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Ayush Jain

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17 papers
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17

NeurIPS Conference 2025 Conference Paper

Actor-Free Continuous Control via Structurally Maximizable Q-Functions

  • Yigit Korkmaz
  • Urvi Bhuwania
  • Ayush Jain
  • Erdem Bıyık

Value-based algorithms are a cornerstone of off-policy reinforcement learning due to their simplicity and training stability. However, their use has traditionally been restricted to discrete action spaces, as they rely on estimating Q-values for individual state-action pairs. In continuous action spaces, evaluating the Q-value over the entire action space becomes computationally infeasible. To address this, actor-critic methods are typically employed, where a critic is trained on off-policy data to estimate Q-values, and an actor is trained to maximize the critic's output. Despite their popularity, these methods often suffer from instability during training. In this work, we propose a purely value-based framework for continuous control that revisits structural maximization of Q-functions, introducing a set of key architectural and algorithmic choices to enable efficient and stable learning. We evaluate the proposed actor-free Q-learning approach on a range of standard simulation tasks, demonstrating performance and sample-efficiency on par with state-of-the-art baselines, without the cost of learning a separate actor. Particularly, in environments with constrained action spaces, where the value functions are typically non-smooth, our method with structural maximization outperforms traditional actor-critic methods with gradient-based maximization.

ICML Conference 2025 Conference Paper

From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs

  • Ang Cao
  • Sergio Arnaud
  • Oleksandr Maksymets
  • Jianing Yang
  • Ayush Jain
  • Ada Martin
  • Vincent-Pierre Berges
  • Paul McVay

3D vision-language grounding faces a fundamental data bottleneck: while 2D models train on billions of images, 3D models have access to only thousands of labeled scenes–a six-order-of-magnitude gap that severely limits performance. We introduce LIFT-GS, a practical distillation technique that overcomes this limitation by using differentiable rendering to bridge 3D and 2D supervision. LIFT-GS predicts 3D Gaussian representations from point clouds and uses them to render predicted language-conditioned 3D masks into 2D views, enabling supervision from 2D foundation models (SAM, CLIP, LLaMA) without requiring any 3D annotations. This render-supervised formulation enables end-to-end training of complete encoder-decoder architectures and is inherently model-agnostic. LIFT-GS achieves state-of-the-art results with 25. 7% mAP on open-vocabulary instance segmentation (vs. 20. 2% prior SOTA) and consistent 10-30% improvements on referential grounding tasks. Remarkably, pretraining effectively multiplies fine-tuning datasets by 2$\times$, demonstrating strong scaling properties that suggest 3D VLG currently operates in a severely data-scarce regime. Project page: https: //liftgs. github. io.

NeurIPS Conference 2025 Conference Paper

Grounded Reinforcement Learning for Visual Reasoning

  • Gabriel Sarch
  • Snigdha Saha
  • Naitik Khandelwal
  • Ayush Jain
  • Michael Tarr
  • Aviral Kumar
  • Katerina Fragkiadaki

While reinforcement learning (RL) over chains of thought has significantly advanced language models in tasks such as mathematics and coding, visual reasoning introduces added complexity by requiring models to direct visual attention, interpret perceptual inputs, and ground abstract reasoning in spatial evidence. We introduce ViGoRL (**Vi**sually **G**r**o**unded **R**einforcement **L**earning), a vision-language model trained with RL to explicitly anchor each reasoning step to specific visual coordinates. Inspired by human visual decision-making, ViGoRL learns to produce spatially grounded reasoning traces, guiding visual attention to task-relevant regions at each step. When fine-grained exploration is required, our novel multi-turn RL framework enables the model to dynamically zoom into predicted coordinates as reasoning unfolds. Across a diverse set of visual reasoning benchmarks—including SAT-2 and BLINK for spatial reasoning, V$^\*$bench for visual search, and ScreenSpot and VisualWebArena for web-based grounding—ViGoRL consistently outperforms both supervised fine-tuning and conventional RL baselines that lack explicit grounding mechanisms. Incorporating multi-turn RL with zoomed-in visual feedback significantly improves ViGoRL’s performance on localizing small GUI elements and visual search, achieving 86. 4% on V$^\*$Bench. Additionally, we find that grounding amplifies other visual behaviors such as region exploration, grounded subgoal setting, and visual verification. Finally, human evaluations show that the model’s visual references are not only spatially accurate but also helpful for understanding model reasoning steps. Our results show that visually grounded RL is a strong paradigm for imbuing models with general-purpose visual reasoning.

