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Anton Konushin

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10 papers
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10

ICLR Conference 2025 Conference Paper

A3D: Does Diffusion Dream about 3D Alignment?

  • Savva Victorovich Ignatyev
  • Nina Konovalova
  • Daniil Selikhanovych
  • Oleg Voynov
  • Nikolay Patakin
  • Ilya Olkov
  • Dmitry Senushkin
  • Alexey Artemov

We tackle the problem of text-driven 3D generation from a geometry alignment perspective. Given a set of text prompts, we aim to generate a collection of objects with semantically corresponding parts aligned across them. Recent methods based on Score Distillation have succeeded in distilling the knowledge from 2D diffusion models to high-quality representations of the 3D objects. These methods handle multiple text queries separately, and therefore the resulting objects have a high variability in object pose and structure. However, in some applications, such as 3D asset design, it may be desirable to obtain a set of objects aligned with each other. In order to achieve the alignment of the corresponding parts of the generated objects, we propose to embed these objects into a common latent space and optimize the continuous transitions between these objects. We enforce two kinds of properties of these transitions: smoothness of the transition and plausibility of the intermediate objects along the transition. We demonstrate that both of these properties are essential for good alignment. We provide several practical scenarios that benefit from alignment between the objects, including 3D editing and object hybridization, and experimentally demonstrate the effectiveness of our method.

IJCAI Conference 2025 Conference Paper

DepthART: Monocular Depth Estimation as Autoregressive Refinement Task

  • Bulat Gabdullin
  • Nina Konovalova
  • Nikolay Patakin
  • Dmitry Senushkin
  • Anton Konushin

Monocular depth estimation has seen significant advances through discriminative approaches, yet their performance remains constrained by the limitations of training datasets. While generative approaches have addressed this challenge by leveraging priors from internet-scale datasets, with recent studies showing state-of-the-art results using fine-tuned text-to-image diffusion models, there is still room for improvement. Notably, autoregressive generative approaches, particularly Visual AutoRegressive modeling, have demonstrated superior results compared to diffusion models in conditioned image synthesis, while offering faster inference times. In this work, we apply Visual Autoregressive Transformer (VAR) to the monocular depth estimation problem. However, the conventional GPT-2-style training procedure (teacher forcing) inherited by VAR yields suboptimal results for depth estimation. To address this limitation, we introduce DepthART - a novel training method formulated as a Depth Autoregressive Refinement Task. Unlike traditional VAR training with static inputs and targets, our method implements a dynamic target formulation based on model outputs, enabling self-refinement. By utilizing the model's own predictions as inputs instead of ground truth token maps during training, we frame the objective as residual minimization, effectively reducing the discrepancy between training and inference procedures. Our experimental results demonstrate that the proposed training approach significantly enhances the performance of VAR in depth estimation tasks. When trained on Hypersim dataset using our approach, the model achieves superior results across multiple unseen benchmarks compared to existing generative and discriminative baselines.

AAAI Conference 2025 Conference Paper

UniDet3D: Multi-dataset Indoor 3D Object Detection

  • Maksim Kolodiazhnyi
  • Anna Vorontsova
  • Matvey Skripkin
  • Danila Rukhovich
  • Anton Konushin

Growing customer demand for smart solutions in robotics and augmented reality has attracted considerable attention to 3D object detection from point clouds. Yet, existing indoor datasets taken individually are too small and insufficiently diverse to train a powerful and general 3D object detection model. In the meantime, more general approaches utilizing foundation models are still inferior in quality to those based on supervised training for a specific task. In this work, we propose UniDet3D, a simple yet effective 3D object detection model, which is trained on a mixture of indoor datasets and is capable to work in various indoor environments. By unifying different label spaces, UniDet3D enables learning a strong representation across multiple datasets through a supervised joint training scheme. The proposed network architecture is built upon a vanilla transformer encoder, making it easy to run, customize and extend the prediction pipeline for practical use. Extensive experiments demonstrate that UniDet3D obtains significant gains over existing 3D object detection methods in 6 indoor benchmarks: ScanNet (+1.1 mAP50), S3DIS (+9.1 mAP50), ARKitScenes (+19.4 mAP25), MultiScan (+14.3 mAP50), 3RScan (+3.2 mAP50), and ScanNet++ (+2.7 mAP50).

