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Anthony Suluh

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
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Possible papers

3

ICRA Conference 2002 Conference Paper

Intercepting a Falling Object: Digital Video Robot

  • Keshav Mundhra
  • Anthony Suluh
  • Thomas Sugar
  • Michael McBeath

Human based algorithms; to catch fly balls have been research and studied. In the paper, the validity of the human models are tested by catching balls that are dropped vertically downward. The regular OAC (optical acceleration cancellation) and the inverted OAC models are simulated first, and then tested experimentally with a mobile robot. The simulation and the experimental results show that both methods are able to intercept the dropped ball, but the initial and final motions are different. A digital image processing program, DVRobot, was written to process digital images very quickly.

ICRA Conference 2002 Conference Paper

Spatial Interception for Mobile Robots

  • Anthony Suluh
  • Keshav Mundhra
  • Thomas Sugar
  • Michael McBeath

Human based vision algorithms for interception of flying balls in one-dimension have been researched and studied. We develop new perceptual strategies for three-dimensional space that are robust and simple. Results from simulations show the feasibility of human vision algorithms for ball catching. This paper discusses the experimental validation of two perceptual algorithms: linear optical trajectory and the optical acceleration cancellation.

ICRA Conference 2001 Conference Paper

Spatial Navigation Principles: Applications to Mobile Robotics

  • Anthony Suluh
  • Thomas Sugar
  • Michael McBeath

Human navigational principles are researched and applied to mobile robotic applications. Two principles, constant optical rate and angular constancy, can be used by a fielder or mobile robot to define a trajectory for interception of a projectile without knowledge of the ball's or fielder's world coordinates. Two novel, robust, viewer-centered algorithms, a passive and an active version, are modeled and experimentally validated.

v2026.09.13