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André Barreto 0001

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

10 papers
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10

ICML Conference 2024 Conference Paper

A Distributional Analogue to the Successor Representation

  • Harley Wiltzer
  • Jesse Farebrother
  • Arthur Gretton
  • Yunhao Tang
  • André Barreto 0001
  • Will Dabney
  • Marc G. Bellemare
  • Mark Rowland 0001

This paper contributes a new approach for distributional reinforcement learning which elucidates a clean separation of transition structure and reward in the learning process. Analogous to how the successor representation (SR) describes the expected consequences of behaving according to a given policy, our distributional successor measure (SM) describes the distributional consequences of this behaviour. We formulate the distributional SM as a distribution over distributions and provide theory connecting it with distributional and model-based reinforcement learning. Moreover, we propose an algorithm that learns the distributional SM from data by minimizing a two-level maximum mean discrepancy. Key to our method are a number of algorithmic techniques that are independently valuable for learning generative models of state. As an illustration of the usefulness of the distributional SM, we show that it enables zero-shot risk-sensitive policy evaluation in a way that was not previously possible.

ICML Conference 2024 Conference Paper

Position: Video as the New Language for Real-World Decision Making

  • Sherry Yang 0001
  • Jacob C. Walker
  • Jack Parker-Holder
  • Yilun Du
  • Jake Bruce
  • André Barreto 0001
  • Pieter Abbeel
  • Dale Schuurmans

Both text and video data are abundant on the internet and support large-scale self-supervised learning through next token or frame prediction. However, they have not been equally leveraged: language models have had significant real-world impact, whereas video generation has remained largely limited to media entertainment. Yet video data captures important information about the physical world that is difficult to express in language. To address this gap, we discuss an under-appreciated opportunity to extend video generation to solve tasks in the real world. We observe how, akin to language, video can serve as a unified interface that can absorb internet knowledge and represent diverse tasks. Moreover, we demonstrate how, like language models, video generation can serve as planners, agents, compute engines, and environment simulators through techniques such as in-context learning, planning and reinforcement learning. We identify major impact opportunities in domains such as robotics, self-driving, and science, supported by recent work that demonstrates how such advanced capabilities in video generation are plausibly within reach. Lastly, we identify key challenges in video generation that mitigate progress. Addressing these challenges will enable video generation models to demonstrate unique value alongside language models in a wider array of AI applications.

ICML Conference 2022 Conference Paper

Generalised Policy Improvement with Geometric Policy Composition

  • Shantanu Thakoor
  • Mark Rowland 0001
  • Diana Borsa
  • Will Dabney
  • Rémi Munos
  • André Barreto 0001

We introduce a method for policy improvement that interpolates between the greedy approach of value-based reinforcement learning (RL) and the full planning approach typical of model-based RL. The new method builds on the concept of a geometric horizon model (GHM, also known as a \gamma-model), which models the discounted state-visitation distribution of a given policy. We show that we can evaluate any non-Markov policy that switches between a set of base Markov policies with fixed probability by a careful composition of the base policy GHMs, without any additional learning. We can then apply generalised policy improvement (GPI) to collections of such non-Markov policies to obtain a new Markov policy that will in general outperform its precursors. We provide a thorough theoretical analysis of this approach, develop applications to transfer and standard RL, and empirically demonstrate its effectiveness over standard GPI on a challenging deep RL continuous control task. We also provide an analysis of GHM training methods, proving a novel convergence result regarding previously proposed methods and showing how to train these models stably in deep RL settings.

ICML Conference 2022 Conference Paper

Model-Value Inconsistency as a Signal for Epistemic Uncertainty

  • Angelos Filos
  • Eszter Vértes
  • Zita Marinho
  • Gregory Farquhar
  • Diana Borsa
  • Abram L. Friesen
  • Feryal M. P. Behbahani
  • Tom Schaul

Using a model of the environment and a value function, an agent can construct many estimates of a state’s value, by unrolling the model for different lengths and bootstrapping with its value function. Our key insight is that one can treat this set of value estimates as a type of ensemble, which we call an implicit value ensemble (IVE). Consequently, the discrepancy between these estimates can be used as a proxy for the agent’s epistemic uncertainty; we term this signal model-value inconsistency or self-inconsistency for short. Unlike prior work which estimates uncertainty by training an ensemble of many models and/or value functions, this approach requires only the single model and value function which are already being learned in most model-based reinforcement learning algorithms. We provide empirical evidence in both tabular and function approximation settings from pixels that self-inconsistency is useful (i) as a signal for exploration, (ii) for acting safely under distribution shifts, and (iii) for robustifying value-based planning with a learned model.

ICLR Conference 2021 Conference Paper

Discovering a set of policies for the worst case reward

  • Tom Zahavy
  • André Barreto 0001
  • Daniel J. Mankowitz
  • Shaobo Hou
  • Brendan O'Donoghue
  • Iurii Kemaev
  • Satinder Singh 0001

We study the problem of how to construct a set of policies that can be composed together to solve a collection of reinforcement learning tasks. Each task is a different reward function defined as a linear combination of known features. We consider a specific class of policy compositions which we call set improving policies (SIPs): given a set of policies and a set of tasks, a SIP is any composition of the former whose performance is at least as good as that of its constituents across all the tasks. We focus on the most conservative instantiation of SIPs, set-max policies (SMPs), so our analysis extends to any SIP. This includes known policy-composition operators like generalized policy improvement. Our main contribution is an algorithm that builds a set of policies in order to maximize the worst-case performance of the resulting SMP on the set of tasks. The algorithm works by successively adding new policies to the set. We show that the worst-case performance of the resulting SMP strictly improves at each iteration, and the algorithm only stops when there does not exist a policy that leads to improved performance. We empirically evaluate our algorithm on a grid world and also on a set of domains from the DeepMind control suite. We confirm our theoretical results regarding the monotonically improving performance of our algorithm. Interestingly, we also show empirically that the sets of policies computed by the algorithm are diverse, leading to different trajectories in the grid world and very distinct locomotion skills in the control suite.