NeurIPS Conference 2024 Conference Paper

RClicks: Realistic Click Simulation for Benchmarking Interactive Segmentation

  • Anton Antonov
  • Andrey Moskalenko
  • Denis Shepelev
  • Alexander Krapukhin
  • Konstantin Soshin
  • Anton Konushin
  • Vlad Shakhuro

The emergence of Segment Anything (SAM) sparked research interest in the field of interactive segmentation, especially in the context of image editing tasks and speeding up data annotation. Unlike common semantic segmentation, interactive segmentation methods allow users to directly influence their output through prompts (e. g. clicks). However, click patterns in real-world interactive segmentation scenarios remain largely unexplored. Most methods rely on the assumption that users would click in the center of the largest erroneous area. Nevertheless, recent studies show that this is not always the case. Thus, methods may have poor performance in real-world deployment despite high metrics in a baseline benchmark. To accurately simulate real-user clicks, we conducted a large crowdsourcing study of click patterns in an interactive segmentation scenario and collected 475K real-user clicks. Drawing on ideas from saliency tasks, we develop a clickability model that enables sampling clicks, which closely resemble actual user inputs. Using our model and dataset, we propose RClicks benchmark for a comprehensive comparison of existing interactive segmentation methods on realistic clicks. Specifically, we evaluate not only the average quality of methods, but also the robustness w. r. t. click patterns. According to our benchmark, in real-world usage interactive segmentation models may perform worse than it has been reported in the baseline benchmark, and most of the methods are not robust. We believe that RClicks is a significant step towards creating interactive segmentation methods that provide the best user experience in real-world cases.

AAAI Conference 2024 Conference Paper

TETRIS: Towards Exploring the Robustness of Interactive Segmentation

  • Andrey Moskalenko
  • Vlad Shakhuro
  • Anna Vorontsova
  • Anton Konushin
  • Anton Antonov
  • Alexander Krapukhin
  • Denis Shepelev
  • Konstantin Soshin

Interactive segmentation methods rely on user inputs to iteratively update the selection mask. A click specifying the object of interest is arguably the most simple and intuitive interaction type, and thereby the most common choice for interactive segmentation. However, user clicking patterns in the interactive segmentation context remain unexplored. Accordingly, interactive segmentation evaluation strategies rely more on intuition and common sense rather than empirical studies (e.g., assuming that users tend to click in the center of the area with the largest error). In this work, we conduct a real-user study to investigate real user clicking patterns. This study reveals that the intuitive assumption made in the common evaluation strategy may not hold. As a result, interactive segmentation models may show high scores in the standard benchmarks, but it does not imply that they would perform well in a real world scenario. To assess the applicability of interactive segmentation methods, we propose a novel evaluation strategy providing a more comprehensive analysis of a model's performance. To this end, we propose a methodology for finding extreme user inputs by a direct optimization in a white-box adversarial attack on the interactive segmentation model. Based on the performance with such adversarial user inputs, we assess the robustness of interactive segmentation models w.r.t click positions. Besides, we introduce a novel benchmark for measuring the robustness of interactive segmentation, and report the results of an extensive evaluation of dozens of models.

IJCAI Conference 2023 Conference Paper

Contour-based Interactive Segmentation

  • Polina Popenova
  • Danil Galeev
  • Anna Vorontsova
  • Anton Konushin

Recent advances in interactive segmentation (IS) allow speeding up and simplifying image editing and labeling greatly. The majority of modern IS approaches accept user input in the form of clicks. However, using clicks may require too many user interactions, especially when selecting small ob- jects, minor parts of an object, or a group of ob- jects of the same type. In this paper, we consider such a natural form of user interaction as a loose contour, and introduce a contour-based IS method. We evaluate the proposed method on the standard segmentation benchmarks, our novel UserContours dataset, and its subset UserContours-G containing difficult segmentation cases. Through experiments, we demonstrate that a single contour provides the same accuracy as multiple clicks, thus reducing the required amount of user interactions.

