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Alexander Lerchner

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8 papers
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8

TMLR Journal 2025 Journal Article

Exploring exploration with foundation agents in interactive environments

  • Daniel P. Sawyer
  • Nan Rosemary Ke
  • Hubert Soyer
  • Martin Engelcke
  • John Reid
  • David P Reichert
  • Drew A. Hudson
  • Alexander Lerchner

Foundation models excel at single-turn reasoning, but many real-world challenges, from scientific research to technology development, require multi-turn exploration in dynamic interactive environments. Crucial components of learning from experience in these settings, such as efficiently gathering information to test hypotheses, meta-learning a model of the world's dynamics, and adapting to unexpected changes, remain largely unexplored for these models. We first evaluate foundation models in Feature World, a setting that primarily tests information gathering about a static hidden reward function. In this initial setting, we show that state-of-the-art foundation models come close to optimal efficiency in selecting maximally informative actions in tasks with simple reward functions. As a proof of concept, we also show a model can gather information efficiently in a 3D embodied version of this task, though errors in vision limit some aspects of performance. In order to test exploration across multiple dependent turns and trials, we implement a custom, text-based version of the Alchemy environment, a benchmark designed for meta-learning. Here, agents must deduce a latent causal structure by integrating information across multiple state-dependent trials. In this more complex setting, we find that recent foundation models struggle to meta-learn strategies that enable improved performance over time. However, prompting the models to summarize their observations at regular intervals enables an emergent meta-learning process, allowing them to improve across trials. Notably, in some models, summarization also enabled adaptive re-learning of this information when the environment's rules change unexpectedly. While most models performed reasonably well on simple Feature World tasks, evaluations in Alchemy reveal stark differences in robustness among the models, with Gemini 2.5 performing best, followed by Claude 3.7, and ChatGPT-4o and o4-mini struggling the most. These results underscore Alchemy's value as a benchmark for meta-learning and strategy adaptation in foundation models. By moving beyond simple discovery to complex, stateful environments, we demonstrate that the most significant challenge for foundation agents is not selecting informative actions in the moment, but rather seeking and integrating knowledge through adaptive strategies over time. Intriguingly, we find there is likely no intrinsic barrier to future generations of foundation agents more fully mastering these abilities.

ICML Conference 2024 Conference Paper

Leveraging VLM-Based Pipelines to Annotate 3D Objects

  • Rishabh Kabra
  • Loic Matthey
  • Alexander Lerchner
  • Niloy J. Mitra

Pretrained vision language models (VLMs) present an opportunity to caption unlabeled 3D objects at scale. The leading approach to summarize VLM descriptions from different views of an object (Luo et al. , 2023) relies on a language model (GPT4) to produce the final output. This text-based aggregation is susceptible to hallucinations as it merges potentially contradictory descriptions. We propose an alternative algorithm to marginalize over factors such as the viewpoint that affect the VLM’s response. Instead of merging text-only responses, we utilize the VLM’s joint image-text likelihoods. We show our probabilistic aggregation is not only more reliable and efficient, but sets the SoTA on inferring object types with respect to human-verified labels. The aggregated annotations are also useful for conditional inference; they improve downstream predictions (e. g. , of object material) when the object’s type is specified as an auxiliary text-based input. Such auxiliary inputs allow ablating the contribution of visual reasoning over visionless reasoning in an unsupervised setting. With these supervised and unsupervised evaluations, we show how a VLM-based pipeline can be leveraged to produce reliable annotations for 764K objects from the Objaverse dataset.

NeurIPS Conference 2021 Conference Paper

Alchemy: A benchmark and analysis toolkit for meta-reinforcement learning agents

  • Jane Wang
  • Michael King
  • Nicolas Porcel
  • Zeb Kurth-Nelson
  • Tina Zhu
  • Charles Deck
  • Peter Choy
  • Mary Cassin

There has been rapidly growing interest in meta-learning as a method for increasing the flexibility and sample efficiency of reinforcement learning. One problem in this area of research, however, has been a scarcity of adequate benchmark tasks. In general, the structure underlying past benchmarks has either been too simple to be inherently interesting, or too ill-defined to support principled analysis. In the present work, we introduce a new benchmark for meta-RL research, emphasizing transparency and potential for in-depth analysis as well as structural richness. Alchemy is a 3D video game, implemented in Unity, which involves a latent causal structure that is resampled procedurally from episode to episode, affording structure learning, online inference, hypothesis testing and action sequencing based on abstract domain knowledge. We evaluate a pair of powerful RL agents on Alchemy and present an in-depth analysis of one of these agents. Results clearly indicate a frank and specific failure of meta-learning, providing validation for Alchemy as a challenging benchmark for meta-RL. Concurrent with this report, we are releasing Alchemy as public resource, together with a suite of analysis tools and sample agent trajectories.