ICLR Conference 2021 Conference Paper

Temporally-Extended ε-Greedy Exploration

  • Will Dabney
  • Georg Ostrovski
  • André Barreto 0001

Recent work on exploration in reinforcement learning (RL) has led to a series of increasingly complex solutions to the problem. This increase in complexity often comes at the expense of generality. Recent empirical studies suggest that, when applied to a broader set of domains, some sophisticated exploration methods are outperformed by simpler counterparts, such as ε-greedy. In this paper we propose an exploration algorithm that retains the simplicity of ε-greedy while reducing dithering. We build on a simple hypothesis: the main limitation of ε-greedy exploration is its lack of temporal persistence, which limits its ability to escape local optima. We propose a temporally extended form of ε-greedy that simply repeats the sampled action for a random duration. It turns out that, for many duration distributions, this suffices to improve exploration on a large set of domains. Interestingly, a class of distributions inspired by ecological models of animal foraging behaviour yields particularly strong performance.

ICLR Conference 2020 Conference Paper

Fast Task Inference with Variational Intrinsic Successor Features

  • Steven Stenberg Hansen
  • Will Dabney
  • André Barreto 0001
  • David Warde-Farley
  • Tom Van de Wiele
  • Volodymyr Mnih

It has been established that diverse behaviors spanning the controllable subspace of a Markov decision process can be trained by rewarding a policy for being distinguishable from other policies. However, one limitation of this formulation is the difficulty to generalize beyond the finite set of behaviors being explicitly learned, as may be needed in subsequent tasks. Successor features provide an appealing solution to this generalization problem, but require defining the reward function as linear in some grounded feature space. In this paper, we show that these two techniques can be combined, and that each method solves the other's primary limitation. To do so we introduce Variational Intrinsic Successor FeatuRes (VISR), a novel algorithm which learns controllable features that can be leveraged to provide enhanced generalization and fast task inference through the successor features framework. We empirically validate VISR on the full Atari suite, in a novel setup wherein the rewards are only exposed briefly after a long unsupervised phase. Achieving human-level performance on 12 games and beating all baselines, we believe VISR represents a step towards agents that rapidly learn from limited feedback.

ICML Conference 2019 Conference Paper

Composing Entropic Policies using Divergence Correction

  • Jonathan J. Hunt
  • André Barreto 0001
  • Timothy P. Lillicrap
  • Nicolas Heess

Composing skills mastered in one task to solve novel tasks promises dramatic improvements in the data efficiency of reinforcement learning. Here, we analyze two recent works composing behaviors represented in the form of action-value functions and show that they perform poorly in some situations. As part of this analysis, we extend an important generalization of policy improvement to the maximum entropy framework and introduce an algorithm for the practical implementation of successor features in continuous action spaces. Then we propose a novel approach which addresses the failure cases of prior work and, in principle, recovers the optimal policy during transfer. This method works by explicitly learning the (discounted, future) divergence between base policies. We study this approach in the tabular case and on non-trivial continuous control problems with compositional structure and show that it outperforms or matches existing methods across all tasks considered.

ICML Conference 2018 Conference Paper

Transfer in Deep Reinforcement Learning Using Successor Features and Generalised Policy Improvement

  • André Barreto 0001
  • Diana Borsa
  • John Quan
  • Tom Schaul
  • David Silver 0001
  • Matteo Hessel
  • Daniel J. Mankowitz
  • Augustin Zídek

The ability to transfer skills across tasks has the potential to scale up reinforcement learning (RL) agents to environments currently out of reach. Recently, a framework based on two ideas, successor features (SFs) and generalised policy improvement (GPI), has been introduced as a principled way of transferring skills. In this paper we extend the SF&GPI framework in two ways. One of the basic assumptions underlying the original formulation of SF&GPI is that rewards for all tasks of interest can be computed as linear combinations of a fixed set of features. We relax this constraint and show that the theoretical guarantees supporting the framework can be extended to any set of tasks that only differ in the reward function. Our second contribution is to show that one can use the reward functions themselves as features for future tasks, without any loss of expressiveness, thus removing the need to specify a set of features beforehand. This makes it possible to combine SF&GPI with deep learning in a more stable way. We empirically verify this claim on a complex 3D environment where observations are images from a first-person perspective. We show that the transfer promoted by SF&GPI leads to very good policies on unseen tasks almost instantaneously. We also describe how to learn policies specialised to the new tasks in a way that allows them to be added to the agent’s set of skills, and thus be reused in the future.

ICML Conference 2017 Conference Paper

The Predictron: End-To-End Learning and Planning

  • David Silver 0001
  • Hado van Hasselt
  • Matteo Hessel
  • Tom Schaul
  • Arthur Guez
  • Tim Harley
  • Gabriel Dulac-Arnold
  • David P. Reichert

One of the key challenges of artificial intelligence is to learn models that are effective in the context of planning. In this document we introduce the predictron architecture. The predictron consists of a fully abstract model, represented by a Markov reward process, that can be rolled forward multiple “imagined” planning steps. Each forward pass of the predictron accumulates internal rewards and values over multiple planning depths. The predictron is trained end-to-end so as to make these accumulated values accurately approximate the true value function. We applied the predictron to procedurally generated random mazes and a simulator for the game of pool. The predictron yielded significantly more accurate predictions than conventional deep neural network architectures.

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