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Amy Zhang

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33 papers
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33

RLC Conference 2025 Conference Paper

Benchmarking Massively Parallelized Multi-Task Reinforcement Learning for Robotics Tasks

  • Viraj Joshi
  • Zifan Xu
  • Bo Liu
  • Peter Stone
  • Amy Zhang

Multi-task Reinforcement Learning (MTRL) has emerged as a critical training paradigm for applying reinforcement learning (RL) to a set of complex real-world robotic tasks, which demands a generalizable and robust policy. At the same time, \emph{massively parallelized training} has gained popularity, not only for significantly accelerating data collection through GPU-accelerated simulation but also for enabling diverse data collection across multiple tasks by simulating heterogeneous scenes in parallel. However, existing MTRL research has largely been limited to off-policy methods like SAC in the low-parallelization regime. MTRL could capitalize on the higher asymptotic performance of on-policy algorithms, whose batches require data from the current policy, and as a result, take advantage of massive parallelization offered by GPU-accelerated simulation. To bridge this gap, we introduce a massively parallelized $\textbf{M}$ulti-$\textbf{T}$ask $\textbf{Bench}$mark for robotics (MTBench), an open-sourced benchmark featuring a broad distribution of 50 manipulation tasks and 20 locomotion tasks, implemented using the GPU-accelerated simulator IsaacGym. MTBench also includes four base RL algorithms combined with seven state-of-the-art MTRL algorithms and architectures, providing a unified framework for evaluating their performance. Our extensive experiments highlight the superior speed of evaluating MTRL approaches using MTBench, while also uncovering unique challenges that arise from combining massive parallelism with MTRL. Code is available at $\href{https: //github. com/Viraj-Joshi/MTBench}{ https: //github. com/Viraj-Joshi/MTBench}$

RLJ Journal 2025 Journal Article

Benchmarking Massively Parallelized Multi-Task Reinforcement Learning for Robotics Tasks

  • Viraj Joshi
  • Zifan Xu
  • Bo Liu
  • Peter Stone
  • Amy Zhang

Multi-task Reinforcement Learning (MTRL) has emerged as a critical training paradigm for applying reinforcement learning (RL) to a set of complex real-world robotic tasks, which demands a generalizable and robust policy. At the same time, \emph{massively parallelized training} has gained popularity, not only for significantly accelerating data collection through GPU-accelerated simulation but also for enabling diverse data collection across multiple tasks by simulating heterogeneous scenes in parallel. However, existing MTRL research has largely been limited to off-policy methods like SAC in the low-parallelization regime. MTRL could capitalize on the higher asymptotic performance of on-policy algorithms, whose batches require data from the current policy, and as a result, take advantage of massive parallelization offered by GPU-accelerated simulation. To bridge this gap, we introduce a massively parallelized $\textbf{M}$ulti-$\textbf{T}$ask $\textbf{Bench}$mark for robotics (MTBench), an open-sourced benchmark featuring a broad distribution of 50 manipulation tasks and 20 locomotion tasks, implemented using the GPU-accelerated simulator IsaacGym. MTBench also includes four base RL algorithms combined with seven state-of-the-art MTRL algorithms and architectures, providing a unified framework for evaluating their performance. Our extensive experiments highlight the superior speed of evaluating MTRL approaches using MTBench, while also uncovering unique challenges that arise from combining massive parallelism with MTRL. Code is available at $\href{https://github.com/Viraj-Joshi/MTBench}{ https://github.com/Viraj-Joshi/MTBench}$

NeurIPS Conference 2025 Conference Paper

ExPO: Unlocking Hard Reasoning with Self-Explanation-Guided Reinforcement Learning

  • Ruiyang Zhou
  • Shuozhe Li
  • Amy Zhang
  • Liu Leqi

Self-improvement via RL often fails on complex reasoning tasks because GRPO-style post-training methods rely on the model’s initial ability to generate positive samples. Without guided exploration, these approaches merely reinforce what the model already knows (distribution-sharpening) rather than enabling the model to solve problems where it initially generates no correct solutions. To unlock reasoning ability in such settings, the model must explore new reasoning trajectories beyond its current output distribution. Such exploration requires access to sufficiently good positive samples to guide the learning. While expert demonstrations seem like a natural solution, we find that they are often ineffective in RL post-training. Instead, we identify two key properties of effective positive samples: they should (1) be likely under the current policy, and (2) increase the model’s likelihood of predicting the correct answer. Based on these insights, we propose \textbf{Self-Explanation Policy Optimization (ExPO)}—a simple and modular framework that generates such samples by conditioning on the ground-truth answer. ExPO enables efficient exploration and guides the model to produce reasoning trajectories more aligned with its policy than expert-written CoTs, while ensuring higher quality than its own (incorrect) samples. Experiments show that ExPO improves both learning efficiency and final performance on reasoning benchmarks, surpassing expert-demonstration-based methods in challenging settings such as MATH level-5, where the model initially struggles the most.

