought Prompting Elicits Reasoning in Large Language Models

  • Jason Wei
  • Xuezhi Wang
  • Dale Schuurmans
  • Maarten Bosma
  • Brian Ichter
  • Fei Xia
  • Ed Chi
  • Quoc V Le

We explore how generating a chain of thought---a series of intermediate reasoning steps---significantly improves the ability of large language models to perform complex reasoning. In particular, we show how such reasoning abilities emerge naturally in sufficiently large language models via a simple method called chain of thought prompting, where a few chain of thought demonstrations are provided as exemplars in prompting. Experiments on three large language models show that chain of thought prompting improves performance on a range of arithmetic, commonsense, and symbolic reasoning tasks. The empirical gains can be striking. For instance, prompting a 540B-parameter language model with just eight chain of thought exemplars achieves state of the art accuracy on the GSM8K benchmark of math word problems, surpassing even finetuned GPT-3 with a verifier.

ICRA Conference 2022 Conference Paper

Mechanical Search on Shelves using a Novel "Bluction" Tool

  • Huang Huang
  • Michael Danielczuk
  • Chung Min Kim
  • Letian Fu
  • Zachary Tam
  • Jeffrey Ichnowski
  • Anelia Angelova
  • Brian Ichter

Shelves are common in homes, warehouses, and commercial settings due to their storage efficiency. However, this efficiency comes at the cost of reduced visibility and accessibility. When looking from a side (lateral) view of a shelf, most objects will be fully occluded, resulting in a constrained lateral-access mechanical search problem. To address this problem, we introduce: (1) a novel bluction tool, which combines a thin pushing blade and a suction cup gripper, (2) a simulation pipeline and perception model that combine ray-casting with 2D Minkowski sums to efficiently generate target occupancy distributions, and (3) a novel search policy, which optimally reduces target object distribution support area using the bluction tool. Experimental data from 2000 simulated shelf trials and 18 trials with a physical Fetch robot suggest that a bluction tool can improve the average success rate by 26% in simulation and 67% in physical experiments over the highest-performing push-only policy.

ICRA Conference 2022 Conference Paper

Multi-Task Learning with Sequence-Conditioned Transporter Networks

  • Michael H. Lim
  • Andy Zeng 0001
  • Brian Ichter
  • Maryam Bandari
  • Erwin Coumans
  • Claire J. Tomlin
  • Stefan Schaal
  • Aleksandra Faust

Enabling robots to solve multiple manipulation tasks has a wide range of industrial applications. While learning-based approaches enjoy flexibility and generalizability, scaling these approaches to solve such compositional tasks remains a challenge. In this work, we aim to solve multi-task learning through the lens of sequence-conditioning and weighted sampling. First, we propose a new suite of benchmark specifically aimed at compositional tasks, MultiRavens, which allows defining custom task combinations through task modules that are inspired by industrial tasks and exemplify the difficulties in vision-based learning and planning methods. Second, we propose a vision-based end-to-end system architecture, Sequence-Conditioned Transporter Networks, which augments Goal-Conditioned Transporter Networks with sequence-conditioning and weighted sampling and can efficiently learn to solve multi-task long horizon problems. Our analysis suggests that not only the new framework significantly improves pick-and-place performance on novel 10 multi-task benchmark problems, but also the multi-task learning with weighted sampling can vastly improve learning and agent performances on individual tasks.

ICLR Conference 2022 Conference Paper

Value Function Spaces: Skill-Centric State Abstractions for Long-Horizon Reasoning

  • Dhruv Shah
  • Peng Xu 0010
  • Yao Lu 0006
  • Ted Xiao
  • Alexander Toshev
  • Sergey Levine
  • Brian Ichter

Reinforcement learning can train policies that effectively perform complex tasks. However for long-horizon tasks, the performance of these methods degrades with horizon, often necessitating reasoning over and chaining lower-level skills. Hierarchical reinforcement learning aims to enable this by providing a bank of low-level skills as action abstractions. Hierarchies can further improve on this by abstracting the space states as well. We posit that a suitable state abstraction should depend on the capabilities of the available lower-level policies. We propose Value Function Spaces: a simple approach that produces such a representation by using the value functions corresponding to each lower-level skill. These value functions capture the affordances of the scene, thus forming a representation that compactly abstracts task relevant information and robustly ignores distractors. Empirical evaluations for maze-solving and robotic manipulation tasks demonstrate that our approach improves long-horizon performance and enables better zero-shot generalization than alternative model-free and model-based methods.

ICRA Conference 2021 Conference Paper

Avoidance Critical Probabilistic Roadmaps for Motion Planning in Dynamic Environments

  • Felipe Felix Arias
  • Brian Ichter
  • Aleksandra Faust
  • Nancy M. Amato

Motion planning among dynamic obstacles is an essential capability towards navigation in the real-world. Sampling-based motion planning algorithms find solutions by approximating the robot’s configuration space through a graph representation, predicting or computing obstacles’ trajectories, and finding feasible paths via a pathfinding algorithm. In this work, we seek to improve the performance of these subproblems by identifying regions critical to dynamic environment navigation and leveraging them to construct sparse probabilistic roadmaps. Motion planning and pathfinding algorithms should allow robots to prevent encounters with obstacles, irrespective of their trajectories, by being conscious of spatial context cues such as the location of chokepoints (e. g. , doorways). Thus, we propose a self-supervised methodology for learning to identify regions frequently used for obstacle avoidance from local environment features. As an application of this concept, we leverage a neural network to generate hierarchical probabilistic roadmaps termed Avoidance Critical Probabilistic Roadmaps (ACPRM). These roadmaps contain motion structures that enable efficient obstacle avoidance, reduce the search and planning space, and increase a roadmap’s reusability and coverage. ACPRMs are demonstrated to achieve up to five orders of magnitude improvement over grid-sampling in the multi-agent setting and up to ten orders of magnitude over a competitive baseline in the multi-query setting.

