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Boris Belousov

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

18 papers
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18

ICLR Conference 2025 Conference Paper

Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning

  • Théo Vincent
  • Fabian Wahren
  • Jan Peters 0001
  • Boris Belousov
  • Carlo D'Eramo

Deep Reinforcement Learning (RL) is well known for being highly sensitive to hyperparameters, requiring practitioners substantial efforts to optimize them for the problem at hand. This also limits the applicability of RL in real-world scenarios. In recent years, the field of automated Reinforcement Learning (AutoRL) has grown in popularity by trying to address this issue. However, these approaches typically hinge on additional samples to select well-performing hyperparameters, hindering sample-efficiency and practicality. Furthermore, most AutoRL methods are heavily based on already existing AutoML methods, which were originally developed neglecting the additional challenges inherent to RL due to its non-stationarities. In this work, we propose a new approach for AutoRL, called _Adaptive $Q$-Network_ (AdaQN), that is tailored to RL to take into account the non-stationarity of the optimization procedure without requiring additional samples. AdaQN learns several $Q$-functions, each one trained with different hyperparameters, which are updated online using the $Q$-function with the smallest approximation error as a shared target. Our selection scheme simultaneously handles different hyperparameters while coping with the non-stationarity induced by the RL optimization procedure and being orthogonal to any critic-based RL algorithm. We demonstrate that AdaQN is theoretically sound and empirically validate it in MuJoCo control problems and Atari $2600$ games, showing benefits in sample-efficiency, overall performance, robustness to stochasticity and training stability. Our code is available at *https://github.com/theovincent/AdaDQN*.

TMLR Journal 2025 Journal Article

Iterated $Q$-Network: Beyond One-Step Bellman Updates in Deep Reinforcement Learning

  • Théo Vincent
  • Daniel Palenicek
  • Boris Belousov
  • Jan Peters
  • Carlo D'Eramo

The vast majority of Reinforcement Learning methods is largely impacted by the computation effort and data requirements needed to obtain effective estimates of action-value functions, which in turn determine the quality of the overall performance and the sample-efficiency of the learning procedure. Typically, action-value functions are estimated through an iterative scheme that alternates the application of an empirical approximation of the Bellman operator and a subsequent projection step onto a considered function space. It has been observed that this scheme can be potentially generalized to carry out multiple iterations of the Bellman operator at once, benefiting the underlying learning algorithm. However, until now, it has been challenging to effectively implement this idea, especially in high-dimensional problems. In this paper, we introduce iterated $Q$-Network (i-QN), a novel principled approach that enables multiple consecutive Bellman updates by learning a tailored sequence of action-value functions where each serves as the target for the next. We show that i-QN is theoretically grounded and that it can be seamlessly used in value-based and actor-critic methods. We empirically demonstrate the advantages of i-QN in Atari $2600$ games and MuJoCo continuous control problems.

IROS Conference 2025 Conference Paper

Learning Force Distribution Estimation for the GelSight Mini Optical Tactile Sensor Based on Finite Element Analysis

  • Erik Helmut
  • Luca Dziarski
  • Niklas Funk
  • Boris Belousov
  • Jan Peters 0001

Contact-rich manipulation remains a major challenge in robotics. Optical tactile sensors like GelSight Mini offer a low-cost solution for contact sensing by capturing softbody deformations of the silicone gel. However, accurately inferring shear and normal force distributions from these gel deformations has yet to be fully addressed. In this work, we propose a machine learning approach using a U-net architecture to predict force distributions directly from the sensor’s raw images. Our model, trained on force distributions inferred from Finite Element Analysis (FEA), demonstrates promising accuracy in predicting normal and shear force distributions for the commercially available GelSight Mini sensor. It also shows potential for generalization across indenters, sensors of the same type, and for enabling real-time application. The codebase, dataset and models are open-sourced and available at https://feats-ai.github.io.

