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Anji Liu

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25 papers
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25

AAAI Conference 2026 Conference Paper

Steering Visuomotor Policy in Open Worlds via Cross-View Goal Alignment

  • Shaofei Cai
  • Zhancun Mu
  • Anji Liu
  • Yitao Liang

We aim to develop a goal specification method that is semantically clear, spatially sensitive, domain-agnostic, and intuitive for human users to guide agent interactions in 3D environments. Specifically, we propose a novel cross-view goal alignment framework that allows users to specify target objects using segmentation masks from their camera views rather than the agent’s observations. We highlight that behavior cloning alone fails to align the agent’s behavior with human intent when the human and agent camera views differ significantly. To address this, we introduce two auxiliary objectives: cross-view consistency loss and target visibility loss, which explicitly enhance the agent's spatial reasoning ability. According to this, we develop ROCKET-2, a state-of-the-art agent trained in Minecraft, achieving an improvement in the efficiency of inference 3x to 6x. We demonstrate that ROCKET-2 can directly interpret goals from human camera views, enabling better human-agent interaction. Remarkably, ROCKET-2 demonstrates zero-shot generalization capabilities: despite being trained exclusively on the Minecraft dataset, it can adapt and generalize to other 3D environments like Doom, DMLab, and Unreal through a simple action space mapping.

ICLR Conference 2025 Conference Paper

Discrete Copula Diffusion

  • Anji Liu
  • Oliver Broadrick
  • Mathias Niepert
  • Guy Van den Broeck

Discrete diffusion models have recently shown significant progress in modeling complex data, such as natural languages and DNA sequences. However, unlike diffusion models for continuous data, which can generate high-quality samples in just a few denoising steps, modern discrete diffusion models still require hundreds or even thousands of denoising steps to perform well. In this paper, we identify a fundamental limitation that prevents discrete diffusion models from achieving strong performance with fewer steps -- they fail to capture dependencies between output variables at each denoising step. To address this issue, we provide a formal explanation and introduce a general approach to supplement the missing dependency information by incorporating another deep generative model, termed the copula model. Our method does not require fine-tuning either the diffusion model or the copula model, yet it enables high-quality sample generation with significantly fewer denoising steps. When we apply this approach to autoregressive copula models, the combined model outperforms both models individually in unconditional and conditional text generation. Specifically, the hybrid model achieves better (un)conditional text generation using 8 to 32 times fewer denoising steps than the diffusion model alone. In addition to presenting an effective discrete diffusion generation algorithm, this paper emphasizes the importance of modeling inter-variable dependencies in discrete diffusion.

ICLR Conference 2025 Conference Paper

GROOT-2: Weakly Supervised Multimodal Instruction Following Agents

  • Shaofei Cai
  • Bowei Zhang 0007
  • Zihao Wang
  • Haowei Lin
  • Xiaojian Ma 0001
  • Anji Liu
  • Yitao Liang

Developing agents that can follow multimodal instructions remains a fundamental challenge in robotics and AI. Although large-scale pre-training on unlabeled datasets has enabled agents to learn diverse behaviors, these agents often struggle with following instructions. While augmenting the dataset with instruction labels can mitigate this issue, acquiring such high-quality annotations at scale is impractical. To address this issue, we frame the problem as a semi-supervised learning task and introduce \agent, a multimodal instructable agent trained using a novel approach that combines weak supervision with latent variable models. Our method consists of two key components: constrained self-imitating, which utilizes large amounts of unlabeled demonstrations to enable the policy to learn diverse behaviors, and human intention alignment, which uses a smaller set of labeled demonstrations to ensure the latent space reflects human intentions. \agent’s effectiveness is validated across four diverse environments, ranging from video games to robotic manipulation, demonstrating its robust multimodal instruction-following capabilities.

