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Blazej Osinski

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

5 papers
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Possible papers

5

ICRA Conference 2022 Conference Paper

SafetyNet: Safe Planning for Real-World Self-Driving Vehicles Using Machine-Learned Policies

  • Matt Vitelli
  • Yan Chang
  • Yawei Ye
  • Ana Sofia Rufino Ferreira
  • Maciej Wolczyk
  • Blazej Osinski
  • Moritz Niendorf
  • Hugo Grimmett

In this paper we present the first safe system for full control of self-driving vehicles trained from human demonstrations and deployed in challenging, real-world, urban environments. Current industry-standard solutions use rule-based systems for planning. Although they perform reasonably well in common scenarios, the engineering complexity renders this approach incompatible with human-level performance. On the other hand, the performance of machine-learned (ML) planning solutions can be improved by simply adding more exemplar data. However, ML methods cannot offer safety guarantees and sometimes behave unpredictably. To combat this, our approach uses a simple yet effective rule-based fallback layer that performs sanity checks on an ML planner's decisions (e. g. avoiding collision, assuring physical feasibility). This allows us to leverage ML to handle complex situations while still assuring the safety, reducing ML planner-only collisions by 95%. We train our ML planner on 300 hours of expert driving demonstrations using imitation learning and deploy it along with the fallback layer in downtown San Francisco, where it takes complete control of a real vehicle and navigates a wide variety of challenging urban driving scenarios.

ICRA Conference 2021 Conference Paper

SimNet: Learning Reactive Self-driving Simulations from Real-world Observations

  • Luca Bergamini
  • Yawei Ye
  • Oliver Scheel
  • Long Chen
  • Chih Hu
  • Luca Del Pero
  • Blazej Osinski
  • Hugo Grimmett

In this work we present a simple end-to-end trainable machine learning system capable of realistically simulating driving experiences. This can be used for verification of self-driving system performance without relying on expensive and time-consuming road testing. In particular, we frame the simulation problem as a Markov Process, leveraging deep neural networks to model both state distribution and transition function. These are trainable directly from the existing raw observations without the need of any handcrafting in the form of plant or kinematic models. All that is needed is a dataset of historical traffic episodes. Our formulation allows the system to construct never seen scenes that unfold realistically reacting to the self-driving car’s behaviour. We train our system directly from 1, 000 hours of driving logs and measure both realism, reactivity of the simulation as the two key properties of the simulation. At the same time we apply the method to evaluate performance of a recently proposed state-of-the-art ML planning system [1] trained from human driving logs. We discover this planning system is prone to previously unreported causal confusion issues that are difficult to test by non-reactive simulation. To the best of our knowledge, this is the first work that directly merges highly realistic data-driven simulations with a closed loop evaluation for self-driving vehicles. We make the data, code, and pre-trained models publicly available to further stimulate simulation development.

ICRA Conference 2021 Conference Paper

What data do we need for training an AV motion planner?

  • Long Chen
  • Lukas Platinsky
  • Stefanie Speichert
  • Blazej Osinski
  • Oliver Scheel
  • Yawei Ye
  • Hugo Grimmett
  • Luca Del Pero

We investigate what grade of sensor data is required for training an imitation-learning-based AV planner on human expert demonstration. Machine-learned planners [1] are very hungry for training data, which is usually collected using vehicles equipped with the same sensors used for autonomous operation [1]. This is costly and non-scalable. If cheaper sensors could be used for collection instead, data availability would go up, which is crucial in a field where data volume requirements are large and availability is small. We present experiments using up to 1000 hours worth of expert demonstration and find that training with 10x lower-quality data outperforms 1x AV-grade data in terms of planner performance (see Fig. 1). The important implication of this is that cheaper sensors can indeed be used. This serves to improve data access and democratize the field of imitation-based motion planning. Alongside this, we perform a sensitivity analysis of planner performance as a function of perception range, field-of-view, accuracy, and data volume, and reason about why lower-quality data still provide good planning results.

ICLR Conference 2020 Conference Paper

Model Based Reinforcement Learning for Atari

  • Lukasz Kaiser
  • Mohammad Babaeizadeh
  • Piotr Milos
  • Blazej Osinski
  • Roy H. Campbell
  • Konrad Czechowski
  • Dumitru Erhan
  • Chelsea Finn

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more, in fact, than a human would need to learn the same games. How can people learn so quickly? Part of the answer may be that people can learn how the game works and predict which actions will lead to desirable outcomes. In this paper, we explore how video prediction models can similarly enable agents to solve Atari games with fewer interactions than model-free methods. We describe Simulated Policy Learning (SimPLe), a complete model-based deep RL algorithm based on video prediction models and present a comparison of several model architectures, including a novel architecture that yields the best results in our setting. Our experiments evaluate SimPLe on a range of Atari games in low data regime of 100k interactions between the agent and the environment, which corresponds to two hours of real-time play. In most games SimPLe outperforms state-of-the-art model-free algorithms, in some games by over an order of magnitude.

ICRA Conference 2020 Conference Paper

Simulation-Based Reinforcement Learning for Real-World Autonomous Driving

  • Blazej Osinski
  • Adam Jakubowski
  • Pawel Ziecina
  • Piotr Milos
  • Christopher Galias
  • Silviu Homoceanu
  • Henryk Michalewski

We use reinforcement learning in simulation to obtain a driving system controlling a full-size real-world vehicle. The driving policy takes RGB images from a single camera and their semantic segmentation as input. We use mostly synthetic data, with labelled real-world data appearing only in the training of the segmentation network. Using reinforcement learning in simulation and synthetic data is motivated by lowering costs and engineering effort. In real-world experiments we confirm that we achieved successful sim-to-real policy transfer. Based on the extensive evaluation, we analyze how design decisions about perception, control, and training impact the real-world performance.

v2026.09.13