RLJ Journal 2025 Journal Article

Fast Adaptation with Behavioral Foundation Models

  • Harshit Sikchi
  • Andrea Tirinzoni
  • Ahmed Touati
  • Yingchen Xu
  • Anssi Kanervisto
  • Scott Niekum
  • Amy Zhang
  • Alessandro Lazaric

Unsupervised zero-shot reinforcement learning (RL) has emerged as a powerful paradigm for pretraining behavioral foundation models (BFMs), enabling agents to solve a wide range of downstream tasks specified via reward functions in a zero-shot fashion, i.e., without additional test-time learning or planning. This is achieved by learning self-supervised task embeddings alongside corresponding near-optimal behaviors and incorporating an inference procedure to directly retrieve the latent task embedding and associated policy for any given reward function. Despite promising results, zero-shot policies are often suboptimal due to errors induced by the unsupervised training process, the embedding, and the inference procedure. In this paper, we focus on devising fast adaptation strategies to improve the zero-shot performance of BFMs in few steps of online interaction with the environment, while avoiding any performance drop during the adaptation process. Notably, we demonstrate that existing BFMs learn a set of skills containing more performant policies than those identified by their inference procedure, making them well-suited for fast adaptation. Motivated by this observation, we propose both actor-critic and actor-only fast adaptation strategies that search in the low-dimensional task-embedding space of the pre-trained BFM to rapidly improve the performance of its zero-shot policies on any downstream task. Notably, our approach mitigates the initial “unlearning” phase commonly observed when fine-tuning pre-trained RL models. We evaluate our fast adaptation strategies on top of four state-of-the-art zero-shot RL methods in multiple navigation and locomotion domains. Our results show that they achieve 10-40% improvement over their zero-shot performance in a few tens of episodes, outperforming existing baselines.

RLC Conference 2025 Conference Paper

Fast Adaptation with Behavioral Foundation Models

  • Harshit Sikchi
  • Andrea Tirinzoni
  • Ahmed Touati
  • Yingchen Xu
  • Anssi Kanervisto
  • Scott Niekum
  • Amy Zhang
  • Alessandro Lazaric

Unsupervised zero-shot reinforcement learning (RL) has emerged as a powerful paradigm for pretraining behavioral foundation models (BFMs), enabling agents to solve a wide range of downstream tasks specified via reward functions in a zero-shot fashion, i. e. , without additional test-time learning or planning. This is achieved by learning self-supervised task embeddings alongside corresponding near-optimal behaviors and incorporating an inference procedure to directly retrieve the latent task embedding and associated policy for any given reward function. Despite promising results, zero-shot policies are often suboptimal due to errors induced by the unsupervised training process, the embedding, and the inference procedure. In this paper, we focus on devising fast adaptation strategies to improve the zero-shot performance of BFMs in few steps of online interaction with the environment, while avoiding any performance drop during the adaptation process. Notably, we demonstrate that existing BFMs learn a set of skills containing more performant policies than those identified by their inference procedure, making them well-suited for fast adaptation. Motivated by this observation, we propose both actor-critic and actor-only fast adaptation strategies that search in the low-dimensional task-embedding space of the pre-trained BFM to rapidly improve the performance of its zero-shot policies on any downstream task. Notably, our approach mitigates the initial “unlearning” phase commonly observed when fine-tuning pre-trained RL models. We evaluate our fast adaptation strategies on top of four state-of-the-art zero-shot RL methods in multiple navigation and locomotion domains. Our results show that they achieve 10-40% improvement over their zero-shot performance in a few tens of episodes, outperforming existing baselines.

NeurIPS Conference 2025 Conference Paper

Information-Theoretic Reward Decomposition for Generalizable RLHF

  • Liyuan Mao
  • Haoran Xu
  • Amy Zhang
  • Weinan Zhang
  • Chenjia Bai

Obtaining a generalizable reward model is crucial in Reinforcement Learning from Human Feedback (RLHF) as it enables correctly evaluating unseen prompt-response pairs. However, existing reward models lack this ability, as they are typically trained by increasing the reward gap between chosen and rejected responses, while overlooking the prompts that the responses are conditioned on. Consequently, when the trained reward model is evaluated on prompt-response pairs that lie outside the data distribution, neglecting the effect of prompts may result in poor generalization of the reward model. To address this issue, we decompose the reward value into two independent components: prompt-free reward and prompt-related reward. Prompt-free reward represents the evaluation that is determined only by responses, while the prompt-related reward reflects the reward that derives from both the prompt and the response. We extract these two components from an information theoretical perspective, which requires no extra models. . Subsequently, we propose a new reward learning algorithm by prioritizing data samples based on their prompt-free reward values. Through toy examples, we demonstrate that the extracted prompt-free and prompt-related rewards effectively characterize two parts of the reward model. Further, standard evaluations show that our method improves both the alignment performance and the generalization capability of the reward model.

RLJ Journal 2025 Journal Article

Offline Action-Free Learning of Ex-BMDPs by Comparing Diverse Datasets

  • Alexander Levine
  • Peter Stone
  • Amy Zhang

While sequential decision-making environments often involve high-dimensional observations, not all features of these observations are relevant for control. In particular, the observation space may capture factors of the environment which are not controllable by the agent, but which add complexity to the observation space. The need to ignore these ""noise"" features in order to operate in a tractably-small state space poses a challenge for efficient policy learning. Due to the abundance of video data available in many such environments, task-independent representation learning from action-free offline data offers an attractive solution. However, recent work has highlighted theoretical limitations in action-free learning under the Exogenous Block MDP (Ex-BMDP) model, where temporally-correlated noise features are present in the observations. To address these limitations, we identify a realistic setting where representation learning in Ex-BMDPs becomes tractable: when action-free video data from multiple agents with differing policies are available. Concretely, this paper introduces CRAFT (Comparison-based Representations from Action-Free Trajectories), a sample-efficient algorithm leveraging differences in controllable feature dynamics across agents to learn representations. We provide theoretical guarantees for CRAFT's performance and demonstrate its feasibility on a toy example, offering a foundation for practical methods in similar settings.