ICLR Conference 2025 Conference Paper

Learning to Discretize Denoising Diffusion ODEs

  • Vinh Tong
  • Dung-Trung Hoang
  • Anji Liu
  • Guy Van den Broeck
  • Mathias Niepert

Diffusion Probabilistic Models (DPMs) are generative models showing competitive performance in various domains, including image synthesis and 3D point cloud generation. Sampling from pre-trained DPMs involves multiple neural function evaluations (NFEs) to transform Gaussian noise samples into images, resulting in higher computational costs compared to single-step generative models such as GANs or VAEs. Therefore, reducing the number of NFEs while preserving generation quality is crucial. To address this, we propose LD3, a lightweight framework designed to learn the optimal time discretization for sampling. LD3 can be combined with various samplers and consistently improves generation quality without having to retrain resource-intensive neural networks. We demonstrate analytically and empirically that LD3 improves sampling efficiency with much less computational overhead. We evaluate our method with extensive experiments on 7 pre-trained models, covering unconditional and conditional sampling in both pixel-space and latent-space DPMs. We achieve FIDs of 2.38 (10 NFE), and 2.27 (10 NFE) on unconditional CIFAR10 and AFHQv2 in 5-10 minutes of training. LD3 offers an efficient approach to sampling from pre-trained diffusion models. Code is available at https://github.com/vinhsuhi/LD3.

NeurIPS Conference 2025 Conference Paper

Mitigating Reward Over-optimization in Direct Alignment Algorithms with Importance Sampling

  • Nguyen Phuc
  • Ngoc-Hieu Nguyen
  • Duy M. H. Nguyen
  • Anji Liu
  • An Mai
  • Thanh Binh Nguyen
  • Daniel Sonntag
  • Khoa D Doan

Recently, Direct Alignment Algorithms (DAAs) such as Direct Preference Optimization (DPO) have emerged as alternatives to the standard Reinforcement Learning from Human Feedback (RLHF) for aligning large language models (LLMs) with human values. Surprisingly, while DAAs do not use a separate proxy reward model as in RLHF, their performance can still deteriorate over the course of training -- an over-optimization phenomenon found in RLHF where the learning policy exploits the overfitting to inaccuracies of the reward model to achieve high rewards. One attributed source of over-optimization in DAAs is the under-constrained nature of their offline optimization, which can gradually shift probability mass toward non-preferred responses not presented in the preference dataset. This paper proposes a novel importance-sampling approach to mitigate the distribution shift problem of offline DAAs. This approach, called (IS-DAAs), multiplies the DAA objective with an importance ratio that accounts for the reference policy distribution. IS-DAAs additionally avoid the high variance issue associated with importance sampling by clipping the importance ratio to a maximum value. Our extensive experiments demonstrate that IS-DAAs can effectively mitigate over-optimization, especially under low regularization strength, and achieve better performance than other methods designed to address this problem.

NeurIPS Conference 2025 Conference Paper

Plug-and-Play Context Feature Reuse for Efficient Masked Generation

  • Xuejie Liu
  • Anji Liu
  • Guy Van den Broeck
  • Yitao Liang

Masked generative models (MGMs) have emerged as a powerful framework for image synthesis, combining parallel decoding with strong bidirectional context modeling. However, generating high-quality samples typically requires many iterative decoding steps, resulting in high inference costs. A straightforward way to speed up generation is by decoding more tokens in each step, thereby reducing the total number of steps. However, when many tokens are decoded simultaneously, the model can only estimate the univariate marginal distributions independently, failing to capture the dependency among them. As a result, reducing the number of steps significantly compromises generation fidelity. In this work, we introduce ReCAP (Reused Context-Aware Prediction), a plug-and-play module that accelerates inference in MGMs by constructing low-cost steps via reusing feature embeddings from previously decoded context tokens. ReCAP interleaves standard full evaluations with lightweight steps that cache and reuse context features, substantially reducing computation while preserving the benefits of fine-grained, iterative generation. We demonstrate its effectiveness on top of three representative MGMs (MaskGIT, MAGE, and MAR), including both discrete and continuous token spaces and covering diverse architectural designs. In particular, on ImageNet256 class-conditional generation, ReCAP achieves up to 2. 4$\times$ faster inference than the base model with minimal performance drop, and consistently delivers better efficiency–fidelity trade-offs under various generation settings.

