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Ashish Kumar

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

5 papers
2 author rows

Possible papers

5

AAAI Conference 2026 Short Paper

Improving CAPTCHA Robustness via Controlled Image Corruptions (Student Abstract)

  • Suchetan G. Uppur
  • Ashish Kumar
  • Akshay Agarwal

The Completely Automated Public Turing test to Tell Computers and Humans Apart (CAPTCHA) is widely deployed on the web as a security mechanism to distinguish humans from automated bots. However, their robustness is being challenged by the rapid advancements in AI, with models capable of near-human level character recognition rendering CAPTCHA obsolete. This research aims to systematically study the effect of multiple image corruptions, including elastic transformations, blur, noise, and occlusions, on human readability and automated solvers in text-based CAPTCHA recognition. We conduct experiments on multimodal large language models (MLLMs), a traditional deep learning-based optical character recognition (OCR) system, and human subjects. Using an existing CAPTCHA dataset and artificially corrupted versions, we analyze the recognition performance of AI models and humans, identifying vulnerabilities and patterns of robustness. The findings will contribute to a better understanding of CAPTCHA vulnerabilities and explore potential methods to increase the robustness of CAPTCHA in the era of advanced AI models.

ICRA Conference 2023 Conference Paper

Legs as Manipulator: Pushing Quadrupedal Agility Beyond Locomotion

  • Xuxin Cheng
  • Ashish Kumar
  • Deepak Pathak

Locomotion has seen dramatic progress for walking or running across challenging terrains. However, robotic quadrupeds are still far behind their biological counterparts, such as dogs, which display a variety of agile skills and can use the legs beyond locomotion to perform several basic manipulation tasks like interacting with objects and climbing. In this paper, we take a step towards bridging this gap by training quadruped robots not only to walk but also to use the front legs to climb walls, press buttons, and perform object interaction in the real world. To handle this challenging optimization, we decouple the skill learning broadly into locomotion, which involves anything that involves movement whether via walking or climbing a wall, and manipulation, which involves using one leg to interact while balancing on the other three legs. These skills are trained in simulation using curriculum and transferred to the real world using our proposed sim2real variant that builds upon recent locomotion success. Finally, we combine these skills into a robust long-term plan by learning a behavior tree that encodes a high-level task hierarchy from one clean expert demonstration. We evaluate our method in both simulation and real-world showing successful executions of both short as well as long-range tasks and how robustness helps confront external perturbations. Videos at https://robot-skills.github.io/.

NeurIPS Conference 2018 Conference Paper

FastGRNN: A Fast, Accurate, Stable and Tiny Kilobyte Sized Gated Recurrent Neural Network

  • Aditya Kusupati
  • Manish Singh
  • Kush Bhatia
  • Ashish Kumar
  • Prateek Jain
  • Manik Varma

This paper develops the FastRNN and FastGRNN algorithms to address the twin RNN limitations of inaccurate training and inefficient prediction. Previous approaches have improved accuracy at the expense of prediction costs making them infeasible for resource-constrained and real-time applications. Unitary RNNs have increased accuracy somewhat by restricting the range of the state transition matrix's singular values but have also increased the model size as they require a larger number of hidden units to make up for the loss in expressive power. Gated RNNs have obtained state-of-the-art accuracies by adding extra parameters thereby resulting in even larger models. FastRNN addresses these limitations by adding a residual connection that does not constrain the range of the singular values explicitly and has only two extra scalar parameters. FastGRNN then extends the residual connection to a gate by reusing the RNN matrices to match state-of-the-art gated RNN accuracies but with a 2-4x smaller model. Enforcing FastGRNN's matrices to be low-rank, sparse and quantized resulted in accurate models that could be up to 35x smaller than leading gated and unitary RNNs. This allowed FastGRNN to accurately recognize the "Hey Cortana" wakeword with a 1 KB model and to be deployed on severely resource-constrained IoT microcontrollers too tiny to store other RNN models. FastGRNN's code is available at (https: //github. com/Microsoft/EdgeML/).

IROS Conference 2018 Conference Paper

Real Time Incremental Foveal Texture Mapping for Autonomous Vehicles

  • Ashish Kumar
  • James R. McBride
  • Gaurav Pandey 0004

We propose an end-to-end real time framework to generate high resolution graphics grade textured 3D map of urban environment. The generated detailed map finds its application in the precise localization and navigation of autonomous vehicles. It can also serve as a virtual test bed for various vision and planning algorithms as well as a background map in the computer games. In this paper, we focus on two important issues: (i) incrementally generating a map with coherent 3D surface, in real time and (ii) preserving the quality of color texture. To handle the above issues, firstly, we perform a pose-refinement procedure which leverages camera image information, Delaunay triangulation and existing scan matching techniques to produce high resolution 3D map from the sparse input LIDAR scan. This 3D map is then texturized and accumulated by using a novel technique of ray-filtering which handles occlusion and inconsistencies in pose-refinement. Further, inspired by human fovea, we introduce foveal-processing which significantly reduces the computation time and also assists ray-filtering to maintain consistency in color texture and coherency in 3D surface of the output map. Moreover, we also introduce texture error (TE) and mean texture mapping error (MTME), which provides quantitative measure of texturing and overall quality of the textured maps.

NeurIPS Conference 2018 Conference Paper

Visual Memory for Robust Path Following

  • Ashish Kumar
  • Saurabh Gupta
  • David Fouhey
  • Sergey Levine
  • Jitendra Malik

Humans routinely retrace a path in a novel environment both forwards and backwards despite uncertainty in their motion. In this paper, we present an approach for doing so. Given a demonstration of a path, a first network generates an abstraction of the path. Equipped with this abstraction, a second network then observes the world and decides how to act in order to retrace the path under noisy actuation and a changing environment. The two networks are optimized end-to-end at training time. We evaluate the method in two realistic simulators, performing path following both forwards and backwards. Our experiments show that our approach outperforms both a classical approach to solving this task as well as a number of other baselines.

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