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Borislav Mavrin

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
2 author rows

Possible papers

3

SoCS Conference 2022 Conference Paper

Optimal Search with Neural Networks: Challenges and Approaches

  • Tianhua Li
  • Ruimin Chen
  • Borislav Mavrin
  • Nathan R. Sturtevant
  • Doron Nadav
  • Ariel Felner

Work in machine learning has grown tremendously in the past years, but has had little to no impact on optimal search approaches. This paper looks at challenges in using deep learning as a part of optimal search, including what is feasible using current public frameworks, and what barriers exist for further adoption. The primary contribution of the paper is to show how to learn admissible heuristics through supervised learning from an existing heuristic. Several approaches are described, with the most successful approach being based on learning a heuristic as a classifier and then adjusting the quantile used with the classifier to ensure heuristic admissibility, which is required for optimal solutions. A secondary contribution is a description of the Batch A* algorithm, which can batch evaluations for more efficient use by the GPU. While ANNs can effectively learn heuristics that produce smaller search trees than alternate compression approaches, there still exists a time overhead when compared to efficient C++ implementations. This point of evaluation points out a challenge for future work.

ICML Conference 2019 Conference Paper

Distributional Reinforcement Learning for Efficient Exploration

  • Borislav Mavrin
  • Hengshuai Yao
  • Linglong Kong
  • Kaiwen Wu
  • Yaoliang Yu

In distributional reinforcement learning (RL), the estimated distribution of value functions model both the parametric and intrinsic uncertainties. We propose a novel and efficient exploration method for deep RL that has two components. The first is a decaying schedule to suppress the intrinsic uncertainty. The second is an exploration bonus calculated from the upper quantiles of the learned distribution. In Atari 2600 games, our method achieves 483 % average gain across 49 games in cumulative rewards over QR-DQN. We also compared our algorithm with QR-DQN in a challenging 3D driving simulator (CARLA). Results show that our algorithm achieves nearoptimal safety rewards twice faster than QRDQN.

AAMAS Conference 2019 Conference Paper

Exploration in the Face of Parametric and Intrinsic Uncertainties

  • Borislav Mavrin
  • Shangtong Zhang
  • Hengshuai Yao
  • Linglong Kong

In distributional reinforcement learning (RL), the estimated distribution of the value functions model both the parametric and intrinsic uncertainties. We propose a novel, efficient exploration method for Deep RL that has two components. The first is a decaying schedule to suppress the intrinsic uncertainty. The second is an exploration bonus calculated from the upper quantiles of the learned distribution. In Atari 2600 games, our method achieves 483 % average gain in cumulative rewards over QR-DQN.

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