NeurIPS Conference 2025 Conference Paper

Rao-Blackwell Gradient Estimators for Equivariant Denoising Diffusion

  • Vinh Tong
  • Trung-Dung Hoang
  • Anji Liu
  • Guy Van den Broeck
  • Mathias Niepert

In domains such as molecular and protein generation, physical systems exhibit inherent symmetries that are critical to model. Two main strategies have emerged for learning invariant distributions: designing equivariant network architectures and using data augmentation to approximate equivariance. While equivariant architectures preserve symmetry by design, they often involve greater complexity and pose optimization challenges. Data augmentation, on the other hand, offers flexibility but may fall short in fully capturing symmetries. Our framework enhances both approaches by reducing training variance and providing a provably lower-variance gradient estimator. We achieve this by interpreting data augmentation as a Monte Carlo estimator of the training gradient and applying Rao–Blackwellization. This leads to more stable optimization, faster convergence, and reduced variance, all while requiring only a single forward and backward pass per sample. We also present a practical implementation of this estimator—incorporating the loss and sampling procedure—through a method we call Orbit Diffusion. Theoretically, we guarantee that our loss admits equivariant minimizers. Empirically, Orbit Diffusion achieves state-of-the-art results on GEOM-QM9 for molecular conformation generation, improves crystal structure prediction, and advances text-guided crystal generation on the Perov-5 and MP-20 benchmarks. Additionally, it enhances protein designability in protein structure generation. Code is available at https: //github. com/vinhsuhi/Orbit-Diffusion. git.

ICML Conference 2025 Conference Paper

Tractable Transformers for Flexible Conditional Generation

  • Anji Liu
  • Xuejie Liu
  • Dayuan Zhao
  • Mathias Niepert
  • Yitao Liang
  • Guy Van den Broeck

Non-autoregressive (NAR) generative models are valuable because they can handle diverse conditional generation tasks in a more principled way than their autoregressive (AR) counterparts, which are constrained by sequential dependency requirements. Recent advancements in NAR models, such as diffusion language models, have demonstrated superior performance in unconditional generation compared to AR models (e. g. , GPTs) of similar sizes. However, such improvements do not always lead to improved conditional generation performance. We show that a key reason for this gap is the difficulty in generalizing to conditional probability queries unseen during training. As a result, strong unconditional generation performance does not guarantee high-quality conditional generation. This paper proposes Tractable Transformers (Tracformer), a Transformer-based generative model that is more robust to different conditional generation tasks. Unlike existing models that rely solely on global contextual features derived from full inputs, Tracformers incorporate a sparse Transformer encoder to capture both local and global contextual information. This information is routed through a decoder for conditional generation. Empirical results demonstrate that Tracformers achieve state-of-the-art conditional generation performance on text modeling compared to recent diffusion and AR model baselines.

NeurIPS Conference 2024 Conference Paper

A Tractable Inference Perspective of Offline RL

  • Xuejie Liu
  • Anji Liu
  • Guy Van den Broeck
  • Yitao Liang

A popular paradigm for offline Reinforcement Learning (RL) tasks is to first fit the offline trajectories to a sequence model, and then prompt the model for actions that lead to high expected return. In addition to obtaining accurate sequence models, this paper highlights that tractability, the ability to exactly and efficiently answer various probabilistic queries, plays an important role in offline RL. Specifically, due to the fundamental stochasticity from the offline data-collection policies and the environment dynamics, highly non-trivial conditional/constrained generation is required to elicit rewarding actions. While it is still possible to approximate such queries, we observe that such crude estimates undermine the benefits brought by expressive sequence models. To overcome this problem, this paper proposes Trifle (Tractable Inference for Offline RL), which leverages modern tractable generative models to bridge the gap between good sequence models and high expected returns at evaluation time. Empirically, Trifle achieves $7$ state-of-the-art scores and the highest average scores in $9$ Gym-MuJoCo benchmarks against strong baselines. Further, Trifle significantly outperforms prior approaches in stochastic environments and safe RL tasks with minimum algorithmic modifications.