RLC Conference 2025 Conference Paper

Offline Action-Free Learning of Ex-BMDPs by Comparing Diverse Datasets

  • Alexander Levine
  • Peter Stone
  • Amy Zhang

While sequential decision-making environments often involve high-dimensional observations, not all features of these observations are relevant for control. In particular, the observation space may capture factors of the environment which are not controllable by the agent, but which add complexity to the observation space. The need to ignore these ""noise"" features in order to operate in a tractably-small state space poses a challenge for efficient policy learning. Due to the abundance of video data available in many such environments, task-independent representation learning from action-free offline data offers an attractive solution. However, recent work has highlighted theoretical limitations in action-free learning under the Exogenous Block MDP (Ex-BMDP) model, where temporally-correlated noise features are present in the observations. To address these limitations, we identify a realistic setting where representation learning in Ex-BMDPs becomes tractable: when action-free video data from multiple agents with differing policies are available. Concretely, this paper introduces CRAFT (Comparison-based Representations from Action-Free Trajectories), a sample-efficient algorithm leveraging differences in controllable feature dynamics across agents to learn representations. We provide theoretical guarantees for CRAFT's performance and demonstrate its feasibility on a toy example, offering a foundation for practical methods in similar settings.

RLC Conference 2025 Conference Paper

Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedback

  • Qinqing Zheng
  • Mikael Henaff
  • Amy Zhang
  • Aditya Grover
  • Brandon Amos

Automatically synthesizing dense rewards from natural language descriptions is a promising paradigm in reinforcement learning (RL), with applications to sparse reward problems, open-ended exploration, and hierarchical skill design. Recent works have made promising steps by exploiting the prior knowledge of large language models (LLMs). However, these approaches suffer from important limitations: they are either not scalable to problems requiring billions of environment samples, due to requiring LLM annotations for each observation, or they require a diverse offline dataset, which may not exist or be impossible to collect. In this work, we address these limitations through a combination of algorithmic and systems-level contributions. We propose ONI, a distributed architecture that simultaneously learns an RL policy and an intrinsic reward function using LLM feedback. Our approach annotates the agent's collected experience via an asynchronous LLM server, which is then distilled into an intrinsic reward model. We explore a range of algorithmic choices for reward modeling with varying complexity, including hashing, classification, and ranking models. Our approach achieves state-of-the-art performance across a range of challenging tasks from the NetHack Learning Environment, while removing the need for large offline datasets required by prior work. We make our code available at https: //github. com/facebookresearch/oni

RLJ Journal 2025 Journal Article

Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedback

  • Qinqing Zheng
  • Mikael Henaff
  • Amy Zhang
  • Aditya Grover
  • Brandon Amos

Automatically synthesizing dense rewards from natural language descriptions is a promising paradigm in reinforcement learning (RL), with applications to sparse reward problems, open-ended exploration, and hierarchical skill design. Recent works have made promising steps by exploiting the prior knowledge of large language models (LLMs). However, these approaches suffer from important limitations: they are either not scalable to problems requiring billions of environment samples, due to requiring LLM annotations for each observation, or they require a diverse offline dataset, which may not exist or be impossible to collect. In this work, we address these limitations through a combination of algorithmic and systems-level contributions. We propose ONI, a distributed architecture that simultaneously learns an RL policy and an intrinsic reward function using LLM feedback. Our approach annotates the agent's collected experience via an asynchronous LLM server, which is then distilled into an intrinsic reward model. We explore a range of algorithmic choices for reward modeling with varying complexity, including hashing, classification, and ranking models. Our approach achieves state-of-the-art performance across a range of challenging tasks from the NetHack Learning Environment, while removing the need for large offline datasets required by prior work. We make our code available at https://github.com/facebookresearch/oni

NeurIPS Conference 2025 Conference Paper

RLZero: Direct Policy Inference from Language Without In-Domain Supervision

  • Harshit Sushil Sikchi
  • Siddhant Agarwal
  • Pranaya Jajoo
  • Samyak Parajuli
  • Caleb Chuck
  • Max Rudolph
  • Peter Stone
  • Amy Zhang

The reward hypothesis states that all goals and purposes can be understood as the maximization of a received scalar reward signal. However, in practice, defining such a reward signal is notoriously difficult, as humans are often unable to predict the optimal behavior corresponding to a reward function. Natural language offers an intuitive alternative for instructing reinforcement learning (RL) agents, yet previous language-conditioned approaches either require costly supervision or test-time training given a language instruction. In this work, we present a new approach that uses a pretrained RL agent trained using only unlabeled, offline interactions—without task-specific supervision or labeled trajectories—to get zero-shot test-time policy inference from arbitrary natural language instructions. We introduce a framework comprising three steps: imagine, project, and imitate. First, the agent imagines a sequence of observations corresponding to the provided language description using video generative models. Next, these imagined observations are projected into the target environment domain. Finally, an agent pretrained in the target environment with unsupervised RL instantly imitates the projected observation sequence through a closed-form solution. To the best of our knowledge, our method, RLZero, is the first approach to show direct language-to-behavior generation abilities on a variety of tasks and environments without any in-domain supervision. We further show that components of RLZero can be used to generate policies zero-shot from cross-embodied videos, such as those available on YouTube, even for complex embodiments like humanoids.

