Arrow Research search

Author name cluster

Brent Yi

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

10 papers
2 author rows

Possible papers

10

NeurIPS Conference 2025 Conference Paper

Cameras as Relative Positional Encoding

  • Ruilong Li
  • Brent Yi
  • Junchen Liu
  • Hang Gao
  • Yi Ma
  • Angjoo Kanazawa

Transformers are increasingly prevalent for multiview computer vision tasks, where geometric relationships between viewpoints are critical for 3D perception. To leverage these relationships, multiview transformers must use camera geometry to ground visual tokens in 3D space. In this work, we compare techniques for conditioning transformers on cameras: token-level raymap encodings, attention-level relative pose encodings, and a new relative encoding we propose—Projective Positional Encoding (PRoPE)—that captures complete camera frustums, both intrinsics and extrinsics, as a relative positional encoding. Our experiments begin by showing how relative conditioning methods improve performance in feedforward novel view synthesis, with further gains from PRoPE. This holds across settings: scenes with both shared and varying intrinsics, when combining token- and attention-level conditioning, and for generalization to inputs with out-of-distribution sequence lengths and camera intrinsics. We then verify that these benefits persist for different tasks, stereo depth estimation and discriminative spatial cognition, as well as larger model sizes.

ICRA Conference 2025 Conference Paper

From Simple to Complex Skills: The Case of In-Hand Object Reorientation

  • Haozhi Qi
  • Brent Yi
  • Mike Lambeta
  • Yi Ma 0001
  • Roberto Calandra
  • Jitendra Malik

Learning policies in simulation and transferring them to the real world has become a promising approach in dexterous manipulation. However, bridging the sim-to-real gap for each new task requires substantial human effort, such as careful reward engineering, hyperparameter tuning, and system identification. In this work, we present a system that leverages low-level skills to address these challenges for more complex tasks. Specifically, we introduce a hierarchical policy for in-hand object reorientation based on previously acquired rotation skills. This hierarchical policy learns to select which low-level skill to execute based on feedback from both the environment and the low-level skill policies themselves. Compared to learning from scratch, the hierarchical policy is more robust to out-of-distribution changes and transfers easily from simulation to real-world environments. Additionally, we propose a generalizable object pose estimator that uses proprioceptive information, low-level skill predictions, and control errors as inputs to estimate the object's pose over time. We demonstrate that our system can reorient objects, including symmetrical and textureless ones, to a desired pose.

JMLR Journal 2025 Journal Article

gsplat: An Open-Source Library for Gaussian Splatting

  • Vickie Ye
  • Ruilong Li
  • Justin Kerr
  • Matias Turkulainen
  • Brent Yi
  • Zhuoyang Pan
  • Otto Seiskari
  • Jianbo Ye

gsplat is an open-source library designed for training and developing Gaussian Splatting methods. It features a front-end with Python bindings compatible with the PyTorch library and a back-end with highly optimized CUDA kernels. gsplat offers numerous features that enhance the optimization of Gaussian Splatting models, which include optimization improvements for speed, memory, and convergence times. Experimental results demonstrate that gsplat achieves up to 10% less training time and 4x less memory than the original implementation. Utilized in several research projects, gsplat is actively maintained on GitHub. Source code is available at https://github.com/nerfstudio-project/gsplat under Apache License 2.0. We welcome contributions from the open-source community. [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2025. ( edit, beta )

ICRA Conference 2025 Conference Paper

Learning Visuotactile Skills With Two Multifingered Hands

  • Toru Lin
  • Yu Zhang
  • Qiyang Li
  • Haozhi Qi
  • Brent Yi
  • Sergey Levine
  • Jitendra Malik