ICML Conference 2024 Conference Paper

Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning

  • Yizhe Huang
  • Anji Liu
  • Fanqi Kong
  • Yaodong Yang 0001
  • Song-Chun Zhu
  • Xue Feng

Despite the recent successes of multi-agent reinforcement learning (MARL) algorithms, efficiently adapting to co-players in mixed-motive environments remains a significant challenge. One feasible approach is to hierarchically model co-players’ behavior based on inferring their characteristics. However, these methods often encounter difficulties in efficient reasoning and utilization of inferred information. To address these issues, we propose Hierarchical Opponent modeling and Planning (HOP), a novel multi-agent decision-making algorithm that enables few-shot adaptation to unseen policies in mixed-motive environments. HOP is hierarchically composed of two modules: an opponent modeling module that infers others’ goals and learns corresponding goal-conditioned policies, and a planning module that employs Monte Carlo Tree Search (MCTS) to identify the best response. Our approach improves efficiency by updating beliefs about others’ goals both across and within episodes and by using information from the opponent modeling module to guide planning. Experimental results demonstrate that in mixed-motive environments, HOP exhibits superior few-shot adaptation capabilities when interacting with various unseen agents, and excels in self-play scenarios. Furthermore, the emergence of social intelligence during our experiments underscores the potential of our approach in complex multi-agent environments.

ICLR Conference 2024 Conference Paper

GROOT: Learning to Follow Instructions by Watching Gameplay Videos

  • Shaofei Cai
  • Bowei Zhang 0007
  • Zihao Wang
  • Xiaojian Ma 0001
  • Anji Liu
  • Yitao Liang

We study the problem of building a controller that can follow open-ended instructions in open-world environments. We propose to follow reference videos as instructions, which offer expressive goal specifications while eliminating the need for expensive text-gameplay annotations. A new learning framework is derived to allow learning such instruction-following controllers from gameplay videos while producing a video instruction encoder that induces a structured goal space. We implement our agent GROOT in a simple yet effective encoder-decoder architecture based on causal transformers. We evaluate GROOT against open-world counterparts and human players on a proposed Minecraft SkillForge benchmark. The Elo ratings clearly show that GROOT is closing the human-machine gap as well as exhibiting a 70% winning rate over the best generalist agent baseline. Qualitative analysis of the induced goal space further demonstrates some interesting emergent properties, including the goal composition and complex gameplay behavior synthesis.

ICLR Conference 2024 Conference Paper

Image Inpainting via Tractable Steering of Diffusion Models

  • Anji Liu
  • Mathias Niepert
  • Guy Van den Broeck

Diffusion models are the current state of the art for generating photorealistic images. Controlling the sampling process for constrained image generation tasks such as inpainting, however, remains challenging since exact conditioning on such constraints is intractable. While existing methods use various techniques to approximate the constrained posterior, this paper proposes to exploit the ability of Tractable Probabilistic Models (TPMs) to exactly and efficiently compute the constrained posterior, and to leverage this signal to steer the denoising process of diffusion models. Specifically, this paper adopts a class of expressive TPMs termed Probabilistic Circuits (PCs). Building upon prior advances, we further scale up PCs and make them capable of guiding the image generation process of diffusion models. Empirical results suggest that our approach can consistently improve the overall quality and semantic coherence of inpainted images across three natural image datasets (i.e., CelebA-HQ, ImageNet, and LSUN) with only ~10% additional computational overhead brought by the TPM. Further, with the help of an image encoder and decoder, our method can readily accept semantic constraints on specific regions of the image, which opens up the potential for more controlled image generation tasks. In addition to proposing a new framework for constrained image generation, this paper highlights the benefit of more tractable models and motivates the development of expressive TPMs.

NeurIPS Conference 2024 Conference Paper

OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents

  • Zihao Wang
  • Shaofei Cai
  • Zhancun Mu
  • Haowei Lin
  • Ceyao Zhang
  • Xuejie Liu
  • Qing Li
  • Anji Liu

