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Angtian Wang

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8 papers
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8

ICLR Conference 2025 Conference Paper

Compositional 4D Dynamic Scenes Understanding with Physics Priors for Video Question Answering

  • Xingrui Wang
  • Wufei Ma
  • Angtian Wang
  • Shuo Chen
  • Adam Kortylewski
  • Alan L. Yuille

For vision-language models (VLMs), understanding the dynamic properties of objects and their interactions in 3D scenes from videos is crucial for effective reasoning about high-level temporal and action semantics. Although humans are adept at understanding these properties by constructing 3D and temporal (4D) representations of the world, current video understanding models struggle to extract these dynamic semantics, arguably because these models use cross-frame reasoning without underlying knowledge of the 3D/4D scenes. In this work, we introduce **DynSuperCLEVR**, the first video question answering dataset that focuses on language understanding of the dynamic properties of 3D objects. We concentrate on three physical concepts—*velocity*, *acceleration*, and *collisions*—within 4D scenes. We further generate three types of questions, including factual queries, future predictions, and counterfactual reasoning that involve different aspects of reasoning on these 4D dynamic properties. To further demonstrate the importance of explicit scene representations in answering these 4D dynamics questions, we propose **NS-4DPhysics**, a **N**eural-**S**ymbolic VideoQA model integrating **Physics** prior for **4D** dynamic properties with explicit scene representation of videos. Instead of answering the questions directly from the video text input, our method first estimates the 4D world states with a 3D generative model powered by a physical prior, and then uses neural symbolic reasoning to answer the questions based on the 4D world states. Our evaluation on all three types of questions in DynSuperCLEVR shows that previous video question answering models and large multimodal models struggle with questions about 4D dynamics, while our NS-4DPhysics significantly outperforms previous state-of-the-art models.

NeurIPS Conference 2025 Conference Paper

WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception

  • Zhiheng Liu
  • Xueqing Deng
  • Shoufa Chen
  • Angtian Wang
  • Qiushan Guo
  • Mingfei Han
  • Zeyue Xue
  • Mengzhao Chen

Generative video modeling has made significant strides, yet ensuring structural and temporal consistency over long sequences remains a challenge. Current methods predominantly rely on RGB signals, leading to accumulated errors in object structure and motion over extended durations. To address these issues, we introduce WorldWeaver, a robust framework for long video generation that jointly models RGB frames and perceptual conditions within a unified long-horizon modeling scheme. Our training framework offers three key advantages. First, by jointly predicting perceptual conditions and color information from a unified representation, it significantly enhances temporal consistency and motion dynamics. Second, by leveraging depth cues, which we observe to be more resistant to drift than RGB, we construct a memory bank that preserves clearer contextual information, improving quality in long-horizon video generation. Third, we employ segmented noise scheduling for training prediction groups, which further mitigates drift and reduces computational cost. Extensive experiments on both diffusion and rectified flow-based models demonstrate the effectiveness of WorldWeaver in reducing temporal drift and improving the fidelity of generated videos.

ICLR Conference 2024 Conference Paper

Generating Images with 3D Annotations Using Diffusion Models

  • Wufei Ma
  • Qihao Liu
  • Jiahao Wang 0001
  • Angtian Wang
  • Xiaoding Yuan
  • Yi Zhang 0099
  • Zihao Xiao 0001
  • Guofeng Zhang 0020

Diffusion models have emerged as a powerful generative method, capable of producing stunning photo-realistic images from natural language descriptions. However, these models lack explicit control over the 3D structure in the generated images. Consequently, this hinders our ability to obtain detailed 3D annotations for the generated images or to craft instances with specific poses and distances. In this paper, we propose 3D Diffusion Style Transfer (3D-DST), which incorporates 3D geometry control into diffusion models. Our method exploits ControlNet, which extends diffusion models by using visual prompts in addition to text prompts. We generate images of the 3D objects taken from 3D shape repositories~(e.g., ShapeNet and Objaverse), render them from a variety of poses and viewing directions, compute the edge maps of the rendered images, and use these edge maps as visual prompts to generate realistic images. With explicit 3D geometry control, we can easily change the 3D structures of the objects in the generated images and obtain ground-truth 3D annotations automatically. This allows us to improve a wide range of vision tasks, e.g., classification and 3D pose estimation, in both in-distribution (ID) and out-of-distribution (OOD) settings. We demonstrate the effectiveness of our method through extensive experiments on ImageNet-100/200, ImageNet-R, PASCAL3D+, ObjectNet3D, and OOD-CV. The results show that our method significantly outperforms existing methods, e.g., 3.8 percentage points on ImageNet-100 using DeiT-B. Our code is available at <https://ccvl.jhu.edu/3D-DST/>

AAAI Conference 2024 Conference Paper

HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstruction

  • Angtian Wang
  • Yuanlu Xu
  • Nikolaos Sarafianos
  • Robert Maier
  • Edmond Boyer
  • Alan Yuille
  • Tony Tung

Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface functions or neural volumes and still struggle to recover shapes with heterogeneous materials, in particular human skin, hair or clothes. To this aim, we present a new hybrid implicit surface representation to model human shapes. This representation is composed of two surface layers that represent opaque and translucent regions on the clothed human body. We segment different regions automatically using visual cues and learn to reconstruct two signed distance functions (SDFs). We perform surface-based rendering on opaque regions (e.g., body, face, clothes) to preserve high-fidelity surface normals and volume rendering on translucent regions (e.g., hair). Experiments demonstrate that our approach obtains state-of-the-art results on 3D human reconstructions, and also shows competitive performances on other objects.