ICML Conference 2025 Conference Paper

LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3D

  • Paul McVay
  • Sergio Arnaud
  • Ada Martin
  • Arjun Majumdar
  • Krishna Murthy Jatavallabhula
  • Phillip Thomas
  • Ruslan Partsey
  • Daniel Dugas

We present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp. " LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model. Code, models and dataset can be found at the project website: locate3d. atmeta. com

RLC Conference 2025 Conference Paper

Mitigating Suboptimality of Deterministic Policy Gradients in Complex Q-functions

  • Ayush Jain
  • Norio Kosaka
  • Xinhu Li
  • Kyung-Min Kim
  • Erdem Biyik
  • Joseph J Lim

In reinforcement learning, off-policy actor-critic methods like DDPG and TD3 use deterministic policy gradients: the Q-function is learned from environment data, while the actor maximizes it via gradient ascent. We observe that in complex tasks such as dexterous manipulation and restricted locomotion with mobility constraints, the Q-function exhibits many local optima, making gradient ascent prone to getting stuck. To address this, we introduce SAVO, an actor architecture that (i) generates multiple action proposals and selects the one with the highest Q-value, and (ii) approximates the Q-function repeatedly by truncating poor local optima to guide gradient ascent more effectively. We evaluate tasks such as restricted locomotion, dexterous manipulation, and large discrete-action space recommender systems and show that our actor finds optimal actions more frequently and outperforms alternate actor architectures.

RLJ Journal 2025 Journal Article

Mitigating Suboptimality of Deterministic Policy Gradients in Complex Q-functions

  • Ayush Jain
  • Norio Kosaka
  • Xinhu Li
  • Kyung-Min Kim
  • Erdem Biyik
  • Joseph J Lim

In reinforcement learning, off-policy actor-critic methods like DDPG and TD3 use deterministic policy gradients: the Q-function is learned from environment data, while the actor maximizes it via gradient ascent. We observe that in complex tasks such as dexterous manipulation and restricted locomotion with mobility constraints, the Q-function exhibits many local optima, making gradient ascent prone to getting stuck. To address this, we introduce SAVO, an actor architecture that (i) generates multiple action proposals and selects the one with the highest Q-value, and (ii) approximates the Q-function repeatedly by truncating poor local optima to guide gradient ascent more effectively. We evaluate tasks such as restricted locomotion, dexterous manipulation, and large discrete-action space recommender systems and show that our actor finds optimal actions more frequently and outperforms alternate actor architectures.

ICML Conference 2025 Conference Paper

Unifying 2D and 3D Vision-Language Understanding

  • Ayush Jain
  • Alexander Swerdlow
  • Yuzhou Wang
  • Sergio Arnaud
  • Ada Martin
  • Alexander Sax
  • Franziska Meier
  • Katerina Fragkiadaki

Progress in 3D vision-language learning has been hindered by the scarcity of large-scale 3D datasets. We introduce UniVLG, a unified architecture for 2D and 3D vision-language understanding that bridges the gap between existing 2D-centric models and the rich 3D sensory data available in embodied systems. Our approach initializes most model weights from pre-trained 2D models and trains on both 2D and 3D vision-language data. We propose a novel language-conditioned mask decoder shared across 2D and 3D modalities to ground objects effectively in both RGB and RGB-D images, outperforming box-based approaches. To further reduce the domain gap between 2D and 3D, we incorporate 2D-to-3D lifting strategies, enabling UniVLG to utilize 2D data to enhance 3D performance. With these innovations, our model achieves state-of-the-art performance across multiple 3D vision-language grounding tasks, demonstrating the potential of transferring advances from 2D vision-language learning to the data-constrained 3D domain. Furthermore, co-training on both 2D and 3D data enhances performance across modalities without sacrificing 2D capabilities. By removing the reliance on 3D mesh reconstruction and ground-truth object proposals, UniVLG sets a new standard for realistic, embodied-aligned evaluation. Code and additional visualizations are available at https: //univlg. github. io.

NeurIPS Conference 2024 Conference Paper

Linear Regression using Heterogeneous Data Batches

  • Ayush Jain
  • Rajat Sen
  • Weihao Kong
  • Abhimanyu Das
  • Alon Orlitsky

In many learning applications, data are collected from multiple sources, each providing a \emph{batch} of samples that by itself is insufficient to learn its input-output relationship. A common approach assumes that the sources fall in one of several unknown subgroups, each with an unknown input distribution and input-output relationship. We consider one of this setup's most fundamental and important manifestations where the output is a noisy linear combination of the inputs, and there are $k$ subgroups, each with its own regression vector. Prior work [KSS$^+$20] showed that with abundant small-batches, the regression vectors can be learned with only few, $\tilde\Omega( k^{3/2})$, batches of medium-size with $\tilde\Omega(\sqrt k)$ samples each. However, the paper requires that the input distribution for all $k$ subgroups be isotropic Gaussian, and states that removing this assumption is an ``interesting and challenging problem". We propose a novel gradient-based algorithm that improves on the existing results in several ways. It extends the applicability of the algorithm by: (1) allowing the subgroups' underlying input distributions to be different, unknown, and heavy-tailed; (2) recovering all subgroups followed by a significant proportion of batches even for infinite $k$; (3) removing the separation requirement between the regression vectors; (4) reducing the number of batches and allowing smaller batch sizes.