This paper presents OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in Minecraft. Compared to prior works that either emit textual goals to separate controllers or produce the control command directly, OmniJARVIS seeks a different path to ensure both strong reasoning and efficient decision-making capabilities via unified tokenization of multimodal interaction data. First, we introduce a self-supervised approach to learn a behavior encoder that produces discretized tokens for behavior trajectories $\tau = \{o_0, a_0, \dots\}$ and an imitation learning policy decoder conditioned on these tokens. These additional behavior tokens will be augmented to the vocabulary of pretrained Multimodal Language Models. With this encoder, we then pack long-term multimodal interactions involving task instructions, memories, thoughts, observations, textual responses, behavior trajectories, etc into unified token sequences and model them with autoregressive transformers. Thanks to the semantically meaningful behavior tokens, the resulting VLA model, OmniJARVIS, can reason (by producing chain-of-thoughts), plan, answer questions, and act (by producing behavior tokens for the imitation learning policy decoder). OmniJARVIS demonstrates excellent performances on a comprehensive collection of atomic, programmatic, and open-ended tasks in open-world Minecraft. Our analysis further unveils the crucial design principles in interaction data formation, unified tokenization, and its scaling potentials. The dataset, models, and code will be released at https: //craftjarvis. org/OmniJARVIS.

AAAI Conference 2024 Conference Paper

ProAgent: Building Proactive Cooperative Agents with Large Language Models

  • Ceyao Zhang
  • Kaijie Yang
  • Siyi Hu
  • Zihao Wang
  • Guanghe Li
  • Yihang Sun
  • Cheng Zhang
  • Zhaowei Zhang

Building agents with adaptive behavior in cooperative tasks stands as a paramount goal in the realm of multi-agent systems. Current approaches to developing cooperative agents rely primarily on learning-based methods, whose policy generalization depends heavily on the diversity of teammates they interact with during the training phase. Such reliance, however, constrains the agents' capacity for strategic adaptation when cooperating with unfamiliar teammates, which becomes a significant challenge in zero-shot coordination scenarios. To address this challenge, we propose ProAgent, a novel framework that harnesses large language models (LLMs) to create proactive agents capable of dynamically adapting their behavior to enhance cooperation with teammates. ProAgent can analyze the present state, and infer the intentions of teammates from observations. It then updates its beliefs in alignment with the teammates' subsequent actual behaviors. Moreover, ProAgent exhibits a high degree of modularity and interpretability, making it easily integrated into various of coordination scenarios. Experimental evaluations conducted within the Overcooked-AI environment unveil the remarkable performance superiority of ProAgent, outperforming five methods based on self-play and population-based training when cooperating with AI agents. Furthermore, in partnered with human proxy models, its performance exhibits an average improvement exceeding 10% compared to the current state-of-the-art method. For more information about our project, please visit https://pku-proagent.github.io.

ICML Conference 2024 Conference Paper

Scaling Tractable Probabilistic Circuits: A Systems Perspective

  • Anji Liu
  • Kareem Ahmed
  • Guy Van den Broeck

Probabilistic Circuits (PCs) are a general framework for tractable deep generative models, which support exact and efficient probabilistic inference on their learned distributions. Recent modeling and training advancements have enabled their application to complex real-world tasks. However, the time and memory inefficiency of existing PC implementations hinders further scaling up. This paper proposes PyJuice, a general GPU implementation design for PCs that improves prior art in several regards. Specifically, PyJuice is 1-2 orders of magnitude faster than existing systems (including very recent ones) at training large-scale PCs. Moreover, PyJuice consumes 2-5x less GPU memory, which enables us to train larger models. At the core of our system is a compilation process that converts a PC into a compact representation amenable to efficient block-based parallelization, which significantly reduces IO and makes it possible to leverage Tensor Cores available in modern GPUs. Empirically, PyJuice can be used to improve state-of-the-art PCs trained on image (e. g. , ImageNet32) and language (e. g. , WikiText, CommonGen) datasets. We further establish a new set of baselines on natural image and language datasets by benchmarking existing PC structures but with much larger sizes and more training epochs, with the hope of incentivizing future research. Code is available at https: //github. com/Tractables/pyjuice.

