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Bidipta Sarkar

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

5 papers
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5

ICML Conference 2025 Conference Paper

LOB-Bench: Benchmarking Generative AI for Finance - an Application to Limit Order Book Data

  • Peer Nagy
  • Sascha Yves Frey
  • Kang Li
  • Bidipta Sarkar
  • Svitlana Vyetrenko
  • Stefan Zohren
  • Anisoara Calinescu
  • Jakob N. Foerster

While financial data presents one of the most challenging and interesting sequence modelling tasks due to high noise, heavy tails, and strategic interactions, progress in this area has been hindered by the lack of consensus on quantitative evaluation paradigms. To address this, we present LOB-Bench, a benchmark, implemented in python, designed to evaluate the quality and realism of generative message-by-order data for limit order books (LOB) in the LOBSTER format. Our framework measures distributional differences in conditional and unconditional statistics between generated and real LOB data, supporting flexible multivariate statistical evaluation. The benchmark also includes features commonly used LOB statistics such as spread, order book volumes, order imbalance, and message inter-arrival times, along with scores from a trained discriminator network. Lastly, LOB-Bench contains "market impact metrics", i. e. the cross-correlations and price response functions for specific events in the data. We benchmark generative autoregressive state-space models, a (C)GAN, as well as a parametric LOB model and find that the autoregressive GenAI approach beats traditional model classes.

AAMAS Conference 2025 Conference Paper

Training Language Models for Social Deduction with Multi-Agent Reinforcement Learning

  • Bidipta Sarkar
  • Warren Xia
  • C. Karen Liu
  • Dorsa Sadigh

Communicating in natural language is a powerful tool in multiagent settings, as it enables independent agents to share information in partially observable settings and allows zero-shot coordination with humans. However, most prior works are limited as they either rely on training with large amounts of human demonstrations or lack the ability to generate natural and useful communication strategies. In this work, we train language models to have productive discussions about their environment in natural language without any human demonstrations. We decompose the communication problem into listening and speaking. Our key idea is to leverage the agent’s goal to predict useful information about the world as a dense reward signal that guides communication. Specifically, we improve a model’s listening skills by training them to predict information about the environment based on discussions, and we simultaneously improve a model’s speaking skills with multi-agent reinforcement learning by rewarding messages based on their influence on other agents. To investigate the role and necessity of communication in complex social settings, we study an embodied social deduction game based on Among Us, where the key question to answer is the identity of an adversarial imposter. We analyze emergent behaviors due to our technique, such as accusing suspects and providing evidence, and find that it enables strong discussions, doubling the win rates compared to standard RL. We release our code and models at https: //socialdeductionllm. github. io/.

ICRA Conference 2024 Conference Paper

Physically Grounded Vision-Language Models for Robotic Manipulation

  • Jensen Gao
  • Bidipta Sarkar
  • Fei Xia 0002
  • Ted Xiao
  • Jiajun Wu 0001
  • Brian Ichter
  • Anirudha Majumdar
  • Dorsa Sadigh

Recent advances in vision-language models (VLMs) have led to improved performance on tasks such as visual question answering and image captioning. Consequently, these models are now well-positioned to reason about the physical world, particularly within domains such as robotic manipulation. However, current VLMs are limited in their understanding of the physical concepts (e. g. , material, fragility) of common objects, which restricts their usefulness for robotic manipulation tasks that involve interaction and physical reasoning about such objects. To address this limitation, we propose PHYSOBJECTS, an object-centric dataset of 39. 6K crowd-sourced and 417K automated physical concept annotations of common household objects. We demonstrate that fine-tuning a VLM on PhysObjects improves its understanding of physical object concepts, including generalization to held-out concepts, by capturing human priors of these concepts from visual appearance. We incorporate this physically grounded VLM in an interactive framework with a large language model-based robotic planner, and show improved planning performance on tasks that require reasoning about physical object concepts, compared to baselines that do not leverage physically grounded VLMs. We additionally illustrate the benefits of our physically grounded VLM on a real robot, where it improves task success rates. We release our dataset and provide further details and visualizations of our results at https://iliad.stanford.edu/pg-vlm/.

NeurIPS Conference 2023 Conference Paper

Diverse Conventions for Human-AI Collaboration

  • Bidipta Sarkar
  • Andy Shih
  • Dorsa Sadigh

Conventions are crucial for strong performance in cooperative multi-agent games, because they allow players to coordinate on a shared strategy without explicit communication. Unfortunately, standard multi-agent reinforcement learning techniques, such as self-play, converge to conventions that are arbitrary and non-diverse, leading to poor generalization when interacting with new partners. In this work, we present a technique for generating diverse conventions by (1) maximizing their rewards during self-play, while (2) minimizing their rewards when playing with previously discovered conventions (cross-play), stimulating conventions to be semantically different. To ensure that learned policies act in good faith despite the adversarial optimization of cross-play, we introduce mixed-play, where an initial state is randomly generated by sampling self-play and cross-play transitions and the player learns to maximize the self-play reward from this initial state. We analyze the benefits of our technique on various multi-agent collaborative games, including Overcooked, and find that our technique can adapt to the conventions of humans, surpassing human-level performance when paired with real users.

AAAI Conference 2022 System Paper

PantheonRL: A MARL Library for Dynamic Training Interactions

  • Bidipta Sarkar
  • Aditi Talati
  • Andy Shih
  • Dorsa Sadigh

We present PantheonRL, a multiagent reinforcement learning software package for dynamic training interactions such as round-robin, adaptive, and ad-hoc training. Our package is designed around flexible agent objects that can be easily configured to support different training interactions, and handles fully general multiagent environments with mixed rewards and n agents. Built on top of StableBaselines3, our package works directly with existing powerful deep RL algorithms. Finally, PantheonRL comes with an intuitive yet functional web user interface for configuring experiments and launching multiple asynchronous jobs. Our package can be found at https: //github. com/Stanford-ILIAD/PantheonRL.

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