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Baining Guo

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11 papers
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11

ECAI Conference 2025 Conference Paper

Incorporating Pre-Trained Diffusion Models in Solving the Schrödinger Bridge Problem

  • Zhicong Tang
  • Tiankai Hang
  • Shuyang Gu
  • Dong Chen 0003
  • Baining Guo

This paper aims to unify Score-based Generative Models (SGMs), also known as Diffusion models, and the Schrödinger Bridge (SB) problem through three reparameterization techniques: Iterative Proportional Mean-Matching (IPMM), Iterative Proportional Terminus-Matching (IPTM), and Iterative Proportional Flow-Matching (IPFM). These techniques significantly accelerate and stabilize the training of SB-based models. Furthermore, the paper introduces novel initialization strategies that use pre-trained SGMs to effectively train SB-based models. By using SGMs as initialization, we leverage the advantages of both SB-based models and SGMs, ensuring efficient training of SB-based models and further improving the performance of SGMs. Extensive experiments demonstrate the significant effectiveness and improvements of the proposed methods. We believe this work contributes to and paves the way for future research on generative models.

ICML Conference 2025 Conference Paper

Optimizing Large Language Model Training Using FP4 Quantization

  • Ruizhe Wang
  • Yeyun Gong
  • Xiao Liu 0029
  • Guoshuai Zhao
  • Ziyue Yang
  • Baining Guo
  • Zheng-Jun Zha
  • Peng Cheng 0005

The growing computational demands of training large language models (LLMs) necessitate more efficient methods. Quantized training presents a promising solution by enabling low-bit arithmetic operations to reduce these costs. While FP8 precision has demonstrated feasibility, leveraging FP4 remains a challenge due to significant quantization errors and limited representational capacity. This work introduces the first FP4 training framework for LLMs, addressing these challenges with two key innovations: a differentiable quantization estimator for precise weight updates and an outlier clamping and compensation strategy to prevent activation collapse. To ensure stability, the framework integrates a mixed-precision training scheme and vector-wise quantization. Experimental results demonstrate that our FP4 framework achieves accuracy comparable to BF16 and FP8, with minimal degradation, scaling effectively to 13B-parameter LLMs trained on up to 100B tokens. With the emergence of next-generation hardware supporting FP4, our framework sets a foundation for efficient ultra-low precision training.

NeurIPS Conference 2025 Conference Paper

VASA-3D: Lifelike Audio-Driven Gaussian Head Avatars from a Single Image

  • Sicheng Xu
  • Guojun Chen
  • Jiaolong Yang
  • Yizhong Zhang
  • Yu Deng
  • Stephen Lin
  • Baining Guo

We propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from a single portrait image. To accurately model expression details, VASA-3D leverages the motion latent of VASA-1, a method that yields exceptional realism and vividness in 2D talking heads. A critical element of our work is translating this motion latent to 3D, which is accomplished by devising a 3D head model that is conditioned on the motion latent. Customization of this model to a single image is achieved through an optimization framework that employs numerous video frames of the reference head synthesized from the input image. The optimization takes various training losses robust to artifacts and limited pose coverage in the generated training data. Our experiment shows that VASA-3D produces realistic 3D talking heads that cannot be achieved by prior art, and it supports the online generation of 512x512 free-viewpoint videos at up to 75 FPS, facilitating more immersive engagements with lifelike 3D avatars.

NeurIPS Conference 2025 Conference Paper

VideoVLA: Video Generators Can Be Generalizable Robot Manipulators

  • Yichao Shen
  • Fangyun Wei
  • Zhiying Du
  • Yaobo Liang
  • Yan Lu
  • Jiaolong Yang
  • Nanning Zheng
  • Baining Guo

Generalization in robot manipulation is essential for deploying robots in open-world environments and advancing toward artificial general intelligence. While recent Vision-Language-Action (VLA) models leverage large pre-trained understanding models for perception and instruction following, their ability to generalize to novel tasks, objects, and settings remains limited. In this work, we present VideoVLA, a simple approach that explores the potential of transforming large video generation models into robotic VLA manipulators. Given a language instruction and an image, VideoVLA predicts an action sequence as well as the future visual outcomes. Built on a multi-modal Diffusion Transformer, VideoVLA jointly models video, language, and action modalities, using pre-trained video generative models for joint visual and action forecasting. Our experiments show that high-quality imagined futures correlate with reliable action predictions and task success, highlighting the importance of visual imagination in manipulation. VideoVLA demonstrates strong generalization, including imitating other embodiments' skills and handling novel objects. This dual-prediction strategy—forecasting both actions and their visual consequences—explores a paradigm shift in robot learning and unlocks generalization capabilities in manipulation systems.