ICRA Conference 2020 Conference Paper

Learned Critical Probabilistic Roadmaps for Robotic Motion Planning

  • Brian Ichter
  • Edward Schmerling
  • Tsang-Wei Edward Lee
  • Aleksandra Faust

Sampling-based motion planning techniques have emerged as an efficient algorithmic paradigm for solving complex motion planning problems. These approaches use a set of probing samples to construct an implicit graph representation of the robot's state space, allowing arbitrarily accurate representations as the number of samples increases to infinity. In practice, however, solution trajectories only rely on a few critical states, often defined by structure in the state space (e. g. , doorways). In this work we propose a general method to identify these critical states via graph-theoretic techniques (betweenness centrality) and learn to predict criticality from only local environment features. These states are then leveraged more heavily via global connections within a hierarchical graph, termed Critical Probabilistic Roadmaps. Critical PRMs are demonstrated to achieve up to three orders of magnitude improvement over uniform sampling, while preserving the guarantees and complexity of sampling-based motion planning. A video is available at https://youtu.be/AYoD-pGd9ms.

ICRA Conference 2020 Conference Paper

Zero-shot Imitation Learning from Demonstrations for Legged Robot Visual Navigation

  • Xinlei Pan
  • Tingnan Zhang
  • Brian Ichter
  • Aleksandra Faust
  • Jie Tan 0001
  • Sehoon Ha

Imitation learning is a popular approach for training effective visual navigation policies. However, collecting expert demonstrations for legged robots is challenging as these robots can be hard to control, move slowly, and cannot operate continuously for long periods of time. In this work, we propose a zero-shot imitation learning framework for training a goal-driven visual navigation policy on a legged robot from human demonstrations (third-person perspective), allowing for high-quality navigation and cost-effective data collection. However, imitation learning from third-person demonstrations raises unique challenges. First, these demonstrations are captured from different camera perspectives, which we address via a feature disentanglement network (FDN) that extracts perspective-invariant state features. Second, as transition dynamics vary between systems, we reconstruct missing action labels by either building an inverse model of the robot's dynamics in the feature space and applying it to the human demonstrations or developing a Graphic User Interface (GUI) to label human demonstrations. To train a navigation policy we use a model-based imitation learning approach with FDN and action-labeled human demonstrations. We show that our framework can learn an effective policy for a legged robot, Laikago, from human demonstrations in both simulated and real-world environments. Our approach is zero-shot as the robot never navigates the same paths during training as those at testing time. We justify our framework by performing a comparative study.

ICRA Conference 2018 Conference Paper

Learning Sampling Distributions for Robot Motion Planning

  • Brian Ichter
  • James Harrison
  • Marco Pavone 0001

A defining feature of sampling-based motion planning is the reliance on an implicit representation of the state space, which is enabled by a set of probing samples. Traditionally, these samples are drawn either probabilistically or deterministically to uniformly cover the state space. Yet, the motion of many robotic systems is often restricted to “small” regions of the state space, due to e. g. differential constraints or collision-avoidance constraints. To accelerate the planning process, it is thus desirable to devise non-uniform sampling strategies that favor sampling in those regions where an optimal solution might lie. This paper proposes a methodology for nonuniform sampling, whereby a sampling distribution is learned from demonstrations, and then used to bias sampling. The sampling distribution is computed through a conditional variational autoencoder, allowing sample generation from the latent space conditioned on the specific planning problem. This methodology is general, can be used in combination with any sampling-based planner, and can effectively exploit the underlying structure of a planning problem while maintaining the theoretical guarantees of sampling-based approaches. Specifically, on several planning problems, the proposed methodology is shown to effectively learn representations for the relevant regions of the state space, resulting in an order of magnitude improvement in terms of success rate and convergence to the optimal cost.

ICRA Conference 2017 Conference Paper

Real-time stochastic kinodynamic motion planning via multiobjective search on GPUs

  • Brian Ichter
  • Edward Schmerling
  • Ali-Akbar Agha-Mohammadi
  • Marco Pavone 0001

In this paper we present the PUMP (Parallel Uncertainty-aware Multiobjective Planning) algorithm for addressing the stochastic kinodynamic motion planning problem, whereby one seeks a low-cost, dynamically-feasible motion plan subject to a constraint on collision probability (CP). To ensure exhaustive evaluation of candidate motion plans (as needed to tradeoff the competing objectives of performance and safety), PUMP incrementally builds the Pareto front of the problem, accounting for the optimization objective and an approximation of CP. This is performed by a massively parallel multiobjective search, here implemented with a focus on GPUs. Upon termination of the exploration phase, PUMP searches the Pareto set of motion plans to identify the lowest cost solution that is certified to satisfy the CP constraint (according to an asymptotically exact estimator). We introduce a novel particle-based CP approximation scheme, designed for efficient GPU implementation, which accounts for dependencies over the history of a trajectory execution. We present numerical experiments for quadrotor planning wherein PUMP identifies solutions in ~100 ms, evaluating over one hundred thousand partial plans through the course of its exploration phase. The results show that this multiobjective search achieves a lower motion plan cost, for the same CP constraint, compared to a safety buffer-based search heuristic and repeated RRT trials.