EWRL Workshop 2024 Workshop Paper

Adaptive $Q$-Network: On-the-fly Target Selection for Deep Reinforcement Learning

  • Théo Vincent
  • Fabian Wahren
  • Jan Peters
  • Boris Belousov
  • Carlo D'Eramo

Deep Reinforcement Learning (RL) is well known for being highly sensitive to hyperparameters, requiring practitioners substantial efforts to optimize them for the problem at hand. In recent years, the field of automated Reinforcement Learning (AutoRL) has grown in popularity by trying to address this issue. However, these approaches typically hinge on additional samples to select well-performing hyperparameters, hindering sample-efficiency and practicality in RL. Furthermore, most AutoRL methods are heavily based on already existing AutoML methods, which were originally developed neglecting the additional challenges inherent to RL due to its non-stationarities. In this work, we propose a new approach for AutoRL, called Adaptive $Q$-Network (AdaQN), that is tailored to RL to take into account the non-stationarity of the optimization procedure without requiring additional samples. AdaQN learns several $Q$-functions, each one trained with different hyperparameters, which are updated online using the $Q$-function with the smallest approximation error as a shared target. Our selection scheme simultaneously handles different hyperparameters while coping with the non-stationarity induced by the RL optimization procedure and being orthogonal to any critic-based RL algorithm. We demonstrate that AdaQN is theoretically sound and empirically validate it in MuJoCo control problems, showing benefits in sample-efficiency, overall performance, training stability, and robustness to stochasticity.

ICLR Conference 2024 Conference Paper

CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicity

  • Aditya Bhatt 0001
  • Daniel Palenicek
  • Boris Belousov
  • Max Argus
  • Artemij Amiranashvili
  • Thomas Brox
  • Jan Peters 0001

Sample efficiency is a crucial problem in deep reinforcement learning. Recent algorithms, such as REDQ and DroQ, found a way to improve the sample efficiency by increasing the update-to-data (UTD) ratio to 20 gradient update steps on the critic per environment sample. However, this comes at the expense of a greatly increased computational cost. To reduce this computational burden, we introduce CrossQ: A lightweight algorithm for continuous control tasks that makes careful use of Batch Normalization and removes target networks to surpass the current state-of-the-art in sample efficiency while maintaining a low UTD ratio of 1. Notably, CrossQ does not rely on advanced bias-reduction schemes used in current methods. CrossQ's contributions are threefold: (1) it matches or surpasses current state-of-the-art methods in terms of sample efficiency, (2) it substantially reduces the computational cost compared to REDQ and DroQ, (3) it is easy to implement, requiring just a few lines of code on top of SAC.

EWRL Workshop 2024 Workshop Paper

CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicity

  • Aditya Bhatt
  • Daniel Palenicek
  • Boris Belousov
  • Max Argus
  • Artemij Amiranashvili
  • Thomas Brox
  • Jan Peters

Sample efficiency is a crucial problem in deep reinforcement learning. Recent algorithms, such as REDQ and DroQ, found a way to improve the sample efficiency by increasing the update-to-data (UTD) ratio to 20 gradient update steps on the critic per environment sample. However, this comes at the expense of a greatly increased computational cost. To reduce this computational burden, we introduce CrossQ: A lightweight algorithm for continuous control tasks that makes careful use of Batch Normalization and removes target networks to surpass the current state-of-the-art in sample efficiency while maintaining a low UTD ratio of 1. Notably, CrossQ does not rely on advanced bias-reduction schemes used in current methods. CrossQ's contributions are threefold: (1) it matches or surpasses current state-of-the-art methods in terms of sample efficiency, (2) it substantially reduces the computational cost compared to REDQ and DroQ, (3) it is easy to implement, requiring just a few lines of code on top of SAC.

AAAI Conference 2024 Conference Paper

Parameterized Projected Bellman Operator

  • Théo Vincent
  • Alberto Maria Metelli
  • Boris Belousov
  • Jan Peters
  • Marcello Restelli
  • Carlo D'Eramo

Approximate value iteration (AVI) is a family of algorithms for reinforcement learning (RL) that aims to obtain an approximation of the optimal value function. Generally, AVI algorithms implement an iterated procedure where each step consists of (i) an application of the Bellman operator and (ii) a projection step into a considered function space. Notoriously, the Bellman operator leverages transition samples, which strongly determine its behavior, as uninformative samples can result in negligible updates or long detours, whose detrimental effects are further exacerbated by the computationally intensive projection step. To address these issues, we propose a novel alternative approach based on learning an approximate version of the Bellman operator rather than estimating it through samples as in AVI approaches. This way, we are able to (i) generalize across transition samples and (ii) avoid the computationally intensive projection step. For this reason, we call our novel operator projected Bellman operator (PBO). We formulate an optimization problem to learn PBO for generic sequential decision-making problems, and we theoretically analyze its properties in two representative classes of RL problems. Furthermore, we theoretically study our approach under the lens of AVI and devise algorithmic implementations to learn PBO in offline and online settings by leveraging neural network parameterizations. Finally, we empirically showcase the benefits of PBO w.r.t. the regular Bellman operator on several RL problems.

