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Alex Cloud

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2 papers
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2

NeurIPS Conference 2025 Conference Paper

Distillation Robustifies Unlearning

  • Bruce W Lee
  • Addie Foote
  • Alex Infanger
  • Leni Shor
  • Harish Kamath
  • Jacob Goldman-Wetzler
  • Bryce Woodworth
  • Alex Cloud

Current LLM unlearning methods are not robust. A few steps of finetuning can revert their effects. We begin by showing that this is true even for an idealized form of unlearning: training to imitate a model that was never trained on unwanted information. This shows that training a model can drastically modify its input-output behavior while leaving its underlying capabilities intact. In light of this dynamic, we show our main result. Training a randomly initialized student on the outputs of an unlearned model transfers behaviors while leaving latent capabilities behind. In short, distillation robustifies unlearning. Based on this result, we propose Unlearn-Noise-Distill-on-Outputs (UNDO), a scalable method that distills an unlearned model into a noised copy of itself. UNDO introduces a tunable tradeoff between compute cost and robustness, establishing a new Pareto frontier on synthetic language and arithmetic tasks. At its strongest setting, UNDO matches the robustness of a model retrained from scratch with perfect data filtering while using only 60-80% of the compute and requiring only 0. 01% of the pretraining data to be labeled. We also show that UNDO robustifies unlearning on the more realistic Weapons of Mass Destruction Proxy (WMDP) benchmark. Since distillation is widely used in practice, incorporating an unlearning step beforehand offers a convenient path to robust capability removal.

IJCAI Conference 2023 Conference Paper

Anticipatory Fictitious Play

  • Alex Cloud
  • Albert Wang
  • Wesley Kerr

Fictitious play is an algorithm for computing Nash equilibria of matrix games. Recently, machine learning variants of fictitious play have been successfully applied to complicated real-world games. This paper presents a simple modification of fictitious play which is a strict improvement over the original: it has the same theoretical worst-case convergence rate, is equally applicable in a machine learning context, and enjoys superior empirical performance. We conduct an extensive comparison of our algorithm with fictitious play, proving an optimal O(1/t) convergence rate for certain classes of games, demonstrating superior performance numerically across a variety of games, and concluding with experiments that extend these algorithms to the setting of deep multiagent reinforcement learning.