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Baoxiong Jia

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13 papers
2 author rows

Possible papers

13

ICLR Conference 2025 Conference Paper

Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting

  • Yu Liu 0110
  • Baoxiong Jia
  • Ruijie Lu
  • Junfeng Ni
  • Song-Chun Zhu
  • Siyuan Huang 0001

Building interactable replicas of articulated objects is a key challenge in computer vision. Existing methods often fail to effectively integrate information across different object states, limiting the accuracy of part-mesh reconstruction and part dynamics modeling, particularly for complex multi-part articulated objects. We introduce ArtGS, a novel approach that leverages 3D Gaussians as a flexible and efficient representation to address these issues. Our method incorporates canonical Gaussians with coarse-to-fine initialization and updates for aligning articulated part information across different object states, and employs a skinning-inspired part dynamics modeling module to improve both part-mesh reconstruction and articulation learning. Extensive experiments on both synthetic and real-world datasets, including a new benchmark for complex multi-part objects, demonstrate that ArtGS achieves state-of-the-art performance in joint parameter estimation and part mesh reconstruction. Our approach significantly improves reconstruction quality and efficiency, especially for multi-part articulated objects. Additionally, we provide comprehensive analyses of our design choices, validating the effectiveness of each component to highlight potential areas for future improvement.

ICRA Conference 2025 Conference Paper

Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4V

  • Peiyuan Zhi
  • Zhiyuan Zhang
  • Yu Zhao
  • Muzhi Han
  • Zeyu Zhang 0001
  • Zhitian Li
  • Ziyuan Jiao
  • Baoxiong Jia

Autonomous robot navigation and manipulation in open environments require reasoning and replanning with closed-loop feedback. In this work, we present COME-robot, the first closed-loop robotic system utilizing the GPT-4V vision-language foundation model for open-ended reasoning and adaptive planning in real-world scenarios. COME-robot incorporates two key innovative modules: (i) a multi-level open-vocabulary perception and situated reasoning module that enables effective exploration of the 3D environment and target object identification using commonsense knowledge and situated information, and (ii) an iterative closed-loop feedback and restoration mechanism that verifies task feasibility, monitors execution success, and traces failure causes across different modules for robust failure recovery. Through comprehensive experiments involving 8 challenging real-world mobile and tabletop manipulation tasks, COME-robot demonstrates a significant improvement in task success rate ( $\sim 35 \%$ ) compared to state-of-the-art methods. We further conduct comprehensive analyses to elucidate how COME-robot's design facilitates failure recovery, free-form instruction following, and long-horizon task planning.

ICRA Conference 2025 Conference Paper

PhysPart: Physically Plausible Part Completion for Interactable Objects

  • Rundong Luo
  • Haoran Geng
  • Congyue Deng
  • Puhao Li
  • Zan Wang
  • Baoxiong Jia
  • Leonidas J. Guibas
  • Siyuan Huang 0001

Interactable objects are ubiquitous in our daily lives. Recent advances in 3D generative models make it possible to automate the modeling of these objects, benefiting a range of applications from 3D printing to the creation of robot simulation environments. However, while significant progress has been made in modeling 3D shapes and appearances, modeling object physics, particularly for interactable objects, remains challenging due to the physical constraints imposed by interpart motions. In this paper, we tackle the problem of physically plausible part completion for interactable objects, aiming to generate 3D parts that not only fit precisely into the object but also allow smooth part motions. To this end, we propose a diffusion-based part generation model that utilizes geometric conditioning through classifier-free guidance and formulates physical constraints as a set of stability and mobility losses to guide the sampling process. Additionally, we demonstrate the generation of dependent parts, paving the way toward sequential part generation for objects with complex part-whole hierarchies. Experimentally, we introduce a new metric for measuring physical plausibility based on motion success rates. Our model outperforms existing baselines over shape and physical metrics, especially those that do not adequately model physical constraints. We also demonstrate our applications in 3D printing, robot manipulation, and sequential part generation, showing our strength in realistic tasks with the demand for high physical plausibility.