IJCAI Conference 2024 Conference Paper

Reinforcement Learning for Athletic Intelligence: Lessons from the 1st “AI Olympics with RealAIGym” Competition

  • Felix Wiebe
  • Niccolò Turcato
  • Alberto Dalla Libera
  • Chi Zhang
  • Theo Vincent
  • Shubham Vyas
  • Giulio Giacomuzzo
  • Ruggero Carli

As artificial intelligence gains new capabilities, it becomes important to evaluate it on real-world tasks. In particular, the fields of robotics and reinforcement learning (RL) are lacking in standardized benchmarking tasks on real hardware. To facilitate reproducibility and stimulate algorithmic advancements, we held an AI Olympics competition at IJCAI 2023 conference based on the double pendulum system in the RealAIGym project where the participants were asked to develop a controller for the swing up and stabilization task. This paper presents the methods and results from the top participating teams and provides insights into the real-world performance of RL algorithms with respect to a baseline time-varying LQR controller.

ICRA Conference 2024 Conference Paper

What Matters for Active Texture Recognition With Vision-Based Tactile Sensors

  • Alina Böhm
  • Tim Schneider
  • Boris Belousov
  • Alap Kshirsagar
  • Lisa Pui Yee Lin
  • Katja Doerschner
  • Knut Drewing
  • Constantin A. Rothkopf

This paper explores active sensing strategies that employ vision-based tactile sensors for robotic perception and classification of fabric textures. We formalize the active sampling problem in the context of tactile fabric recognition and provide an implementation of information-theoretic exploration strategies based on minimizing predictive entropy and variance of probabilistic models. Through ablation studies and human experiments, we investigate which components are crucial for quick and reliable texture recognition. Along with the active sampling strategies, we evaluate neural network architectures, representations of uncertainty, influence of data augmentation, and dataset variability. By evaluating our method on a previously published Active Clothing Perception Dataset and on a real robotic system, we establish that the choice of the active exploration strategy has only a minor influence on the recognition accuracy, whereas data augmentation and dropout rate play a significantly larger role. In a comparison study, while humans achieve 66. 9% recognition accuracy, our best approach reaches 90. 0% in under 5 touches, highlighting that vision-based tactile sensors are highly effective for fabric texture recognition.

EWRL Workshop 2023 Workshop Paper

Iterated Deep Q-Network: Efficient Learning of Bellman Iterations for Deep Reinforcement Learning

  • Théo Vincent
  • Boris Belousov
  • Carlo D'Eramo
  • Jan Peters

Value-based reinforcement learning methods strive to obtain accurate approximations of optimal action-value functions. Notoriously, these methods heavily rely on the application of the optimal Bellman operator, which needs to be approximated from samples. Most approaches consider only a single Bellman iteration, which limits their power. In this paper, we introduce iterated Deep Q-Network (iDQN), a new DQN-based algorithm that incorporates several consecutive Bellman iterations into the training loss. iDQN leverages the online network of DQN to build a target for a second online network, which in turn serves as a target for a third online network, and so forth, thereby taking into account future Bellman iterations. While using the same number of gradient steps, iDQN allows for better learning of the Bellman iterations than DQN. After providing some theoretical guarantees, we evaluate iDQN against relevant baselines on $54$ Atari $2600$ games to showcase its benefit in terms of approximation error and performance. iDQN outperforms DQN while being orthogonal to more advanced DQN-based approaches.

NeurIPS Conference 2023 Conference Paper

Pseudo-Likelihood Inference

  • Theo Gruner
  • Boris Belousov
  • Fabio Muratore
  • Daniel Palenicek
  • Jan R. Peters