NeurIPS Conference 2025 Conference Paper

Uni-RL: Unifying Online and Offline RL via Implicit Value Regularization

  • Haoran Xu
  • Liyuan Mao
  • Hui Jin
  • Weinan Zhang
  • Xianyuan Zhan
  • Amy Zhang

The practical use of reinforcement learning (RL) requires handling diverse settings, including online, offline, and offline-to-online learning. Instead of developing separate algorithms for each setting, we propose Uni-RL, a unified model-free RL framework that addresses all these scenarios within a single formulation. Uni-RL builds on the Implicit Value Regularization (IVR) framework and generalizes its dataset behavior constraint to the constraint w. r. t a reference policy, yielding an unified value learning objective for general settings. The reference policy is chosen to be the target policy in the online setting and the behavior policy in the offline setting. Using an iteratively refined behavior policy solves the over-constrained problem of directly applying IVR in the online setting, it provides an implicit trust-region style update through the value function while being off-policy. Uni-RL also introduces an unified policy extraction objective that estimates in-sample policy gradient using only actions from the reference policy. This supports various policy classes and theoretically guaranntees less value estimation error and larger performance improvement over the reference policy. We evaluate Uni-RL on a range of standard RL benchmarks across online, offline, and offline-to-online settings. In online RL, Uni-RL achieves higher sample efficiency than both off-policy methods without trust-region updates and on-policy methods with trust-region updates. In offline RL, Uni-RL retains the benefits of in-sample learning while outperforming IVR through better policy extraction. In offline-to-online RL, Uni-RL beats both constraint-based methods and unconstrained approaches by effectively balancing stability and adaptability.

AAMAS Conference 2024 Conference Paper

A Model-Based Solution to the Offline Multi-Agent Reinforcement Learning Coordination Problem

  • Paul Barde
  • Jakob Foerster
  • Derek Nowrouzezahrai
  • Amy Zhang

Training multiple agents to coordinate is an essential problem with applications in robotics, game theory, economics, and social sciences. However, most existing Multi-Agent Reinforcement Learning (MARL) methods are online and thus impractical for real-world applications in which collecting new interactions is costly or dangerous. While these algorithms should leverage offline data when available, doing so gives rise to what we call the offline coordination problem. Specifically, we identify and formalize the strategy agreement (SA) and the strategy fine-tuning (SFT) coordination challenges, two issues at which current offline MARL algorithms fail. Concretely, we reveal that the prevalent model-free methods are severely deficient and cannot handle coordination-intensive offline multi-agent tasks in either toy or MuJoCo domains. To address this setback, we emphasize the importance of inter-agent interactions and propose the very first model-based offline MARL method. Our resulting algorithm, Model-based Offline Multi-Agent Proximal Policy Optimization (MOMA-PPO) generates synthetic interaction data and enables agents to converge on a strategy while fine-tuning their policies accordingly. This simple model-based solution solves the coordination-intensive offline tasks, significantly outperforming the prevalent model-free methods even under severe partial observability and with learned world models.

NeurIPS Conference 2024 Conference Paper

AMAGO-2: Breaking the Multi-Task Barrier in Meta-Reinforcement Learning with Transformers

  • Jake Grigsby
  • Justin Sasek
  • Samyak Parajuli
  • Daniel Adebi
  • Amy Zhang
  • Yuke Zhu

Language models trained on diverse datasets unlock generalization by in-context learning. Reinforcement Learning (RL) policies can achieve a similar effect by meta-learning within the memory of a sequence model. However, meta-RL research primarily focuses on adapting to minor variations of a single task. It is difficult to scale towards more general behavior without confronting challenges in multi-task optimization, and few solutions are compatible with meta-RL's goal of learning from large training sets of unlabeled tasks. To address this challenge, we revisit the idea that multi-task RL is bottlenecked by imbalanced training losses created by uneven return scales across different tasks. We build upon recent advancements in Transformer-based (in-context) meta-RL and evaluate a simple yet scalable solution where both an agent's actor and critic objectives are converted to classification terms that decouple optimization from the current scale of returns. Large-scale comparisons in Meta-World ML45, Multi-Game Procgen, Multi-Task POPGym, Multi-Game Atari, and BabyAI find that this design unlocks significant progress in online multi-task adaptation and memory problems without explicit task labels.

NeurIPS Conference 2024 Conference Paper

Diffusion-DICE: In-Sample Diffusion Guidance for Offline Reinforcement Learning

  • Liyuan Mao
  • Haoran Xu
  • Xianyuan Zhan
  • Weinan Zhang
  • Amy Zhang

One important property of DIstribution Correction Estimation (DICE) methods is that the solution is the optimal stationary distribution ratio between the optimized and data collection policy. In this work, we show that DICE-based methods can be viewed as a transformation from the behavior distribution to the optimal policy distribution. Based on this, we propose a novel approach, Diffusion-DICE, that directly performs this transformation using diffusion models. We find that the optimal policy's score function can be decomposed into two terms: the behavior policy's score function and the gradient of a guidance term which depends on the optimal distribution ratio. The first term can be obtained from a diffusion model trained on the dataset and we propose an in-sample learning objective to learn the second term. Due to the multi-modality contained in the optimal policy distribution, the transformation in Diffusion-DICE may guide towards those local-optimal modes. We thus generate a few candidate actions and carefully select from them to achieve global-optimum. Different from all other diffusion-based offline RL methods, the \textit{guide-then-select} paradigm in Diffusion-DICE only uses in-sample actions for training and brings minimal error exploitation in the value function. We use a didatic toycase example to show how previous diffusion-based methods fail to generate optimal actions due to leveraging these errors and how Diffusion-DICE successfully avoid that. We then conduct extensive experiments on benchmark datasets to show the strong performance of Diffusion-DICE.