NeurIPS Conference 2025 Conference Paper

SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent

  • Yandan Yang
  • Baoxiong Jia
  • Shujie Zhang
  • Siyuan Huang

Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plausible and functionally diverse. While recent approaches have advanced visual fidelity, they often remain constrained to fixed scene categories, lack sufficient object-level detail and physical consistency, and struggle to align with complex user instructions. In this work, we present SceneWeaver, a reflective agentic framework that unifies diverse scene synthesis paradigms through tool-based iterative refinement. At its core, SceneWeaver employs a language model-based planner to select from a suite of extensible scene generation tools, ranging from data-driven generative models to visual- and LLM-based methods, guided by self-evaluation of physical plausibility, visual realism, and semantic alignment with user input. This closed-loop reason-act-reflect design enables the agent to identify semantic inconsistencies, invoke targeted tools, and update the environment over successive iterations. Extensive experiments on both common and open-vocabulary room types demonstrate that \model not only outperforms prior methods on physical, visual, and semantic metrics, but also generalizes effectively to complex scenes with diverse instructions, marking a step toward general-purpose 3D environment generation.

ICML Conference 2024 Conference Paper

An Embodied Generalist Agent in 3D World

  • Jiangyong Huang
  • Silong Yong
  • Xiaojian Ma 0001
  • Xiongkun Linghu
  • Puhao Li
  • Yan Wang 0116
  • Qing Li 0003
  • Song-Chun Zhu

Leveraging massive knowledge from large language models (LLMs), recent machine learning models show notable successes in general-purpose task solving in diverse domains such as computer vision and robotics. However, several significant challenges remain: (i) most of these models rely on 2D images yet exhibit a limited capacity for 3D input; (ii) these models rarely explore the tasks inherently defined in 3D world, e. g. , 3D grounding, embodied reasoning and acting. We argue these limitations significantly hinder current models from performing real-world tasks and approaching general intelligence. To this end, we introduce LEO, an embodied multi-modal generalist agent that excels in perceiving, grounding, reasoning, planning, and acting in the 3D world. LEO is trained with a unified task interface, model architecture, and objective in two stages: (i) 3D vision-language (VL) alignment and (ii) 3D vision-language-action (VLA) instruction tuning. We collect large-scale datasets comprising diverse object-level and scene-level tasks, which require considerable understanding of and interaction with the 3D world. Moreover, we meticulously design an LLM-assisted pipeline to produce high-quality 3D VL data. Through extensive experiments, we demonstrate LEO’s remarkable proficiency across a wide spectrum of tasks, including 3D captioning, question answering, embodied reasoning, navigation and manipulation. Our ablative studies and scaling analyses further provide valuable insights for developing future embodied generalist agents. Code and data are available on project page.

NeurIPS Conference 2024 Conference Paper

Multi-modal Situated Reasoning in 3D Scenes

  • Xiongkun Linghu
  • Jiangyong Huang
  • Xuesong Niu
  • Xiaojian Ma
  • Baoxiong Jia
  • Siyuan Huang

Situation awareness is essential for understanding and reasoning about 3D scenes in embodied AI agents. However, existing datasets and benchmarks for situated understanding suffer from severe limitations in data modality, scope, diversity, and scale. To address these limitations, we propose Multi-modal Situated Question Answering (MSQA), a large-scale multi-modal situated reasoning dataset, scalably collected leveraging 3D scene graphs and vision-language models (VLMs) across a diverse range of real-world 3D scenes. MSQA includes 251K situated questionanswering pairs across 9 distinct question categories, covering complex scenarios and object modalities within 3D scenes. We introduce a novel interleaved multimodal input setting in our benchmark to provide both texts, images, and point clouds for situation and question description, aiming to resolve ambiguity in describing situations with single-modality inputs (e. g. , texts). Additionally, we devise the Multi-modal Next-step Navigation (MSNN) benchmark to evaluate models’ grounding of actions and transitions between situations. Comprehensive evaluations on reasoning and navigation tasks highlight the limitations of existing vision-language models and underscore the importance of handling multi-modal interleaved inputs and situation modeling. Experiments on data scaling and crossdomain transfer further demonstrate the effectiveness of leveraging MSQA as a pre-training dataset for developing more powerful situated reasoning models, contributing to advancements in 3D scene understanding for embodied AI.

