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Bodo Rosenhahn

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20 papers
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20

NeurIPS Conference 2025 Conference Paper

CHiQPM: Calibrated Hierarchical Interpretable Image Classification

  • Thomas Norrenbrock
  • Timo Kaiser
  • Sovan Biswas
  • Neslihan Kose
  • Ramesh Manuvinakurike
  • Bodo Rosenhahn

Globally interpretable models are a promising approach for trustworthy AI in safety-critical domains. Alongside global explanations, detailed local explanations are a crucial complement to effectively support human experts during inference. This work proposes the Calibrated Hierarchical QPM (CHiQPM) which offers uniquely comprehensive global and local interpretability, paving the way for human-AI complementarity. CHiQPM achieves superior global interpretability by contrastively explaining the majority of classes and offers novel hierarchical explanations that are more similar to how humans reason and can be traversed to offer a built-in interpretable Conformal prediction (CP) method. Our comprehensive evaluation shows that CHiQPM achieves state-of-the-art accuracy as a point predictor, maintaining 99% accuracy of non-interpretable models. This demonstrates a substantial improvement, where interpretability is incorporated without sacrificing overall accuracy. Furthermore, its calibrated set prediction is competitively efficient to other CP methods, while providing interpretable predictions of coherent sets along its hierarchical explanation.

ICRA Conference 2025 Conference Paper

Explainable Reinforcement Learning via Dynamic Mixture Policies

  • Maximilian Schier
  • Frederik Schubert
  • Bodo Rosenhahn

Learning control policies using deep reinforcement learning has shown great success for a variety of applications, including robotics and automated driving. A key area limiting the adaptation of RL in the real world is the lack of trust in the decision-making process of such policies. Therefore, explainability is a requirement of any RL agent operating in the real world. In this work, we propose a family of control policies that are explainable-by-design regarding individual observation components on object-based scene representations. By estimating diagonal squashed Gaussian and categorical mixture distributions on sub-spaces of the decomposed observations, we develop stochastic policies with easy-to-read explanations of the decision-making process. Our design is generally applicable to any RL algorithm using stochastic policies. We showcase the explainability on an extensive suite of single-and multi-agent simulations, set-and sequence-based high-level scenes, and discrete and continuous action spaces, with performance at least on-par or better compared to standard policy architectures. In additional experiments, we analyze the robustness of our approach to its single additional hyper-parameter and examine its potential for very low computational requirements with tiny policies.

RLJ Journal 2025 Journal Article

Multi-Agent Reinforcement Learning for Inverse Design in Photonic Integrated Circuits

  • Yannik Mahlau
  • Maximilian Schier
  • Christoph Reinders
  • Frederik Schubert
  • Marco Bügling
  • Bodo Rosenhahn

Inverse design of photonic integrated circuits (PICs) has traditionally relied on gradient-based optimization. However, this approach is prone to end up in local minima, which results in suboptimal design functionality. As interest in PICs increases due to their potential for addressing modern hardware demands through optical computing, more adaptive optimization algorithms are needed. We present a reinforcement learning (RL) environment as well as multi-agent RL algorithms for the design of PICs. By discretizing the design space into a grid, we formulate the design task as an optimization problem with thousands of binary variables. We consider multiple two- and three-dimensional design tasks that represent PIC components for an optical computing system. By decomposing the design space into thousands of individual agents, our algorithms are able to optimize designs with only a few thousand environment samples. They outperform previous state-of-the-art gradient-based optimization in both two- and three-dimensional design tasks. Our work may also serve as a benchmark for further exploration of sample-efficient RL for inverse design in photonics.