NeurIPS Conference 2024 Conference Paper

Efficient Reinforcement Learning by Discovering Neural Pathways

  • Samin Yeasar Arnob
  • Riyasat Ohib
  • Sergey Plis
  • Amy Zhang
  • Alessandro Sordoni
  • Doina Precup

Reinforcement learning (RL) algorithms have been very successful at tackling complex control problems, such as AlphaGo or fusion control. However, current research mainly emphasizes solution quality, often achieved by using large models trained on large amounts of data, and does not account for the financial, environmental, and societal costs associated with developing and deploying such models. Modern neural networks are often overparameterized and a significant number of parameters can be pruned without meaningful loss in performance, resulting in more efficient use of the model's capacity lottery ticket. We present a methodology for identifying sub-networks within a larger network in reinforcement learning (RL). We call such sub-networks, neural pathways. We show empirically that even very small learned sub-networks, using less than 5% of the large network's parameters, can provide very good quality solutions. We also demonstrate the training of multiple pathways within the same networks in a multitask setup, where each pathway is encouraged to tackle a separate task. We evaluate empirically our approach on several continuous control tasks, in both online and offline training

RLJ Journal 2024 Journal Article

Learning Action-based Representations Using Invariance

  • Max Rudolph
  • Caleb Chuck
  • Kevin Black
  • Misha Lvovsky
  • Scott Niekum
  • Amy Zhang

Robust reinforcement learning agents using high-dimensional observations must be able to identify relevant state features amidst many exogeneous distractors. A representation that captures controllability identifies these state elements by determining what affects agent control. While methods such as inverse dynamics and mutual information capture controllability for a limited number of timesteps, capturing long-horizon elements remains a challenging problem. Myopic controllability can capture the moment right before an agent crashes into a wall, but not the control-relevance of the wall while the agent is still some distance away. To address this we introduce action-bisimulation encoding, a method inspired by the bisimulation invariance pseudometric, that extends single-step controllability with a recursive invariance constraint. By doing this, action-bisimulation learns a multi-step controllability metric that smoothly discounts distant state features that are relevant for control. We demonstrate that action-bisimulation pretraining on reward-free, uniformly random data improves sample efficiency in several environments, including a photorealistic 3D simulation domain, Habitat. Additionally, we provide theoretical analysis and qualitative results demonstrating the information captured by action-bisimulation.

RLC Conference 2024 Conference Paper

Learning Action-based Representations Using Invariance

  • Max Rudolph
  • Caleb Chuck
  • Kevin Black
  • Misha Lvovsky
  • Scott Niekum
  • Amy Zhang

Robust reinforcement learning agents using high-dimensional observations must be able to identify relevant state features amidst many exogeneous distractors. A representation that captures controllability identifies these state elements by determining what affects agent control. While methods such as inverse dynamics and mutual information capture controllability for a limited number of timesteps, capturing long-horizon elements remains a challenging problem. Myopic controllability can capture the moment right before an agent crashes into a wall, but not the control-relevance of the wall while the agent is still some distance away. To address this we introduce action-bisimulation encoding, a method inspired by the bisimulation invariance pseudometric, that extends single-step controllability with a recursive invariance constraint. By doing this, action-bisimulation learns a multi-step controllability metric that smoothly discounts distant state features that are relevant for control. We demonstrate that action-bisimulation pretraining on reward-free, uniformly random data improves sample efficiency in several environments, including a photorealistic 3D simulation domain, Habitat. Additionally, we provide theoretical analysis and qualitative results demonstrating the information captured by action-bisimulation.

RLC Conference 2024 Conference Paper

Multistep Inverse Is Not All You Need

  • Alexander Levine
  • Peter Stone
  • Amy Zhang

In real-world control settings, the observation space is often unnecessarily high-dimensional and subject to time-correlated noise. However, the *controllable* dynamics of the system are often far simpler than the dynamics of the raw observations. It is therefore desirable to learn an encoder to map the observation space to a simpler space of control-relevant variables. In this work, we consider the Ex-BMDP model, first proposed by Efroni et al. (2022), which formalizes control problems where observations can be factorized into an action-dependent latent state which evolves deterministically, and action-independent time-correlated noise. Lamb et al. (2022) proposes the ""AC-State"" method for learning an encoder to extract a complete action-dependent latent state representation from the observations in such problems. AC-State is a *multistep-inverse* method, in that it uses the encoding of the the first and last state in a path to predict the *first* action in the path. However, we identify cases where AC-State will fail to learn a correct latent representation of the agent-controllable factor of the state. We therefore propose a new algorithm, ACDF, which combines multistep-inverse prediction with a latent forward model. ACDF is guaranteed to correctly infer an action-dependent latent state encoder for a large class of Ex-BMDP models. We demonstrate the effectiveness of ACDF on tabular Ex-BMDPs through numerical simulations; as well as high-dimensional environments using neural-network-based encoders. Code is available at https: //github. com/midi-lab/acdf.

