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Bin Qin

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2

AAAI Conference 2026 Conference Paper

HTG-GCL: Leveraging Hierarchical Topological Granularity from Cellular Complexes for Graph Contrastive Learning

  • Qirui Ji
  • Bin Qin
  • Yifan Jin
  • Yunze Zhao
  • Chuxiong Sun
  • Changwen Zheng
  • Jianwen Cao
  • Jiangmeng Li

Graph contrastive learning (GCL) aims to learn discriminative semantic invariance by contrasting different views of the same graph that share critical topological patterns. However, existing GCL approaches with structural augmentations often struggle to identify task-relevant topological structures, let alone adapt to the varying coarse-to-fine topological granularities required across different downstream tasks. To remedy this issue, we introduce Hierarchical Topological Granularity Graph Contrastive Learning (HTG-GCL), a novel framework that leverages transformations of the same graph to generate multi-scale ring-based cellular complexes, embodying the concept of topological granularity, thereby generating diverse topological views. Recognizing that a certain granularity may contain misleading semantics, we propose a multi-granularity decoupled contrast and apply a granularity-specific weighting mechanism based on uncertainty estimation. Comprehensive experiments on various benchmarks demonstrate the effectiveness of HTG-GCL, highlighting its superior performance in capturing meaningful graph representations through hierarchical topological information.

NeurIPS Conference 2025 Conference Paper

BTL-UI: Blink-Think-Link Reasoning Model for GUI Agent

  • Shaojie Zhang
  • Ruoceng Zhang
  • Pei Fu
  • Shaokang Wang
  • Jiahui Yang
  • Xin Du
  • Bin Qin
  • Ying Huang

In the field of AI-driven human-GUI interaction automation, while rapid advances in multimodal large language models and reinforcement fine-tuning techniques have yielded remarkable progress, a fundamental challenge persists: their interaction logic significantly deviates from natural human-GUI communication patterns. To address this gap, we propose Blink–Think–Link (BTL), a brain-inspired framework for human-GUI interaction that mimics the human cognitive process between users and graphical interfaces. The system decomposes interactions into three biologically plausible phases: (1) \textbf{Blink} - rapid detection and attention to relevant screen areas, analogous to saccadic eye movements; (2) \textbf{Think} - higher-level reasoning and decision-making, mirroring cognitive planning; and (3) \textbf{Link} - generation of executable commands for precise motor control, emulating human action selection mechanisms. Additionally, we introduce two key technical innovations for BTL framework: (1) Blink Data Generation - an automated annotation pipeline specifically optimized for blink data, and (2) {BTL Reward – the first rule-based reward mechanism that enables reinforcement learning driven by both process and outcome. } Building upon this framework, we develop a GUI agent model named BTL-UI, which demonstrates competitive performance across both static GUI understanding and dynamic interaction tasks in comprehensive benchmarks. These results provide conclusive empirical validation of the framework's efficacy in developing advanced GUI agents.

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