Aiming to replicate human-like dexterity, perceptual experiences, and motion patterns, we explore learning from human demonstrations using a bimanual system with multifingered hands and visuotactile data. Two significant challenges exist: the lack of an affordable and accessible teleoperation system suitable for a dual-arm setup with multifingered hands, and the scarcity of multifingered hand hardware equipped with touch sensing. To tackle the first challenge, we develop HATO, a low-cost hands-arms teleoperation system that leverages off-the-shelf electronics, complemented with a software suite that enables efficient data collection; the comprehensive software suite also supports multimodal data processing, scalable policy learning, and smooth policy deployment. To tackle the latter challenge, we introduce a novel hardware adaptation by repurposing two prosthetic hands equipped with touch sensors for research. Using visuotactile data collected from our system, we learn skills to complete long-horizon, high-precision tasks which are difficult to achieve without multifingered dexterity and touch feedback. Furthermore, we empirically investigate the effects of dataset size, sensing modality, and visual input preprocessing on policy learning. Our results mark a promising step forward in bimanual multifingered manipulation from visuotactile data. Videos, code, and datasets can be found here.

IROS Conference 2025 Conference Paper

PyRoki: A Modular Toolkit for Robot Kinematic Optimization

  • Chung Min Kim
  • Brent Yi
  • Hongsuk Choi
  • Yi Ma 0001
  • Ken Goldberg
  • Angjoo Kanazawa

Robot motion can have many goals. Depending on the task, we might optimize for pose error, speed, collision, or similarity to a human demonstration. Motivated by this, we present PyRoki: a modular, extensible, and deviceagnostic toolkit for solving kinematic optimization problems. PyRoki couples an interface for specifying kinematic variables and costs with an efficient nonlinear least squares optimizer. Unlike existing tools, it is also device-agnostic: optimization runs natively on CPU, GPU, and TPU. In this paper, we present (i) the design and implementation of PyRoki, (ii) motion retargeting and planning case studies that highlight the advantages of PyRoki’s modularity, and (iii) optimization benchmarking, where PyRoki can be 1. 4-1. 7x faster and converges to lower errors than cuRobo, an existing GPU-accelerated inverse kinematics library. The code is open-sourced at https://pyroki-toolkit.github.io.

ICLR Conference 2023 Conference Paper

Incremental Learning of Structured Memory via Closed-Loop Transcription

  • Shengbang Tong
  • Xili Dai
  • Ziyang Wu
  • Mingyang Li
  • Brent Yi
  • Yi Ma 0001

This work proposes a minimal computational model for learning structured memories of multiple object classes in an incremental setting. Our approach is based on establishing a {\em closed-loop transcription} between the classes and a corresponding set of subspaces, known as a linear discriminative representation, in a low-dimensional feature space. Our method is simpler than existing approaches for incremental learning, and more efficient in terms of model size, storage, and computation: it requires only a single, fixed-capacity autoencoding network with a feature space that is used for both discriminative and generative purposes. Network parameters are optimized simultaneously without architectural manipulations, by solving a constrained minimax game between the encoding and decoding maps over a single rate reduction-based objective. Experimental results show that our method can effectively alleviate catastrophic forgetting, achieving significantly better performance than prior work of generative replay on MNIST, CIFAR-10, and ImageNet-50, despite requiring fewer resources.

IROS Conference 2022 Conference Paper

Category-Independent Articulated Object Tracking with Factor Graphs

  • Nick Heppert
  • Toki Migimatsu
  • Brent Yi
  • Claire Chen
  • Jeannette Bohg

Robots deployed in human-centric environments may need to manipulate a diverse range of articulated objects, such as doors, dishwashers, and cabinets. Articulated objects often come with unexpected articulation mechanisms that are inconsistent with categorical priors: for example, a drawer might rotate about a hinge joint instead of sliding open. We propose a category-independent framework for predicting the articulation models of unknown objects from sequences of RGB-D images. The prediction is performed by a two-step process: first, a visual perception module tracks object part poses from raw images, and second, a factor graph takes these poses and infers the articulation model including the current configuration between the parts as a 6D twist. We also propose a manipulation-oriented metric to evaluate predicted joint twists in terms of how well a compliant robot controller would be able to manipulate the articulated object given the predicted twist. We demonstrate that our visual perception and factor graph modules outperform baselines on simulated data and show the applicability of our factor graph on real world data.