ICLR Conference 2024 Conference Paper

Semantic Flow: Learning Semantic Fields of Dynamic Scenes from Monocular Videos

  • Fengrui Tian
  • Yueqi Duan
  • Angtian Wang
  • Jianfei Guo
  • Shaoyi Du

In this work, we pioneer Semantic Flow, a neural semantic representation of dynamic scenes from monocular videos. In contrast to previous NeRF methods that reconstruct dynamic scenes from the colors and volume densities of individual points, Semantic Flow learns semantics from continuous flows that contain rich 3D motion information. As there is 2D-to-3D ambiguity problem in the viewing direction when extracting 3D flow features from 2D video frames, we consider the volume densities as opacity priors that describe the contributions of flow features to the semantics on the frames. More specifically, we first learn a flow network to predict flows in the dynamic scene, and propose a flow feature aggregation module to extract flow features from video frames. Then, we propose a flow attention module to extract motion information from flow features, which is followed by a semantic network to output semantic logits of flows. We integrate the logits with volume densities in the viewing direction to supervise the flow features with semantic labels on video frames. Experimental results show that our model is able to learn from multiple dynamic scenes and supports a series of new tasks such as instance-level scene editing, semantic completions, dynamic scene tracking and semantic adaption on novel scenes.

ICLR Conference 2023 Conference Paper

VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesis

  • Angtian Wang
  • Peng Wang 0001
  • Jian Sun
  • Adam Kortylewski
  • Alan L. Yuille

Differentiable rendering allows the application of computer graphics on vision tasks, e.g. object pose and shape fitting, via analysis-by-synthesis, where gradients at occluded regions are important when inverting the rendering process.To obtain those gradients, state-of-the-art (SoTA) differentiable renderers use rasterization to collect a set of nearest components for each pixel and aggregate them based on the viewing distance. In this paper, we propose VoGE, which uses ray tracing to capture nearest components with their volume density distributions on the rays and aggregates via integral of the volume densities based on Gaussian ellipsoids, which brings more efficient and stable gradients. To efficiently render via VoGE, we propose an approximate close-form solution for the volume density aggregation and a coarse-to-fine rendering strategy. Finally, we provide a CUDA implementation of VoGE, which gives a competitive rendering speed in comparison to PyTorch3D. Quantitative and qualitative experiment results show VoGE outperforms SoTA counterparts when applied to various vision tasks, e.g., object pose estimation, shape/texture fitting, and occlusion reasoning. The VoGE code is available at: https://github.com/Angtian/VoGE.

ICLR Conference 2021 Conference Paper

NeMo: Neural Mesh Models of Contrastive Features for Robust 3D Pose Estimation

  • Angtian Wang
  • Adam Kortylewski
  • Alan L. Yuille

3D pose estimation is a challenging but important task in computer vision. In this work, we show that standard deep learning approaches to 3D pose estimation are not robust to partial occlusion. Inspired by the robustness of generative vision models to partial occlusion, we propose to integrate deep neural networks with 3D generative representations of objects into a unified neural architecture that we term NeMo. In particular, NeMo learns a generative model of neural feature activations at each vertex on a dense 3D mesh. Using differentiable rendering we estimate the 3D object pose by minimizing the reconstruction error between NeMo and the feature representation of the target image. To avoid local optima in the reconstruction loss, we train the feature extractor to maximize the distance between the individual feature representations on the mesh using contrastive learning. Our extensive experiments on PASCAL3D+, occluded-PASCAL3D+ and ObjectNet3D show that NeMo is much more robust to partial occlusion compared to standard deep networks, while retaining competitive performance on non-occluded data. Interestingly, our experiments also show that NeMo performs reasonably well even when the mesh representation only crudely approximates the true object geometry with a cuboid, hence revealing that the detailed 3D geometry is not needed for accurate 3D pose estimation.

NeurIPS Conference 2021 Conference Paper

Neural View Synthesis and Matching for Semi-Supervised Few-Shot Learning of 3D Pose

  • Angtian Wang
  • Shenxiao Mei
  • Alan L. Yuille
  • Adam Kortylewski

We study the problem of learning to estimate the 3D object pose from a few labelled examples and a collection of unlabelled data. Our main contribution is a learning framework, neural view synthesis and matching, that can transfer the 3D pose annotation from the labelled to unlabelled images reliably, despite unseen 3D views and nuisance variations such as the object shape, texture, illumination or scene context. In our approach, objects are represented as 3D cuboid meshes composed of feature vectors at each mesh vertex. The model is initialized from a few labelled images and is subsequently used to synthesize feature representations of unseen 3D views. The synthesized views are matched with the feature representations of unlabelled images to generate pseudo-labels of the 3D pose. The pseudo-labelled data is, in turn, used to train the feature extractor such that the features at each mesh vertex are more invariant across varying 3D views of the object. Our model is trained in an EM-type manner alternating between increasing the 3D pose invariance of the feature extractor and annotating unlabelled data through neural view synthesis and matching. We demonstrate the effectiveness of the proposed semi-supervised learning framework for 3D pose estimation on the PASCAL3D+ and KITTI datasets. We find that our approach outperforms all baselines by a wide margin, particularly in an extreme few-shot setting where only 7 annotated images are given. Remarkably, we observe that our model also achieves an exceptional robustness in out-of-distribution scenarios that involve partial occlusion.

v2026.09.13