NeurIPS Conference 2021 Conference Paper

SIMONe: View-Invariant, Temporally-Abstracted Object Representations via Unsupervised Video Decomposition

  • Rishabh Kabra
  • Daniel Zoran
  • Goker Erdogan
  • Loic Matthey
  • Antonia Creswell
  • Matt Botvinick
  • Alexander Lerchner
  • Chris Burgess

To help agents reason about scenes in terms of their building blocks, we wish to extract the compositional structure of any given scene (in particular, the configuration and characteristics of objects comprising the scene). This problem is especially difficult when scene structure needs to be inferred while also estimating the agent’s location/viewpoint, as the two variables jointly give rise to the agent’s observations. We present an unsupervised variational approach to this problem. Leveraging the shared structure that exists across different scenes, our model learns to infer two sets of latent representations from RGB video input alone: a set of "object" latents, corresponding to the time-invariant, object-level contents of the scene, as well as a set of "frame" latents, corresponding to global time-varying elements such as viewpoint. This factorization of latents allows our model, SIMONe, to represent object attributes in an allocentric manner which does not depend on viewpoint. Moreover, it allows us to disentangle object dynamics and summarize their trajectories as time-abstracted, view-invariant, per-object properties. We demonstrate these capabilities, as well as the model's performance in terms of view synthesis and instance segmentation, across three procedurally generated video datasets.

ICLR Conference 2020 Conference Paper

Unsupervised Model Selection for Variational Disentangled Representation Learning

  • Sunny Duan
  • Loic Matthey
  • Andre Saraiva 0001
  • Nick Watters
  • Chris Burgess 0001
  • Alexander Lerchner
  • Irina Higgins

Disentangled representations have recently been shown to improve fairness, data efficiency and generalisation in simple supervised and reinforcement learning tasks. To extend the benefits of disentangled representations to more complex domains and practical applications, it is important to enable hyperparameter tuning and model selection of existing unsupervised approaches without requiring access to ground truth attribute labels, which are not available for most datasets. This paper addresses this problem by introducing a simple yet robust and reliable method for unsupervised disentangled model selection. We show that our approach performs comparably to the existing supervised alternatives across 5400 models from six state of the art unsupervised disentangled representation learning model classes. Furthermore, we show that the ranking produced by our approach correlates well with the final task performance on two different domains.

ICML Conference 2019 Conference Paper

Multi-Object Representation Learning with Iterative Variational Inference

  • Klaus Greff
  • Raphaël Lopez Kaufman
  • Rishabh Kabra
  • Nick Watters
  • Chris Burgess 0001
  • Daniel Zoran
  • Loic Matthey
  • Matthew M. Botvinick

Human perception is structured around objects which form the basis for our higher-level cognition and impressive systematic generalization abilities. Yet most work on representation learning focuses on feature learning without even considering multiple objects, or treats segmentation as an (often supervised) preprocessing step. Instead, we argue for the importance of learning to segment and represent objects jointly. We demonstrate that, starting from the simple assumption that a scene is composed of multiple entities, it is possible to learn to segment images into interpretable objects with disentangled representations. Our method learns – without supervision – to inpaint occluded parts, and extrapolates to scenes with more objects and to unseen objects with novel feature combinations. We also show that, due to the use of iterative variational inference, our system is able to learn multi-modal posteriors for ambiguous inputs and extends naturally to sequences.

NeurIPS Conference 2018 Conference Paper

Life-Long Disentangled Representation Learning with Cross-Domain Latent Homologies

  • Alessandro Achille
  • Tom Eccles
  • Loic Matthey
  • Chris Burgess
  • Nicholas Watters
  • Alexander Lerchner
  • Irina Higgins

Intelligent behaviour in the real-world requires the ability to acquire new knowledge from an ongoing sequence of experiences while preserving and reusing past knowledge. We propose a novel algorithm for unsupervised representation learning from piece-wise stationary visual data: Variational Autoencoder with Shared Embeddings (VASE). Based on the Minimum Description Length principle, VASE automatically detects shifts in the data distribution and allocates spare representational capacity to new knowledge, while simultaneously protecting previously learnt representations from catastrophic forgetting. Our approach encourages the learnt representations to be disentangled, which imparts a number of desirable properties: VASE can deal sensibly with ambiguous inputs, it can enhance its own representations through imagination-based exploration, and most importantly, it exhibits semantically meaningful sharing of latents between different datasets. Compared to baselines with entangled representations, our approach is able to reason beyond surface-level statistics and perform semantically meaningful cross-domain inference.

ICML Conference 2017 Conference Paper

DARLA: Improving Zero-Shot Transfer in Reinforcement Learning

  • Irina Higgins
  • Arka Pal
  • Andrei A. Rusu
  • Loic Matthey
  • Chris Burgess 0001
  • Alexander Pritzel
  • Matthew M. Botvinick
  • Charles Blundell

Domain adaptation is an important open problem in deep reinforcement learning (RL). In many scenarios of interest data is hard to obtain, so agents may learn a source policy in a setting where data is readily available, with the hope that it generalises well to the target domain. We propose a new multi-stage RL agent, DARLA (DisentAngled Representation Learning Agent), which learns to see before learning to act. DARLA’s vision is based on learning a disentangled representation of the observed environment. Once DARLA can see, it is able to acquire source policies that are robust to many domain shifts – even with no access to the target domain. DARLA significantly outperforms conventional baselines in zero-shot domain adaptation scenarios, an effect that holds across a variety of RL environments (Jaco arm, DeepMind Lab) and base RL algorithms (DQN, A3C and EC).

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