RLJ Journal 2024 Journal Article

Multistep Inverse Is Not All You Need

  • Alexander Levine
  • Peter Stone
  • Amy Zhang

In real-world control settings, the observation space is often unnecessarily high-dimensional and subject to time-correlated noise. However, the *controllable* dynamics of the system are often far simpler than the dynamics of the raw observations. It is therefore desirable to learn an encoder to map the observation space to a simpler space of control-relevant variables. In this work, we consider the Ex-BMDP model, first proposed by Efroni et al. (2022), which formalizes control problems where observations can be factorized into an action-dependent latent state which evolves deterministically, and action-independent time-correlated noise. Lamb et al. (2022) proposes the ""AC-State"" method for learning an encoder to extract a complete action-dependent latent state representation from the observations in such problems. AC-State is a *multistep-inverse* method, in that it uses the encoding of the the first and last state in a path to predict the *first* action in the path. However, we identify cases where AC-State will fail to learn a correct latent representation of the agent-controllable factor of the state. We therefore propose a new algorithm, ACDF, which combines multistep-inverse prediction with a latent forward model. ACDF is guaranteed to correctly infer an action-dependent latent state encoder for a large class of Ex-BMDP models. We demonstrate the effectiveness of ACDF on tabular Ex-BMDPs through numerical simulations; as well as high-dimensional environments using neural-network-based encoders. Code is available at https://github.com/midi-lab/acdf.

NeurIPS Conference 2024 Conference Paper

SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions

  • Zizhao Wang
  • Jiaheng Hu
  • Caleb Chuck
  • Stephen Chen
  • Roberto Martín-Martín
  • Amy Zhang
  • Scott Niekum
  • Peter Stone

Unsupervised skill discovery carries the promise that an intelligent agent can learn reusable skills through autonomous, reward-free interactions with environments. Existing unsupervised skill discovery methods learn skills by encouraging distinguishable behaviors that cover diverse states. However, in complex environments with many state factors (e. g. , household environments with many objects), learning skills that cover all possible states is impossible, and naively encouraging state diversity often leads to simple skills that are not ideal for solving downstream tasks. This work introduces Skill Discovery from Local Dependencies (SkiLD), which leverages state factorization as a natural inductive bias to guide the skill learning process. The key intuition guiding SkiLD is that skills that induce \textbf{diverse interactions} between state factors are often more valuable for solving downstream tasks. To this end, SkiLD develops a novel skill learning objective that explicitly encourages the mastering of skills that effectively induce different interactions within an environment. We evaluate SkiLD in several domains with challenging, long-horizon sparse reward tasks including a realistic simulated household robot domain, where SkiLD successfully learns skills with clear semantic meaning and shows superior performance compared to existing unsupervised reinforcement learning methods that only maximize state coverage.

JAIR Journal 2024 Journal Article

Structure in Deep Reinforcement Learning: A Survey and Open Problems

  • Aditya Mohan
  • Amy Zhang
  • Marius Lindauer

Reinforcement Learning (RL), bolstered by the expressive capabilities of Deep Neural Networks (DNNs) for function approximation, has demonstrated considerable success in numerous applications. However, its practicality in addressing various real-world scenarios, characterized by diverse and unpredictable dynamics, noisy signals, and large state and action spaces, remains limited. This limitation stems from poor data efficiency, limited generalization capabilities, a lack of safety guarantees, and the absence of interpretability, among other factors. To overcome these challenges and improve performance across thesecrucial metrics, one promising avenue is to incorporate additional structural information about the problem into the RL learning process. Various sub-fields of RL have proposed methods for incorporating such inductive biases. We amalgamate these diverse methodologies under a unified framework, shedding light on the role of structure in the learning problem, and classify these methods into distinct patterns of incorporating structure. By leveraging this comprehensive framework, we provide valuable insights into the challenges of structured RL and lay the groundwork for a design pattern perspective on RL research. This novelperspective paves the way for future advancements and aids in developing more effective and efficient RL algorithms that can potentially handle real-world scenarios better.

EWRL Workshop 2023 Workshop Paper

A Patterns Framework for Incorporating Structure in Deep Reinforcement Learning

  • Aditya Mohan
  • Amy Zhang
  • Marius Lindauer

Reinforcement Learning (RL), empowered by Deep Neural Networks (DNNs) for function approximation, has achieved notable success in diverse applications. However, its applicability to real-world scenarios with complex dynamics, noisy signals, and large state and action spaces remains limited due to challenges in data efficiency, generalization, safety guarantees, and interpretability, among other factors. To overcome these challenges, one promising avenue is to incorporate additional structural information about the problem into the RL learning process. Various sub-fields of RL have proposed methods for incorporating such inductive biases. We amalgamate these diverse methodologies under a unified framework, shedding light on the role of structure in the learning problem, and classify these methods into distinct patterns of incorporating structure that address different auxiliary objectives. By leveraging this comprehensive framework, we provide valuable insights into the challenges of integrating structure into RL and lay the groundwork for a design pattern perspective on RL research. This novel perspective paves the way for future advancements and aids in developing more effective and efficient RL algorithms that can better handle real-world scenarios. A larger and more comprehensive overview of this work can be found in our preprint at https: //arxiv. org/abs/2306. 16021.

JAIR Journal 2023 Journal Article

A Survey of Zero-shot Generalisation in Deep Reinforcement Learning

  • Robert Kirk
  • Amy Zhang
  • Edward Grefenstette
  • Tim Rocktäschel

The study of zero-shot generalisation (ZSG) in deep Reinforcement Learning (RL) aims to produce RL algorithms whose policies generalise well to novel unseen situations at deployment time, avoiding overfitting to their training environments. Tackling this is vital if we are to deploy reinforcement learning algorithms in real world scenarios, where the environment will be diverse, dynamic and unpredictable. This survey is an overview of this nascent field. We rely on a unifying formalism and terminology for discussing different ZSG problems, building upon previous works. We go on to categorise existing benchmarks for ZSG, as well as current methods for tackling these problems. Finally, we provide a critical discussion of the current state of the field, including recommendations for future work. Among other conclusions, we argue that taking a purely procedural content generation approach to benchmark design is not conducive to progress in ZSG, we suggest fast online adaptation and tackling RL-specific problems as some areas for future work on methods for ZSG, and we recommend building benchmarks in underexplored problem settings such as offline RL ZSG and reward-function variation.

