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Bohan Zhou

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6 papers
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6

AAAI Conference 2026 Conference Paper

Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrations

  • Bohan Zhou
  • Haoqi Yuan
  • Yuhui Fu
  • Zongqing Lu

Bimanual dexterous manipulation is a critical yet underexplored area in robotics. Its high-dimensional action space and inherent task complexity present significant challenges for policy learning, and the limited task diversity in existing benchmarks hinders general-purpose skill development. Existing approaches largely depend on reinforcement learning, often constrained by intricately designed reward functions tailored to a narrow set of tasks. In this work, we present a novel approach for efficiently learning diverse bimanual dexterous skills from abundant human demonstrations. Specifically, we introduce BiDexHD, a framework that unifies task construction from existing bimanual datasets and employs teacher-student policy learning to address all tasks. The teacher learns state-based policies using a general two-stage reward function across tasks with shared behaviors, while the student distills the learned multi-task policies into a vision-based policy. With BiDexHD, scalable learning of numerous bimanual dexterous skills from auto-constructed tasks becomes feasible, offering promising advances toward universal bimanual dexterous manipulation. Experiments on TACO tool-using dataset spanning 141 tasks across 6 categories demonstrate a task fulfillment rate of 74.59% on trained tasks and 51.07% on unseen tasks. We further transfer BiDexHD to 11 ARCTIC collaborative tasks and achieve an average of 80.49% task fulfillment rate on trained tasks and 65.99% on unseen task. All empirical results demonstrate the effectiveness and competitive zero-shot generalization capabilities of BiDexHD.

ICML Conference 2025 Conference Paper

Cradle: Empowering Foundation Agents towards General Computer Control

  • Weihao Tan
  • Wentao Zhang 0007
  • Xinrun Xu
  • Haochong Xia
  • Ziluo Ding
  • Boyu Li 0003
  • Bohan Zhou
  • Junpeng Yue

Despite their success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation and action spaces. To handle this issue, we propose the General Computer Control (GCC) setting to restrict foundation agents to interact with software through the most unified and standardized interface, i. e. , using screenshots as input and keyboard and mouse actions as output. We introduce Cradle, a modular and flexible LMM-powered framework, as a preliminary attempt towards GCC. Enhanced by six key modules, Information Gathering, Self-Reflection, Task Inference, Skill Curation, Action Planning, and Memory, Cradle is able to understand input screenshots and output executable code for low-level keyboard and mouse control after high-level planning and information retrieval, so that Cradle can interact with any software and complete long-horizon complex tasks without relying on any built-in APIs. Experimental results show that Cradle exhibits remarkable generalizability and impressive performance across four previously unexplored commercial video games (Red Dead Redemption 2, Cities: Skylines, Stardew Valley and Dealer’s Life 2), five software applications (Chrome, Outlook, Feishu, Meitu and CapCut), and a comprehensive benchmark, OSWorld. With a unified interface to interact with any software, Cradle greatly extends the reach of foundation agents thus paving the way for generalist agents.

ICLR Conference 2025 Conference Paper

Cross-Embodiment Dexterous Grasping with Reinforcement Learning

  • Haoqi Yuan
  • Bohan Zhou
  • Yuhui Fu 0004
  • Zongqing Lu 0002

Dexterous hands exhibit significant potential for complex real-world grasping tasks. While recent studies have primarily focused on learning policies for specific robotic hands, the development of a universal policy that controls diverse dexterous hands remains largely unexplored. In this work, we study the learning of cross-embodiment dexterous grasping policies using reinforcement learning (RL). Inspired by the capability of human hands to control various dexterous hands through teleoperation, we propose a universal action space based on the human hand's eigengrasps. The policy outputs eigengrasp actions that are then converted into specific joint actions for each robot hand through a retargeting mapping. We simplify the robot hand's proprioception to include only the positions of fingertips and the palm, offering a unified observation space across different robot hands. Our approach demonstrates an 80\% success rate in grasping objects from the YCB dataset across four distinct embodiments using a single vision-based policy. Additionally, our policy exhibits zero-shot generalization to two previously unseen embodiments and significant improvement in efficient finetuning. For further details and videos, visit our project page (https://sites.google.com/view/crossdex).

