Arrow Research search

Author name cluster

Alex Peysakhovich

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

5 papers
2 author rows

Possible papers

5

NeurIPS Conference 2021 Conference Paper

Online Market Equilibrium with Application to Fair Division

  • Yuan Gao
  • Alex Peysakhovich
  • Christian Kroer

Computing market equilibria is a problem of both theoretical and applied interest. Much research to date focuses on the case of static Fisher markets with full information on buyers' utility functions and item supplies. Motivated by real-world markets, we consider an online setting: individuals have linear, additive utility functions; items arrive sequentially and must be allocated and priced irrevocably. We define the notion of an online market equilibrium in such a market as time-indexed allocations and prices which guarantee buyer optimality and market clearance in hindsight. We propose a simple, scalable and interpretable allocation and pricing dynamics termed as PACE. When items are drawn i. i. d. from an unknown distribution (with a possibly continuous support), we show that PACE leads to an online market equilibrium asymptotically. In particular, PACE ensures that buyers' time-averaged utilities converge to the equilibrium utilities w. r. t. a static market with item supplies being the unknown distribution and that buyers' time-averaged expenditures converge to their per-period budget. Hence, many desirable properties of market equilibrium-based fair division such as envy-freeness, Pareto optimality, and the proportional-share guarantee are also attained asymptotically in the online setting. Next, we extend the dynamics to handle quasilinear buyer utilities, which gives the first online algorithm for computing first-price pacing equilibria. Finally, numerical experiments on real and synthetic datasets show that the dynamics converges quickly under various metrics.

ICML Conference 2020 Conference Paper

"Other-Play" for Zero-Shot Coordination

  • Hengyuan Hu
  • Adam Lerer
  • Alex Peysakhovich
  • Jakob N. Foerster

We consider the problem of zero-shot coordination - constructing AI agents that can coordinate with novel partners they have not seen before (e. g. humans). Standard Multi-Agent Reinforcement Learning (MARL) methods typically focus on the self-play (SP) setting where agents construct strategies by playing the game with themselves repeatedly. Unfortunately, applying SP naively to the zero-shot coordination problem can produce agents that establish highly specialized conventions that do not carry over to novel partners they have not been trained with. We introduce a novel learning algorithm called other-play (OP), that enhances self-play by looking for more robust strategies. We characterize OP theoretically as well as experimentally. We study the cooperative card game Hanabi and show that OP agents achieve higher scores when paired with independently trained agents as well as with human players than SP agents.

AAAI Conference 2020 Conference Paper

Robust Market Equilibria with Uncertain Preferences

  • Riley Murray
  • Christian Kroer
  • Alex Peysakhovich
  • Parikshit Shah

The problem of allocating scarce items to individuals is an important practical question in market design. An increasingly popular set of mechanisms for this task uses the concept of market equilibrium: individuals report their preferences, have a budget of real or fake currency, and a set of prices for items and allocations is computed that sets demand equal to supply. An important real world issue with such mechanisms is that individual valuations are often only imperfectly known. In this paper, we show how concepts from classical market equilibrium can be extended to reflect such uncertainty. We show that in linear, divisible Fisher markets a robust market equilibrium (RME) always exists; this also holds in settings where buyers may retain unspent money. We provide theoretical analysis of the allocative properties of RME in terms of envy and regret. Though RME are hard to compute for general uncertainty sets, we consider some natural and tractable uncertainty sets which lead to well behaved formulations of the problem that can be solved via modern convex programming methods. Finally, we show that very mild uncertainty about valuations can cause RME allocations to outperform those which take estimates as having no underlying uncertainty.

ICML Conference 2019 Conference Paper

Discovering Context Effects from Raw Choice Data

  • Arjun Seshadri
  • Alex Peysakhovich
  • Johan Ugander

Many applications in preference learning assume that decisions come from the maximization of a stable utility function. Yet a large experimental literature shows that individual choices and judgements can be affected by “irrelevant” aspects of the context in which they are made. An important class of such contexts is the composition of the choice set. In this work, our goal is to discover such choice set effects from raw choice data. We introduce an extension of the Multinomial Logit (MNL) model, called the context dependent random utility model (CDM), which allows for a particular class of choice set effects. We show that the CDM can be thought of as a second-order approximation to a general choice system, can be inferred optimally using maximum likelihood and, importantly, is easily interpretable. We apply the CDM to both real and simulated choice data to perform principled exploratory analyses for the presence of choice set effects.

ICLR Conference 2017 Conference Paper

Multi-Agent Cooperation and the Emergence of (Natural) Language

  • Angeliki Lazaridou
  • Alex Peysakhovich
  • Marco Baroni

The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are in- terested in developing interactive machines, such as conversational agents. We propose a framework for language learning that relies on multi-agent communi- cation. We study this learning in the context of referential games. In these games, a sender and a receiver see a pair of images. The sender is told one of them is the target and is allowed to send a message to the receiver, while the receiver must rely on it to identify the target. Thus, the agents develop their own language interactively out of the need to communicate. We show that two networks with simple configurations are able to learn to coordinate in the referential game. We further explore whether the “word meanings” induced in the game reflect intuitive semantic properties of the objects depicted in the image, and we present a simple strategy for grounding the agents’ code into natural language, a necessary step in developing machines that should eventually be able to communicate with humans.

v2026.09.13