RLC Conference 2025 Conference Paper

Multi-Agent Reinforcement Learning for Inverse Design in Photonic Integrated Circuits

  • Yannik Mahlau
  • Maximilian Schier
  • Christoph Reinders
  • Frederik Schubert
  • Marco Bügling
  • Bodo Rosenhahn

Inverse design of photonic integrated circuits (PICs) has traditionally relied on gradient-based optimization. However, this approach is prone to end up in local minima, which results in suboptimal design functionality. As interest in PICs increases due to their potential for addressing modern hardware demands through optical computing, more adaptive optimization algorithms are needed. We present a reinforcement learning (RL) environment as well as multi-agent RL algorithms for the design of PICs. By discretizing the design space into a grid, we formulate the design task as an optimization problem with thousands of binary variables. We consider multiple two- and three-dimensional design tasks that represent PIC components for an optical computing system. By decomposing the design space into thousands of individual agents, our algorithms are able to optimize designs with only a few thousand environment samples. They outperform previous state-of-the-art gradient-based optimization in both two- and three-dimensional design tasks. Our work may also serve as a benchmark for further exploration of sample-efficient RL for inverse design in photonics.

ICLR Conference 2025 Conference Paper

QPM: Discrete Optimization for Globally Interpretable Image Classification

  • Thomas Norrenbrock
  • Timo Kaiser
  • Sovan Biswas
  • Ramesh Manuvinakurike
  • Bodo Rosenhahn

Understanding the classifications of deep neural networks, e.g. used in safety-critical situations, is becoming increasingly important. While recent models can locally explain a single decision, to provide a faithful global explanation about an accurate model’s general behavior is a more challenging open task. Towards that goal, we introduce the Quadratic Programming Enhanced Model (QPM), which learns globally interpretable class representations. QPM represents every class with a binary assignment of very few, typically 5, features, that are also assigned to other classes, ensuring easily comparable contrastive class representations. This compact binary assignment is found using discrete optimization based on predefined similarity measures and interpretability constraints. The resulting optimal assignment is used to fine-tune the diverse features, so that each of them becomes the shared general concept between the assigned classes. Extensive evaluations show that QPM delivers unprecedented global interpretability across small and large-scale datasets while setting the state of the art for the accuracy of interpretable models.

ICML Conference 2025 Conference Paper

UncertainSAM: Fast and Efficient Uncertainty Quantification of the Segment Anything Model

  • Timo Kaiser
  • Thomas Norrenbrock
  • Bodo Rosenhahn

The introduction of the Segment Anything Model (SAM) has paved the way for numerous semantic segmentation applications. For several tasks, quantifying the uncertainty of SAM is of particular interest. However, the ambiguous nature of the class-agnostic foundation model SAM challenges current uncertainty quantification (UQ) approaches. This paper presents a theoretically motivated uncertainty quantification model based on a Bayesian entropy formulation jointly respecting aleatoric, epistemic, and the newly introduced task uncertainty. We use this formulation to train USAM, a lightweight post-hoc UQ method. Our model traces the root of uncertainty back to under-parameterised models, insufficient prompts or image ambiguities. Our proposed deterministic USAM demonstrates superior predictive capabilities on the SA-V, MOSE, ADE20k, DAVIS, and COCO datasets, offering a computationally cheap and easy-to-use UQ alternative that can support user-prompting, enhance semi-supervised pipelines, or balance the tradeoff between accuracy and cost efficiency.

ICLR Conference 2024 Conference Paper

FLATTEN: optical FLow-guided ATTENtion for consistent text-to-video editing

  • Yuren Cong
  • Mengmeng Xu 0006
  • Christian Simon
  • Shoufa Chen
  • Jiawei Ren 0001
  • Yanping Xie
  • Juan-Manuel Pérez-Rúa
  • Bodo Rosenhahn

Text-to-video editing aims to edit the visual appearance of a source video conditional on textual prompts. A major challenge in this task is to ensure that all frames in the edited video are visually consistent. Most recent works apply advanced text-to-image diffusion models to this task by inflating 2D spatial attention in the U-Net into spatio-temporal attention. Although temporal context can be added through spatio-temporal attention, it may introduce some irrelevant information for each patch and therefore cause inconsistency in the edited video. In this paper, for the first time, we introduce optical flow into the attention module in diffusion model's U-Net to address the inconsistency issue for text-to-video editing. Our method, FLATTEN, enforces the patches on the same flow path across different frames to attend to each other in the attention module, thus improving the visual consistency in the edited videos. Additionally, our method is training-free and can be seamlessly integrated into any diffusion based text-to-video editing methods and improve their visual consistency. Experiment results on existing text-to-video editing benchmarks show that our proposed method achieves the new state-of-the-art performance. In particular, our method excels in maintaining the visual consistency in the edited videos.