ICLR Conference 2023 Conference Paper

Improving Object-centric Learning with Query Optimization

  • Baoxiong Jia
  • Yu Liu 0110
  • Siyuan Huang 0001

The ability to decompose complex natural scenes into meaningful object-centric abstractions lies at the core of human perception and reasoning. In the recent culmination of unsupervised object-centric learning, the Slot-Attention module has played an important role with its simple yet effective design and fostered many powerful variants. These methods, however, have been exceedingly difficult to train without supervision and are ambiguous in the notion of object, especially for complex natural scenes. In this paper, we propose to address these issues by investigating the potential of learnable queries as initializations for Slot-Attention learning, uniting it with efforts from existing attempts on improving Slot-Attention learning with bi-level optimization. With simple code adjustments on Slot-Attention, our model, Bi-level Optimized Query Slot Attention, achieves state-of-the-art results on 3 challenging synthetic and 7 complex real-world datasets in unsupervised image segmentation and reconstruction, outperforming previous baselines by a large margin. We provide thorough ablative studies to validate the necessity and effectiveness of our design. Additionally, our model exhibits great potential for concept binding and zero-shot learning. Our work is made publicly available at https://bo-qsa.github.io.

IROS Conference 2023 Conference Paper

Learning a Causal Transition Model for Object Cutting

  • Zeyu Zhang 0001
  • Muzhi Han
  • Baoxiong Jia
  • Ziyuan Jiao
  • Yixin Zhu 0001
  • Song-Chun Zhu
  • Hangxin Liu

Cutting objects into desired fragments is challenging for robots due to the spatially unstructured nature of fragments and the complex one-to-many object fragmentation caused by actions. We present a novel approach to model object fragmentation using an attributed stochastic grammar. This grammar abstracts fragment states as node variables and captures causal transitions in object fragmentation through production rules. We devise a probabilistic framework to learn this grammar from human demonstrations. The planning process for object cutting involves inferring an optimal parse tree of desired fragments using the learned grammar, with parse tree productions corresponding to cutting actions. We employ Monte Carlo Tree Search (MCTS) to efficiently approximate the optimal parse tree and generate a sequence of executable cutting actions. The experiments demonstrate the efficacy in planning for object-cutting tasks, both in simulation and on a physical robot. The proposed approach outperforms several baselines by demonstrating superior generalization to novel setups, thanks to the compositionality of the grammar model.

NeurIPS Conference 2023 Conference Paper

ProBio: A Protocol-guided Multimodal Dataset for Molecular Biology Lab

  • Jieming Cui
  • Ziren Gong
  • Baoxiong Jia
  • Siyuan Huang
  • Zilong Zheng
  • Jianzhu Ma
  • Yixin Zhu

The challenge of replicating research results has posed a significant impediment to the field of molecular biology. The advent of modern intelligent systems has led to notable progress in various domains. Consequently, we embarked on an investigation of intelligent monitoring systems as a means of tackling the issue of the reproducibility crisis. Specifically, we first curate a comprehensive multimodal dataset, named ProBio, as an initial step towards this objective. This dataset comprises fine-grained hierarchical annotations intended for the purpose of studying activity understanding in BioLab. Next, we devise two challenging benchmarks, transparent solution tracking and multimodal action recognition, to emphasize the unique characteristics and difficulties associated with activity understanding in BioLab settings. Finally, we provide a thorough experimental evaluation of contemporary video understanding models and highlight their limitations in this specialized domain to identify potential avenues for future research. We hope \dataset with associated benchmarks may garner increased focus on modern AI techniques in the realm of molecular biology.

