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Arjun Krishna

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

4 papers
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4

TMLR Journal 2026 Journal Article

GriDiT: Factorized Grid-Based Diffusion for Efficient Long Image Sequence Generation

  • Snehal Singh Tomar
  • Alexandros Graikos
  • Arjun Krishna
  • Dimitris Samaras
  • Klaus Mueller

Modern deep learning methods typically treat image sequences as large tensors of sequentially stacked frames. However, is this straightforward representation ideal given the current state-of-the-art (SoTA)? In this work, we address this question in the context of generative models and aim to devise a more effective way of modeling image sequence data. Observing the inefficiencies and bottlenecks of current SoTA image sequence generation methods, we showcase that rather than working with large tensors, we can improve the generation process by factorizing it into first generating the coarse sequence at low resolution and then refining the individual frames at high resolution. We train a generative model solely on grid images comprising subsampled frames. Yet, we learn to generate image sequences, using the strong self-attention mechanism of the Diffusion Transformer (DiT) to capture correlations between frames. In effect, our formulation extends a 2D image generator to operate as a 3D image-sequence generator without introducing any architectural modifications. Subsequently, we super-resolve each frame individually to add the sequence-independent high-resolution details. This approach offers several advantages and can overcome key limitations of the SoTA in this domain. Compared to existing image sequence generation models, our method achieves superior synthesis quality and improved coherence across sequences. It also delivers high-fidelity generation of arbitrary-length sequences and increased efficiency in inference time and training data usage. Furthermore, our straightforward formulation enables our method to generalize effectively across diverse data domains, which typically require additional priors and supervision to model in a generative context. Our method consistently delivers superior quality and offers a $>2\times$ speedup in inference rates across various datasets.

ICLR Conference 2025 Conference Paper

Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model

  • Long Le
  • Jason Xie
  • William Liang
  • Hung-Ju Wang
  • Yue Yang
  • Yecheng Jason Ma 0001
  • Kyle Vedder
  • Arjun Krishna

Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting their broader applications. To overcome this challenge, we present Articulate-Anything, a system that automates the articulation of diverse, complex objects from many input modalities, including text, images, and videos. Articulate-Anything leverages vision-language models (VLMs) to generate code that can be compiled into an interactable digital twin for use in standard 3D simulators. Our system exploits existing 3D asset datasets via a mesh retrieval mechanism, along with an actor-critic system that iteratively proposes, evaluates, and refines solutions for articulating the objects, self-correcting errors to achieve a robust out- come. Qualitative evaluations demonstrate Articulate-Anything's capability to articulate complex and even ambiguous object affordances by leveraging rich grounded inputs. In extensive quantitative experiments on the standard PartNet-Mobility dataset, Articulate-Anything substantially outperforms prior work, increasing the success rate from 8.7-11.6\% to 75\% and setting a new bar for state-of-art performance. We further showcase the utility of our generated assets by using them to train robotic policies for fine-grained manipulation tasks that go beyond basic pick and place.

TMLR Journal 2025 Journal Article

Illustrated Landmark Graphs for Long-horizon Policy Learning

  • Christopher Watson
  • Arjun Krishna
  • Rajeev Alur
  • Dinesh Jayaraman

Applying learning-based approaches to long-horizon sequential decision-making tasks requires a human teacher to carefully craft reward functions or curate demonstrations to elicit desired behaviors. To simplify this, we first introduce an alternative form of task-specification, Illustrated Landmark Graph (ILG), that represents the task as a directed graph where each vertex corresponds to a region of the state space (a landmark), and each edge represents an easier to achieve sub-task. A landmark in the ILG is conveyed to the agent through a few illustrative examples grounded in the agent’s observation space. Second, we propose ILG-Learn, a human in the loop algorithm that interleaves planning over the ILG and sub-task policy learning. ILG-Learn adaptively plans through the ILG by relying on the human teacher’s feedback to estimate the success rates of learned policies. We conduct experiments on long-horizon block stacking and point maze navigation tasks, and find that our approach achieves considerably higher success rates (~ 50% improvement) compared to hierarchical reinforcement learning and imitation learning baselines. Additionally, we highlight how the flexibility of the ILG specification allows the agent to learn a sequence of sub-tasks that is better suited to its limited capabilities.

ICLR Conference 2025 Conference Paper

The Value of Sensory Information to a Robot

  • Arjun Krishna
  • Edward S. Hu
  • Dinesh Jayaraman

A decision-making agent, such as a robot, must observe and react to any new task-relevant information that becomes available from its environment. We seek to study a fundamental scientific question: what value does sensory information hold to an agent at various moments in time during the execution of a task? Towards this, we empirically study agents of varying architectures, generated with varying policy synthesis approaches (imitation, RL, model-based control), on diverse robotics tasks. For each robotic agent, we characterize its regret in terms of performance degradation when state observations are withheld from it at various task states for varying lengths of time. We find that sensory information is surprisingly rarely task-critical in many commonly studied task setups. Task characteristics such as stochastic dynamics largely dictate the value of sensory information for a well-trained robot; policy architectures such as planning vs. reactive control generate more nuanced second-order effects. Further, sensing efficiency is curiously correlated with task proficiency: in particular, fully trained high-performing agents are more robust to sensor loss than novice agents early in their training. Overall, our findings characterize the tradeoffs between sensory information and task performance in practical sequential decision making tasks, and pave the way towards the design of more resource-efficient decision-making agents.