IROS Conference 2024 Conference Paper

Indoor Scene Change Understanding (SCU): Segment, Describe, and Revert Any Change

  • Mariia Khan
  • Yue Qiu 0001
  • Yuren Cong
  • Bodo Rosenhahn
  • David Suter
  • Jumana Abu-Khalaf

Understanding of scene changes is crucial for embodied AI applications, such as visual room rearrangement, where the agent must revert changes by restoring the objects to their original locations or states. Visual changes between two scenes, pre- and post-rearrangement, encompass two tasks: scene change detection (locating changes) and image difference captioning (describing changes). While previous methods, focused on sequential 2D images, have addressed these tasks separately, it is essential to emphasize the significance of their combination. Therefore, we propose a new Scene Change Understanding (SCU) task for simultaneous change detection and description. Moreover, we go beyond change language description generation and aim to generate rearrangement instructions for the robotic agent to revert changes. To solve this task, we propose a novel method - EmbSCU, which allows to compare instance-level change object masks (for 53 frequently-seen indoor object classes) before and after changes and generate rearrangement language instructions for the agent. EmbSCU is built on our Segment Any Object Model (SAOMv2) - a fine-tuned version of Segment Anything Model (SAM), adapted to obtain instance-level object masks for both foreground and background objects in indoor embodied environments. EmbSCU is evaluated on our own dataset of sequential 2D image pairs before and after changes, collected from the Ai2Thor simulator. The proposed framework achieves promising results in both change detection and change description. Moreover, EmbSCU demonstrates positive generalization results on real-world scenes without using any real-life data during training. The dataset and the code are available here.

ICML Conference 2024 Conference Paper

Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games

  • Yannik Mahlau
  • Frederik Schubert
  • Bodo Rosenhahn

The combination of self-play and planning has achieved great successes in sequential games, for instance in Chess and Go. However, adapting algorithms such as AlphaZero to simultaneous games poses a new challenge. In these games, missing information about concurrent actions of other agents is a limiting factor as they may select different Nash equilibria or do not play optimally at all. Thus, it is vital to model the behavior of the other agents when interacting with them in simultaneous games. To this end, we propose Albatross: AlphaZero for Learning Bounded-rational Agents and Temperature-based Response Optimization using Simulated Self-play. Albatross learns to play the novel equilibrium concept of a Smooth Best Response Logit Equilibrium (SBRLE), which enables cooperation and competition with agents of any playing strength. We perform an extensive evaluation of Albatross on a set of cooperative and competitive simultaneous perfect-information games. In contrast to AlphaZero, Albatross is able to exploit weak agents in the competitive game of Battlesnake. Additionally, it yields an improvement of 37. 6% compared to previous state of the art in the cooperative Overcooked benchmark.

AAAI Conference 2024 Conference Paper

PARSAC: Accelerating Robust Multi-Model Fitting with Parallel Sample Consensus

  • Florian Kluger
  • Bodo Rosenhahn

We present a real-time method for robust estimation of multiple instances of geometric models from noisy data. Geometric models such as vanishing points, planar homographies or fundamental matrices are essential for 3D scene analysis. Previous approaches discover distinct model instances in an iterative manner, thus limiting their potential for speedup via parallel computation. In contrast, our method detects all model instances independently and in parallel. A neural network segments the input data into clusters representing potential model instances by predicting multiple sets of sample and inlier weights. Using the predicted weights, we determine the model parameters for each potential instance separately in a RANSAC-like fashion. We train the neural network via task-specific loss functions, i.e. we do not require a ground-truth segmentation of the input data. As suitable training data for homography and fundamental matrix fitting is scarce, we additionally present two new synthetic datasets. We demonstrate state-of-the-art performance on these as well as multiple established datasets, with inference times as small as five milliseconds per image.

