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Arpit Agarwal

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12 papers
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12

NeurIPS Conference 2024 Conference Paper

Learning-Augmented Dynamic Submodular Maximization

  • Arpit Agarwal
  • Eric Balkanski

In dynamic submodular maximization, the goal is to maintain a high-value solution over a sequence of element insertions and deletions with a fast update time. Motivated by large-scale applications and the fact that dynamic data often exhibits patterns, we ask the following question: can predictions be used to accelerate the update time of dynamic submodular maximization algorithms? We consider the model for dynamic algorithms with predictions where predictions regarding the insertion and deletion times of elements can be used for preprocessing. Our main result is an algorithm with an $O(\text{poly}(\log \eta, \log w, \log k))$ amortized update time over the sequence of updates that achieves a $1/2 - \epsilon$ approximation for dynamic monotone submodular maximization under a cardinality constraint $k$, where the prediction error $\eta$ is the number of elements that are not inserted and deleted within $w$ time steps of their predicted insertion and deletion times. This amortized update time is independent of the length of the stream and instead depends on the prediction error.

TMLR Journal 2024 Journal Article

Non-Stationary Dueling Bandits Under a Weighted Borda Criterion

  • Joe Suk
  • Arpit Agarwal

In $K$-armed dueling bandits, the learner receives preference feedback between arms, and the regret of an arm is defined in terms of its suboptimality to a winner arm. The non-stationary variant of the problem, motivated by concerns of changing user preferences, has received recent interest (Saha and Gupta, 2022; Buening and Saha, 2023; Suk and Agarwal, 2023). The goal here is to design algorithms with low dynamic regret, ideally without foreknowledge of the amount of change. The notion of regret here is tied to a notion of winner arm, most typically taken to be a so-called Condorcet winner or a Borda winner. However, the aforementioned results mostly focus on the Condorcet winner. In comparison, the Borda version of this problem has received less attention which is the focus of this work. We establish the first optimal and adaptive dynamic regret upper bound $\tilde{O}(\tilde{L}^{1/3} K^{1/3} T^{2/3})$, where $\tilde{L}$ is the unknown number of significant Borda winner switches. We also introduce a novel weighted Borda score framework which generalizes both the Borda and Condorcet problems. This framework surprisingly allows a Borda-style regret analysis of the Condorcet problem and establishes improved bounds over the theoretical state-of-art in regimes with a large number of arms or many spurious changes in Condorcet winner. Such a generalization was not known and could be of independent interest.

IROS Conference 2023 Conference Paper

Robotic Defect Inspection with Visual and Tactile Perception for Large-Scale Components

  • Arpit Agarwal
  • Abhiroop Ajith
  • Chengtao Wen
  • Veniamin Stryzheus
  • Brian Miller
  • Matthew Chen
  • Micah K. Johnson
  • Jose Luis Susa Rincon

In manufacturing processes, surface inspection is a key requirement for quality assessment and damage localization. Due to this, automated surface anomaly detection has become a promising area of research in various industrial inspection systems. A particular challenge in industries with large-scale components, like aircraft and heavy machinery, is inspecting large parts with very small defect dimensions. Moreover, these parts can be of curved shapes. To address this challenge, we present a 2-stage multi-modal inspection pipeline with visual and tactile sensing. Our approach combines the best of both visual and tactile sensing by identifying and localizing defects using a global view (vision) and using the localized area for tactile scanning for identifying remaining defects. To benchmark our approach, we propose a novel real-world dataset with multiple metallic defect types per image, collected in the production environments on real aerospace manufacturing parts, as well as online robot experiments in two environments. Our approach is able to identify 85% defects using Stage I and identify 100% defects after Stage II.

NeurIPS Conference 2023 Conference Paper

When Can We Track Significant Preference Shifts in Dueling Bandits?