NeurIPS Conference 2023 Conference Paper

Describe, Explain, Plan and Select: Interactive Planning with LLMs Enables Open-World Multi-Task Agents

  • Zihao Wang
  • Shaofei Cai
  • Guanzhou Chen
  • Anji Liu
  • Xiaojian (Shawn) Ma
  • Yitao Liang

In this paper, we study the problem of planning in Minecraft, a popular, democratized yet challenging open-ended environment for developing multi-task embodied agents. We've found two primary challenges of empowering such agents with planning: 1) planning in an open-ended world like Minecraft requires precise and multi-step reasoning due to the long-term nature of the tasks, and 2) as vanilla planners do not consider the achievability of the current agent when ordering parallel sub-goals within a complicated plan, the resulting plan could be inefficient. To this end, we propose ``$\underline{D}$escribe, $\underline{E}$xplain, $\underline{P}$lan and $\underline{S}$elect'' ($\textbf{DEPS}$), an interactive planning approach based on Large Language Models (LLMs). Our approach helps with better error correction from the feedback during the long-haul planning, while also bringing the sense of proximity via goal $\textbf{Selector}$, a learnable module that ranks parallel sub-goals based on the estimated steps of completion and improves the original plan accordingly. Our experiments mark the milestone of the first zero-shot multi-task agent that can robustly accomplish 70+ Minecraft tasks and nearly double the overall performances. Further testing reveals our method's general effectiveness in popularly adopted non-open-ended domains as well (i. e. , ALFWorld and tabletop manipulation). The ablation and exploratory studies detail how our design beats the counterparts and provide a promising update on the $\texttt{ObtainDiamond}$ grand challenge with our approach.

AAAI Conference 2023 Conference Paper

Out-of-Distribution Generalization by Neural-Symbolic Joint Training

  • Anji Liu
  • Hongming Xu
  • Guy Van den Broeck
  • Yitao Liang

This paper develops a novel methodology to simultaneously learn a neural network and extract generalized logic rules. Different from prior neural-symbolic methods that require background knowledge and candidate logical rules to be provided, we aim to induce task semantics with minimal priors. This is achieved by a two-step learning framework that iterates between optimizing neural predictions of task labels and searching for a more accurate representation of the hidden task semantics. Notably, supervision works in both directions: (partially) induced task semantics guide the learning of the neural network and induced neural predictions admit an improved semantic representation. We demonstrate that our proposed framework is capable of achieving superior out-of-distribution generalization performance on two tasks: (i) learning multi-digit addition, where it is trained on short sequences of digits and tested on long sequences of digits; (ii) predicting the optimal action in the Tower of Hanoi, where the model is challenged to discover a policy independent of the number of disks in the puzzle.

ICLR Conference 2023 Conference Paper

Scaling Up Probabilistic Circuits by Latent Variable Distillation

  • Anji Liu
  • Honghua Zhang
  • Guy Van den Broeck

Probabilistic Circuits (PCs) are a unified framework for tractable probabilistic models that support efficient computation of various probabilistic queries (e.g., marginal probabilities). One key challenge is to scale PCs to model large and high-dimensional real-world datasets: we observe that as the number of parameters in PCs increases, their performance immediately plateaus. This phenomenon suggests that the existing optimizers fail to exploit the full expressive power of large PCs. We propose to overcome such bottleneck by latent variable distillation: we leverage the less tractable but more expressive deep generative models to provide extra supervision over the latent variables of PCs. Specifically, we extract information from Transformer-based generative models to assign values to latent variables of PCs, providing guidance to PC optimizers. Experiments on both image and language modeling benchmarks (e.g., ImageNet and WikiText-2) show that latent variable distillation substantially boosts the performance of large PCs compared to their counterparts without latent variable distillation. In particular, on the image modeling benchmarks, PCs achieve competitive performance against some of the widely-used deep generative models, including variational autoencoders and flow-based models, opening up new avenues for tractable generative modeling. Our code can be found at https://github.com/UCLA-StarAI/LVD.