AAAI Conference 2024 Conference Paper

Q-SENN: Quantized Self-Explaining Neural Networks

  • Thomas Norrenbrock
  • Marco Rudolph
  • Bodo Rosenhahn

Explanations in Computer Vision are often desired, but most Deep Neural Networks can only provide saliency maps with questionable faithfulness. Self-Explaining Neural Networks (SENN) extract interpretable concepts with fidelity, diversity, and grounding to combine them linearly for decision-making. While they can explain what was recognized, initial realizations lack accuracy and general applicability. We propose the Quantized-Self-Explaining Neural Network “Q-SENN”. Q-SENN satisfies or exceeds the desiderata of SENN while being applicable to more complex datasets and maintaining most or all of the accuracy of an uninterpretable baseline model, outperforming previous work in all considered metrics. Q-SENN describes the relationship between every class and feature as either positive, negative or neutral instead of an arbitrary number of possible relations, enforcing more binary human-friendly features. Since every class is assigned just 5 interpretable features on average, Q-SENN shows convincing local and global interpretability. Additionally, we propose a feature alignment method, capable of aligning learned features with human language-based concepts without additional supervision. Thus, what is learned can be more easily verbalized. The code is published: https://github.com/ThomasNorr/Q-SENN

TMLR Journal 2023 Journal Article

Contextualize Me – The Case for Context in Reinforcement Learning

  • Carolin Benjamins
  • Theresa Eimer
  • Frederik Schubert
  • Aditya Mohan
  • Sebastian Döhler
  • André Biedenkapp
  • Bodo Rosenhahn
  • Frank Hutter

While Reinforcement Learning ( RL) has made great strides towards solving increasingly complicated problems, many algorithms are still brittle to even slight environmental changes. Contextual Reinforcement Learning (cRL) provides a framework to model such changes in a principled manner, thereby enabling flexible, precise and interpretable task specification and generation. Our goal is to show how the framework of cRL contributes to improving zero-shot generalization in RL through meaningful benchmarks and structured reasoning about generalization tasks. We confirm the insight that optimal behavior in cRL requires context information, as in other related areas of partial observability. To empirically validate this in the cRL framework, we provide various context-extended versions of common RL environments. They are part of the first benchmark library, CARL, designed for generalization based on cRL extensions of popular benchmarks, which we propose as a testbed to further study general agents. We show that in the contextual setting, even simple RL environments become challenging - and that naive solutions are not enough to generalize across complex context spaces.

EWRL Workshop 2023 Workshop Paper

Contextualize Me – The Case for Context in Reinforcement Learning

  • Carolin Benjamins
  • Theresa Eimer
  • Frederik Schubert
  • Aditya Mohan
  • Sebastian Döhler
  • André Biedenkapp
  • Bodo Rosenhahn
  • Frank Hutter

While Reinforcement Learning (RL) has shown successes in a variety of domains, including game playing, robot manipulation and nuclear fusion, modern RL algorithms are not designed with generalization in mind, making them brittle when faced with even slight variations of their environment. To address this limitation, recent research has increasingly focused on the generalization capabilities of RL agents. Ideally, general agents should be capable of zero-shot transfer to previously unseen environments and robust to changes in the problem setting while interacting with an environment. Steps in this direction have been taken by proposing new problem settings where agents can test their transfer performance, e. g. ~the Arcade Learning Environment's flavors or benchmarks utilizing Procedural Content Generation (PCG) to increase task variation, e. g. ProcGen, NetHack or Alchemy. While these extended problem settings in RL have expanded the possibilities for benchmarking agents in diverse environments, the degree of task variation is often either unknown or cannot be controlled precisely. We believe that generalization in RL is held back by these factors, stemming in part from a lack of problem formalization. In order to facilitate generalization in RL, contextual RL (cRL) proposes to explicitly take environment characteristics, the so-called context into account. This inclusion enables precise design of train and test distributions with respect to this context. Thus, cRL allows us to reason about the generalization capabilities of RL agents and to quantify their generalization performance. Overall, cRL provides a framework for both theoretical analysis and practical improvements. In order to empirically study cRL, we introduce our benchmark library CARL, short for Context-Adaptive Reinforcement Learning. CARL collects well-established environments from the RL community and extends them with the notion of context. We use our benchmark library to empirically show how different context variations can drastically increase the difficulty of training RL agents, even in simple environments. We further verify the intuition that allowing RL agents access to context information is beneficial for generalization tasks in theory and practice.