NeurIPS Conference 2025 Conference Paper

MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation

  • Bohan Zhou
  • Yi Zhan
  • Zhongbin Zhang
  • Zongqing Lu

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on predefined 3D object priors, limiting generalization to novel objects, which restricts their generalizability to novel objects. Meanwhile, recent multimodal approaches suffer from ambiguous generation from abstract textual cues, intricate pipelines for modeling 3D hand-object correlation, and compounding errors in open-loop prediction. We propose MEgoHand, a multimodal framework that synthesizes physically plausible hand-object interactions from egocentric RGB, text, and initial hand pose. MEgoHand introduces a bi-level architecture: a high-level “cerebrum” leverages a vision language model (VLM) to infer motion priors from visual-textual context and a monocular depth estimator for object-agnostic spatial reasoning, while a low-level DiT-based flow-matching policy generates fine-grained trajectories with temporal orthogonal filtering to enhance stability. To address dataset inconsistency, we design a dataset curation paradigm with an Inverse MANO Retargeting Network and Virtual RGB-D Renderer, curating a unified dataset of 3. 35M RGB-D frames, 24K interactions, and 1. 2K objects. Extensive experiments across five in-domain and two cross-domain datasets demonstrate the effectiveness of MEgoHand, achieving substantial reductions in wrist translation error ( 86. 9% ) and joint rotation error ( 34. 1% ), highlighting its capacity to accurately model fine-grained hand joint structures and generalize robustly across diverse scenarios.

IROS Conference 2025 Conference Paper

NOLO: Navigate Only Look Once

  • Bohan Zhou
  • Zhongbin Zhang
  • Jiangxing Wang
  • Zongqing Lu 0002

The in-context learning ability of Transformer models has brought new possibilities to visual navigation. In this paper, we focus on a novel video navigation setting, where an in-context navigation policy needs to be learned purely from videos in an offline manner, without access to the actual environment. For this setting, we propose Navigate Only Look Once (NOLO), a method for learning a navigation policy that possesses the in-context ability and adapts to new scenes by taking corresponding context videos as input without finetuning or re-training. To enable learning from videos, we first propose a pseudo action labeling procedure using optical flow to recover the action label from egocentric videos. Then, offline reinforcement learning is applied to learn the navigation policy. Through extensive experiments on different scenes both in simulation and the real world, we show that our algorithm outperforms baselines by a large margin, which demonstrates the effectiveness of the learned policy in in-context learning. For videos and more information, visit our project page.

NeurIPS Conference 2023 Conference Paper

Learning from Visual Observation via Offline Pretrained State-to-Go Transformer

  • Bohan Zhou
  • Ke Li
  • Jiechuan Jiang
  • Zongqing Lu

Learning from visual observation (LfVO), aiming at recovering policies from only visual observation data, is promising yet a challenging problem. Existing LfVO approaches either only adopt inefficient online learning schemes or require additional task-specific information like goal states, making them not suited for open-ended tasks. To address these issues, we propose a two-stage framework for learning from visual observation. In the first stage, we introduce and pretrain State-to-Go (STG) Transformer offline to predict and differentiate latent transitions of demonstrations. Subsequently, in the second stage, the STG Transformer provides intrinsic rewards for downstream reinforcement learning tasks where an agent learns merely from intrinsic rewards. Empirical results on Atari and Minecraft show that our proposed method outperforms baselines and in some tasks even achieves performance comparable to the policy learned from environmental rewards. These results shed light on the potential of utilizing video-only data to solve difficult visual reinforcement learning tasks rather than relying on complete offline datasets containing states, actions, and rewards. The project’s website and code can befound at https: //sites. google. com/view/stgtransformer.

v2026.09.13