Simulation-Based Inference (SBI) is a common name for an emerging family of approaches that infer the model parameters when the likelihood is intractable. Existing SBI methods either approximate the likelihood, such as Approximate Bayesian Computation (ABC) or directly model the posterior, such as Sequential Neural Posterior Estimation (SNPE). While ABC is efficient on low-dimensional problems, on higher-dimensional tasks, it is generally outperformed by SNPE, which leverages function approximation. In this paper, we propose Pseudo-Likelihood Inference (PLI), a new method that brings neural approximation into ABC, making it competitive on challenging Bayesian system identification tasks. By utilizing integral probability metrics, we introduce a smooth likelihood kernel with an adaptive bandwidth that is updated based on information-theoretic trust regions. Thanks to this formulation, our method (i) allows for optimizing neural posteriors via gradient descent, (ii) does not rely on summary statistics, and (iii) enables multiple observations as input. In comparison to SNPE, it leads to improved performance when more data is available. The effectiveness of PLI is evaluated on four classical SBI benchmark tasks and on a highly dynamic physical system, showing particular advantages on stochastic simulations and multi-modal posterior landscapes.

IROS Conference 2022 Conference Paper

Active Exploration for Robotic Manipulation

  • Tim Schneider
  • Boris Belousov
  • Georgia Chalvatzaki
  • Diego Romeres
  • Devesh K. Jha
  • Jan Peters 0001

Robotic manipulation stands as a largely unsolved problem despite significant advances in robotics and machine learning in recent years. One of the key challenges in manipulation is the exploration of the dynamics of the environment when there is continuous contact between the objects being manipulated. This paper proposes a model-based active exploration approach that enables efficient learning in sparse-reward robotic manipulation tasks. The proposed method estimates an information gain objective using an ensemble of probabilistic models and deploys model predictive control (MPC) to plan actions online that maximize the expected reward while also performing directed exploration. We evaluate our proposed algorithm in simulation and on a real robot, trained from scratch with our method, on a challenging ball pushing task on tilted tables, where the target ball position is not known to the agent a-priori. Our real-world robot experiment serves as a fundamental application of active exploration in model-based reinforcement learning of complex robotic manipulation tasks. Project page https://sites.google.com/view/aerm.

JMLR Journal 2021 Journal Article

A Probabilistic Interpretation of Self-Paced Learning with Applications to Reinforcement Learning

  • Pascal Klink
  • Hany Abdulsamad
  • Boris Belousov
  • Carlo D'Eramo
  • Jan Peters
  • Joni Pajarinen

Across machine learning, the use of curricula has shown strong empirical potential to improve learning from data by avoiding local optima of training objectives. For reinforcement learning (RL), curricula are especially interesting, as the underlying optimization has a strong tendency to get stuck in local optima due to the exploration-exploitation trade-off. Recently, a number of approaches for an automatic generation of curricula for RL have been shown to increase performance while requiring less expert knowledge compared to manually designed curricula. However, these approaches are seldomly investigated from a theoretical perspective, preventing a deeper understanding of their mechanics. In this paper, we present an approach for automated curriculum generation in RL with a clear theoretical underpinning. More precisely, we formalize the well-known self-paced learning paradigm as inducing a distribution over training tasks, which trades off between task complexity and the objective to match a desired task distribution. Experiments show that training on this induced distribution helps to avoid poor local optima across RL algorithms in different tasks with uninformative rewards and challenging exploration requirements. [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2021. ( edit, beta )

ICRA Conference 2020 Conference Paper

Underactuated Waypoint Trajectory Optimization for Light Painting Photography

  • Christian Eilers
  • Jonas Eschmann
  • Robin Menzenbach
  • Boris Belousov
  • Fabio Muratore
  • Jan Peters 0001

Despite their abundance in robotics and nature, underactuated systems remain a challenge for control engineering. Trajectory optimization provides a generally applicable solution, however its efficiency strongly depends on the skill of the engineer to frame the problem in an optimizer-friendly way. This paper proposes a procedure that automates such problem reformulation for a class of tasks in which the desired trajectory is specified by a sequence of waypoints. The approach is based on introducing auxiliary optimization variables that represent waypoint activations. To validate the proposed method, a letter drawing task is set up where shapes traced by the tip of a rotary inverted pendulum are visualized using long exposure photography.