ICRA Conference 2023 Conference Paper

Deep Reinforcement Learning for Autonomous Driving using High-Level Heterogeneous Graph Representations

  • Maximilian Schier
  • Christoph Reinders
  • Bodo Rosenhahn

Graph networks have recently been used for decision making in automated driving tasks for their ability to capture a variable number of traffic participants. Current high-level graph-based approaches, however, do not model the entire road network and thus must rely on handcrafted features for vehicle-to-vehicle edges encompassing the road topology indirectly. We propose an entity-relation framework that intuitively models the road network and the traffic participants in a heterogeneous graph, representing all relevant information. Our novel architecture transforms the heterogeneous road-vehicle graph into a simpler graph of homogeneous node and edge types to allow effective training for deep reinforcement learning while introducing minimal prior knowledge. Unlike previous approaches, the vehicle-to-vehicle edges of this reduced graph are fully learnable and can therefore encode traffic rules without explicit feature design, an important step towards a holistic reinforcement learning model for automated driving. We show that our proposed method outperforms precomputed handcrafted features on intersection scenarios while also learning the semantics of right-of-way rules.

TMLR Journal 2023 Journal Article

POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning

  • Frederik Schubert
  • Carolin Benjamins
  • Sebastian Döhler
  • Bodo Rosenhahn
  • Marius Lindauer

The goal of Unsupervised Reinforcement Learning (URL) is to find a reward-agnostic prior policy on a task domain, such that the sample-efficiency on supervised downstream tasks is improved. Although agents initialized with such a prior policy can achieve a significantly higher reward with fewer samples when finetuned on the downstream task, it is still an open question how an optimal pretrained prior policy can be achieved in practice. In this work, we present POLTER (Policy Trajectory Ensemble Regularization) – a general method to regularize the pretraining that can be applied to any URL algorithm and is especially useful on data- and knowledge-based URL algorithms. It utilizes an ensemble of policies that are discovered during pretraining and moves the policy of the URL algorithm closer to its optimal prior. Our method is based on a theoretical framework, and we analyze its practical effects on a white-box benchmark, allowing us to study POLTER with full control. In our main experiments, we evaluate POLTER on the Unsupervised Reinforcement Learning Benchmark (URLB), which consists of 12 tasks in 3 domains. We demonstrate the generality of our approach by improving the performance of a diverse set of data- and knowledge-based URL algorithms by 19% on average and up to 40% in the best case. Under a fair comparison with tuned baselines and tuned POLTER, we establish a new state-of-the-art for model-free methods on the URLB.

IJCAI Conference 2022 Conference Paper

ChimeraMix: Image Classification on Small Datasets via Masked Feature Mixing

  • Christoph Reinders
  • Frederik Schubert
  • Bodo Rosenhahn

Deep convolutional neural networks require large amounts of labeled data samples. For many real-world applications, this is a major limitation which is commonly treated by augmentation methods. In this work, we address the problem of learning deep neural networks on small datasets. Our proposed architecture called ChimeraMix learns a data augmentation by generating compositions of instances. The generative model encodes images in pairs, combines the features guided by a mask, and creates new samples. For evaluation, all methods are trained from scratch without any additional data. Several experiments on benchmark datasets, e. g. ciFAIR-10, STL-10, and ciFAIR-100, demonstrate the superior performance of ChimeraMix compared to current state-of-the-art methods for classification on small datasets. Code is available at https: //github. com/creinders/ChimeraMix.

ICRA Conference 2021 Conference Paper

Exploring Dynamic Context for Multi-path Trajectory Prediction

  • Hao Cheng 0008
  • Wentong Liao
  • Xuejiao Tang
  • Michael Ying Yang
  • Monika Sester
  • Bodo Rosenhahn

