Arrow Research search

Author name cluster

Ashutosh Adhikari

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

2 papers
2 author rows

Possible papers

2

ICLR Conference 2022 Conference Paper

Learning Object-Oriented Dynamics for Planning from Text

  • Guiliang Liu
  • Ashutosh Adhikari
  • Amir Massoud Farahmand
  • Pascal Poupart

The advancement of dynamics models enables model-based planning in complex environments. Existing dynamics models commonly study image-based games with fully observable states. Generalizing these models to Text-Based Games (TBGs), which commonly describe the partially observable states with noisy text observations, is challenging. In this work, we propose an Object-Oriented Text Dynamics (OOTD) model that enables planning algorithms to solve decision-making problems in text domains. OOTD predicts a memory graph that dynamically remembers the history of object observations and filters object-irrelevant information. To facilitate the robustness of dynamics, our OOTD model identifies the objects influenced by input actions and predicts the belief of object states with independently parameterized transition layers. We develop variational objectives under the object-supervised and self-supervised settings to model the stochasticity of predicted dynamics. Empirical results show OOTD-based planner significantly outperforms model-free baselines in terms of sample efficiency and running scores.

NeurIPS Conference 2020 Conference Paper

Learning Dynamic Belief Graphs to Generalize on Text-Based Games

  • Ashutosh Adhikari
  • Xingdi Yuan
  • Marc-Alexandre Côté
  • Mikuláš Zelinka
  • Marc-Antoine Rondeau
  • Romain Laroche
  • Pascal Poupart
  • Jian Tang

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted structured representations and heuristics. In this work, we investigate how an agent can plan and generalize in text-based games using graph-structured representations learned end-to-end from raw text. We propose a novel graph-aided transformer agent (GATA) that infers and updates latent belief graphs during planning to enable effective action selection by capturing the underlying game dynamics. GATA is trained using a combination of reinforcement and self-supervised learning. Our work demonstrates that the learned graph-based representations help agents converge to better policies than their text-only counterparts and facilitate effective generalization across game configurations. Experiments on 500+ unique games from the TextWorld suite show that our best agent outperforms text-based baselines by an average of 24. 2%.

v2026.09.13