NeurIPS Conference 2024 Conference Paper

Scaling laws for learning with real and surrogate data

  • Ayush Jain
  • Andrea Montanari
  • Eren Sasoglu

Collecting large quantities of high-quality data can be prohibitively expensive or impractical, and a bottleneck in machine learning. One may instead augment a small set of $n$ data points from the target distribution with data from more accessible sources, e. g. data collected under different circumstances or synthesized by generative models. We refer to such data as `surrogate data'. We study a weighted empirical risk minimization (ERM) approach for integrating surrogate data into training. We analyze mathematically this method under several classical statistical models, and validate our findings empirically on datasets from different domains. Our main findings are: $(i)$ Integrating surrogate data can significantly reduce the test error on the original distribution. Surprisingly, this can happen even when the surrogate data is unrelated to the original ones. We trace back this behavior to the classical Stein's paradox. $(ii)$ In order to reap the benefit of surrogate data, it is crucial to use optimally weighted ERM. $(iii)$ The test error of models trained on mixtures of real and surrogate data is approximately described by a scaling law. This scaling law can be used to predict the optimal weighting scheme, and to choose the amount of surrogate data to add.

EWRL Workshop 2022 Workshop Paper

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

  • Mathieu Lauriere
  • Sarah Perrin
  • Sertan Girgin
  • Paul Muller
  • Ayush Jain
  • Théophile Cabannes
  • Georgios Piliouras
  • Julien Perolat

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free reinforcement learning (RL) methods. One limiting factor to further scale up using RL is that existing algorithms to solve MFGs require the mixing of approximated quantities such as strategies or q-values. This is non-trivial in the case of non-linear function approximation that enjoy good generalization properties, e.g. neural networks. We propose two methods to address this shortcoming. The first one learns a mixed strategy from distillation of historical data into a neural network and is applied to the Fictitious Play algorithm. The second one is an online mixing method based on regularization that does not require memorizing historical data or previous estimates. It is used to extend Online Mirror Descent. We demonstrate numerically that these methods efficiently enable the use of Deep RL algorithms to solve various MFGs. In addition, we show that these methods outperform SotA baselines from the literature.

ICML Conference 2022 Conference Paper

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

  • Mathieu Laurière
  • Sarah Perrin
  • Sertan Girgin
  • Paul Muller
  • Ayush Jain
  • Theophile Cabannes
  • Georgios Piliouras
  • Julien Pérolat

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free reinforcement learning (RL) methods. One limiting factor to further scale up using RL is that existing algorithms to solve MFGs require the mixing of approximated quantities such as strategies or $q$-values. This is far from being trivial in the case of non-linear function approximation that enjoy good generalization properties, e. g. neural networks. We propose two methods to address this shortcoming. The first one learns a mixed strategy from distillation of historical data into a neural network and is applied to the Fictitious Play algorithm. The second one is an online mixing method based on regularization that does not require memorizing historical data or previous estimates. It is used to extend Online Mirror Descent. We demonstrate numerically that these methods efficiently enable the use of Deep RL algorithms to solve various MFGs. In addition, we show that these methods outperform SotA baselines from the literature.

UAI Conference 2021 Conference Paper

Subset-of-data variational inference for deep Gaussian-processes regression

  • Ayush Jain
  • P. K. Srijith
  • Mohammad Emtiyaz Khan

Deep Gaussian Processes (DGPs) are multi-layer, flexible extensions of Gaussian Processes but their training remains challenging. Most existing methods for inference in DGPs use sparse approximation which require optimization over a large number of inducing inputs and their locations across layers. In this paper, we simplify the training by setting the locations to a fixed subset of data and sampling the inducing inputs from a variational distribution. This reduces the trainable parameters and computation cost without any performance degradation, as demonstrated by our empirical results on regression data sets. Our modifications simplify and stabilize DGP training methods while making them amenable to sampling schemes such as leverage score and determinantal point processes.