NeurIPS Conference 2024 Conference Paper

Aligning Vision Models with Human Aesthetics in Retrieval: Benchmarks and Algorithms

  • Miaosen Zhang
  • Yixuan Wei
  • Zhen Xing
  • Yifei Ma
  • Zuxuan Wu
  • Ji Li
  • Zheng Zhang
  • Qi Dai

Modern vision models are trained on very large noisy datasets. While these models acquire strong capabilities, they may not follow the user's intent to output the desired results in certain aspects, e. g. , visual aesthetic, preferred style, and responsibility. In this paper, we target the realm of visual aesthetics and aim to align vision models with human aesthetic standards in a retrieval system. Advanced retrieval systems usually adopt a cascade of aesthetic models as re-rankers or filters, which are limited to low-level features like saturation and perform poorly when stylistic, cultural or knowledge contexts are involved. We find that utilizing the reasoning ability of large language models (LLMs) to rephrase the search query and extend the aesthetic expectations can make up for this shortcoming. Based on the above findings, we propose a preference-based reinforcement learning method that fine-tunes the vision models to distill the knowledge from both LLMs reasoning and the aesthetic models to better align the vision models with human aesthetics. Meanwhile, with rare benchmarks designed for evaluating retrieval systems, we leverage large multi-modality model (LMM) to evaluate the aesthetic performance with their strong abilities. As aesthetic assessment is one of the most subjective tasks, to validate the robustness of LMM, we further propose a novel dataset named HPIR to benchmark the alignment with human aesthetics. Experiments demonstrate that our method significantly enhances the aesthetic behaviors of the vision models, under several metrics. We believe the proposed algorithm can be a general practice for aligning vision models with human values.

NeurIPS Conference 2024 Conference Paper

GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling

  • Bowen Zhang
  • Yiji Cheng
  • Jiaolong Yang
  • Chunyu Wang
  • Feng Zhao
  • Yansong Tang
  • Dong Chen
  • Baining Guo

We introduce a radiance representation that is both structured and fully explicit and thus greatly facilitates 3D generative modeling. Existing radiance representations either require an implicit feature decoder, which significantly degrades the modeling power of the representation, or are spatially unstructured, making them difficult to integrate with mainstream 3D diffusion methods. We derive GaussianCube by first using a novel densification-constrained Gaussian fitting algorithm, which yields high-accuracy fitting using a fixed number of free Gaussians, and then rearranging these Gaussians into a predefined voxel grid via Optimal Transport. Since GaussianCube is a structured grid representation, it allows us to use standard 3D U-Net as our backbone in diffusion modeling without elaborate designs. More importantly, the high-accuracy fitting of the Gaussians allows us to achieve a high-quality representation with orders of magnitude fewer parameters than previous structured representations for comparable quality, ranging from one to two orders of magnitude. The compactness of GaussianCube greatly eases the difficulty of 3D generative modeling. Extensive experiments conducted on unconditional and class-conditioned object generation, digital avatar creation, and text-to-3D synthesis all show that our model achieves state-of-the-art generation results both qualitatively and quantitatively, underscoring the potential of GaussianCube as a highly accurate and versatile radiance representation for 3D generative modeling.