  • Joe Suk
  • Arpit Agarwal

The $K$-armed dueling bandits problem, where the feedback is in the form of noisy pairwise preferences, has been widely studied due its applications in information retrieval, recommendation systems, etc. Motivated by concerns that user preferences/tastes can evolve over time, we consider the problem of _dueling bandits with distribution shifts_. Specifically, we study the recent notion of _significant shifts_ (Suk and Kpotufe, 2022), and ask whether one can design an _adaptive_ algorithm for the dueling problem with $O(\sqrt{K\tilde{L}T})$ dynamic regret, where $\tilde{L}$ is the (unknown) number of significant shifts in preferences. We show that the answer to this question depends on the properties of underlying preference distributions. Firstly, we give an impossibility result that rules out any algorithm with $O(\sqrt{K\tilde{L}T})$ dynamic regret under the well-studied Condorcet and SST classes of preference distributions. Secondly, we show that $\text{SST}\cap \text{STI}$ is the largest amongst popular classes of preference distributions where it is possible to design such an algorithm. Overall, our results provides an almost complete resolution of the above question for the hierarchy of distribution classes.

NeurIPS Conference 2022 Conference Paper

An Asymptotically Optimal Batched Algorithm for the Dueling Bandit Problem

  • Arpit Agarwal
  • Rohan Ghuge
  • Viswanath Nagarajan

We study the $K$-armed dueling bandit problem, a variation of the traditional multi-armed bandit problem in which feedback is obtained in the form of pairwise comparisons. Previous learning algorithms have focused on the fully adaptive setting, where the algorithm can make updates after every comparison. The "batched" dueling bandit problem is motivated by large-scale applications like web search ranking and recommendation systems, where performing sequential updates may be infeasible. In this work, we ask: is there a solution using only a few adaptive rounds that matches the asymptotic regret bounds of the best sequential algorithms for $K$-armed dueling bandits? We answer this in the affirmative under the Condorcet condition, a standard setting of the $K$-armed dueling bandit problem. We obtain asymptotic regret of $O(K^2\log^2(K))$ + $O(K\log(T))$ in $O(\log(T))$ rounds, where $T$ is the time horizon. Our regret bounds nearly match the best regret bounds known in the fully sequential setting under the Condorcet condition. Finally, in computational experiments over a variety of real-world datasets, we observe that our algorithm using $O(\log(T))$ rounds achieves almost the same performance as fully sequential algorithms (that use $T$ rounds).

NeurIPS Conference 2022 Conference Paper

Diversified Recommendations for Agents with Adaptive Preferences

  • William Brown
  • Arpit Agarwal

When an Agent visits a platform recommending a menu of content to select from, their choice of item depends not only on immutable preferences, but also on their prior engagements with the platform. The Recommender's primary objective is typically to encourage content consumption which optimizes some reward, such as ad revenue, but they often additionally aim to ensure that a sufficiently wide variety of content is consumed by the Agent over time. We formalize this problem as an adversarial bandit task. At each step, the Recommender presents a menu of $k$ (out of $n$) items to the Agent, who selects one item in the menu according to their unknown {\it preference model}, which maps their history of past items to relative selection probabilities. The Recommender then observes the Agent's selected item and receives bandit feedback of the item's (adversarial) reward. In addition to optimizing reward from the selected items at each step, the Recommender must also ensure that the total distribution of chosen items has sufficiently high entropy. We define a class of preference models which are {\it locally learnable}, i. e. \ behavior over the entire domain can be estimated by only observing behavior in a small region; this includes models representable by bounded-degree polynomials as well as functions with a sparse Fourier basis. For this class, we give an algorithm for the Recommender which obtains $\tilde{O}(T^{3/4})$ regret against all item distributions satisfying two conditions: they are sufficiently diversified, and they are {\it instantaneously realizable} at any history by some distribution over menus. We show that these conditions are closely connected: all sufficiently high-entropy distributions are instantaneously realizable at any history of selected items. We also give a set of negative results justifying our assumptions, in the form of a runtime lower bound for non-local learning and linear regret lower bounds for alternate benchmarks.