RLDM Conference 2019 Conference Abstract

Belief space model predictive control for approximately optimal system iden- tification

  • Boris Belousov
  • Hany Abdulsamad
  • Matthias Schultheis

The fundamental problem of reinforcement learning is to control a dynamical system whose properties are not fully known in advance. Many articles nowadays are addressing the issue of optimal ex- ploration in this setting by investigating the ideas such as curiosity, intrinsic motivation, empowerment, and others. Interestingly, closely related questions of optimal input design with the goal of producing the most informative system excitation have been studied in adjacent fields grounded in statistical decision theory. In most general terms, the problem faced by a curious reinforcement learning agent can be stated as a se- quential Bayesian optimal experimental design problem. It is well known that finding an optimal feedback policy for this type of setting is extremely hard and analytically intractable even for linear systems due to the non-linearity of the Bayesian filtering step. Therefore, approximations are needed. We consider one type of approximation based on replacing the feedback policy by repeated trajectory optimization in the belief space. By reasoning about the future uncertainty over the internal world model, the agent can decide what actions to take at every moment given its current belief and expected outcomes of future actions. Such approach became computationally feasible relatively recently, thanks to advances in automatic differenti- ation. Being straightforward to implement, it can serve as a strong baseline for exploration algorithms in continuous robotic control tasks. Preliminary evaluations on a physical pendulum with unknown system parameters indicate that the proposed approach can infer the correct parameter values quickly and reliably, outperforming random excitation and naive sinusoidal excitation signals, and matching the performance of the best manually designed system identification controller based on the knowledge of the system dynamics.

IROS Conference 2019 Conference Paper

Entropic Risk Measure in Policy Search

  • David Nass
  • Boris Belousov
  • Jan Peters 0001

With the increasing pace of automation, modern robotic systems need to act in stochastic, non-stationary, partially observable environments. A range of algorithms for finding parameterized policies that optimize for long-term average performance have been proposed in the past. However, the majority of the proposed approaches does not explicitly take into account the variability of the performance metric, which may lead to finding policies that although performing well on average, can perform spectacularly bad in a particular run or over a period of time. To address this shortcoming, we study an approach to policy optimization that explicitly takes into account higher order statistics of the reward function. In this paper, we extend policy gradient methods to include the entropic risk measure in the objective function and evaluate their performance in simulation experiments and on a real-robot task of learning a hitting motion in robot badminton.

EWRL Workshop 2018 Workshop Paper

Mean squared advantage minimization as a consequence of entropic policy improvement regularization

  • Boris Belousov
  • Jan Peters

Policy improvement regularization with entropy-like f-divergence penalties provides a unifying perspective on actor-critic algorithms, rendering policy improvement and policy evaluation steps as primal and dual subproblems of the same optimization problem. For small policy improvement steps, we show that all f-divergences with twice differentiable generator function f yield a mean squared advantage minimization objective for the policy evaluation step and an advantage-weighted maximum log-likelihood objective for the policy improvement step. The mean squared advantage objective fits in-between the well-known mean squared Bellman error and the mean squared temporal difference error objectives, requiring only the expectation of the temporal difference error with respect to the next state and not the policy, in contrast to the Bellman error, which requires both, and the temporal difference error, which requires none. The advantage-weighted maximum log-likelihood policy improvement rule emerges as a linear approximation to a more general weighting scheme where weights are a monotone function of the advantage. Thus, the entropic policy regularization framework provides a rigorous justification for the common practice of least squares value function fitting accompanied by advantage-weighted maximum log-likelihood policy parameters estimation, at the same time pointing at the direction in which this classical actor-critic approach can be extended.

NeurIPS Conference 2016 Conference Paper

Catching heuristics are optimal control policies

  • Boris Belousov
  • Gerhard Neumann
  • Constantin Rothkopf
  • Jan Peters

Two seemingly contradictory theories attempt to explain how humans move to intercept an airborne ball. One theory posits that humans predict the ball trajectory to optimally plan future actions; the other claims that, instead of performing such complicated computations, humans employ heuristics to reactively choose appropriate actions based on immediate visual feedback. In this paper, we show that interception strategies appearing to be heuristics can be understood as computational solutions to the optimal control problem faced by a ball-catching agent acting under uncertainty. Modeling catching as a continuous partially observable Markov decision process and employing stochastic optimal control theory, we discover that the four main heuristics described in the literature are optimal solutions if the catcher has sufficient time to continuously visually track the ball. Specifically, by varying model parameters such as noise, time to ground contact, and perceptual latency, we show that different strategies arise under different circumstances. The catcher's policy switches between generating reactive and predictive behavior based on the ratio of system to observation noise and the ratio between reaction time and task duration. Thus, we provide a rational account of human ball-catching behavior and a unifying explanation for seemingly contradictory theories of target interception on the basis of stochastic optimal control.

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