AAAI Conference 2021 Conference Paper

Variance Penalized On-Policy and Off-Policy Actor-Critic

  • Arushi Jain
  • Gandharv Patil
  • Ayush Jain
  • Khimya Khetarpal
  • Doina Precup

Reinforcement learning algorithms are typically geared towards optimizing the expected return of an agent. However, in many practical applications, low variance in the return is desired to ensure the reliability of an algorithm. In this paper, we propose on-policy and off-policy actor-critic algorithms that optimize a performance criterion involving both mean and variance in the return. Previous work uses the second moment of return to estimate the variance indirectly. Instead, we use a much simpler recently proposed direct variance estimator which updates the estimates incrementally using temporal difference methods. Using the variance-penalized criterion, we guarantee the convergence of our algorithm to locally optimal policies for finite state action Markov decision processes. We demonstrate the utility of our algorithm in tabular and continuous MuJoCo domains. Our approach not only performs on par with actor-critic and prior variance-penalization baselines in terms of expected return, but also generates trajectories which have lower variance in the return.

NeurIPS Conference 2020 Conference Paper

A General Method for Robust Learning from Batches

  • Ayush Jain
  • Alon Orlitsky

In many applications, data is collected in batches, some of which may be corrupt or even adversarial. Recent work derived optimal robust algorithms for estimating finite distributions in this setting. We develop a general framework of robust learning from batches, and determine the limits of both distribution estimation, and notably, classification, over arbitrary, including continuous, domains. Building on this framework, we derive the first robust agnostic: (1) polynomial-time distribution estimation algorithms for structured distributions, including piecewise-polynomial, monotone, log-concave, and gaussian-mixtures, and also significantly improve their sample complexity; (2) classification algorithms, and also establish their near-optimal sample complexity; (3) computationally-efficient algorithms for the fundamental problem of interval-based classification that underlies nearly all natural-1-dimensional classification problems.

NeurIPS Conference 2020 Conference Paper

Linear-Sample Learning of Low-Rank Distributions

  • Ayush Jain
  • Alon Orlitsky

Many latent-variable applications, including community detection, collaborative filtering, genomic analysis, and NLP, model data as generated by low-rank matrices. Yet despite considerable research, except for very special cases, the number of samples required to efficiently recover the underlying matrices has not been known. We determine the onset of learning in several common latent-variable settings. For all of them, we show that learning $k\times k$, rank-$r$, matrices to normalized $L_1$ distance $\epsilon$ requires $\Omega(\frac{kr}{\epsilon^2})$ samples, and propose an algorithm that uses ${\cal O}(\frac{kr}{\epsilon^2}\log^2\frac r\epsilon)$ samples, a number linear in the high dimension, and nearly linear in the, typically low, rank. The algorithm improves on existing spectral techniques and runs in polynomial time. The proofs establish new results on the rapid convergence of the spectral distance between the model and observation matrices, and may be of independent interest.

NeurIPS Conference 2020 Conference Paper

SURF: A Simple, Universal, Robust, Fast Distribution Learning Algorithm

  • Yi Hao
  • Ayush Jain
  • Alon Orlitsky
  • Vaishakh Ravindrakumar

Sample- and computationally-efficient distribution estimation is a fundamental tenet in statistics and machine learning. We present $\SURF$, an algorithm for approximating distributions by piecewise polynomials. $\SURF$ is: simple, replacing prior complex optimization techniques by straight-forward empirical probability approximation of each potential polynomial piece through simple empirical-probability interpolation, and using plain divide-and-conquer to merge the pieces; universal, as well-known polynomial-approximation results imply that it accurately approximates a large class of common distributions; robust to distribution mis-specification as for any degree $d \le 8$, it estimates any distribution to an $\ell_1$ distance $< 3$ times that of the nearest degree-$d$ piecewise polynomial, improving known factor upper bounds of 3 for single polynomials and 15 for polynomials with arbitrarily many pieces; fast, using optimal sample complexity, running in near sample-linear time, and if given sorted samples it may be parallelized to run in sub-linear time. In experiments, $\SURF$ outperforms state-of-the art algorithms.

AAMAS Conference 2018 Conference Paper

Eligibility Traces for Options

  • Ayush Jain
  • Doina Precup

Temporally extended actions not only represent knowledge in the hierarchical setup in reinforcement learning, they also improve exploration while reducing the complexity of choosing actions. The option framework provides a concrete way to implement and reason about temporal abstraction. This work attempts to test the utility of eligibility traces with options and find good ways of doing multi-step intra-option updates. Three algorithms, based on offpolicy methods - importance sampling, tree-backup and retrace, are proposed for using eligibility traces with options.

v2026.09.13