IROS Conference 2022 Conference Paper

Grasp Stability Prediction with Sim-to-Real Transfer from Tactile Sensing

  • Zilin Si
  • Zirui Zhu 0002
  • Arpit Agarwal
  • Stuart Anderson
  • Wenzhen Yuan 0001

Robot simulation has been an essential tool for data-driven manipulation tasks. However, most existing simulation frameworks lack either efficient and accurate models of physical interactions with tactile sensors or realistic tactile simulation. This makes the sim-to-real transfer for tactile-based manipulation tasks still challenging. In this work, we integrate simulation of robot dynamics and vision-based tactile sensors by modeling the physics of contact. This contact model uses simulated contact forces at the robot's end-effector to inform the generation of realistic tactile outputs. To eliminate the sim-to-real transfer gap, we calibrate our physics simulator of robot dynamics, contact model, and tactile optical simulator with real-world data, and then we demonstrate the effectiveness of our system on a zero-shot sim-to-real grasp stability prediction task where we achieve an average accuracy of 90. 7% on various objects. Experiments reveal the potential of applying our simulation framework to more complicated manipulation tasks. We open-source our simulation framework at https://github.com/CMURoboTouch/Taxim/tree/taxim-robot.

NeurIPS Conference 2022 Conference Paper

Sublinear Algorithms for Hierarchical Clustering

  • Arpit Agarwal
  • Sanjeev Khanna
  • Huan Li
  • Prathamesh Patil

Hierarchical clustering over graphs is a fundamental task in data mining and machine learning with applications in many domains including phylogenetics, social network analysis, and information retrieval. Specifically, we consider the recently popularized objective function for hierarchical clustering due to Dasgupta~\cite{Dasgupta16}, namely, minimum cost hierarchical partitioning. Previous algorithms for (approximately) minimizing this objective function require linear time/space complexity. In many applications the underlying graph can be massive in size making it computationally challenging to process the graph even using a linear time/space algorithm. As a result, there is a strong interest in designing algorithms that can perform global computation using only sublinear resources (space, time, and communication). The focus of this work is to study hierarchical clustering for massive graphs under three well-studied models of sublinear computation which focus on space, time, and communication, respectively, as the primary resources to optimize: (1) (dynamic) streaming model where edges are presented as a stream, (2) query model where the graph is queried using neighbor and degree queries, (3) massively parallel computation (MPC) model where the edges of the graph are partitioned over several machines connected via a communication channel. We design sublinear algorithms for hierarchical clustering in all three models above. At the heart of our algorithmic results is a view of the objective in terms of cuts in the graph, which allows us to use a relaxed notion of cut sparsifiers to do hierarchical clustering while introducing only a small distortion in the objective function. Our main algorithmic contributions are then to show how cut sparsifiers of the desired form can be efficiently constructed in the query model and the MPC model. We complement our algorithmic results by establishing nearly matching lower bounds that rule out the possibility of designing algorithms with better performance guarantees in each of these models.

IROS Conference 2021 Conference Paper

Improving Grasp Stability with Rotation Measurement from Tactile Sensing

  • Raj Kolamuri
  • Zilin Si
  • Yufan Zhang
  • Arpit Agarwal
  • Wenzhen Yuan 0001

Rotational displacement about the grasping point is a common grasp failure when an object is grasped at a location away from its center of gravity. Tactile sensors with soft surfaces, such as GelSight sensors, can detect the rotation patterns on the contacting surfaces when the object rotates. In this work, we propose a model-based algorithm that detects those rotational patterns and measures rotational displacement using the GelSight sensor. We also integrate the rotation detection feedback into a closed-loop regrasping framework, which detects the rotational failure of grasp in an early stage and drives the robot to a stable grasp pose. We validate our proposed rotation detection algorithm and grasp-regrasp system on self-collected dataset and online experiments to show how our approach accurately detects the rotation and increases grasp stability.