NeurIPS Conference 2023 Conference Paper

Accelerating Exploration with Unlabeled Prior Data

  • Qiyang Li
  • Jason Zhang
  • Dibya Ghosh
  • Amy Zhang
  • Sergey Levine

Learning to solve tasks from a sparse reward signal is a major challenge for standard reinforcement learning (RL) algorithms. However, in the real world, agents rarely need to solve sparse reward tasks entirely from scratch. More often, we might possess prior experience to draw on that provides considerable guidance about which actions and outcomes are possible in the world, which we can use to explore more effectively for new tasks. In this work, we study how prior data without reward labels may be used to guide and accelerate exploration for an agent solving a new sparse reward task. We propose a simple approach that learns a reward model from online experience, labels the unlabeled prior data with optimistic rewards, and then uses it concurrently alongside the online data for downstream policy and critic optimization. This general formula leads to rapid exploration in several challenging sparse-reward domains where tabula rasa exploration is insufficient, including the AntMaze domain, Adroit hand manipulation domain, and a visual simulated robotic manipulation domain. Our results highlight the ease of incorporating unlabeled prior data into existing online RL algorithms, and the (perhaps surprising) effectiveness of doing so.

EWRL Workshop 2023 Workshop Paper

Dual RL: Unification and New Methods for Reinforcement and Imitation Learning

  • Harshit Sikchi
  • Qinqing Zheng
  • Amy Zhang
  • Scott Niekum

The goal of reinforcement learning (RL) is to maximize the expected cumulative return. It has been shown that this objective can be represented by an optimization problem of the state-action visitation distribution under linear constraints. The dual problem of this formulation, which we refer to as dual RL, is unconstrained and easier to optimize. We show that several state-of-the-art off-policy deep reinforcement learning (RL) algorithms, under both online and offline, RL and imitation learning (IL) settings, can be viewed as dual RL approaches in a unified framework. This unification provides a common ground to study and identify the components that contribute to the success of these methods and also reveals the common shortcomings across methods with new insights for improvement. Our analysis shows that prior off-policy imitation learning methods are based on an unrealistic coverage assumption and are minimizing a particular -divergence between the visitation distributions of the learned policy and the expert policy. We propose a new method using a simple modification to the dual RL framework that allows for performant imitation learning with arbitrary off-policy data to obtain near-expert performance, without learning a discriminator. Further, by framing a recent SOTA offline RL method XQL in the dual RL framework, we propose alternative choices to replace the Gumbel regression loss, which achieve improved performance and resolve the training instability issue of XQL.

NeurIPS Conference 2023 Conference Paper

f-Policy Gradients: A General Framework for Goal-Conditioned RL using f-Divergences

  • Siddhant Agarwal
  • Ishan Durugkar
  • Peter Stone
  • Amy Zhang

Goal-Conditioned Reinforcement Learning (RL) problems often have access to sparse rewards where the agent receives a reward signal only when it has achieved the goal, making policy optimization a difficult problem. Several works augment this sparse reward with a learned dense reward function, but this can lead to sub-optimal policies if the reward is misaligned. Moreover, recent works have demonstrated that effective shaping rewards for a particular problem can depend on the underlying learning algorithm. This paper introduces a novel way to encourage exploration called $f$-Policy Gradients, or $f$-PG. $f$-PG minimizes the f-divergence between the agent's state visitation distribution and the goal, which we show can lead to an optimal policy. We derive gradients for various f-divergences to optimize this objective. Our learning paradigm provides dense learning signals for exploration in sparse reward settings. We further introduce an entropy-regularized policy optimization objective, that we call $state$-MaxEnt RL (or $s$-MaxEnt RL) as a special case of our objective. We show that several metric-based shaping rewards like L2 can be used with $s$-MaxEnt RL, providing a common ground to study such metric-based shaping rewards with efficient exploration. We find that $f$-PG has better performance compared to standard policy gradient methods on a challenging gridworld as well as the Point Maze and FetchReach environments. More information on our website https: //agarwalsiddhant10. github. io/projects/fpg. html.

TMLR Journal 2023 Journal Article

Improving Generalization with Approximate Factored Value Functions

  • Shagun Sodhani
  • Sergey Levine
  • Amy Zhang

Reinforcement learning in general unstructured MDPs presents a challenging learning problem. However, certain MDP structures, such as factorization, are known to simplify the learning problem. This fact is often not useful in complex tasks with high-dimensional state spaces which do not usually exhibit such structure, and even if the structure is present, it is typically unknown. In this work, we instead turn this observation on its head. Instead of developing algorithms for structured MDPs, we propose a representation learning algorithm that approximates an unstructured MDP with one that has factorized structure. We then use these factors as a more convenient representation of the state for downstream learning. The particular structure that we leverage is reward factorization, which defines a more compact class of MDPs that admit factorized value functions. We empirically verify the effectiveness of our approach in terms of faster training (better sample complexity) and robust zero-shot transfer (better generalization) on the ProcGen benchmark and the MiniGrid environments.

TMLR Journal 2023 Journal Article

Learning Representations for Pixel-based Control: What Matters and Why?