ICLR Conference 2024 Conference Paper

V-DETR: DETR with Vertex Relative Position Encoding for 3D Object Detection

  • Yichao Shen 0001
  • Zigang Geng
  • Yuhui Yuan
  • Yutong Lin
  • Ze Liu
  • Chunyu Wang 0001
  • Han Hu 0001
  • Nanning Zheng 0001

We introduce a highly performant 3D object detector for point clouds using the DETR framework. The prior attempts all end up with suboptimal results because they fail to learn accurate inductive biases from the limited scale of training data. In particular, the queries often attend to points that are far away from the target objects, violating the locality principle in object detection. To address the limitation, we introduce a novel 3D Vertex Relative Position Encoding (3DV-RPE) method which computes position encoding for each point based on its relative position to the 3D boxes predicted by the queries in each decoder layer, thus providing clear information to guide the model to focus on points near the objects, in accordance with the principle of locality. Furthermore, we have systematically refined our pipeline, including data normalization, to better align with the task requirements. Our approach demonstrates remarkable performance on the demanding ScanNetV2 benchmark, showcasing substantial enhancements over the prior state-of-the-art CAGroup3D. Specifically, we achieve an increase in $AP_{25}$ from $75.1\%$ to $77.8\%$ and in ${AP}_{50}$ from $61.3\%$ to $66.0\%$.

NeurIPS Conference 2024 Conference Paper

VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time

  • Sicheng Xu
  • Guojun Chen
  • Yu-Xiao Guo
  • Jiaolong Yang
  • Chong Li
  • Zhenyu Zang
  • Yizhong Zhang
  • Xin Tong

We introduce VASA, a framework for generating lifelike talking faces with appealing visual affective skills (VAS) given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only generating lip movements that are exquisitely synchronized with the audio, but also producing a large spectrum of facial nuances and natural head motions that contribute to the perception of authenticity and liveliness. The core innovations include a diffusion-based holistic facial dynamics and head movement generation model that works in a face latent space, and the development of such an expressive and disentangled face latent space using videos. Through extensive experiments including evaluation on a set of new metrics, we show that our method significantly outperforms previous methods along various dimensions comprehensively. Our method delivers high video quality with realistic facial and head dynamics and also supports the online generation of 512$\times$512 videos at up to 40 FPS with negligible starting latency. It paves the way for real-time engagements with lifelike avatars that emulate human conversational behaviors.

AAAI Conference 2023 Conference Paper

PeCo: Perceptual Codebook for BERT Pre-training of Vision Transformers

  • Xiaoyi Dong
  • Jianmin Bao
  • Ting Zhang
  • DongDong Chen
  • Weiming Zhang
  • Lu Yuan
  • Dong Chen
  • Fang Wen

This paper explores a better prediction target for BERT pre-training of vision transformers. We observe that current prediction targets disagree with human perception judgment. This contradiction motivates us to learn a perceptual prediction target. We argue that perceptually similar images should stay close to each other in the prediction target space. We surprisingly find one simple yet effective idea: enforcing perceptual similarity during the dVAE training. Moreover, we adopt a self-supervised transformer model for deep feature extraction and show that it works well for calculating perceptual similarity. We demonstrate that such learned visual tokens indeed exhibit better semantic meanings, and help pre-training achieve superior transfer performance in various downstream tasks. For example, we achieve 84.5% Top-1 accuracy on ImageNet-1K with ViT-B backbone, outperforming the competitive method BEiT by +1.3% under the same pre-training epochs. Our approach also gets significant improvement on object detection and segmentation on COCO and semantic segmentation on ADE20K. Equipped with a larger backbone ViT-H, we achieve the state-of-the-art ImageNet accuracy (88.3%) among methods using only ImageNet-1K data.

ICML Conference 2018 Conference Paper

Compressing Neural Networks using the Variational Information Bottleneck

  • Bin Dai 0008
  • Chen Zhu
  • Baining Guo
  • David P. Wipf

Neural networks can be compressed to reduce memory and computational requirements, or to increase accuracy by facilitating the use of a larger base architecture. In this paper we focus on pruning individual neurons, which can simultaneously trim model size, FLOPs, and run-time memory. To improve upon the performance of existing compression algorithms we utilize the information bottleneck principle instantiated via a tractable variational bound. Minimization of this information theoretic bound reduces the redundancy between adjacent layers by aggregating useful information into a subset of neurons that can be preserved. In contrast, the activations of disposable neurons are shut off via an attractive form of sparse regularization that emerges naturally from this framework, providing tangible advantages over traditional sparsity penalties without contributing additional tuning parameters to the energy landscape. We demonstrate state-of-the-art compression rates across an array of datasets and network architectures.