IROS Conference 2021 Conference Paper

Differentiable Factor Graph Optimization for Learning Smoothers

  • Brent Yi
  • Michelle A. Lee
  • Alina Kloss
  • Roberto Martín-Martín
  • Jeannette Bohg

A recent line of work has shown that end-to-end optimization of Bayesian filters can be used to learn state estimators for systems whose underlying models are difficult to hand-design or tune, while retaining the core advantages of probabilistic state estimation. As an alternative approach for state estimation in these settings, we present an end-to-end approach for learning state estimators modeled as factor graph-based smoothers. By unrolling the optimizer we use for maximum a posteriori inference in these probabilistic graphical models, our method is able to learn probabilistic system models in the full context of an overall state estimator, while also taking advantage of the distinct accuracy and runtime advantages that smoothers offer over recursive filters. We study our approach using two fundamental state estimation problems, object tracking and visual odometry, where we demonstrate a significant improvement over existing baselines. Our work comes with an extensive code release, which includes training and evaluation scripts, as well as Python libraries for Lie theory and factor graph optimization: https://sites.google.com/view/diffsmoothing/.

IROS Conference 2020 Conference Paper

Multimodal Sensor Fusion with Differentiable Filters

  • Michelle A. Lee
  • Brent Yi
  • Roberto Martín-Martín
  • Silvio Savarese
  • Jeannette Bohg

Leveraging multimodal information with recursive Bayesian filters improves performance and robustness of state estimation, as recursive filters can combine different modalities according to their uncertainties. Prior work has studied how to optimally fuse different sensor modalities with analytical state estimation algorithms. However, deriving the dynamics and measurement models along with their noise profile can be difficult or lead to intractable models. Differentiable filters provide a way to learn these models end-to-end while retaining the algorithmic structure of recursive filters. This can be especially helpful when working with sensor modalities that are high dimensional and have very different characteristics. In contact-rich manipulation, we want to combine visual sensing (which gives us global information) with tactile sensing (which gives us local information). In this paper, we study new differentiable filtering architectures to fuse heterogeneous sensor information. As case studies, we evaluate three tasks: two in planar pushing (simulated and real) and one in manipulating a kinematically constrained door (simulated). In extensive evaluations, we find that differentiable filters that leverage crossmodal sensor information reach comparable accuracies to unstructured LSTM models, while presenting interpretability benefits that may be important for safety-critical systems. We also release an open-source library for creating and training differentiable Bayesian filters in PyTorch, which can be found on our project website: https://sites.google.com/view/multimodalfilter.

ICRA Conference 2019 Conference Paper

Quasi-Direct Drive for Low-Cost Compliant Robotic Manipulation

  • David V. Gealy
  • Stephen McKinley
  • Brent Yi
  • Philipp Wu
  • Phillip R. Downey
  • Greg Balke
  • Allan Zhao
  • Menglong Guo

Robots must cost less and be force-controlled to enable widespread, safe deployment in unconstrained human environments. We propose Quasi-Direct Drive actuation as a capable paradigm for robotic force-controlled manipulation in human environments at low-cost. Our prototype - Blue - is a human scale 7 Degree of Freedom arm with 2kg payload. Blue can cost less than $5000. We show that Blue has dynamic properties that meet or exceed the needs of human operators: the robot has a nominal position-control bandwidth of 7. 5Hz and repeatability within 4mm. We demonstrate a Virtual Reality based interface that can be used as a method for telepresence and collecting robot training demonstrations. Manufacturability, scaling, and potential use-cases for the Blue system are also addressed. Videos and additional information can be found online at berkeleyopenarms.github.io.

v2026.09.13