  • Manan Tomar
  • Utkarsh Aashu Mishra
  • Amy Zhang
  • Matthew E. Taylor

Learning representations for pixel-based control has garnered significant attention recently in reinforcement learning. A wide range of methods have been proposed to enable efficient learning, leading to sample complexities similar to those in the full state setting. However, moving beyond carefully curated pixel data sets (centered crop, appropriate lighting, clear background, etc.) remains challenging. In this paper, we adopt a more difficult setting, incorporating background distractors, as a first step towards addressing this challenge. We start by exploring a simple baseline approach that does not use metric-based learning, data augmentations, world-model learning, or contrastive learning. We then analyze when and why previously proposed methods are likely to fail or reduce to the same performance as the baseline in this harder setting and why we should think carefully about extending such methods beyond the well curated environments. Our results show that finer categorization of benchmarks on the basis of characteristics like density of reward, planning horizon of the problem, presence of task-irrelevant components, etc., is crucial in evaluating algorithms. Based on these observations, we propose different metrics to consider when evaluating an algorithm on benchmark tasks. We hope such a data-centric view can motivate researchers to rethink representation learning when investigating how to best apply RL to real-world tasks. Code available: https://github.com/UtkarshMishra04/pixel-representations-RL

NeurIPS Conference 2023 Conference Paper

Provably Efficient Offline Goal-Conditioned Reinforcement Learning with General Function Approximation and Single-Policy Concentrability

  • Hanlin Zhu
  • Amy Zhang

Goal-conditioned reinforcement learning (GCRL) refers to learning general-purpose skills that aim to reach diverse goals. In particular, offline GCRL only requires purely pre-collected datasets to perform training tasks without additional interactions with the environment. Although offline GCRL has become increasingly prevalent and many previous works have demonstrated its empirical success, the theoretical understanding of efficient offline GCRL algorithms is not well established, especially when the state space is huge and the offline dataset only covers the policy we aim to learn. In this paper, we provide a rigorous theoretical analysis of an existing empirically successful offline GCRL algorithm. We prove that under slight modification, this algorithm enjoys an $\tilde{O}(\text{poly}(1/\epsilon))$ sample complexity (where $\epsilon$ is the desired suboptimality of the learned policy) with general function approximation thanks to the property of (semi-)strong convexity of the objective functions. We only require nearly minimal assumptions on the dataset (single-policy concentrability) and the function class (realizability). Moreover, this algorithm consists of two uninterleaved optimization steps, which we refer to as $V$-learning and policy learning, and is computationally stable since it does not involve minimax optimization. We also empirically validate our theory by showing that the modified algorithm outperforms the previous algorithm in various real-world environments. To the best of our knowledge, this is the first algorithm that is both provably efficient with general function approximation and single-policy concentrability, and empirically successful without requiring solving minimax optimization problems.

AAAI Conference 2022 Short Paper

Predicting the Influence of Fake and Real News Spreaders (Student Abstract)

  • Amy Zhang
  • Aaron Brookhouse
  • Daniel Hammer
  • Francesca Spezzano
  • Liljana Babinkostova

We study the problem of predicting the influence of a user in spreading fake (or real) news on social media. We propose a new model to address this problem which takes into account both user and tweet characteristics. We show that our model achieves an F1 score of 0. 853, resp. 0. 931, at predicting the influence of fake, resp. real, news spreaders, and outperforms existing baselines. We also investigate important features at predicting the influence of real vs. fake news spreaders.

AAAI Conference 2021 Conference Paper

Improving Sample Efficiency in Model-Free Reinforcement Learning from Images

  • Denis Yarats
  • Amy Zhang
  • Ilya Kostrikov
  • Brandon Amos
  • Joelle Pineau
  • Rob Fergus

Training an agent to solve control tasks directly from highdimensional images with model-free reinforcement learning (RL) has proven difficult. A promising approach is to learn a latent representation together with the control policy. However, fitting a high-capacity encoder using a scarce reward signal is sample inefficient and leads to poor performance. Prior work has shown that auxiliary losses, such as image reconstruction, can aid efficient representation learning. However, incorporating reconstruction loss into an offpolicy learning algorithm often leads to training instability. We explore the underlying reasons and identify variational autoencoders, used by previous investigations, as the cause of the divergence. Following these findings, we propose effective techniques to improve training stability. This results in a simple approach capable of matching state-of-the-art modelfree and model-based algorithms on MuJoCo control tasks. Furthermore, our approach demonstrates robustness to observational noise, surpassing existing approaches in this setting. Code, results, and videos are anonymously available at https: //sites. google. com/view/sac-ae/home.

NeurIPS Conference 2021 Conference Paper

Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability

  • Dibya Ghosh
  • Jad Rahme
  • Aviral Kumar
  • Amy Zhang
  • Ryan P. Adams
  • Sergey Levine

Generalization is a central challenge for the deployment of reinforcement learning (RL) systems in the real world. In this paper, we show that the sequential structure of the RL problem necessitates new approaches to generalization beyond the well-studied techniques used in supervised learning. While supervised learning methods can generalize effectively without explicitly accounting for epistemic uncertainty, we describe why appropriate uncertainty handling can actually be essential in RL. We show that generalization to unseen test conditions from a limited number of training conditions induces a kind of implicit partial observability, effectively turning even fully-observed MDPs into POMDPs. Informed by this observation, we recast the problem of generalization in RL as solving the induced partially observed Markov decision process, which we call the epistemic POMDP. We demonstrate the failure modes of algorithms that do not appropriately handle this partial observability, and suggest a simple ensemble-based technique for approximately solving the partially observed problem. Empirically, we demonstrate that our simple algorithm derived from the epistemic POMDP achieves significant gains in generalization over current methods on the Procgen benchmark suite.

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