ICML Conference 2023 Conference Paper

Understanding the Distillation Process from Deep Generative Models to Tractable Probabilistic Circuits

  • Xuejie Liu
  • Anji Liu
  • Guy Van den Broeck
  • Yitao Liang

Probabilistic Circuits (PCs) are a general and unified computational framework for tractable probabilistic models that support efficient computation of various inference tasks (e. g. , computing marginal probabilities). Towards enabling such reasoning capabilities in complex real-world tasks, Liu et al. (2022) propose to distill knowledge (through latent variable assignments) from less tractable but more expressive deep generative models. However, it is still unclear what factors make this distillation work well. In this paper, we theoretically and empirically discover that the performance of a PC can exceed that of its teacher model. Therefore, instead of performing distillation from the most expressive deep generative model, we study what properties the teacher model and the PC should have in order to achieve good distillation performance. This leads to a generic algorithmic improvement as well as other data-type-specific ones over the existing latent variable distillation pipeline. Empirically, we outperform SoTA TPMs by a large margin on challenging image modeling benchmarks. In particular, on ImageNet32, PCs achieve 4. 06 bits-per-dimension, which is only 0. 34 behind variational diffusion models (Kingma et al. , 2021).

NeurIPS Conference 2022 Conference Paper

Efficient Meta Reinforcement Learning for Preference-based Fast Adaptation

  • Zhizhou Ren
  • Anji Liu
  • Yitao Liang
  • Jian Peng
  • Jianzhu Ma

Learning new task-specific skills from a few trials is a fundamental challenge for artificial intelligence. Meta reinforcement learning (meta-RL) tackles this problem by learning transferable policies that support few-shot adaptation to unseen tasks. Despite recent advances in meta-RL, most existing methods require the access to the environmental reward function of new tasks to infer the task objective, which is not realistic in many practical applications. To bridge this gap, we study the problem of few-shot adaptation in the context of human-in-the-loop reinforcement learning. We develop a meta-RL algorithm that enables fast policy adaptation with preference-based feedback. The agent can adapt to new tasks by querying human's preference between behavior trajectories instead of using per-step numeric rewards. By extending techniques from information theory, our approach can design query sequences to maximize the information gain from human interactions while tolerating the inherent error of non-expert human oracle. In experiments, we extensively evaluate our method, Adaptation with Noisy OracLE (ANOLE), on a variety of meta-RL benchmark tasks and demonstrate substantial improvement over baseline algorithms in terms of both feedback efficiency and error tolerance.

ICLR Conference 2022 Conference Paper

Lossless Compression with Probabilistic Circuits

  • Anji Liu
  • Stephan Mandt
  • Guy Van den Broeck

Despite extensive progress on image generation, common deep generative model architectures are not easily applied to lossless compression. For example, VAEs suffer from a compression cost overhead due to their latent variables. This overhead can only be partially eliminated with elaborate schemes such as bits-back coding, often resulting in poor single-sample compression rates. To overcome such problems, we establish a new class of tractable lossless compression models that permit efficient encoding and decoding: Probabilistic Circuits (PCs). These are a class of neural networks involving $|p|$ computational units that support efficient marginalization over arbitrary subsets of the $D$ feature dimensions, enabling efficient arithmetic coding. We derive efficient encoding and decoding schemes that both have time complexity $\mathcal{O} (\log(D) \cdot |p|)$, where a naive scheme would have linear costs in $D$ and $|p|$, making the approach highly scalable. Empirically, our PC-based (de)compression algorithm runs 5-40 times faster than neural compression algorithms that achieve similar bitrates. By scaling up the traditional PC structure learning pipeline, we achieve state-of-the-art results on image datasets such as MNIST. Furthermore, PCs can be naturally integrated with existing neural compression algorithms to improve the performance of these base models on natural image datasets. Our results highlight the potential impact that non-standard learning architectures may have on neural data compression.

NeurIPS Conference 2022 Conference Paper

Sparse Probabilistic Circuits via Pruning and Growing

  • Meihua Dang
  • Anji Liu
  • Guy Van den Broeck

Probabilistic circuits (PCs) are a tractable representation of probability distributions allowing for exact and efficient computation of likelihoods and marginals. There has been significant recent progress on improving the scale and expressiveness of PCs. However, PC training performance plateaus as model size increases. We discover that most capacity in existing large PC structures is wasted: fully-connected parameter layers are only sparsely used. We propose two operations: pruning and growing, that exploit the sparsity of PC structures. Specifically, the pruning operation removes unimportant sub-networks of the PC for model compression and comes with theoretical guarantees. The growing operation increases model capacity by increasing the dimensions of latent states. By alternatingly applying pruning and growing, we increase the capacity that is meaningfully used, allowing us to significantly scale up PC learning. Empirically, our learner achieves state-of-the-art likelihoods on MNIST-family image datasets and an Penn Tree Bank language data compared to other PC learners and less tractable deep generative models such as flow-based models and variational autoencoders (VAEs).