ICRA Conference 2021 Conference Paper

Simulation of Vision-based Tactile Sensors using Physics based Rendering

  • Arpit Agarwal
  • Timothy Man
  • Wenzhen Yuan 0001

Tactile sensing has seen a rapid adoption with the advent of vision-based tactile sensors. Vision-based tactile sensors provide high resolution, compact and inexpensive data to perform precise in-hand manipulation and human-robot interaction. However, the simulation of tactile sensors is still a challenge. In this paper, we built the first fully general optical tactile simulation system for a GelSight sensor using physics based rendering techniques. We propose physically accurate light models and show in-depth analysis of individual components of our simulation pipeline. Our system outperforms previous simulation techniques qualitatively and quantitative on image similarity metrics. Our code and experimental data is open-sourced at $\color{Fuchsia} {\text{project page}}$ project page.

NeurIPS Conference 2020 Conference Paper

Choice Bandits

  • Arpit Agarwal
  • Nicholas Johnson
  • Shivani Agarwal

There has been much interest in recent years in the problem of dueling bandits, where on each round the learner plays a pair of arms and receives as feedback the outcome of a relative pairwise comparison between them. Here we study a natural generalization, that we term \emph{choice bandits}, where the learner plays a set of up to $k \geq 2$ arms and receives limited relative feedback in the form of a single multiway choice among the pulled arms, drawn from an underlying multiway choice model. We study choice bandits under a very general class of choice models that is characterized by the existence of a unique `best' arm (which we term generalized Condorcet winner), and includes as special cases the well-studied multinomial logit (MNL) and multinomial probit (MNP) choice models, and more generally, the class of random utility models with i. i. d. noise (IID-RUMs). We propose an algorithm for choice bandits, termed Winner Beats All (WBA), with distribution dependent $O(\log T)$ regret bound under all these choice models. The challenge in our setting is that the decision space is $\Theta(n^k)$, which is large for even moderate $k$. Our algorithm addresses this challenge by extracting just $O(n^2)$ statistics from multiway choices and exploiting the existence of a unique `best' arm to find arms that are competitive to this arm in order to construct sets with low regret. Since these statistics are extracted from the same choice observations, one needs a careful martingale analysis in order to show that these statistics are concentrated. We complement our upper bound result with a lower bound result, which shows that our upper bound is order-wise optimal. Our experiments demonstrate that for the special case of $k=2$, our algorithm is competitive when compared to previous dueling bandit algorithms, and for the more general case $k>2$, outperforms the recently proposed MaxMinUCB algorithm designed for the MNL model.

AAAI Conference 2019 Conference Paper

Model Learning for Look-Ahead Exploration in Continuous Control

  • Arpit Agarwal
  • Katharina Muelling
  • Katerina Fragkiadaki

We propose an exploration method that incorporates lookahead search over basic learnt skills and their dynamics, and use it for reinforcement learning (RL) of manipulation policies. Our skills are multi-goal policies learned in isolation in simpler environments using existing multigoal RL formulations, analogous to options or macroactions. Coarse skill dynamics, i. e. , the state transition caused by a (complete) skill execution, are learnt and are unrolled forward during lookahead search. Policy search benefits from temporal abstraction during exploration, though itself operates over low-level primitive actions, and thus the resulting policies does not suffer from suboptimality and inflexibility caused by coarse skill chaining. We show that the proposed exploration strategy results in effective learning of complex manipulation policies faster than current state-of-the-art RL methods, and converges to better policies than methods that use options or parametrized skills as building blocks of the policy itself, as opposed to guiding exploration. We show that the proposed exploration strategy results in effective learning of complex manipulation policies faster than current state-of-the-art RL methods, and converges to better policies than methods that use options or parameterized skills as building blocks of the policy itself, as opposed to guiding exploration.

v2026.09.13