NeurIPS Conference 2022 Conference Paper

EgoTaskQA: Understanding Human Tasks in Egocentric Videos

  • Baoxiong Jia
  • Ting Lei
  • Song-Chun Zhu
  • Siyuan Huang

Understanding human tasks through video observations is an essential capability of intelligent agents. The challenges of such capability lie in the difficulty of generating a detailed understanding of situated actions, their effects on object states (\ie, state changes), and their causal dependencies. These challenges are further aggravated by the natural parallelism from multi-tasking and partial observations in multi-agent collaboration. Most prior works leverage action localization or future prediction as an \textit{indirect} metric for evaluating such task understanding from videos. To make a \textit{direct} evaluation, we introduce the EgoTaskQA benchmark that provides a single home for the crucial dimensions of task understanding through question answering on real-world egocentric videos. We meticulously design questions that target the understanding of (1) action dependencies and effects, (2) intents and goals, and (3) agents' beliefs about others. These questions are divided into four types, including descriptive (what status? ), predictive (what will? ), explanatory (what caused? ), and counterfactual (what if? ) to provide diagnostic analyses on \textit{spatial, temporal, and causal} understandings of goal-oriented tasks. We evaluate state-of-the-art video reasoning models on our benchmark and show their significant gaps between humans in understanding complex goal-oriented egocentric videos. We hope this effort would drive the vision community to move onward with goal-oriented video understanding and reasoning.

ICML Conference 2022 Conference Paper

Latent Diffusion Energy-Based Model for Interpretable Text Modelling

  • Peiyu Yu
  • Sirui Xie
  • Xiaojian Ma 0001
  • Baoxiong Jia
  • Bo Pang 0004
  • Ruiqi Gao
  • Yixin Zhu 0001
  • Song-Chun Zhu

Latent space Energy-Based Models (EBMs), also known as energy-based priors, have drawn growing interests in generative modeling. Fueled by its flexibility in the formulation and strong modeling power of the latent space, recent works built upon it have made interesting attempts aiming at the interpretability of text modeling. However, latent space EBMs also inherit some flaws from EBMs in data space; the degenerate MCMC sampling quality in practice can lead to poor generation quality and instability in training, especially on data with complex latent structures. Inspired by the recent efforts that leverage diffusion recovery likelihood learning as a cure for the sampling issue, we introduce a novel symbiosis between the diffusion models and latent space EBMs in a variational learning framework, coined as the latent diffusion energy-based model. We develop a geometric clustering-based regularization jointly with the information bottleneck to further improve the quality of the learned latent space. Experiments on several challenging tasks demonstrate the superior performance of our model on interpretable text modeling over strong counterparts.

NeurIPS Conference 2019 Conference Paper

Learning Perceptual Inference by Contrasting

  • Chi Zhang
  • Baoxiong Jia
  • Feng Gao
  • Yixin Zhu
  • Hongjing Lu
  • Song-Chun Zhu

“Thinking in pictures, ” [1] i. e. , spatial-temporal reasoning, effortless and instantaneous for humans, is believed to be a significant ability to perform logical induction and a crucial factor in the intellectual history of technology development. Modern Artificial Intelligence (AI), fueled by massive datasets, deeper models, and mighty computation, has come to a stage where (super-)human-level performances are observed in certain specific tasks. However, current AI's ability in “thinking in pictures” is still far lacking behind. In this work, we study how to improve machines' reasoning ability on one challenging task of this kind: Raven's Progressive Matrices (RPM). Specifically, we borrow the very idea of “contrast effects” from the field of psychology, cognition, and education to design and train a permutation-invariant model. Inspired by cognitive studies, we equip our model with a simple inference module that is jointly trained with the perception backbone. Combining all the elements, we propose the Contrastive Perceptual Inference network (CoPINet) and empirically demonstrate that CoPINet sets the new state-of-the-art for permutation-invariant models on two major datasets. We conclude that spatial-temporal reasoning depends on envisaging the possibilities consistent with the relations between objects and can be solved from pixel-level inputs.

ICML Conference 2018 Conference Paper

Generalized Earley Parser: Bridging Symbolic Grammars and Sequence Data for Future Prediction

  • Siyuan Qi
  • Baoxiong Jia
  • Song-Chun Zhu

Future predictions on sequence data (e. g. , videos or audios) require the algorithms to capture non-Markovian and compositional properties of high-level semantics. Context-free grammars are natural choices to capture such properties, but traditional grammar parsers (e. g. , Earley parser) only take symbolic sentences as inputs. In this paper, we generalize the Earley parser to parse sequence data which is neither segmented nor labeled. This generalized Earley parser integrates a grammar parser with a classifier to find the optimal segmentation and labels, and makes top-down future predictions. Experiments show that our method significantly outperforms other approaches for future human activity prediction.

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