To accurately predict future positions of different agents in traffic scenarios is crucial for safely deploying intelligent autonomous systems in the real-world environment. However, it remains a challenge due to the behavior of a target agent being affected by other agents dynamically and there being more than one socially possible paths the agent could take. In this paper, we propose a novel framework, named Dynamic Context Encoder Network (DCENet). In our framework, first, the spatial context between agents is explored by using self-attention architectures. Then, the two-stream encoders are trained to learn temporal context between steps by taking the respective observed trajectories and the extracted dynamic spatial context as input. The spatial-temporal context is encoded into a latent space using a Conditional Variational Auto-Encoder (CVAE) module. Finally, a set of future trajectories for each agent is predicted conditioned on the learned spatial-temporal context by sampling from the latent space, repeatedly. DCENet is evaluated on one of the most popular challenging benchmarks for trajectory forecasting Trajnet and reports a new state-of-the-art performance. It also demonstrates superior performance evaluated on the benchmark inD for mixed traffic at intersections. A series of ablation studies is conducted to validate the effectiveness of each proposed module. Our code is available at https://github.com/wtliao/DCENet.

ICML Conference 2020 Conference Paper

Lifted Disjoint Paths with Application in Multiple Object Tracking

  • Andrea Hornáková
  • Roberto Henschel
  • Bodo Rosenhahn
  • Paul Swoboda

We present an extension to the disjoint paths problem in which additional lifted edges are introduced to provide path connectivity priors. We call the resulting optimization problem the lifted disjoint paths problem. We show that this problem is NP-hard by reduction from integer multicommodity flow and 3-SAT. To enable practical global optimization, we propose several classes of linear inequalities that produce a high-quality LP-relaxation. Additionally, we propose efficient cutting plane algorithms for separating the proposed linear inequalities. The lifted disjoint path problem is a natural model for multiple object tracking and allows an elegant mathematical formulation for long range temporal interactions. Lifted edges help to prevent id switches and to re-identify persons. Our lifted disjoint paths tracker achieves nearly optimal assignments with respect to input detections. As a consequence, it leads on all three main benchmarks of the MOT challenge, improving significantly over state-of-the-art.

ICRA Conference 2020 Conference Paper

Temporally Consistent Horizon Lines

  • Florian Kluger
  • Hanno Ackermann
  • Michael Ying Yang
  • Bodo Rosenhahn

The horizon line is an important geometric feature for many image processing and scene understanding tasks in computer vision. For instance, in navigation of autonomous vehicles or driver assistance, it can be used to improve 3D reconstruction as well as for semantic interpretation of dynamic environments. While both algorithms and datasets exist for single images, the problem of horizon line estimation from video sequences has not gained attention. In this paper, we show how convolutional neural networks are able to utilise the temporal consistency imposed by video sequences in order to increase the accuracy and reduce the variance of horizon line estimates. A novel CNN architecture with an improved residual convolutional LSTM is presented for temporally consistent horizon line estimation. We propose an adaptive loss function that ensures stable training as well as accurate results. Furthermore, we introduce an extension of the KITTI dataset which contains precise horizon line labels for 43699 images across 72 video sequences. A comprehensive evaluation shows that the proposed approach consistently achieves superior performance compared with existing methods.

AAAI Conference 2016 Conference Paper

Exploiting View-Specific Appearance Similarities Across Classes for Zero-Shot Pose Prediction: A Metric Learning Approach

  • Alina Kuznetsova
  • Sung Ju Hwang
  • Bodo Rosenhahn
  • Leonid Sigal

Viewpoint estimation, especially in case of multiple object classes, remains an important and challenging problem. First, objects under different views undergo extreme appearance variations, often making within-class variance larger than between-class variance. Second, obtaining precise ground truth for real-world images, necessary for training supervised viewpoint estimation models, is extremely difficult and time consuming. As a result, annotated data is often available only for a limited number of classes. Hence it is desirable to share viewpoint information across classes. Additional complexity arises from unaligned pose labels between classes, i. e. a side view of a car might look more like a frontal view of a toaster, than its side view. To address these problems, we propose a metric learning approach for joint class prediction and pose estimation. Our approach allows to circumvent the problem of viewpoint alignment across multiple classes, and does not require dense viewpoint labels. Moreover, we show, that the learned metric generalizes to new classes, for which the pose labels are not available, and therefore makes it possible to use only partially annotated training sets, relying on the intrinsic similarities in the viewpoint manifolds. We evaluate our approach on two challenging multi-class datasets, 3DObjects and PASCAL3D+.

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