NeurIPS Conference 2021 Conference Paper

A Compositional Atlas of Tractable Circuit Operations for Probabilistic Inference

  • Antonio Vergari
  • YooJung Choi
  • Anji Liu
  • Stefano Teso
  • Guy Van den Broeck

Circuit representations are becoming the lingua franca to express and reason about tractable generative and discriminative models. In this paper, we show how complex inference scenarios for these models that commonly arise in machine learning---from computing the expectations of decision tree ensembles to information-theoretic divergences of sum-product networks---can be represented in terms of tractable modular operations over circuits. Specifically, we characterize the tractability of simple transformations---sums, products, quotients, powers, logarithms, and exponentials---in terms of sufficient structural constraints of the circuits they operate on, and present novel hardness results for the cases in which these properties are not satisfied. Building on these operations, we derive a unified framework for reasoning about tractable models that generalizes several results in the literature and opens up novel tractable inference scenarios.

NeurIPS Conference 2021 Conference Paper

Tractable Regularization of Probabilistic Circuits

  • Anji Liu
  • Guy Van den Broeck

Probabilistic Circuits (PCs) are a promising avenue for probabilistic modeling. They combine advantages of probabilistic graphical models (PGMs) with those of neural networks (NNs). Crucially, however, they are tractable probabilistic models, supporting efficient and exact computation of many probabilistic inference queries, such as marginals and MAP. Further, since PCs are structured computation graphs, they can take advantage of deep-learning-style parameter updates, which greatly improves their scalability. However, this innovation also makes PCs prone to overfitting, which has been observed in many standard benchmarks. Despite the existence of abundant regularization techniques for both PGMs and NNs, they are not effective enough when applied to PCs. Instead, we re-think regularization for PCs and propose two intuitive techniques, data softening and entropy regularization, that both take advantage of PCs' tractability and still have an efficient implementation as a computation graph. Specifically, data softening provides a principled way to add uncertainty in datasets in closed form, which implicitly regularizes PC parameters. To learn parameters from a softened dataset, PCs only need linear time by virtue of their tractability. In entropy regularization, the exact entropy of the distribution encoded by a PC can be regularized directly, which is again infeasible for most other density estimation models. We show that both methods consistently improve the generalization performance of a wide variety of PCs. Moreover, when paired with a simple PC structure, we achieved state-of-the-art results on 10 out of 20 standard discrete density estimation benchmarks. Open-source code and experiments are available at https: //github. com/UCLA-StarAI/Tractable-PC-Regularization.

ICLR Conference 2020 Conference Paper

Watch the Unobserved: A Simple Approach to Parallelizing Monte Carlo Tree Search

  • Anji Liu
  • Jianshu Chen
  • Mingze Yu
  • Yu Zhai
  • Xuewen Zhou
  • Ji Liu

Monte Carlo Tree Search (MCTS) algorithms have achieved great success on many challenging benchmarks (e.g., Computer Go). However, they generally require a large number of rollouts, making their applications costly. Furthermore, it is also extremely challenging to parallelize MCTS due to its inherent sequential nature: each rollout heavily relies on the statistics (e.g., node visitation counts) estimated from previous simulations to achieve an effective exploration-exploitation tradeoff. In spite of these difficulties, we develop an algorithm, WU-UCT, to effectively parallelize MCTS, which achieves linear speedup and exhibits only limited performance loss with an increasing number of workers. The key idea in WU-UCT is a set of statistics that we introduce to track the number of on-going yet incomplete simulation queries (named as unobserved samples). These statistics are used to modify the UCT tree policy in the selection steps in a principled manner to retain effective exploration-exploitation tradeoff when we parallelize the most time-consuming expansion and simulation steps. Experiments on a proprietary benchmark and the Atari Game benchmark demonstrate the linear speedup and the superior performance of WU-UCT comparing to existing techniques.