IROS Conference 2022 Conference Paper

Floorplan-Aware Camera Poses Refinement

  • Anna Sokolova
  • Filipp Nikitin
  • Anna Vorontsova
  • Anton Konushin

Processing large indoor scenes is a challenging task, as scan registration and camera trajectory estimation methods accumulate errors across time. As a result, the quality of reconstructed scans is insufficient for some applications, such as visual-based localization and navigation, where the correct position of walls is crucial. For many indoor scenes, there exists an image of a technical ftoorplan that contains information about the geometry and main structural elements of the scene, such as walls, partitions, and doors. We argue that such a ftoorplan is a useful source of spatial information, which can guide a 3D model optimization. The standard RGB-D 3D reconstruction pipeline consists of a tracking module applied to an RGB-D sequence and a bundle adjustment (BA) module that takes the posed RGB-D sequence and corrects the camera poses to improve consistency. We propose a novel optimization algorithm expanding conventional BA that leverages the prior knowledge about the scene structure in the form of a ftoorplan. Our experiments on the Redwood dataset and our self-captured data demonstrate that utilizing ftoorplan improves accuracy of 3D reconstructions.

IROS Conference 2021 Conference Paper

Decoder Modulation for Indoor Depth Completion

  • Dmitry Senushkin
  • Mikhail Romanov
  • Ilia Belikov
  • Nikolay Patakin
  • Anton Konushin

Depth completion recovers a dense depth map from sensor measurements. Current methods are mostly tailored for very sparse depth measurements from LiDARs in outdoor settings, while for indoor scenes Time-of-Flight (ToF) or structured light sensors are mostly used. These sensors provide semi-dense maps, with dense measurements in some regions and almost empty in others. We propose a new model that takes into account the statistical difference between such regions. Our main contribution is a new decoder modulation branch added to the encoder-decoder architecture. The encoder extracts features from the concatenated RGB image and raw depth. Given the mask of missing values as input, the proposed modulation branch controls the decoding of a dense depth map from these features differently for different regions. This is implemented by modifying the spatial distribution of output signals inside the decoder via Spatially-Adaptive Denormalization (SPADE) blocks. Our second contribution is a novel on-the- y sensor simulation strategy that allows us to train on a semi-dense sensor data when the ground truth depth map is not available. Our model achieves the state of the art results on indoor Matterport3D dataset [1]. Being designed for semi-dense input depth, our model is still competitive with LiDAR-oriented approaches on the KITTI dataset [2]. Our sensor simulation strategy significantly improves prediction quality with no dense ground truth available, as validated on the NYUv2 dataset [3].

IROS Conference 2019 Conference Paper

DISCOMAN: Dataset of Indoor SCenes for Odometry, Mapping And Navigation

  • Pavel Kirsanov
  • Anton Konushin
  • Airat Gaskarov
  • Filipp Konokhov
  • Konstantin Sofiiuk
  • Anna Vorontsova
  • Igor Slinko
  • Dmitry Zhukov

We present a novel dataset for training and benchmarking semantic SLAM methods. The dataset consists of 200 long sequences, each one containing 3000-5000 data frames. We generate the sequences using realistic home layouts. For that we sample trajectories that simulate motions of a simple home robot, and then render the frames along the trajectories. Each data frame contains a) RGB images generated using physically-based rendering, b) simulated depth measurements, c) simulated IMU readings and d) ground truth occupancy grid of a house. Our dataset serves a wider range of purposes compared to existing datasets and is the first large-scale benchmark focused on the mapping component of SLAM. The dataset is split into train/validation/test parts sampled from different sets of virtual houses. We present benchmarking results for both classical geometry-based [1], [2] and recent learning-based [3] SLAM algorithms, a baseline mapping method [4], semantic segmentation [5] and panoptic segmentation [6]. The dataset and source code for reproducing our experiments will be publicly available at the time of publication.

IROS Conference 2019 Conference Paper

Double Refinement Network for Efficient Monocular Depth Estimation

  • Nikita Durasov
  • Mikhail Romanov
  • Valeriya Bubnova
  • Pavel Bogomolov
  • Anton Konushin

Monocular depth estimation is the task of obtaining a measure of distance for each pixel using a single image. It is an important problem in computer vision and is usually solved using neural networks. Though recent works in this area have shown significant improvement in accuracy, the state-of-the-art methods tend to require massive amounts of memory and time to process an image. The main purpose of this work is to improve the performance of the latest solutions with no decrease in accuracy. To this end, we introduce the Double Refinement Network architecture. The proposed method achieves state-of-the-art results on the standard benchmark RGB-D dataset NYU Depth v2, while its frames per second rate is significantly higher (up to 18 times speedup per image at batch size 1) and the RAM usage is lower.

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